2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)globals.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/sail/globals.c,v 1.3 1999/11/30 03:49:34 billf Exp $
35 * $DragonFly: src/games/sail/globals.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $
42 /* command line flags */
44 char randomize
; /* -x, give first available ship */
45 char longfmt
; /* -l, print score in long format */
46 char nobells
; /* -b, don't ring bell before Signal */
48 /* other initial modes */
49 char issetuid
; /* running setuid */
51 struct scenario scene
[] = {
58 * struct ship ship[NSHIP];
60 { 5, 3, 5, 2, "Ranger vs. Drake",
62 { "Ranger", specs
+0, N_A
, 7, 20, 4, 0 },
63 { "Drake", specs
+1, N_B
, 7, 31, 5, 0 }
65 { 1, 3, 6, 2, "The Battle of Flamborough Head",
67 { "Bonhomme Rich", specs
+2, N_A
, 13, 40, 2, 0 },
68 { "Serapis", specs
+3, N_B
, 2, 42, 2, 0 }
70 { 5, 5, 5, 10, "Arbuthnot and Des Touches",
72 { "America", specs
+4, N_B
, 7, 37, 4, 0 },
73 { "Befford", specs
+5, N_B
, 5, 35, 4, 0 },
74 { "Adamant", specs
+6, N_B
, 3, 33, 4, 0 },
75 { "London", specs
+7, N_B
, 1, 31, 4, 0 },
76 { "Royal Oak", specs
+8, N_B
, -1, 29, 4, 0 },
77 { "Neptune", specs
+9, N_F
, 6, 44, 4, 0 },
78 { "Duc Bougogne", specs
+10, N_F
, 8, 46, 4, 0 },
79 { "Conquerant", specs
+48, N_F
, 10, 48, 4, 0 },
80 { "Provence", specs
+11, N_F
, 12, 50, 4, 0 },
81 { "Romulus", specs
+12, N_F
, 20, 58, 4, 0 }
83 { 1, 3, 5, 10, "Suffren and Hughes",
85 { "Monmouth", specs
+52, N_B
, 9, 45, 2, 0 },
86 { "Hero", specs
+5, N_B
, 13, 49, 2, 0 },
87 { "Isis", specs
+6, N_B
, 12, 48, 2, 0 },
88 { "Superb", specs
+50, N_B
, 10, 46, 2, 0 },
89 { "Burford", specs
+48, N_B
, 11, 47, 2, 0 },
90 { "Flamband", specs
+13, N_F
, 7, 59, 4, 0 },
91 { "Annibal", specs
+9, N_F
, 4, 56, 4, 0 },
92 { "Severe", specs
+11, N_F
, 2, 54, 4, 0 },
93 { "Brilliant", specs
+49, N_F
, -1, 51, 4, 0 },
94 { "Sphinx", specs
+51, N_F
, -5, 47, 4, 0 }
96 { 1, 3, 4, 2, "Nymphe vs. Cleopatre",
98 { "Nymphe", specs
+14, N_B
, 13, 30, 2, 0 },
99 { "Cleopatre", specs
+15, N_F
, 3, 41, 2, 0 }
101 { 1, 3, 5, 2, "Mars vs. Hercule",
103 { "Mars", specs
+16, N_B
, 13, 30, 2, 0 },
104 { "Hercule", specs
+17, N_F
, 3, 41, 2, 0 }
106 { 5, 3, 5, 2, "Ambuscade vs. Baionnaise",
108 { "Ambuscade", specs
+18, N_B
, 13, 30, 2, 0 },
109 { "Baionnaise", specs
+19, N_F
, 3, 41, 2, 0 }
111 { 1, 5, 6, 2, "Constellation vs. Insurgent",
