mdoc cleanup: Fix mangled NAME sections.
[dragonfly.git] / games / larn / object.c
blobbfd294eb2aa3347699ce74780130d3c771688133
1 /* object.c Larn is copyrighted 1986 by Noah Morgan. */
2 /* $FreeBSD: src/games/larn/object.c,v 1.4 1999/11/16 02:57:23 billf Exp $ */
3 /* $DragonFly: src/games/larn/object.c,v 1.5 2006/08/26 17:05:05 pavalos Exp $ */
4 #include "header.h"
6 static void finditem(int);
7 static void ostairs(int);
8 static void opotion(int);
9 static void oscroll(int);
10 static void oorb(void);
11 static void opit(void);
12 static void obottomless(void);
13 static void oelevator(int);
14 static void ostatue(void);
15 static void omirror(void);
16 static void obook(void);
17 static void ocookie(void);
18 static void ogold(int);
19 static void ohome(void);
22 ***************
23 LOOK_FOR_OBJECT
24 ***************
26 subroutine to look for an object and give the player his options
27 if an object was found.
29 void
30 lookforobject(void)
32 int i,j;
33 if (c[TIMESTOP]) return; /* can't find objects is time is stopped */
34 i=item[playerx][playery]; if (i==0) return;
35 showcell(playerx,playery); cursors(); yrepcount=0;
36 switch(i)
38 case OGOLDPILE: case OMAXGOLD:
39 case OKGOLD: case ODGOLD: lprcat("\n\nYou have found some gold!"); ogold(i); break;
41 case OPOTION: lprcat("\n\nYou have found a magic potion");
42 i = iarg[playerx][playery];
43 if (potionname[i][0]) lprintf(" of %s",potionname[i]); opotion(i); break;
45 case OSCROLL: lprcat("\n\nYou have found a magic scroll");
46 i = iarg[playerx][playery];
47 if (scrollname[i][0]) lprintf(" of %s",scrollname[i]);
48 oscroll(i); break;
50 case OALTAR: if (nearbymonst()) return;
51 lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break;
53 case OBOOK: lprcat("\n\nYou have found a book."); obook(); break;
55 case OCOOKIE: lprcat("\n\nYou have found a fortune cookie."); ocookie(); break;
57 case OTHRONE: if (nearbymonst()) return;
58 lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break;
60 case OTHRONE2: if (nearbymonst()) return;
61 lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break;
63 case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break;
65 case OORB: lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break;
67 case OPIT: lprcat("\n\nYou're standing at the top of a pit."); opit(); break;
69 case OSTAIRSUP: lprcat("\n\nThere is a circular staircase here"); ostairs(1); /* up */ break;
71 case OELEVATORUP: lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
72 oelevator(1); /* up */ break;
74 case OFOUNTAIN: if (nearbymonst()) return;
75 lprcat("\n\nThere is a fountain here"); ofountain(); break;
77 case OSTATUE: if (nearbymonst()) return;
78 lprcat("\n\nYou are standing in front of a statue"); ostatue(); break;
80 case OCHEST: lprcat("\n\nThere is a chest here"); ochest(); break;
82 case OIVTELETRAP: if (rnd(11)<6) return;
83 item[playerx][playery] = OTELEPORTER;
84 know[playerx][playery] = 1;
86 case OTELEPORTER: lprcat("\nZaaaappp! You've been teleported!\n");
87 beep(); nap(3000); oteleport(0);
88 break;
90 case OSCHOOL: if (nearbymonst()) return;
91 lprcat("\n\nYou have found the College of Larn.");
92 lprcat("\nDo you (g) go inside, or (i) stay here? ");
93 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchr();
94 if (i == 'g') { oschool(); /* the college of larn */ }
95 else lprcat(" stay here");
96 break;
98 case OMIRROR: if (nearbymonst()) return;
99 lprcat("\n\nThere is a mirror here"); omirror(); break;
101 case OBANK2:
102 case OBANK: if (nearbymonst()) return;
103 if (i==OBANK) lprcat("\n\nYou have found the bank of Larn.");
104 else lprcat("\n\nYou have found a branch office of the bank of Larn.");
