mdoc cleanup: Fix mangled NAME sections.
[dragonfly.git] / games / sail / globals.c
blob06e982eddccb96494a2d667f9947ef32e7af84f4
1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)globals.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/sail/globals.c,v 1.3 1999/11/30 03:49:34 billf Exp $
35 * $DragonFly: src/games/sail/globals.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $
38 #include "externs.h"
40 int mode;
41 jmp_buf restart;
42 /* command line flags */
43 char debug; /* -D */
44 char randomize; /* -x, give first available ship */
45 char longfmt; /* -l, print score in long format */
46 char nobells; /* -b, don't ring bell before Signal */
48 /* other initial modes */
49 char issetuid; /* running setuid */
51 struct scenario scene[] = {
53 * int winddir;
54 * int windspeed;
55 * int windchange;
56 * int vessels;
57 * const char *name;
58 * struct ship ship[NSHIP];
60 { 5, 3, 5, 2, "Ranger vs. Drake",
62 { "Ranger", specs+0, N_A, 7, 20, 4, 0 },
63 { "Drake", specs+1, N_B, 7, 31, 5, 0 }
64 }},
65 { 1, 3, 6, 2, "The Battle of Flamborough Head",
67 { "Bonhomme Rich", specs+2, N_A, 13, 40, 2, 0 },
68 { "Serapis", specs+3, N_B, 2, 42, 2, 0 }
69 }},
70 { 5, 5, 5, 10, "Arbuthnot and Des Touches",
72 { "America", specs+4, N_B, 7, 37, 4, 0 },
73 { "Befford", specs+5, N_B, 5, 35, 4, 0 },
74 { "Adamant", specs+6, N_B, 3, 33, 4, 0 },
75 { "London", specs+7, N_B, 1, 31, 4, 0 },
76 { "Royal Oak", specs+8, N_B, -1, 29, 4, 0 },
77 { "Neptune", specs+9, N_F, 6, 44, 4, 0 },
78 { "Duc Bougogne", specs+10, N_F, 8, 46, 4, 0 },
79 { "Conquerant", specs+48, N_F, 10, 48, 4, 0 },
80 { "Provence", specs+11, N_F, 12, 50, 4, 0 },
81 { "Romulus", specs+12, N_F, 20, 58, 4, 0 }
82 }},
83 { 1, 3, 5, 10, "Suffren and Hughes",
85 { "Monmouth", specs+52, N_B, 9, 45, 2, 0 },
86 { "Hero", specs+5, N_B, 13, 49, 2, 0 },
87 { "Isis", specs+6, N_B, 12, 48, 2, 0 },
88 { "Superb", specs+50, N_B, 10, 46, 2, 0 },
89 { "Burford", specs+48, N_B, 11, 47, 2, 0 },
90 { "Flamband", specs+13, N_F, 7, 59, 4, 0 },
91 { "Annibal", specs+9, N_F, 4, 56, 4, 0 },
92 { "Severe", specs+11, N_F, 2, 54, 4, 0 },
93 { "Brilliant", specs+49, N_F, -1, 51, 4, 0 },
94 { "Sphinx", specs+51, N_F, -5, 47, 4, 0 }
95 }},
96 { 1, 3, 4, 2, "Nymphe vs. Cleopatre",
98 { "Nymphe", specs+14, N_B, 13, 30, 2, 0 },
99 { "Cleopatre", specs+15, N_F, 3, 41, 2, 0 }
101 { 1, 3, 5, 2, "Mars vs. Hercule",
103 { "Mars", specs+16, N_B, 13, 30, 2, 0 },
104 { "Hercule", specs+17, N_F, 3, 41, 2, 0 }
106 { 5, 3, 5, 2, "Ambuscade vs. Baionnaise",