113 { "Constellation", specs
+20, N_A
, 9, 50, 8, 0 },
114 { "Insurgent", specs
+22, N_F
, 4, 24, 2, 0 }
116 { 1, 3, 5, 2, "Constellation vs. Vengeance",
118 { "Constellation", specs
+20, N_A
, 12, 40, 2, 0 },
119 { "Vengeance", specs
+21, N_F
, 1, 43, 2, 0 }
121 { 1, 3, 6, 10, "The Battle of Lissa",
123 { "Amphion", specs
+23, N_B
, 8, 50, 4, 0 },
124 { "Active", specs
+24, N_B
, 6, 48, 4, 0 },
125 { "Volage", specs
+25, N_B
, 4, 46, 4, 0 },
126 { "Cerberus", specs
+26, N_B
, 2, 44, 4, 0 },
127 { "Favorite", specs
+27, N_F
, 9, 34, 2, 0 },
128 { "Flore", specs
+21, N_F
, 13, 39, 2, 0 },
129 { "Danae", specs
+64, N_F
, 15, 37, 2, 0 },
130 { "Bellona", specs
+28, N_F
, 17, 35, 2, 0 },
131 { "Corona", specs
+29, N_F
, 12, 31, 2, 0 },
132 { "Carolina", specs
+30, N_F
, 15, 28, 2, 0 }
134 { 2, 5, 6, 2, "Constitution vs. Guerriere",
136 { "Constitution", specs
+31, N_A
, 7, 35, 1, 0 },
137 { "Guerriere", specs
+32, N_B
, 7, 47, 4, 0 }
139 { 1, 3, 5, 2, "United States vs. Macedonian",
141 { "United States", specs
+33, N_A
, 1, 52, 6, 0 },
142 { "Macedonian", specs
+34, N_B
, 14, 40, 1, 0 }
144 { 1, 3, 6, 2, "Constitution vs. Java",
146 { "Constitution", specs
+31, N_A
, 1, 40, 2, 0 },
147 { "Java", specs
+35, N_B
, 11, 40, 2, 0 }
149 { 1, 3, 5, 2, "Chesapeake vs. Shannon",
151 { "Chesapeake", specs
+36, N_A
, 13, 40, 2, 0 },
152 { "Shannon", specs
+37, N_B
, 1, 42, 2, 0 }
154 { 1, 1, 6, 5, "The Battle of Lake Erie",
156 { "Lawrence", specs
+38, N_A
, 4, 55, 8, 0 },
157 { "Niagara", specs
+42, N_A
, 7, 61, 8, 0 },
158 { "Lady Prevost", specs
+39, N_B
, 4, 25, 2, 0 },
159 { "Detroit", specs
+40, N_B
, 7, 22, 2, 0 },
160 { "Q. Charlotte", specs
+41, N_B
, 10, 19, 2, 0 }
162 { 1, 1, 5, 2, "Wasp vs. Reindeer",
164 { "Wasp", specs
+42, N_A
, 3, 41, 2, 0 },
165 { "Reindeer", specs
+43, N_B
, 10, 48, 2, 0 }
167 { 1, 2, 5, 3, "Constitution vs. Cyane and Levant",
169 { "Constitution", specs
+31, N_A
, 10, 45, 2, 0 },
170 { "Cyane", specs
+44, N_B
, 3, 37, 2, 0 },
171 { "Levant", specs
+45, N_B
, 5, 35, 2, 0 }
173 { 5, 5, 5, 3, "Pellew vs. Droits de L'Homme",
175 { "Indefatigable", specs
+46, N_B
, 12, 45, 6, 0 },
176 { "Amazon", specs
+47, N_B
, 9, 48, 6, 0 },
177 { "Droits L'Hom", specs
+48, N_F
, 3, 28, 5, 0 }
179 { 2, 2, 3, 10, "Algeciras",
181 { "Caesar", specs
+49, N_B
, 7, 70, 6, 0 },
182 { "Pompee", specs
+50, N_B
, 5, 72, 6, 0 },
183 { "Spencer", specs
+5, N_B
, 3, 74, 6, 0 },