105 lprcat("\nDo you (g) go inside, or (i) stay here? ");
106 j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchr();
107 if (j == 'g') { if (i==OBANK) obank(); else obank2(); /* the bank of larn */ }
108 else lprcat(" stay here");
109 break;
111 case ODEADFOUNTAIN: if (nearbymonst()) return;
112 lprcat("\n\nThere is a dead fountain here"); break;
114 case ODNDSTORE: if (nearbymonst()) return;
115 lprcat("\n\nThere is a DND store here.");
116 lprcat("\nDo you (g) go inside, or (i) stay here? ");
117 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchr();
118 if (i == 'g')
119 dndstore(); /* the dnd adventurers store */
120 else lprcat(" stay here");
121 break;
123 case OSTAIRSDOWN: lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break;
125 case OELEVATORDOWN: lprcat("\n\nYou feel light for a moment, but the feeling disappears");
126 oelevator(-1); /* down */
127 break;
129 case OOPENDOOR: lprintf("\n\nYou have found %s",objectname[i]);
130 lprcat("\nDo you (c) close it"); iopts();
131 i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchr();
132 if ((i=='\33') || (i=='i')) { ignore(); break; }
133 lprcat("close"); forget();
134 item[playerx][playery]=OCLOSEDDOOR;
135 iarg[playerx][playery]=0;
136 playerx = lastpx; playery = lastpy;
137 break;
139 case OCLOSEDDOOR: lprintf("\n\nYou have found %s",objectname[i]);
140 lprcat("\nDo you (o) try to open it"); iopts();
141 i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchr();
142 if ((i=='\33') || (i=='i'))
143 { ignore(); playerx = lastpx;
144 playery = lastpy; break; }
145 else
147 lprcat("open");
148 if (rnd(11)<7)
150 switch(iarg[playerx][playery])
152 case 6: c[AGGRAVATE] += rnd(400); break;
154 case 7: lprcat("\nYou are jolted by an electric shock ");
155 lastnum=274; losehp(rnd(20)); bottomline(); break;
157 case 8: loselevel(); break;
159 case 9: lprcat("\nYou suddenly feel weaker ");
160 if (c[STRENGTH]>3) c[STRENGTH]--;
161 bottomline(); break;
163 default: break;
165 playerx = lastpx; playery = lastpy;
167 else
169 forget(); item[playerx][playery]=OOPENDOOR;
172 break;
174 case OENTRANCE: lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]);
175 lprcat("\nDo you (g) go inside"); iopts();
176 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchr();
177 if (i == 'g')
179 newcavelevel(1); playerx=33; playery=MAXY-2;
180 item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0;
181 draws(0,MAXX,0,MAXY); bot_linex(); return;
183 else ignore();
184 break;
186 case OVOLDOWN: lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]);
187 lprcat("\nDo you (c) climb down"); iopts();
188 i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchr();
189 if ((i=='\33') || (i=='i')) { ignore(); break; }
190 if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; }
191 if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
192 lastnum=275; losehp(30+rnd(20)); bottomhp(); }
194 else lprcat("climb down"); nap(3000); newcavelevel(MAXLEVEL);
195 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */
196 if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
197 draws(0,MAXX,0,MAXY); bot_linex(); return;
199 case OVOLUP: lprcat("\nYou have found "); lprcat(objectname[OVOLUP]);
200 lprcat("\nDo you (c) climb up"); iopts();
201 i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchr();
202 if ((i=='\33') || (i=='i')) { ignore(); break; }
203 if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; }
204 if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
205 lastnum=275; losehp(15+rnd(20)); bottomhp(); return; }
206 lprcat("climb up"); lflush(); nap(3000); newcavelevel(0);