108 { "Ambuscade", specs+18, N_B, 13, 30, 2, 0 },
109 { "Baionnaise", specs+19, N_F, 3, 41, 2, 0 }
111 { 1, 5, 6, 2, "Constellation vs. Insurgent",
113 { "Constellation", specs+20, N_A, 9, 50, 8, 0 },
114 { "Insurgent", specs+22, N_F, 4, 24, 2, 0 }
116 { 1, 3, 5, 2, "Constellation vs. Vengeance",
118 { "Constellation", specs+20, N_A, 12, 40, 2, 0 },
119 { "Vengeance", specs+21, N_F, 1, 43, 2, 0 }
121 { 1, 3, 6, 10, "The Battle of Lissa",
123 { "Amphion", specs+23, N_B, 8, 50, 4, 0 },
124 { "Active", specs+24, N_B, 6, 48, 4, 0 },
125 { "Volage", specs+25, N_B, 4, 46, 4, 0 },
126 { "Cerberus", specs+26, N_B, 2, 44, 4, 0 },
127 { "Favorite", specs+27, N_F, 9, 34, 2, 0 },
128 { "Flore", specs+21, N_F, 13, 39, 2, 0 },
129 { "Danae", specs+64, N_F, 15, 37, 2, 0 },
130 { "Bellona", specs+28, N_F, 17, 35, 2, 0 },
131 { "Corona", specs+29, N_F, 12, 31, 2, 0 },
132 { "Carolina", specs+30, N_F, 15, 28, 2, 0 }
134 { 2, 5, 6, 2, "Constitution vs. Guerriere",
136 { "Constitution", specs+31, N_A, 7, 35, 1, 0 },
137 { "Guerriere", specs+32, N_B, 7, 47, 4, 0 }
139 { 1, 3, 5, 2, "United States vs. Macedonian",
141 { "United States", specs+33, N_A, 1, 52, 6, 0 },
142 { "Macedonian", specs+34, N_B, 14, 40, 1, 0 }
144 { 1, 3, 6, 2, "Constitution vs. Java",
146 { "Constitution", specs+31, N_A, 1, 40, 2, 0 },
147 { "Java", specs+35, N_B, 11, 40, 2, 0 }
149 { 1, 3, 5, 2, "Chesapeake vs. Shannon",
151 { "Chesapeake", specs+36, N_A, 13, 40, 2, 0 },
152 { "Shannon", specs+37, N_B, 1, 42, 2, 0 }
154 { 1, 1, 6, 5, "The Battle of Lake Erie",
156 { "Lawrence", specs+38, N_A, 4, 55, 8, 0 },
157 { "Niagara", specs+42, N_A, 7, 61, 8, 0 },
158 { "Lady Prevost", specs+39, N_B, 4, 25, 2, 0 },
159 { "Detroit", specs+40, N_B, 7, 22, 2, 0 },
160 { "Q. Charlotte", specs+41, N_B, 10, 19, 2, 0 }
162 { 1, 1, 5, 2, "Wasp vs. Reindeer",
164 { "Wasp", specs+42, N_A, 3, 41, 2, 0 },
165 { "Reindeer", specs+43, N_B, 10, 48, 2, 0 }
167 { 1, 2, 5, 3, "Constitution vs. Cyane and Levant",
169 { "Constitution", specs+31, N_A, 10, 45, 2, 0 },
170 { "Cyane", specs+44, N_B, 3, 37, 2, 0 },
171 { "Levant", specs+45, N_B, 5, 35, 2, 0 }
173 { 5, 5, 5, 3, "Pellew vs. Droits de L'Homme",
175 { "Indefatigable", specs+46, N_B, 12, 45, 6, 0 },
176 { "Amazon", specs+47, N_B, 9, 48, 6, 0 },
177 { "Droits L'Hom", specs+48, N_F, 3, 28, 5, 0 }
179 { 2, 2, 3, 10, "Algeciras",
181 { "Caesar", specs+49, N_B, 7, 70, 6, 0 },
182 { "Pompee", specs+50, N_B, 5, 72, 6, 0 },
183 { "Spencer", specs+5, N_B, 3, 74, 6, 0 },
184 { "Hannibal", specs+7, N_B, 1, 76, 6, 0 },