184 { "Hannibal", specs
+7, N_B
, 1, 76, 6, 0 },
185 { "Real-Carlos", specs
+53, N_S
, 9, 20, 3, 0 },
186 { "San Fernando", specs
+54, N_S
, 11, 16, 3, 0 },
187 { "Argonauta", specs
+55, N_S
, 10, 14, 4, 0 },
188 { "San Augustine", specs
+56, N_S
, 6, 22, 4, 0 },
189 { "Indomptable", specs
+51, N_F
, 7, 23, 5, 0 },
190 { "Desaix", specs
+52, N_F
, 7, 27, 7, 0 }
192 { 5, 3, 6, 7, "Lake Champlain",
194 { "Saratoga", specs
+60, N_A
, 8, 10, 1, 0 },
195 { "Eagle", specs
+61, N_A
, 9, 13, 2, 0 },
196 { "Ticonderoga", specs
+62, N_A
, 12, 17, 3, 0 },
197 { "Preble", specs
+63, N_A
, 14, 20, 2, 0 },
198 { "Confiance", specs
+57, N_B
, 4, 70, 6, 0 },
199 { "Linnet", specs
+58, N_B
, 7, 68, 6, 0 },
200 { "Chubb", specs
+59, N_B
, 10, 65, 6, 0 }
202 { 5, 3, 6, 4, "Last Voyage of the USS President",
204 { "President", specs
+67, N_A
, 12, 42, 5, 0 },
205 { "Endymion", specs
+64, N_B
, 5, 42, 5, 0 },
206 { "Pomone", specs
+65, N_B
, 7, 82, 6, 0 },
207 { "Tenedos", specs
+66, N_B
, 7, -1, 4, 0 }
209 { 7, 5, 5, 2, "Hornblower and the Natividad",
211 { "Lydia", specs
+68, N_B
, 12, 40, 2, 0 },
212 { "Natividad", specs
+69, N_S
, 2, 40, 4, 0 }
214 { 1, 3, 6, 2, "Curse of the Flying Dutchman",
216 { "Piece of Cake", specs
+19, N_S
, 7, 40, 2, 0 },
217 { "Flying Dutchy", specs
+71, N_F
, 7, 41, 1, 0 }
219 { 1, 4, 1, 4, "The South Pacific",
221 { "USS Scurvy", specs
+70, N_A
, 7, 40, 1, 0 },
222 { "HMS Tahiti", specs
+71, N_B
, 12, 60, 1, 0 },
223 { "Australian", specs
+18, N_S
, 5, 20, 8, 0 },
224 { "Bikini Atoll", specs
+63, N_F
, 2, 60, 4, 0 }
226 { 7, 3, 6, 5, "Hornblower and the battle of Rosas bay",
228 { "Sutherland", specs
+5, N_B
, 13, 30, 2, 0 },
229 { "Turenne", specs
+10, N_F
, 9, 35, 6, 0 },
230 { "Nightmare", specs
+9, N_F
, 7, 37, 6, 0 },
231 { "Paris", specs
+53, N_F
, 3, 45, 4, 0 },
232 { "Napolean", specs
+56, N_F
, 1, 40, 6, 0 }
234 { 6, 4, 7, 5, "Cape Horn",
236 { "Concord", specs
+51, N_A
, 3, 20, 4, 0 },
237 { "Berkeley", specs
+7, N_A
, 5, 50, 5, 0 },
238 { "Thames", specs
+71, N_B
, 10, 40, 1, 0 },
239 { "Madrid", specs
+53, N_S
, 13, 60, 8, 0 },
240 { "Musket", specs
+10, N_F
, 10, 60, 7, 0 }
242 { 8, 3, 7, 3, "New Orleans",
244 { "Alligator", specs
+71, N_A
, 13, 5, 1, 0 },
245 { "Firefly", specs
+50, N_B
, 10, 20, 8, 0 },
246 { "Cypress", specs
+46, N_B
, 5, 10, 6, 0 }
248 { 5, 3, 7, 3, "Botany Bay",
250 { "Shark", specs
+11, N_B
, 6, 15, 4, 0 },
251 { "Coral Snake", specs
