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29 * @(#)klmove.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/klmove.c,v 1.4 1999/11/30 03:49:49 billf Exp $
36 ** Move Klingons Around
38 ** This is a largely incomprehensible block of code that moves
39 ** Klingons around in a quadrant. It was written in a very
40 ** "program as you go" fashion, and is a prime candidate for
43 ** The flag `fl' is zero before an attack, one after an attack,
44 ** and two if you are leaving a quadrant. This serves to
45 ** change the probability and distance that it moves.
47 ** Basically, what it will try to do is to move a certain number
48 ** of steps either toward you or away from you. It will avoid
49 ** stars whenever possible. Nextx and nexty are the next
50 ** sector to move to on a per-Klingon basis; they are roughly
51 ** equivalent to Ship.sectx and Ship.secty for the starship. Lookx and
52 ** looky are the sector that you are going to look at to see
53 ** if you can move their. Dx and dy are the increment. Fudgex
54 ** and fudgey are the things you change around to change your
55 ** course around stars.
74 printf("klmove: fl = %d, Etc.nkling = %d\n", fl
, Etc
.nkling
);
76 for (n
= 0; n
< Etc
.nkling
; n
++) {
80 i
= 100.0 * k
->power
/ Param
.klingpwr
;
81 if (ranf(i
) >= Param
.moveprob
[2 * Move
.newquad
+ fl
])
83 /* compute distance to move */
84 motion
= ranf(75) - 25;
85 motion
*= k
->avgdist
* Param
.movefac
[2 * Move
.newquad
+ fl
];
86 /* compute direction */
87 dx
= Ship
.sectx
- k
->x
+ ranf(3) - 1;
88 dy
= Ship
.secty
- k
->y
+ ranf(3) - 1;
94 dx
= dx
/ bigger
+ 0.5;
95 dy
= dy
/ bigger
+ 0.5;
102 /* try to move the klingon */
105 for (; motion
> 0; motion
--) {
108 if (lookx
< 0 || lookx
>= NSECTS
||
109 looky
< 0 || looky
>= NSECTS
) {
123 if (qx
< 0 || qx
>= NQUADS
||
124 qy
< 0 || qy
>= NQUADS
||
125 Quad
[qx
][qy
].stars
< 0 ||
126 Quad
[qx
][qy
].klings
> MAXKLQUAD
- 1)
128 if (!damaged(SRSCAN
)) {
129 printf("Klingon at %d,%d escapes to quadrant %d,%d\n",
131 motion
= Quad
[qx
][qy
].scanned
;
132 if (motion
>= 0 && motion
< 1000)
133 Quad
[qx
][qy
].scanned
+= 100;
134 motion
= Quad
[Ship
.quadx
][Ship
.quady
].scanned
;
135 if (motion
>= 0 && motion
< 1000)
136 Quad
[Ship
.quadx
][Ship
.quady
].scanned
-= 100;
138 Sect
[k
->x
][k
->y
] = EMPTY
;
139 Quad
[qx
][qy
].klings
+= 1;
141 bmove(&Etc
.klingon
[Etc
.nkling
], k
, sizeof *k
);
142 Quad
[Ship
.quadx
][Ship
.quady
].klings
-= 1;
146 if (Sect
[lookx
][looky
] != EMPTY
) {
147 lookx
= nextx
+ fudgex
;
148 if (lookx
< 0 || lookx
>= NSECTS
)
150 if (Sect
[lookx
][looky
] != EMPTY
) {
152 looky
= nexty
+ fudgey
;
153 if (looky
< 0 || looky
>= NSECTS
||
154 Sect
[lookx
][looky
] != EMPTY
) {
163 if (k
&& (k
->x
!= nextx
|| k
->y
!= nexty
)) {
164 if (!damaged(SRSCAN
))
165 printf("Klingon at %d,%d moves to %d,%d\n",
166 k
->x
, k
->y
, nextx
, nexty
);
167 Sect
[k
->x
][k
->y
] = EMPTY
;
168 Sect
[k
->x
= nextx
][k
->y
= nexty
] = KLINGON
;