185 { "Real-Carlos", specs+53, N_S, 9, 20, 3, 0 },
186 { "San Fernando", specs+54, N_S, 11, 16, 3, 0 },
187 { "Argonauta", specs+55, N_S, 10, 14, 4, 0 },
188 { "San Augustine", specs+56, N_S, 6, 22, 4, 0 },
189 { "Indomptable", specs+51, N_F, 7, 23, 5, 0 },
190 { "Desaix", specs+52, N_F, 7, 27, 7, 0 }
192 { 5, 3, 6, 7, "Lake Champlain",
194 { "Saratoga", specs+60, N_A, 8, 10, 1, 0 },
195 { "Eagle", specs+61, N_A, 9, 13, 2, 0 },
196 { "Ticonderoga", specs+62, N_A, 12, 17, 3, 0 },
197 { "Preble", specs+63, N_A, 14, 20, 2, 0 },
198 { "Confiance", specs+57, N_B, 4, 70, 6, 0 },
199 { "Linnet", specs+58, N_B, 7, 68, 6, 0 },
200 { "Chubb", specs+59, N_B, 10, 65, 6, 0 }
202 { 5, 3, 6, 4, "Last Voyage of the USS President",
204 { "President", specs+67, N_A, 12, 42, 5, 0 },
205 { "Endymion", specs+64, N_B, 5, 42, 5, 0 },
206 { "Pomone", specs+65, N_B, 7, 82, 6, 0 },
207 { "Tenedos", specs+66, N_B, 7, -1, 4, 0 }
209 { 7, 5, 5, 2, "Hornblower and the Natividad",
211 { "Lydia", specs+68, N_B, 12, 40, 2, 0 },
212 { "Natividad", specs+69, N_S, 2, 40, 4, 0 }
214 { 1, 3, 6, 2, "Curse of the Flying Dutchman",
216 { "Piece of Cake", specs+19, N_S, 7, 40, 2, 0 },
217 { "Flying Dutchy", specs+71, N_F, 7, 41, 1, 0 }
219 { 1, 4, 1, 4, "The South Pacific",
221 { "USS Scurvy", specs+70, N_A, 7, 40, 1, 0 },
222 { "HMS Tahiti", specs+71, N_B, 12, 60, 1, 0 },
223 { "Australian", specs+18, N_S, 5, 20, 8, 0 },
224 { "Bikini Atoll", specs+63, N_F, 2, 60, 4, 0 }
226 { 7, 3, 6, 5, "Hornblower and the battle of Rosas bay",
228 { "Sutherland", specs+5, N_B, 13, 30, 2, 0 },
229 { "Turenne", specs+10, N_F, 9, 35, 6, 0 },
230 { "Nightmare", specs+9, N_F, 7, 37, 6, 0 },
231 { "Paris", specs+53, N_F, 3, 45, 4, 0 },
232 { "Napolean", specs+56, N_F, 1, 40, 6, 0 }
234 { 6, 4, 7, 5, "Cape Horn",
236 { "Concord", specs+51, N_A, 3, 20, 4, 0 },
237 { "Berkeley", specs+7, N_A, 5, 50, 5, 0 },
238 { "Thames", specs+71, N_B, 10, 40, 1, 0 },
239 { "Madrid", specs+53, N_S, 13, 60, 8, 0 },
240 { "Musket", specs+10, N_F, 10, 60, 7, 0 }
242 { 8, 3, 7, 3, "New Orleans",
244 { "Alligator", specs+71, N_A, 13, 5, 1, 0 },
245 { "Firefly", specs+50, N_B, 10, 20, 8, 0 },
246 { "Cypress", specs+46, N_B, 5, 10, 6, 0 }
248 { 5, 3, 7, 3, "Botany Bay",
250 { "Shark", specs+11, N_B, 6, 15, 4, 0 },
251 { "Coral Snake", specs+31, N_F, 3, 30, 6, 0 },
252 { "Sea Lion", specs+33, N_F, 13, 50, 8, 0 }
254 { 4, 3, 6, 4, "Voyage to the Bottom of the Sea",
256 { "Seaview", specs+71, N_A, 6, 3, 3, 0 },
257 { "Flying Sub", specs+64, N_A, 8, 3, 3, 0 },
258 { "Mermaid", specs+70, N_B, 2, 5, 5, 0 },