+31, N_F
, 3, 30, 6, 0 },
252 { "Sea Lion", specs
+33, N_F
, 13, 50, 8, 0 }
254 { 4, 3, 6, 4, "Voyage to the Bottom of the Sea",
256 { "Seaview", specs
+71, N_A
, 6, 3, 3, 0 },
257 { "Flying Sub", specs
+64, N_A
, 8, 3, 3, 0 },
258 { "Mermaid", specs
+70, N_B
, 2, 5, 5, 0 },
259 { "Giant Squid", specs
+53, N_S
, 10, 30, 8, 0 }
261 { 7, 3, 6, 3, "Frigate Action",
263 { "Killdeer", specs
+21, N_A
, 7, 20, 8, 0 },
264 { "Sandpiper", specs
+27, N_B
, 5, 40, 8, 0 },
265 { "Curlew", specs
+34, N_S
, 10, 60, 8, 0 }
267 { 7, 2, 5, 6, "The Battle of Midway",
269 { "Enterprise", specs
+49, N_A
, 10, 70, 8, 0 },
270 { "Yorktown", specs
+51, N_A
, 3, 70, 7, 0 },
271 { "Hornet", specs
+52, N_A
, 6, 70, 7, 0 },
272 { "Akagi", specs
+53, N_J
, 6, 10, 4, 0 },
273 { "Kaga", specs
+54, N_J
, 4, 12, 4, 0 },
274 { "Soryu", specs
+55, N_J
, 2, 14, 4, 0 }
276 { 1, 3, 4, 8, "Star Trek",
278 { "Enterprise", specs
+76, N_D
,-10, 60, 7, 0 },
279 { "Yorktown", specs
+77, N_D
, 0, 70, 7, 0 },
280 { "Reliant", specs
+78, N_D
, 10, 70, 7, 0 },
281 { "Galileo", specs
+79, N_D
, 20, 60, 7, 0 },
282 { "Kobayashi Maru", specs
+80, N_K
, 0,120, 7, 0 },
283 { "Klingon II", specs
+81, N_K
, 10,120, 7, 0 },
284 { "Red Orion", specs
+82, N_O
, 0, 0, 3, 0 },
285 { "Blue Orion", specs
+83, N_O
, 10, 0, 3, 0 }
288 int nscene
= sizeof scene
/ sizeof (struct scenario
);
290 struct shipspecs specs
[] = {
291 /* bs fs ta guns hull crew1 crew3 gunR carR rig2 rig4 pts */
292 /* class qual crew2 gunL carL rig1 rig3 */
293 {/*00*/ 4, 7, 3, 19, 5, 5, 4, 2, 2, 2, 2, 2, 0, 0, 4, 4, 4, 4, 7 },
294 {/*01*/ 4, 7, 3, 17, 5, 5, 4, 2, 2, 2, 0, 0, 4, 4, 3, 3, 3, 3, 6 },
295 {/*02*/ 3, 5, 2, 42, 4, 7, 4, 2, 2, 2, 2, 2, 0, 0, 5, 5, 5, -1, 11 },
296 {/*03*/ 4, 6, 3, 44, 3, 7, 4, 2, 2, 2, 3, 3, 0, 0, 5, 5, 5, 5, 12 },
297 {/*04*/ 3, 5, 2, 64, 2, 17, 4, 8, 6, 6, 12, 12, 2, 2, 7, 7, 7, -1, 20 },
298 {/*05*/ 3, 5, 2, 74, 2, 20, 4, 8, 8, 8, 16, 16, 2, 2, 7, 7, 7, -1, 26 },
299 {/*06*/ 3, 5, 2, 50, 2, 12, 4, 6, 4, 4, 8, 8, 2, 2, 6, 6, 6, -1, 17 },
300 {/*07*/ 3, 5, 1, 98, 1, 23, 4, 10, 10, 10, 18, 18, 2, 2, 8, 8, 8, -1, 28 },
301 {/*08*/ 3, 5, 2, 74, 2, 20, 4, 8, 8, 8, 16, 16, 2, 2, 7, 7, 7, -1, 26 },
302 {/*09*/ 3, 5, 2, 74, 2, 21, 3, 10, 10, 8, 20, 20, 0, 0, 7, 7, 7, -1, 24 },
303 {/*10*/ 3, 5, 1, 80, 1, 23, 3, 12, 12, 10, 22, 22, 0, 0, 7, 7, 7, -1, 27 },
304 {/*11*/ 3, 5, 2, 64, 2, 18, 3, 8, 8, 6, 12, 12, 0, 0, 7, 7, 7, -1, 18 },
