2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)init.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/battlestar/init.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $
35 * $DragonFly: src/games/battlestar/init.c,v 1.4 2006/08/08 16:47:20 pavalos Exp $
41 static int checkout (const char *);
42 static void getutmp (char *);
43 static int wizard (const char *);
46 initialize(int startup
)
50 puts("Version 4.2, fall 1984.");
51 puts("First Adventure game written by His Lordship, the honorable");
52 puts("Admiral D.W. Riggle\n");
64 setbit(wear
, PAJAMAS
);
67 for (p
= dayobjs
; p
->room
!= 0; p
++)
68 setbit(location
[p
->room
].objects
, p
->obj
);
75 getutmp(char *battlestar_uname
)
79 ptr
= getpwuid(getuid());
80 strcpy(battlestar_uname
, ptr
? ptr
->pw_name
: "");
83 const char *const list
[] = { /* hereditary wizards */
94 const char *const badguys
[] = {
102 wizard(const char *battlestar_uname
)
106 if ((flag
= checkout(battlestar_uname
)) > 0)
107 printf("You are the Great wizard %s.\n", battlestar_uname
);
112 checkout(const char *battlestar_uname
)
114 const char *const *ptr
;
116 for (ptr
= list
; *ptr
; ptr
++)
117 if (strcmp(*ptr
, battlestar_uname
) == 0)
119 for (ptr
= badguys
; *ptr
; ptr
++)
120 if (strcmp(*ptr
, battlestar_uname
) == 0) {
121 printf("You are the Poor anti-wizard %s. Good Luck!\n",
123 if (location
!= NULL
) {
125 WEIGHT
= 9; /* that'll get him! */
127 setbit(location
[7].objects
, WOODSMAN
); /* viper room */
128 setbit(location
[20].objects
, WOODSMAN
); /* laser " */
129 setbit(location
[13].objects
, DARK
); /* amulet " */
130 setbit(location
[8].objects
, ELF
); /* closet */
132 return 0; /* anything else, Chris? */