259 { "Giant Squid", specs+53, N_S, 10, 30, 8, 0 }
261 { 7, 3, 6, 3, "Frigate Action",
263 { "Killdeer", specs+21, N_A, 7, 20, 8, 0 },
264 { "Sandpiper", specs+27, N_B, 5, 40, 8, 0 },
265 { "Curlew", specs+34, N_S, 10, 60, 8, 0 }
267 { 7, 2, 5, 6, "The Battle of Midway",
269 { "Enterprise", specs+49, N_A, 10, 70, 8, 0 },
270 { "Yorktown", specs+51, N_A, 3, 70, 7, 0 },
271 { "Hornet", specs+52, N_A, 6, 70, 7, 0 },
272 { "Akagi", specs+53, N_J, 6, 10, 4, 0 },
273 { "Kaga", specs+54, N_J, 4, 12, 4, 0 },
274 { "Soryu", specs+55, N_J, 2, 14, 4, 0 }
276 { 1, 3, 4, 8, "Star Trek",
278 { "Enterprise", specs+76, N_D,-10, 60, 7, 0 },
279 { "Yorktown", specs+77, N_D, 0, 70, 7, 0 },
280 { "Reliant", specs+78, N_D, 10, 70, 7, 0 },
281 { "Galileo", specs+79, N_D, 20, 60, 7, 0 },
282 { "Kobayashi Maru", specs+80, N_K, 0,120, 7, 0 },
283 { "Klingon II", specs+81, N_K, 10,120, 7, 0 },
284 { "Red Orion", specs+82, N_O, 0, 0, 3, 0 },
285 { "Blue Orion", specs+83, N_O, 10, 0, 3, 0 }
288 int nscene = sizeof scene / sizeof (struct scenario);
290 struct shipspecs specs[] = {
291 /* bs fs ta guns hull crew1 crew3 gunR carR rig2 rig4 pts */
292 /* class qual crew2 gunL carL rig1 rig3 */
293 {/*00*/ 4, 7, 3, 19, 5, 5, 4, 2, 2, 2, 2, 2, 0, 0, 4, 4, 4, 4, 7 },
294 {/*01*/ 4, 7, 3, 17, 5, 5, 4, 2, 2, 2, 0, 0, 4, 4, 3, 3, 3, 3, 6 },
295 {/*02*/ 3, 5, 2, 42, 4, 7, 4, 2, 2, 2, 2, 2, 0, 0, 5, 5, 5, -1, 11 },
296 {/*03*/ 4, 6, 3, 44, 3, 7, 4, 2, 2, 2, 3, 3, 0, 0, 5, 5, 5, 5, 12 },
297 {/*04*/ 3, 5, 2, 64, 2, 17, 4, 8, 6, 6, 12, 12, 2, 2, 7, 7, 7, -1, 20 },
298 {/*05*/ 3, 5, 2, 74, 2, 20, 4, 8, 8, 8, 16, 16, 2, 2, 7, 7, 7, -1, 26 },
299 {/*06*/ 3, 5, 2, 50, 2, 12, 4, 6, 4, 4, 8, 8, 2, 2, 6, 6, 6, -1, 17 },
300 {/*07*/ 3, 5, 1, 98, 1, 23, 4, 10, 10, 10, 18, 18, 2, 2, 8, 8, 8, -1, 28 },
301 {/*08*/ 3, 5, 2, 74, 2, 20, 4, 8, 8, 8, 16, 16, 2, 2, 7, 7, 7, -1, 26 },
302 {/*09*/ 3, 5, 2, 74, 2, 21, 3, 10, 10, 8, 20, 20, 0, 0, 7, 7, 7, -1, 24 },
303 {/*10*/ 3, 5, 1, 80, 1, 23, 3, 12, 12, 10, 22, 22, 0, 0, 7, 7, 7, -1, 27 },
304 {/*11*/ 3, 5, 2, 64, 2, 18, 3, 8, 8, 6, 12, 12, 0, 0, 7, 7, 7, -1, 18 },
305 {/*12*/ 3, 5, 2, 44, 2, 11, 3, 4, 4, 4, 6, 6, 2, 2, 5, 5, 5, -1, 10 },
306 {/*13*/ 3, 5, 2, 50, 2, 14, 3, 6, 6, 4, 8, 8, 0, 0, 6, 6, 6, -1, 14 },
307 {/*14*/ 4, 6, 3, 36, 3, 11, 4, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 11 },
308 {/*15*/ 4, 6, 3, 36, 3, 11, 3, 4, 4, 4, 4, 4, 2, 2, 5, 5, 5, 5, 10 },
309 {/*16*/ 3, 5, 2, 74, 2, 21, 4, 10, 8, 8, 18, 18, 2, 2, 7, 7, 7, -1, 26 },
