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29 * @(#)torped.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/torped.c,v 1.5 1999/11/30 03:49:55 billf Exp $
31 * $DragonFly: src/games/trek/torped.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
37 static int randcourse(int);
40 ** PHOTON TORPEDO CONTROL
42 ** Either one or three photon torpedoes are fired. If three
43 ** are fired, it is called a "burst" and you also specify
46 ** Torpedoes are never 100% accurate. There is always a random
47 ** cludge factor in their course which is increased if you have
48 ** your shields up. Hence, you will find that they are more
49 ** accurate at close range. However, they have the advantage that
50 ** at long range they don't lose any of their power as phasers
51 ** do, i.e., a hit is a hit is a hit, by any other name.
53 ** When the course spreads too much, you get a misfire, and the
54 ** course is randomized even more. You also have the chance that
55 ** the misfire damages your torpedo tubes.
59 torped(int v __unused
)
72 printf("Federation regulations do not permit attack while cloaked.\n");
75 if (check_out(TORPED
))
77 if (Ship
.torped
<= 0) {
78 printf("All photon torpedos expended\n");
83 course
= getintpar("Torpedo course");
84 if (course
< 0 || course
> 360)
88 /* need at least three torpedoes for a burst */
89 if (Ship
.torped
< 3) {
90 printf("No-burst mode selected\n");
93 /* see if the user wants one */
95 k
= ungetc(cgetc(0), stdin
);
96 if (k
>= '0' && k
<= '9')
101 burst
= getynpar("Do you want a burst");
104 burst
= getintpar("burst angle");
108 printf("Maximum burst angle is 15 degrees\n");
118 for (; n
&& n
<= 3; n
++) {
119 /* select a nice random course */
120 course2
= course
+ randcourse(n
);
121 angle
= course2
* 0.0174532925; /* convert to radians */
130 x
= Ship
.sectx
+ 0.5;
131 y
= Ship
.secty
+ 0.5;
132 if (Ship
.cond
!= DOCKED
)
134 printf("Torpedo track");
136 printf(", torpedo number %d", n
);
137 printf(":\n%6.1f\t%4.1f\n", x
, y
);
141 if (x
< 0.0 || x
>= sectsize
||
142 y
< 0.0 || y
>= sectsize
) {
143 printf("Torpedo missed\n");
146 printf("%6.1f\t%4.1f\n", x
, y
);
147 switch (Sect
[ix
][iy
]) {
152 printf("Torpedo disappears into a black hole\n");
156 for (k
= 0; k
< Etc
.nkling
; k
++) {
157 if (Etc
.klingon
[k
].x
!= ix
|| Etc
.klingon
[k
].y
!= iy
)
159 Etc
.klingon
[k
].power
-= 500 + ranf(501);
160 if (Etc
.klingon
[k
].power
> 0) {
161 printf("*** Hit on Klingon at %d,%d: extensive damages\n",
179 killb(Ship
.quadx
, Ship
.quady
);
183 printf("Unknown object %c at %d,%d destroyed\n",
184 Sect
[ix
][iy
], ix
, iy
);
185 Sect
[ix
][iy
] = EMPTY
;
190 if (damaged(TORPED
) || Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
201 ** This routine randomizes the course for torpedo number 'n'.
202 ** Other things handled by this routine are misfires, damages
203 ** to the tubes, etc.
212 d
= ((franf() + franf()) - 1.0) * 20;
214 printf("Photon tubes misfire");
218 printf(" on torpedo %d\n", n
);
220 damage(TORPED
, 0.2 * abs(d
) * (franf() + 1.0));
222 d
*= 1.0 + 2.0 * franf();
224 if (Ship
.shldup
|| Ship
.cond
== DOCKED
) {
226 r
= 1.0 + r
/ Param
.shield
;
227 if (Ship
.cond
== DOCKED
)