305 {/*12*/ 3, 5, 2, 44, 2, 11, 3, 4, 4, 4, 6, 6, 2, 2, 5, 5, 5, -1, 10 },
306 {/*13*/ 3, 5, 2, 50, 2, 14, 3, 6, 6, 4, 8, 8, 0, 0, 6, 6, 6, -1, 14 },
307 {/*14*/ 4, 6, 3, 36, 3, 11, 4, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 11 },
308 {/*15*/ 4, 6, 3, 36, 3, 11, 3, 4, 4, 4, 4, 4, 2, 2, 5, 5, 5, 5, 10 },
309 {/*16*/ 3, 5, 2, 74, 2, 21, 4, 10, 8, 8, 18, 18, 2, 2, 7, 7, 7, -1, 26 },
310 {/*17*/ 3, 5, 2, 74, 2, 21, 3, 10, 10, 8, 20, 20, 2, 2, 7, 7, 7, -1, 23 },
311 {/*18*/ 4, 6, 3, 32, 3, 8, 3, 4, 2, 2, 4, 4, 2, 2, 5, 5, 5, 5, 9 },
312 {/*19*/ 4, 6, 3, 24, 4, 6, 3, 4, 4, 4, 2, 2, 0, 0, 4, 4, 4, 4, 9 },
313 {/*20*/ 4, 7, 3, 38, 4, 14, 5, 6, 4, 4, 4, 4, 6, 6, 5, 5, 5, 5, 17 },
314 {/*21*/ 4, 6, 3, 40, 3, 15, 3, 8, 6, 6, 6, 6, 4, 4, 5, 5, 5, 5, 15 },
315 {/*22*/ 4, 7, 3, 36, 4, 11, 3, 6, 6, 4, 4, 4, 2, 2, 5, 5, 5, 5, 11 },
316 {/*23*/ 4, 6, 3, 32, 3, 11, 5, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 13 },
317 {/*24*/ 4, 6, 3, 38, 3, 14, 5, 4, 4, 4, 6, 6, 4, 4, 5, 5, 5, 5, 18 },
318 {/*25*/ 4, 6, 3, 22, 3, 6, 5, 2, 2, 2, 0, 0, 8, 8, 4, 4, 4, 4, 11 },
319 {/*26*/ 4, 6, 3, 32, 3, 11, 5, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 13 },
320 {/*27*/ 4, 6, 3, 40, 3, 14, 3, 6, 6, 4, 6, 6, 4, 4, 5, 5, 5, 5, 15 },
321 {/*28*/ 4, 6, 3, 32, 3, 11, 2, 4, 4, 4, 4, 4, 0, 0, 5, 5, 5, 5, 9 },
322 {/*29*/ 4, 6, 3, 40, 3, 14, 2, 6, 6, 4, 6, 6, 4, 4, 5, 5, 5, 5, 12 },
323 {/*30*/ 4, 6, 3, 32, 3, 8, 2, 4, 4, 1, 2, 2, 0, 0, 4, 4, 4, 4, 7 },
324 {/*31*/ 4, 7, 3, 44, 4, 18, 5, 6, 6, 6, 8, 8, 6, 6, 6, 6, 6, 6, 24 },
325 {/*32*/ 4, 6, 3, 38, 3, 14, 4, 4, 4, 2, 6, 6, 4, 4, 5, 5, 5, 5, 15 },
326 {/*33*/ 4, 5, 3, 44, 3, 18, 5, 8, 6, 6, 8, 8, 8, 8, 6, 6, 6, 6, 24 },
327 {/*34*/ 4, 6, 3, 38, 3, 14, 4, 4, 4, 4, 6, 6, 4, 4, 5, 5, 5, 5, 16 },
328 {/*35*/ 4, 7, 3, 38, 4, 14, 4, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 19 },
329 {/*36*/ 4, 6, 3, 38, 3, 14, 3, 6, 6, 4, 6, 6, 6, 6, 5, 5, 5, 5, 14 },
330 {/*37*/ 4, 6, 3, 38, 3, 14, 5, 6, 4, 4, 6, 6, 6, 6, 5, 5, 5, 5, 17 },
331 {/*38*/ 4, 7, 3, 20, 5, 6, 4, 4, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 9 },
332 {/*39*/ 4, 7, 3, 13, 6, 3, 4, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 5 },
333 {/*40*/ 4, 7, 3, 19, 5, 5, 4, 2, 2, 2, 2, 2, 0, 0, 4, 4, 4, 4, 7 },
334 {/*41*/ 4, 7, 3, 17, 5, 5, 4, 2, 2, 2, 2, 2, 0, 0, 3, 3, 3, 3, 6 },
335 {/*42*/ 4, 7, 3, 20, 5, 6, 5, 4, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 12 },