310 {/*17*/ 3, 5, 2, 74, 2, 21, 3, 10, 10, 8, 20, 20, 2, 2, 7, 7, 7, -1, 23 },
311 {/*18*/ 4, 6, 3, 32, 3, 8, 3, 4, 2, 2, 4, 4, 2, 2, 5, 5, 5, 5, 9 },
312 {/*19*/ 4, 6, 3, 24, 4, 6, 3, 4, 4, 4, 2, 2, 0, 0, 4, 4, 4, 4, 9 },
313 {/*20*/ 4, 7, 3, 38, 4, 14, 5, 6, 4, 4, 4, 4, 6, 6, 5, 5, 5, 5, 17 },
314 {/*21*/ 4, 6, 3, 40, 3, 15, 3, 8, 6, 6, 6, 6, 4, 4, 5, 5, 5, 5, 15 },
315 {/*22*/ 4, 7, 3, 36, 4, 11, 3, 6, 6, 4, 4, 4, 2, 2, 5, 5, 5, 5, 11 },
316 {/*23*/ 4, 6, 3, 32, 3, 11, 5, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 13 },
317 {/*24*/ 4, 6, 3, 38, 3, 14, 5, 4, 4, 4, 6, 6, 4, 4, 5, 5, 5, 5, 18 },
318 {/*25*/ 4, 6, 3, 22, 3, 6, 5, 2, 2, 2, 0, 0, 8, 8, 4, 4, 4, 4, 11 },
319 {/*26*/ 4, 6, 3, 32, 3, 11, 5, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 13 },
320 {/*27*/ 4, 6, 3, 40, 3, 14, 3, 6, 6, 4, 6, 6, 4, 4, 5, 5, 5, 5, 15 },
321 {/*28*/ 4, 6, 3, 32, 3, 11, 2, 4, 4, 4, 4, 4, 0, 0, 5, 5, 5, 5, 9 },
322 {/*29*/ 4, 6, 3, 40, 3, 14, 2, 6, 6, 4, 6, 6, 4, 4, 5, 5, 5, 5, 12 },
323 {/*30*/ 4, 6, 3, 32, 3, 8, 2, 4, 4, 1, 2, 2, 0, 0, 4, 4, 4, 4, 7 },
324 {/*31*/ 4, 7, 3, 44, 4, 18, 5, 6, 6, 6, 8, 8, 6, 6, 6, 6, 6, 6, 24 },
325 {/*32*/ 4, 6, 3, 38, 3, 14, 4, 4, 4, 2, 6, 6, 4, 4, 5, 5, 5, 5, 15 },
326 {/*33*/ 4, 5, 3, 44, 3, 18, 5, 8, 6, 6, 8, 8, 8, 8, 6, 6, 6, 6, 24 },
327 {/*34*/ 4, 6, 3, 38, 3, 14, 4, 4, 4, 4, 6, 6, 4, 4, 5, 5, 5, 5, 16 },
328 {/*35*/ 4, 7, 3, 38, 4, 14, 4, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 19 },
329 {/*36*/ 4, 6, 3, 38, 3, 14, 3, 6, 6, 4, 6, 6, 6, 6, 5, 5, 5, 5, 14 },
330 {/*37*/ 4, 6, 3, 38, 3, 14, 5, 6, 4, 4, 6, 6, 6, 6, 5, 5, 5, 5, 17 },
331 {/*38*/ 4, 7, 3, 20, 5, 6, 4, 4, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 9 },
332 {/*39*/ 4, 7, 3, 13, 6, 3, 4, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 5 },
333 {/*40*/ 4, 7, 3, 19, 5, 5, 4, 2, 2, 2, 2, 2, 0, 0, 4, 4, 4, 4, 7 },
334 {/*41*/ 4, 7, 3, 17, 5, 5, 4, 2, 2, 2, 2, 2, 0, 0, 3, 3, 3, 3, 6 },
335 {/*42*/ 4, 7, 3, 20, 5, 6, 5, 4, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 12 },
336 {/*43*/ 4, 7, 3, 18, 5, 5, 5, 2, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 9 },
337 {/*44*/ 4, 7, 3, 24, 5, 6, 4, 4, 2, 2, 0, 0,10,10, 4, 4, 4, 4, 11 },
338 {/*45*/ 4, 7, 3, 20, 5, 6, 4, 2, 2, 2, 0, 0, 8, 8, 4, 4, 4, 4, 10 },
339 {/*46*/ 4, 6, 3, 44, 3, 11, 5, 4, 4, 4, 4, 4, 2, 2, 5, 5, 5, 5, 14 },
340 {/*47*/ 4, 6, 3, 36, 3, 12, 4, 4, 4, 4, 6, 6, 2, 2, 5, 5, 5, 5, 14 },
341 {/*48*/ 3, 5, 2, 74, 2, 21, 3, 10, 8, 8, 20, 20, 2, 2, 4, 4, 7, -1, 24 },
342 {/*49*/ 3, 5, 2, 80, 2, 24, 4, 10, 8, 8, 20, 20, 2, 2, 8, 8, 8, -1, 31 },
