2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)game.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/sail/game.c,v 1.5 1999/11/30 03:49:33 billf Exp $
35 * $DragonFly: src/games/sail/game.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $
41 maxturns(struct ship
*ship
, char *af
)
45 turns
= ship
->specs
->ta
;
46 if ((*af
= (ship
->file
->drift
> 1 && turns
))) {
48 if (ship
->file
->FS
== 1)
55 maxmove(struct ship
*ship
, int dir
, int fs
)
57 int riggone
= 0, Move
, flank
= 0;
59 Move
= ship
->specs
->bs
;
60 if (!ship
->specs
->rig1
)
62 if (!ship
->specs
->rig2
)
64 if (!ship
->specs
->rig3
)
66 if (!ship
->specs
->rig4
)
68 if ((ship
->file
->FS
|| fs
) && fs
!= -1) {
70 Move
= ship
->specs
->fs
;
73 Move
-= 1 + WET
[windspeed
][ship
->specs
->class-1].B
;
74 else if (dir
== winddir
+ 2 || dir
== winddir
- 2 || dir
== winddir
- 6 || dir
== winddir
+ 6)
75 Move
-= 1 + WET
[windspeed
][ship
->specs
->class-1].C
;
76 else if (dir
== winddir
+ 3 || dir
== winddir
- 3 || dir
== winddir
- 5 || dir
== winddir
+ 5)
77 Move
= (flank
? 2 : 1) - WET
[windspeed
][ship
->specs
->class-1].D
;
78 else if (dir
== winddir
+ 4 || dir
== winddir
- 4)
81 Move
-= WET
[windspeed
][ship
->specs
->class-1].A
;
83 Move
= Move
< 0 ? 0 : Move
;