336 {/*43*/ 4, 7, 3, 18, 5, 5, 5, 2, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 9 },
337 {/*44*/ 4, 7, 3, 24, 5, 6, 4, 4, 2, 2, 0, 0,10,10, 4, 4, 4, 4, 11 },
338 {/*45*/ 4, 7, 3, 20, 5, 6, 4, 2, 2, 2, 0, 0, 8, 8, 4, 4, 4, 4, 10 },
339 {/*46*/ 4, 6, 3, 44, 3, 11, 5, 4, 4, 4, 4, 4, 2, 2, 5, 5, 5, 5, 14 },
340 {/*47*/ 4, 6, 3, 36, 3, 12, 4, 4, 4, 4, 6, 6, 2, 2, 5, 5, 5, 5, 14 },
341 {/*48*/ 3, 5, 2, 74, 2, 21, 3, 10, 8, 8, 20, 20, 2, 2, 4, 4, 7, -1, 24 },
342 {/*49*/ 3, 5, 2, 80, 2, 24, 4, 10, 8, 8, 20, 20, 2, 2, 8, 8, 8, -1, 31 },
343 {/*50*/ 3, 5, 2, 74, 2, 21, 4, 8, 8, 6, 16, 16, 4, 4, 7, 7, 7, -1, 27 },
344 {/*51*/ 3, 5, 2, 80, 2, 24, 3, 12, 12, 10, 22, 22, 2, 2, 7, 7, 7, -1, 27 },
345 {/*52*/ 3, 5, 2, 74, 2, 21, 3, 10, 10, 8, 20, 20, 2, 2, 7, 7, 7, -1, 24 },
346 {/*53*/ 3, 5, 1, 112, 1, 27, 2, 12, 12, 12, 24, 24, 0, 0, 9, 9, 9, -1, 27 },
347 {/*54*/ 3, 5, 1, 96, 1, 24, 2, 12, 12, 10, 20, 20, 0, 0, 8, 8, 8, -1, 24 },
348 {/*55*/ 3, 5, 2, 80, 2, 23, 2, 10, 10, 8, 20, 20, 0, 0, 7, 7, 7, -1, 23 },
349 {/*56*/ 3, 5, 2, 74, 2, 21, 2, 10, 8, 8, 16, 16, 4, 4, 7, 7, 7, -1, 20 },
350 {/*57*/ 4, 6, 3, 37, 3, 12, 4, 4, 4, 2, 6, 6, 4, 4, 5, 5, 5, 5, 14 },
351 {/*58*/ 4, 7, 3, 16, 5, 5, 5, 2, 2, 2, 0, 0, 4, 4, 4, 4, 4, 4, 10 },
352 {/*59*/ 4, 7, 3, 11, 6, 3, 4, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 5 },
353 {/*60*/ 4, 7, 3, 26, 5, 6, 4, 4, 2, 2, 2, 2, 6, 6, 4, 4, 4, 4, 12 },
354 {/*61*/ 4, 7, 3, 20, 5, 6, 4, 4, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 11 },
355 {/*62*/ 4, 7, 3, 17, 5, 5, 4, 2, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 9 },
356 {/*63*/ 4, 7, 3, 7, 6, 3, 4, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 4 },
357 {/*64*/ 4, 6, 3, 40, 3, 15, 4, 4, 4, 4, 8, 8, 6, 6, 5, 5, 5, 5, 17 },
358 {/*65*/ 4, 6, 3, 44, 3, 15, 4, 8, 8, 6, 10, 10, 2, 2, 6, 6, 6, 6, 20 },
359 {/*66*/ 4, 6, 3, 38, 3, 14, 4, 4, 4, 4, 6, 6, 6, 6, 5, 5, 5, 5, 15 },
360 {/*67*/ 4, 5, 3, 44, 3, 18, 5, 8, 6, 6, 8, 8, 8, 8, 6, 6, 6, 6, 24 },
361 {/*68*/ 4, 6, 3, 36, 3, 9, 5, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 13 },
362 {/*69*/ 3, 5, 2, 50, 2, 14, 2, 6, 6, 6, 8, 8, 0, 0, 6, 6, 6, -1, 14 },
363 {/*70*/ 3, 5, 1, 136, 1, 30, 1, 8, 14, 14, 28, 28, 0, 0, 9, 9, 9, -1, 27 },
364 {/*71*/ 3, 5, 1, 120, 1, 27, 5, 16, 14, 14, 28, 28, 2, 2, 9, 9, 9, -1, 43 },
