Add <sys/_null.h> for the definition of NULL:
[dragonfly.git] / games / sail / pl_3.c
blob390cda6888f309167944f420877b3c4a9744a157
1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)pl_3.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/sail/pl_3.c,v 1.6 1999/11/30 03:49:37 billf Exp $
35 * $DragonFly: src/games/sail/pl_3.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $
38 #include "player.h"
40 void
41 acceptcombat(void)
43 int men = 0;
44 int target, temp;
45 int n, r;
46 int idx, rakehim, sternrake;
47 int hhits = 0, ghits = 0, rhits = 0, chits = 0;
48 int crew[3];
49 int load;
50 int guns, car, ready, shootat, hit;
51 int roll;
52 struct ship *closest;
54 crew[0] = mc->crew1;
55 crew[1] = mc->crew2;
56 crew[2] = mc->crew3;
57 for (n = 0; n < 3; n++) {
58 if (mf->OBP[n].turnsent)
59 men += mf->OBP[n].mensent;
61 for (n = 0; n < 3; n++) {
62 if (mf->DBP[n].turnsent)
63 men += mf->DBP[n].mensent;
65 if (men) {
66 crew[0] = men/100 ? 0 : crew[0] != 0;
67 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
68 crew[2] = men%10 ? 0 : crew[2] != 0;
70 for (r = 0; r < 2; r++) {
71 if (r) {
72 ready = mf->readyR;
73 load = mf->loadR;
74 guns = mc->gunR;
75 car = mc->carR;
76 } else {
77 ready = mf->readyL;
78 load = mf->loadL;
79 guns = mc->gunL;
80 car = mc->carL;
82 if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
83 goto cant;
84 if (mf->struck || !crew[2])
85 goto cant;
86 closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
87 if (closest == 0)
88 goto cant;
89 if (closest->file->struck)
90 goto cant;
91 target = range(ms, closest);
92 if (target > rangeofshot[load] || (!guns && target >= 3))
93 goto cant;
94 Signal("%s (%c%c) within range of %s broadside.",
95 closest, r ? "right" : "left");
96 if (load > L_CHAIN && target < 6) {
97 switch (sgetch("Aim for hull or rigging? ",
98 (struct ship *)0, 1)) {
99 case 'r':
100 shootat = RIGGING;
101 break;
102 case 'h':
103 shootat = HULL;
104 break;
105 default:
106 shootat = -1;
107 Signal("'Avast there! Hold your fire.'",
108 (struct ship *)0);
110 } else {
111 if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
112 shootat = -1;
113 Signal("Belay that! Hold your fire.",
114 (struct ship *)0);
115 } else
116 shootat = RIGGING;
118 if (shootat == -1)
119 continue;
120 fired = 1;
121 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
122 temp = portside(closest, ms, 1) - closest->file->dir + 1;
123 if (temp < 1)
124 temp += 8;
125 else if (temp > 8)
126 temp -= 8;
127 sternrake = temp > 4 && temp < 6;
128 if (rakehim) {
129 if (!sternrake)
130 Signal("Raking the %s!", closest);
131 else
132 Signal("Stern Rake! %s splintering!", closest);
134 idx = guns;
135 if (target < 3)
136 idx += car;
137 idx = (idx - 1)/3;
138 idx = idx > 8 ? 8 : idx;
139 if (!rakehim)
140 hit = HDT[idx][target-1];
141 else
142 hit = HDTrake[idx][target-1];
143 if (rakehim && sternrake)
144 hit++;
145 hit += QUAL[idx][mc->qual-1];
146 for (n = 0; n < 3 && mf->captured == 0; n++)
147 if (!crew[n]) {
148 if (idx <= 5)
149 hit--;
150 else
151 hit -= 2;
153 if (ready & R_INITIAL) {
154 if (idx <= 3)
155 hit++;
156 else
157 hit += 2;
159 if (mf->captured != 0) {
160 if (idx <= 1)
161 hit--;
162 else
163 hit -= 2;
165 hit += AMMO[idx][load - 1];
166 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
167 hit--;
168 if (windspeed == 6 && temp == 4)
169 hit -= 2;
170 if (windspeed == 6 && temp <= 3)
171 hit--;
172 if (hit >= 0) {
173 roll = die();
174 if (load == L_GRAPE)
175 chits = hit;
176 else {
177 struct Tables *t;
178 if (hit > 10)
179 hit = 10;
180 t = &(shootat == RIGGING ? RigTable : HullTable)
181 [hit][roll-1];
182 chits = t->C;
183 rhits = t->R;
184 hhits = t->H;
185 ghits = t->G;
186 if (closest->file->FS)
187 rhits *= 2;
188 if (load == L_CHAIN) {
189 ghits = 0;
190 hhits = 0;
193 table(shootat, load, hit, closest, ms, roll);
195 Signal("Damage inflicted on the %s:",
196 (struct ship *)0, closest->shipname);
197 Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
198 (struct ship *)0, hhits, ghits, chits, rhits);
199 if (!r) {
200 mf->loadL = L_EMPTY;
201 mf->readyL = R_EMPTY;
202 } else {
203 mf->loadR = L_EMPTY;
204 mf->readyR = R_EMPTY;
206 continue;
207 cant:
208 Signal("Unable to fire %s broadside",
209 (struct ship *)0, r ? "right" : "left");
211 blockalarm();
212 draw_stat();
213 unblockalarm();
216 void
217 grapungrap(void)
219 struct ship *sp;
220 int i;
222 foreachship(sp) {
223 if (sp == ms || sp->file->dir == 0)
224 continue;
225 if (range(ms, sp) > 1 && !grappled2(ms, sp))
226 continue;
227 switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
228 sp, 1)) {
229 case 'g':
230 if (die() < 3
231 || ms->nationality == capship(sp)->nationality) {
232 Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
233 Write(W_GRAP, sp, 0, player, 0, 0, 0);
234 Signal("Attempt succeeds!", (struct ship *)0);
235 makesignal(ms, "grappled with %s (%c%c)", sp);
236 } else
237 Signal("Attempt fails.", (struct ship *)0);
238 break;
239 case 'u':
240 for (i = grappled2(ms, sp); --i >= 0;) {
241 if (ms->nationality
242 == capship(sp)->nationality
243 || die() < 3) {
244 cleangrapple(ms, sp, 0);
245 Signal("Attempt succeeds!",
246 (struct ship *)0);
247 makesignal(ms,
248 "ungrappling with %s (%c%c)",
249 sp);
250 } else
251 Signal("Attempt fails.",
252 (struct ship *)0);
254 break;
259 void
260 unfoulplayer(void)
262 struct ship *to;
263 int i;
265 foreachship(to) {
266 if (fouled2(ms, to) == 0)
267 continue;
268 if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
269 continue;
270 for (i = fouled2(ms, to); --i >= 0;) {
271 if (die() <= 2) {
272 cleanfoul(ms, to, 0);
273 Signal("Attempt succeeds!", (struct ship *)0);
274 makesignal(ms, "Unfouling %s (%c%c)", to);
275 } else
276 Signal("Attempt fails.", (struct ship *)0);