343 {/*50*/ 3, 5, 2, 74, 2, 21, 4, 8, 8, 6, 16, 16, 4, 4, 7, 7, 7, -1, 27 },
344 {/*51*/ 3, 5, 2, 80, 2, 24, 3, 12, 12, 10, 22, 22, 2, 2, 7, 7, 7, -1, 27 },
345 {/*52*/ 3, 5, 2, 74, 2, 21, 3, 10, 10, 8, 20, 20, 2, 2, 7, 7, 7, -1, 24 },
346 {/*53*/ 3, 5, 1, 112, 1, 27, 2, 12, 12, 12, 24, 24, 0, 0, 9, 9, 9, -1, 27 },
347 {/*54*/ 3, 5, 1, 96, 1, 24, 2, 12, 12, 10, 20, 20, 0, 0, 8, 8, 8, -1, 24 },
348 {/*55*/ 3, 5, 2, 80, 2, 23, 2, 10, 10, 8, 20, 20, 0, 0, 7, 7, 7, -1, 23 },
349 {/*56*/ 3, 5, 2, 74, 2, 21, 2, 10, 8, 8, 16, 16, 4, 4, 7, 7, 7, -1, 20 },
350 {/*57*/ 4, 6, 3, 37, 3, 12, 4, 4, 4, 2, 6, 6, 4, 4, 5, 5, 5, 5, 14 },
351 {/*58*/ 4, 7, 3, 16, 5, 5, 5, 2, 2, 2, 0, 0, 4, 4, 4, 4, 4, 4, 10 },
352 {/*59*/ 4, 7, 3, 11, 6, 3, 4, 2, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 5 },
353 {/*60*/ 4, 7, 3, 26, 5, 6, 4, 4, 2, 2, 2, 2, 6, 6, 4, 4, 4, 4, 12 },
354 {/*61*/ 4, 7, 3, 20, 5, 6, 4, 4, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 11 },
355 {/*62*/ 4, 7, 3, 17, 5, 5, 4, 2, 2, 2, 0, 0, 6, 6, 4, 4, 4, 4, 9 },
356 {/*63*/ 4, 7, 3, 7, 6, 3, 4, 0, 2, 2, 0, 0, 2, 2, 2, 2, 2, 2, 4 },
357 {/*64*/ 4, 6, 3, 40, 3, 15, 4, 4, 4, 4, 8, 8, 6, 6, 5, 5, 5, 5, 17 },
358 {/*65*/ 4, 6, 3, 44, 3, 15, 4, 8, 8, 6, 10, 10, 2, 2, 6, 6, 6, 6, 20 },
359 {/*66*/ 4, 6, 3, 38, 3, 14, 4, 4, 4, 4, 6, 6, 6, 6, 5, 5, 5, 5, 15 },
360 {/*67*/ 4, 5, 3, 44, 3, 18, 5, 8, 6, 6, 8, 8, 8, 8, 6, 6, 6, 6, 24 },
361 {/*68*/ 4, 6, 3, 36, 3, 9, 5, 4, 4, 2, 4, 4, 2, 2, 5, 5, 5, 5, 13 },
362 {/*69*/ 3, 5, 2, 50, 2, 14, 2, 6, 6, 6, 8, 8, 0, 0, 6, 6, 6, -1, 14 },
363 {/*70*/ 3, 5, 1, 136, 1, 30, 1, 8, 14, 14, 28, 28, 0, 0, 9, 9, 9, -1, 27 },
364 {/*71*/ 3, 5, 1, 120, 1, 27, 5, 16, 14, 14, 28, 28, 2, 2, 9, 9, 9, -1, 43 },
365 {/*72*/ 3, 5, 1, 120, 2, 21, 5, 15, 17, 15, 25, 25, 7, 7, 9, 9, 9, -1, 36 },
366 {/*73*/ 3, 5, 1, 90, 3, 18, 4, 13, 15, 13, 20, 20, 6, 6, 5, 5, 5, 5, 28 },
367 {/*74*/ 4, 7, 3, 6, 6, 3, 4, 2, 2, 2, 20, 20, 6, 6, 2, 2, 3, 3, 5 },
368 {/*75*/ 3, 5, 1, 110, 2, 20, 4, 14, 15, 11, 26, 26, 8, 8, 7, 8, 9, -1, 34 },
369 {/*76*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
370 {/*77*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
371 {/*78*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
372 {/*79*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
373 {/*80*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
374 {/*81*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
375 {/*82*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 },
