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28 .\" @(#)battlestar.6 8.1 (Berkeley) 5/31/93
29 .\" $FreeBSD: src/games/battlestar/battlestar.6,v 1.4.2.1 2001/07/22 11:32:34 dd Exp $
30 .\" $DragonFly: src/games/battlestar/battlestar.6,v 1.5 2007/05/19 17:32:12 swildner Exp $
37 .Nd a tropical adventure game
43 is an adventure game in the classic style.
44 However, it's slightly less of a puzzle and more a game of exploration.
45 There are a few magical words in the game, but on the whole, simple English
46 should suffice to make one's desires understandable to the parser.
48 In the days before the darkness came, when battlestars ruled the heavens...
49 .Bd -literal -offset indent
50 Three He made and gave them to His daughters,
51 Beautiful nymphs, the goddesses of the waters.
52 One to bring good luck and simple feats of wonder,
53 Two to wash the lands and churn the waves asunder,
54 Three to rule the world and purge the skies with thunder.
57 In those times great wizards were known and their powers were beyond belief.
58 They could take any object from thin air, and, uttering the word
62 In those times men were known for their lust for gold and desire to
64 Swords and coats of mail were fashioned that could withstand a laser blast.
66 But when the darkness fell, the rightful reigns were toppled.
67 Swords and helms and heads of state went rolling across the grass.
68 The entire fleet of battlestars was reduced to a single ship.
70 .Bd -literal -offset indent
71 take --- take an object
72 drop --- drop an object
74 wear --- wear an object you are holding
75 draw --- carry an object you are wearing
77 put on --- take an object and wear it
78 take off -- draw an object and drop it
80 throw \*[Lt]object\*[Gt] \*[Lt]direction\*[Gt]
82 ! \*[Lt]shell esc\*[Gt]
85 .Bd -literal -offset indent
86 \*[Gt]-: take watermelon
92 \*[Gt]-: take knife and sword and apple, drop all
110 Notice that the "shadow" of the next word stays around if you
111 want to take advantage of it.
112 That is, saying "take knife" and then "drop"
113 will drop the knife you just took.
114 .Sh SCORE \*[Am] INVEN
119 will print out your current status in the game.
123 will save your game in a file called
125 in your home directory by default.
126 You can recover a saved game by using the
128 option when you start up the game.
130 The compass directions N, S, E, and W can be used if you have a compass.
131 If you don't have a compass, you'll have to say R, L, A, or B, which
132 stand for Right, Left, Ahead, and Back.
133 Directions printed in room descriptions are
134 always printed in R, L, A, and B relative directions.
138 in 1979 in order to experiment with the niceties of the C Language.
139 Most interesting things that happen in the game are hardwired into the
140 code, so don't send me any hate mail about it!
141 Instead, enjoy art for art's sake!
144 .Sh INSPIRATION \*[Am] ASSISTANCE
155 Ken Arnold \*[Am] Company
160 Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa,
161 riggle.pa@xerox.arpa.