365 {/*72*/ 3, 5, 1, 120, 2, 21, 5, 15, 17, 15, 25, 25, 7, 7, 9, 9, 9, -1, 36 },
366 {/*73*/ 3, 5, 1, 90, 3, 18, 4, 13, 15, 13, 20, 20, 6, 6, 5, 5, 5, 5, 28 },
367 {/*74*/ 4, 7, 3, 6, 6, 3, 4, 2, 2, 2, 20, 20, 6, 6, 2, 2, 3, 3, 5 },
368 {/*75*/ 3, 5, 1, 110, 2, 20, 4, 14, 15, 11, 26, 26, 8, 8, 7, 8, 9, -1, 34 },
369 {/*76*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
370 {/*77*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
371 {/*78*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
372 {/*79*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
373 {/*80*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
374 {/*81*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
375 {/*82*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
376 {/*83*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 }
377 /* bs fs ta guns hull crew1 crew3 gunR carR rig2 rig4 pts */
378 /* class qual crew2 gunL carL rig1 rig3 */
381 struct scenario
*cc
; /* the current scenario */
382 struct ship
*ls
; /* &cc->ship[cc->vessels] */
384 struct windeffects WET
[7][6] = {
385 { {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9} },
386 { {3,2,2,0}, {3,2,1,0}, {3,2,1,0}, {3,2,1,0}, {2,1,0,0}, {2,1,0,0} },
387 { {1,1,1,0}, {1,1,0,0}, {1,0,0,0}, {1,0,0,0}, {1,0,0,0}, {1,0,0,0} },
388 { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0} },
389 { {0,0,0,0}, {1,0,0,0}, {1,1,0,0}, {1,1,0,0}, {2,2,1,0}, {2,2,1,0} },
390 { {1,0,0,0}, {1,1,0,0}, {1,1,1,0}, {1,1,1,0}, {3,2,2,0}, {3,2,2,0} },
391 { {2,1,1,0}, {3,2,1,0}, {3,2,1,0}, {3,2,1,0}, {3,3,2,0}, {3,3,2,0} }
394 struct Tables RigTable
[11][6] = {
395 { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,1}, {0,0,1,0} },
396 { {0,0,0,0}, {0,0,0,0}, {0,0,0,1}, {0,0,1,0}, {1,0,0,1}, {0,1,1,1} },
397 { {0,0,0,0}, {0,0,0,1}, {0,0,1,1}, {0,1,0,1}, {0,1,0,1}, {1,0,1,2} },
398 { {0,0,0,0}, {0,0,1,1}, {0,1,0,1}, {0,0,0,2}, {0,1,0,2}, {1,0,1,2} },
399 { {0,1,0,1}, {1,0,0,1}, {0,1,1,2}, {0,1,0,2}, {0,0,1,3}, {1,0,1,4} },
400 { {0,0,1,1}, {0,1,0,2}, {1,0,0,3}, {0,1,1,3}, {1,0,0,4}, {1,1,1,4} },
401 { {0,0,1,2}, {0,1,1,2}, {1,1,0,3}, {0,1,0,4}, {1,0,0,4}, {1,0,1,5} },
402 { {0,0,1,2}, {0,1,0,3}, {1,1,0,3}, {1,0,2,4}, {0,2,1,5}, {2,1,0,5} },
403 { {0,2,1,3}, {1,0,0,3}, {2,1,0,4}, {0,1,1,4}, {0,1,0,5}, {1,0,2,6} },
404 { {1,1,0,4}, {1,0,1,4}, {2,0,0,5}, {0,2,1,5}, {0,1,2,6}, {0,2,0,7} },
405 { {1,0,1,5}, {0,2,0,6}, {1,2,0,6}, {1,1,1,6}, {2,0,2,6}, {1,1,2,7} }