376 {/*83*/ 4, 7, 3, 450, 1, 99, 5, 50, 40, 40, 50, 50,25,25, 9, 9, 9, -1, 75 }
377 /* bs fs ta guns hull crew1 crew3 gunR carR rig2 rig4 pts */
378 /* class qual crew2 gunL carL rig1 rig3 */
381 struct scenario *cc; /* the current scenario */
382 struct ship *ls; /* &cc->ship[cc->vessels] */
384 struct windeffects WET[7][6] = {
385 { {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9}, {9,9,9,9} },
386 { {3,2,2,0}, {3,2,1,0}, {3,2,1,0}, {3,2,1,0}, {2,1,0,0}, {2,1,0,0} },
387 { {1,1,1,0}, {1,1,0,0}, {1,0,0,0}, {1,0,0,0}, {1,0,0,0}, {1,0,0,0} },
388 { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0} },
389 { {0,0,0,0}, {1,0,0,0}, {1,1,0,0}, {1,1,0,0}, {2,2,1,0}, {2,2,1,0} },
390 { {1,0,0,0}, {1,1,0,0}, {1,1,1,0}, {1,1,1,0}, {3,2,2,0}, {3,2,2,0} },
391 { {2,1,1,0}, {3,2,1,0}, {3,2,1,0}, {3,2,1,0}, {3,3,2,0}, {3,3,2,0} }
394 struct Tables RigTable[11][6] = {
395 { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,1}, {0,0,1,0} },
396 { {0,0,0,0}, {0,0,0,0}, {0,0,0,1}, {0,0,1,0}, {1,0,0,1}, {0,1,1,1} },
397 { {0,0,0,0}, {0,0,0,1}, {0,0,1,1}, {0,1,0,1}, {0,1,0,1}, {1,0,1,2} },
398 { {0,0,0,0}, {0,0,1,1}, {0,1,0,1}, {0,0,0,2}, {0,1,0,2}, {1,0,1,2} },
399 { {0,1,0,1}, {1,0,0,1}, {0,1,1,2}, {0,1,0,2}, {0,0,1,3}, {1,0,1,4} },
400 { {0,0,1,1}, {0,1,0,2}, {1,0,0,3}, {0,1,1,3}, {1,0,0,4}, {1,1,1,4} },
401 { {0,0,1,2}, {0,1,1,2}, {1,1,0,3}, {0,1,0,4}, {1,0,0,4}, {1,0,1,5} },
402 { {0,0,1,2}, {0,1,0,3}, {1,1,0,3}, {1,0,2,4}, {0,2,1,5}, {2,1,0,5} },
403 { {0,2,1,3}, {1,0,0,3}, {2,1,0,4}, {0,1,1,4}, {0,1,0,5}, {1,0,2,6} },
404 { {1,1,0,4}, {1,0,1,4}, {2,0,0,5}, {0,2,1,5}, {0,1,2,6}, {0,2,0,7} },
405 { {1,0,1,5}, {0,2,0,6}, {1,2,0,6}, {1,1,1,6}, {2,0,2,6}, {1,1,2,7} }
407 struct Tables HullTable[11][6] = {
408 { {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {1,0,0,0}, {0,1,0,0} },
409 { {0,0,0,0}, {0,0,0,0}, {0,1,0,0}, {1,1,0,0}, {1,0,1,0}, {1,0,1,1} },
410 { {0,1,0,0}, {1,0,0,0}, {1,1,0,0}, {1,0,1,0}, {1,0,1,1}, {2,1,0,0} },
411 { {0,1,1,0}, {1,0,0,0}, {1,1,1,0}, {2,0,0,1}, {2,0,1,0}, {2,2,0,0} },
412 { {0,1,1,0}, {1,0,0,1}, {2,1,0,1}, {2,2,1,0}, {3,0,1,0}, {3,1,0,0} },
413 { {1,1,1,0}, {2,0,2,1}, {2,1,1,0}, {2,2,0,0}, {3,1,0,1}, {3,1,1,0} },
414 { {1,2,2,0}, {2,0,2,1}, {2,1,0,1}, {2,2,0,0}, {3,1,1,0}, {4,2,1,0} },
415 { {2,1,1,0}, {2,0,1,1}, {3,2,2,0}, {3,2,0,0}, {4,2,1,0}, {4,2,1,1} },
416 { {2,1,2,0}, {3,1,1,1}, {3,2,2,0}, {4,2,1,0}, {4,1,0,2}, {4,2,2,0} },
417 { {2,3,1,0}, {3,2,2,0}, {3,2,2,1}, {4,2,2,0}, {4,1,0,3}, {5,1,2,0} },
418 { {2,2,4,0}, {3,3,1,1}, {4,2,1,1}, {5,1,0,2}, {5,1,2,1}, {6,2,2,0} },
