2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#) Copyright (c) 1980, 1993 The Regents of the University of California. All rights reserved.
34 * @(#)main.c 8.1 (Berkeley) 5/31/93
35 * $FreeBSD: src/games/trek/main.c,v 1.7.2.1 2001/03/05 12:11:14 kris Exp $
36 * $DragonFly: src/games/trek/main.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
43 # define PRIO 00 /* default priority */
45 unsigned int Mother
= 51 + (51 << 8);
48 ** #### ##### # #### ##### #### ##### # #
49 ** # # # # # # # # # # # #
50 ** ### # ##### #### # #### ### ###
51 ** # # # # # # # # # # # #
52 ** #### # # # # # # # # ##### # #
54 ** C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
55 ** from Jeff Poskanzer and Pete Rubinstein.
57 ** I also want to thank everyone here at Berkeley who
58 ** where crazy enough to play the undebugged game. I want to
59 ** particularly thank Nick Whyte, who made considerable
60 ** suggestions regarding the content of the game. Why, I'll
61 ** never forget the time he suggested the name for the
64 ** Please send comments, questions, and suggestions about this
68 ** Electronics Research Laboratory
70 ** University of California
71 ** Berkeley, California 94720
73 ** If you make ANY changes in the game, I sure would like to
74 ** know about them. It is sort of an ongoing project for me,
75 ** and I very much want to put in any bug fixes and improvements
76 ** that you might come up with.
78 ** FORTRASH version by Kay R. Fisher (DEC) "and countless others".
79 ** That was adapted from the "original BASIC program" (ha!) by
80 ** Mike Mayfield (Centerline Engineering).
82 ** Additional inspiration taken from FORTRAN version by
83 ** David Matuszek and Paul Reynolds which runs on the CDC
84 ** 7600 at Lawrence Berkeley Lab, maintained there by
85 ** Andy Davidson. This version is also available at LLL
86 ** and at LMSC. In all fairness, this version was the
87 ** major inspiration for this version of the game (trans-
88 ** lation: I ripped off a whole lot of code).
90 ** Minor other input from the "Battelle Version 7A" by Joe Miller
91 ** (Graphics Systems Group, Battelle-Columbus Labs) and
92 ** Ross Pavlac (Systems Programmer, Battelle Memorial
93 ** Institute). That version was written in December '74
94 ** and extensively modified June '75. It was adapted
95 ** from the FTN version by Ron Williams of CDC Sunnyvale,
96 ** which was adapted from the Basic version distributed
97 ** by DEC. It also had "neat stuff swiped" from T. T.
98 ** Terry and Jim Korp (University of Texas), Hicks (Penn
99 ** U.), and Rick Maus (Georgia Tech). Unfortunately, it
100 ** was not as readable as it could have been and so the
101 ** translation effort was severely hampered. None the
102 ** less, I got the idea of inhabited starsystems from this
105 ** Permission is given for use, copying, and modification of
106 ** all or part of this program and related documentation,
107 ** provided that all reference to the authors are maintained.
110 **********************************************************************
112 ** NOTES TO THE MAINTAINER:
114 ** There is a compilation option xTRACE which must be set for any
115 ** trace information to be generated. It is probably defined in
116 ** the version that you get. It can be removed, however, if you
117 ** have trouble finding room in core.
119 ** Many things in trek are not as clear as they might be, but are
120 ** done to reduce space. I compile with the -f and -O flags. I
121 ** am constrained to running with non-separated I/D space, since
122 ** we don't have doubleing point hardware here; even if we did, I
123 ** would like trek to be available to the large number of people
124 ** who either have an 11/40 or do not have FP hardware. I also
125 ** found it desirable to make the code run reentrant, so this
126 ** added even more space constraints.
128 ** I use the portable C library to do my I/O. This is done be-
129 ** cause I wanted the game easily transportable to other C
130 ** implementations, and because I was too lazy to do the doubleing
131 ** point input myself. Little did I know. The portable C library
132 ** released by Bell Labs has more bugs than you would believe, so
133 ** I ended up rewriting the whole blessed thing. Trek excercises
134 ** many of the bugs in it, as well as bugs in some of the section
135 ** III UNIX routines. We have fixed them here. One main problem
136 ** was a bug in alloc() that caused it to always ask for a large
137 ** hunk of memory, which worked fine unless you were almost out,
138 ** which I inevitably was. If you want the code for all of this
139 ** stuff, it is also available through me.
141 ***********************************************************************
147 main(int argc
, char **argv
)
149 /* extern FILE *f_log; */
165 if (ioctl(1, TIOCGETP
, &argp
) == 0)
167 if ((argp
.sg_ispeed
) < B1200
)
170 while (ac
> 1 && av
[0][0] == '-')
174 case 'a': /* append to log file */
178 case 'f': /* set fast mode */
182 case 's': /* set slow mode */
187 case 't': /* trace */
188 if (getuid() != Mother
)
194 case 'p': /* set priority */
195 if (getuid() != Mother
)
197 prio
= atoi(av
[0] + 2);
202 printf("Invalid option: %s\n", av
[0]);
209 syserr(0, "arg count");
212 f_log = fopen(av[0], opencode);
215 printf("\n * * * S T A R T R E K * * *\n\nPress return to continue.\n");
219 if ( !getynpar("Another game") )
226 } while (getynpar("Another game"));