407 struct Tables HullTable
[11][6] = {
408 { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {1,0,0,0}, {0,1,0,0} },
409 { {0,0,0,0}, {0,0,0,0}, {0,1,0,0}, {1,1,0,0}, {1,0,1,0}, {1,0,1,1} },
410 { {0,1,0,0}, {1,0,0,0}, {1,1,0,0}, {1,0,1,0}, {1,0,1,1}, {2,1,0,0} },
411 { {0,1,1,0}, {1,0,0,0}, {1,1,1,0}, {2,0,0,1}, {2,0,1,0}, {2,2,0,0} },
412 { {0,1,1,0}, {1,0,0,1}, {2,1,0,1}, {2,2,1,0}, {3,0,1,0}, {3,1,0,0} },
413 { {1,1,1,0}, {2,0,2,1}, {2,1,1,0}, {2,2,0,0}, {3,1,0,1}, {3,1,1,0} },
414 { {1,2,2,0}, {2,0,2,1}, {2,1,0,1}, {2,2,0,0}, {3,1,1,0}, {4,2,1,0} },
415 { {2,1,1,0}, {2,0,1,1}, {3,2,2,0}, {3,2,0,0}, {4,2,1,0}, {4,2,1,1} },
416 { {2,1,2,0}, {3,1,1,1}, {3,2,2,0}, {4,2,1,0}, {4,1,0,2}, {4,2,2,0} },
417 { {2,3,1,0}, {3,2,2,0}, {3,2,2,1}, {4,2,2,0}, {4,1,0,3}, {5,1,2,0} },
418 { {2,2,4,0}, {3,3,1,1}, {4,2,1,1}, {5,1,0,2}, {5,1,2,1}, {6,2,2,0} },
434 { 1, 0,-1,-2,-3,-3,-4,-4,-4,-4 },
435 { 1, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
436 { 2, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
437 { 2, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
438 { 3, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
439 { 3, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
440 { 4, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
441 { 4, 4, 3, 2, 1, 1, 0, 0, 0, 0 },
442 { 5, 4, 3, 2, 1, 1, 0, 0, 0, 0 }
445 char HDTrake
[9][10] = {
446 { 2, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
447 { 2, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
448 { 3, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
449 { 4, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
450 { 5, 4, 3, 2, 1, 1, 0, 0, 0, 0 },
451 { 6, 5, 4, 3, 2, 2, 1, 1, 1, 1 },
452 { 7, 6, 5, 4, 3, 3, 2, 2, 2, 2 },
453 { 8, 7, 6, 5, 4, 4, 3, 3, 3, 3 },
454 { 9, 8, 7, 6, 5, 5, 4, 4, 4, 4 }
481 char rangeofshot
[] = {
489 const char *countryname
[] = {
490 "American", "British", "Spanish", "French", "Japanese",
491 "Federation", "Klingon", "Orion"
494 const char *classname
[] = {
504 const char *directionname
[] = {
506 "off the starboard bow",
507 "off the starboard beam",
508 "off the starboard quarter",
510 "off the port quarter",
516 const char *qualname
[] = { "dead", "mutinous", "green", "mundane", "crack", "elite" };
518 char loadname
[] = { '-', 'G', 'C', 'R', 'D', 'E' };
520 char dr
[] = { 0, 1, 1, 0, -1, -1, -1, 0, 1 };
521 char dc
[] = { 0, 0, -1, -1, -1, 0, 1, 1, 1 };