421 char AMMO[9][4] = {
422 { -1, 1, 0, 1 },
423 { -1, 1, 0, 1 },
424 { -1, 1, 0, 1 },
425 { -2, 1, 0, 2 },
426 { -2, 2, 0, 2 },
427 { -2, 2, 0, 2 },
428 { -3, 2, 0, 2 },
429 { -3, 2, 0, 3 },
430 { -3, 2, 0, 3 }
433 char HDT[9][10] = {
434 { 1, 0,-1,-2,-3,-3,-4,-4,-4,-4 },
435 { 1, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
436 { 2, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
437 { 2, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
438 { 3, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
439 { 3, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
440 { 4, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
441 { 4, 4, 3, 2, 1, 1, 0, 0, 0, 0 },
442 { 5, 4, 3, 2, 1, 1, 0, 0, 0, 0 }
445 char HDTrake[9][10] = {
446 { 2, 1, 0,-1,-2,-2,-3,-3,-3,-3 },
447 { 2, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
448 { 3, 2, 1, 0,-1,-1,-2,-2,-2,-2 },
449 { 4, 3, 2, 1, 0, 0,-1,-1,-1,-1 },
450 { 5, 4, 3, 2, 1, 1, 0, 0, 0, 0 },
451 { 6, 5, 4, 3, 2, 2, 1, 1, 1, 1 },
452 { 7, 6, 5, 4, 3, 3, 2, 2, 2, 2 },
453 { 8, 7, 6, 5, 4, 4, 3, 3, 3, 3 },
454 { 9, 8, 7, 6, 5, 5, 4, 4, 4, 4 }
457 char QUAL[9][5] = {
458 { -1, 0, 0, 1, 1 },
459 { -1, 0, 0, 1, 1 },
460 { -1, 0, 0, 1, 2 },
461 { -1, 0, 0, 1, 2 },
462 { -1, 0, 0, 2, 2 },
463 { -1,-1, 0, 2, 2 },
464 { -2,-1, 0, 2, 2 },
465 { -2,-1, 0, 2, 2 },
466 { -2,-1, 0, 2, 3 }
469 char MT[9][3] = {
470 { 1, 0, 0 },
471 { 1, 1, 0 },
472 { 2, 1, 0 },
473 { 2, 1, 1 },
474 { 2, 2, 1 },
475 { 3, 2, 1 },
476 { 3, 2, 2 },
477 { 4, 3, 2 },
478 { 4, 4, 2 }
481 char rangeofshot[] = {
483 1, /* grape */
484 3, /* chain */
485 10, /* round */
486 1 /* double */
489 const char *countryname[] = {
490 "American", "British", "Spanish", "French", "Japanese",
491 "Federation", "Klingon", "Orion"
494 const char *classname[] = {
495 "Drift wood",
496 "Ship of the Line",
497 "Ship of the Line",
498 "Frigate",
499 "Corvette",
500 "Sloop",
501 "Brig"
504 const char *directionname[] = {
505 "dead ahead",
506 "off the starboard bow",
507 "off the starboard beam",
508 "off the starboard quarter",
509 "dead astern",
510 "off the port quarter",
511 "off the port beam",
512 "off the port bow",
513 "dead ahead"
516 const char *qualname[] = { "dead", "mutinous", "green", "mundane", "crack", "elite" };
518 char loadname[] = { '-', 'G', 'C', 'R', 'D', 'E' };
520 char dr[] = { 0, 1, 1, 0, -1, -1, -1, 0, 1 };
521 char dc[] = { 0, 0, -1, -1, -1, 0, 1, 1, 1 };
523 int winddir;
524 int windspeed;
525 int turn;
526 int game;
527 int alive;
528 int people;
529 char hasdriver;