207 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) /* put player near volcano shaft */
208 if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
209 draws(0,MAXX,0,MAXY); bot_linex(); return;
211 case OTRAPARROWIV: if (rnd(17)<13) return; /* for an arrow trap */
212 item[playerx][playery] = OTRAPARROW;
213 know[playerx][playery] = 0;
215 case OTRAPARROW: lprcat("\nYou are hit by an arrow"); beep(); /* for an arrow trap */
216 lastnum=259; losehp(rnd(10)+level);
217 bottomhp(); return;
219 case OIVDARTRAP: if (rnd(17)<13) return; /* for a dart trap */
220 item[playerx][playery] = ODARTRAP;
221 know[playerx][playery] = 0;
223 case ODARTRAP: lprcat("\nYou are hit by a dart"); beep(); /* for a dart trap */
224 lastnum=260; losehp(rnd(5));
225 if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
226 bottomline(); return;
228 case OIVTRAPDOOR: if (rnd(17)<13) return; /* for a trap door */
229 item[playerx][playery] = OTRAPDOOR;
230 know[playerx][playery] = 1;
232 case OTRAPDOOR: lastnum = 272; /* a trap door */
233 if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1))
234 { lprcat("\nYou fell through a bottomless trap door!"); beep(); nap(3000); died(271); }
235 lprcat("\nYou fall through a trap door!"); beep(); /* for a trap door */
236 losehp(rnd(5+level));
237 nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY); bot_linex();
238 return;
241 case OTRADEPOST: if (nearbymonst()) return;
242 lprcat("\nYou have found the Larn trading Post.");
243 lprcat("\nDo you (g) go inside, or (i) stay here? ");
244 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchr();
245 if (i == 'g') otradepost(); else lprcat("stay here");
246 return;
248 case OHOME: if (nearbymonst()) return;
249 lprcat("\nYou have found your way home.");
250 lprcat("\nDo you (g) go inside, or (i) stay here? ");
251 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchr();
252 if (i == 'g') ohome(); else lprcat("stay here");
253 return;
255 case OWALL: break;
257 case OANNIHILATION: died(283); return; /* annihilated by sphere of annihilation */
259 case OLRS: if (nearbymonst()) return;
260 lprcat("\n\nThere is an LRS office here.");
261 lprcat("\nDo you (g) go inside, or (i) stay here? ");
262 i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchr();
263 if (i == 'g')
264 olrs(); /* the larn revenue service */
265 else lprcat(" stay here");
266 break;
268 default: finditem(i); break;
273 function to say what object we found and ask if player wants to take it
275 static void
276 finditem(int obj)
278 int tmp,i;
279 lprintf("\n\nYou have found %s ",objectname[obj]);
280 tmp=iarg[playerx][playery];
281 switch(obj)
283 case ODIAMOND: case ORUBY: case OEMERALD:
284 case OSAPPHIRE: case OSPIRITSCARAB: case OORBOFDRAGON:
285 case OCUBEofUNDEAD: case ONOTHEFT: break;
287 default:
288 if (tmp>0) lprintf("+ %d",(long)tmp); else if (tmp<0) lprintf(" %d",(long)tmp);
290 lprcat("\nDo you want to (t) take it"); iopts();
291 i=0; while (i!='t' && i!='i' && i!='\33') i=getchr();
292 if (i == 't')
293 { lprcat("take"); if (take(obj,tmp)==0) forget(); return; }
294 ignore();
299 *******
300 OSTAIRS
301 *******
303 subroutine to process the stair cases
304 if dir > 0 the up else down
306 static void
307 ostairs(int dir)
309 int k;
310 lprcat("\nDo you (s) stay here ");
311 if (dir > 0) lprcat("(u) go up "); else lprcat("(d) go down ");
312 lprcat("or (f) kick stairs? ");
314 while (1) switch(getchr())
316 case '\33':
317 case 's': case 'i': lprcat("stay here"); return;
319 case 'f': lprcat("kick stairs");
320 if (rnd(2) == 1)
321 lprcat("\nI hope you feel better. Showing anger rids you of frustration.");
