1 # $NetBSD: UCS%INUIT.src,v 1.2 2006/04/08 15:47:40 tnozaki Exp $
2 # $DragonFly: src/share/i18n/csmapper/APPLE/UCS%INUIT.src,v 1.1 2008/04/10 10:21:02 hasso Exp $
13 # This mapping data is made from the mapping data provided by Unicode, Inc.
16 #=======================================================================
17 # File name: INUIT.TXT
19 # Contents: Map (external version) from Mac OS Inuit
20 # character set to Unicode 3.0 and later
22 # Contacts: charsets@apple.com, everson@evertype.com
26 # c01 2005-Apr-01 First posted version. Matches internal xml
27 # <c1.1> and Text Encoding Converter 2.0.
32 # Apple, the Apple logo, and Macintosh are trademarks of Apple
33 # Computer, Inc., registered in the United States and other countries.
34 # Unicode is a trademark of Unicode Inc. For the sake of brevity,
35 # throughout this document, "Macintosh" can be used to refer to
36 # Macintosh computers and "Unicode" can be used to refer to the
39 # Apple Computer, Inc. ("Apple") makes no warranty or representation,
40 # either express or implied, with respect to this document and the
41 # included data, its quality, accuracy, or fitness for a particular
42 # purpose. In no event will Apple be liable for direct, indirect,
43 # special, incidental, or consequential damages resulting from any
44 # defect or inaccuracy in this document or the included data.
46 # These mapping tables and character lists are subject to change.
47 # The latest tables should be available from the following:
49 # <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
51 # For general information about Mac OS encodings and these mapping
52 # tables, see the file "README.TXT".
57 # Three tab-separated columns;
58 # '#' begins a comment which continues to the end of the line.
59 # Column #1 is the Mac OS Inuit code (in hex as 0xNN)
60 # Column #2 is the corresponding Unicode (in hex as 0xNNNN)
61 # Column #3 is a comment containing the Unicode name
63 # The entries are in Mac OS Inuit code order.
65 # Control character mappings are not shown in this table, following
66 # the conventions of the standard UTC mapping tables. However, the
67 # Mac OS Inuit character set uses the standard control characters
68 # at 0x00-0x1F and 0x7F.
70 # Notes on Mac OS Inuit (partly from Michael Everson):
71 # ----------------------------------------------------
73 # This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa
74 # environments, it is only supported via transcoding to and from
77 # This character set was developed by Michael Everson of Everson
78 # Typography (everson@evertype.com) and was used for the Inuktitut
79 # localizations of Mac OS, as well as for the Inuktitut utilities
80 # package from Everson Typography. Note that while Apple authorized
81 # the Inuktitut localization mentioned above, it was not shipped with
82 # Apple hardware, and was not otherwise supported by Apple. Fonts
83 # conforming to the Mac OS Inuit character set are available from
84 # Everson Typography (http://www.evertype.com/software/apple/).
85 # Information about the use of this character set is available at
86 # http://www.evertype.com/standards/iu/.
88 # The Mac OS Inuit character set shares the script code smEthiopic
89 # (28) with the Ethiopic encoding. To determine if the Inuktitut
90 # encoding is being used, you must also check if the system region
91 # code is 78, verNunavut.
93 # The Mac OS Inuit character set includes the full syllabic letter
94 # repertoire required for Inuktitut; it is a subset of the Unified
95 # Canadian Aboriginal Syllabics set encoded in Unicode. The encoding
96 # is InuitSCII, designed by Doug Hitch for the Government of the
97 # Northwest Territories.
99 # The Mac OS Inuit character set also includes a number of characters
100 # that were needed for the classic Mac OS user interface and
101 # localization (e.g. ellipsis, bullet, copyright sign). All of the
102 # characters in Mac OS Inuit that are also in the Mac OS Roman
103 # encoding are at the same code point in both; this improves
104 # application compatibility.
106 # Unicode mapping issues and notes:
107 # ---------------------------------
109 # Details of mapping changes in each version:
110 # -------------------------------------------
113 0x0000 - 0x007E = 0x00 -