322 else
324 k=rnd((level+1)<<1);
325 lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points",(long)k);
326 lastnum=276; losehp(k); bottomline();
328 return;
330 case 'u': lprcat("go up");
331 if (dir < 0) lprcat("\nThe stairs don't go up!");
332 else
333 if (level>=2 && level!=11)
335 k = level; newcavelevel(level-1);
336 draws(0,MAXX,0,MAXY); bot_linex();
338 else lprcat("\nThe stairs lead to a dead end!");
339 return;
341 case 'd': lprcat("go down");
342 if (dir > 0) lprcat("\nThe stairs don't go down!");
343 else
344 if (level!=0 && level!=10 && level!=13)
346 k = level; newcavelevel(level+1);
347 draws(0,MAXX,0,MAXY); bot_linex();
349 else lprcat("\nThe stairs lead to a dead end!");
350 return;
356 *********
357 OTELEPORTER
358 *********
360 subroutine to handle a teleport trap +/- 1 level maximum
362 void
363 oteleport(int err)
365 int tmp;
366 if (err) if (rnd(151)<3) died(264); /* stuck in a rock */
367 c[TELEFLAG]=1; /* show ?? on bottomline if been teleported */
368 if (level==0) tmp=0;
369 else if (level < MAXLEVEL)
370 { tmp=rnd(5)+level-3; if (tmp>=MAXLEVEL) tmp=MAXLEVEL-1;
371 if (tmp<1) tmp=1; }
372 else
373 { tmp=rnd(3)+level-2; if (tmp>=MAXLEVEL+MAXVLEVEL) tmp=MAXLEVEL+MAXVLEVEL-1;
374 if (tmp<MAXLEVEL) tmp=MAXLEVEL; }
375 playerx = rnd(MAXX-2); playery = rnd(MAXY-2);
376 if (level != tmp) newcavelevel(tmp); positionplayer();
377 draws(0,MAXX,0,MAXY); bot_linex();
381 *******
382 OPOTION
383 *******
385 function to process a potion
387 static void
388 opotion(int pot)
390 lprcat("\nDo you (d) drink it, (t) take it"); iopts();
391 while (1) switch(getchr())
393 case '\33':
394 case 'i': ignore(); return;
396 case 'd': lprcat("drink\n"); forget(); /* destroy potion */
397 quaffpotion(pot); return;
399 case 't': lprcat("take\n"); if (take(OPOTION,pot)==0) forget();
400 return;
405 function to drink a potion
407 void
408 quaffpotion(int pot)
410 int i,j,k;
411 if (pot<0 || pot>=MAXPOTION) return; /* check for within bounds */
412 potionname[pot] = potionhide[pot];
413 switch(pot)
415 case 9: lprcat("\nYou feel greedy . . ."); nap(2000);
416 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
417 if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD))
419 know[j][i]=1; show1cell(j,i);
421 showplayer(); return;
423 case 19: lprcat("\nYou feel greedy . . ."); nap(2000);
424 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
426 k=item[j][i];
427 if ((k==ODIAMOND) || (k==ORUBY) || (k==OEMERALD) || (k==OMAXGOLD)
428 || (k==OSAPPHIRE) || (k==OLARNEYE) || (k==OGOLDPILE))
430 know[j][i]=1; show1cell(j,i);
433 showplayer(); return;
435 case 20: c[HP] = c[HPMAX]; break; /* instant healing */
437 case 1: lprcat("\nYou feel better");
438 if (c[HP] == c[HPMAX]) raisemhp(1);
439 else if ((c[HP] += rnd(20)+20+c[LEVEL]) > c[HPMAX]) c[HP]=c[HPMAX]; break;
441 case 2: lprcat("\nSuddenly, you feel much more skillful!");
442 raiselevel(); raisemhp(1); return;
444 case 3: lprcat("\nYou feel strange for a moment");
445 c[rund(6)]++; break;
447 case 4: lprcat("\nYou feel more self confident!");
448 c[WISDOM] += rnd(2); break;
450 case 5: lprcat("\nWow! You feel great!");
451 if (c[STRENGTH]<12) c[STRENGTH]=12; else c[STRENGTH]++; break;
453 case 6: lprcat("\nYour charm went up by one!"); c[CHARISMA]++; break;
455 case 8: lprcat("\nYour intelligence went up by one!");
456 c[INTELLIGENCE]++; break;
458 case 10: for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
459 if (mitem[j][i])
461 know[j][i]=1; show1cell(j,i);
463 /* monster detection */ return;
465 case 12: lprcat("\nThis potion has no taste to it"); return;
467 case 15: lprcat("\nWOW!!! You feel Super-fantastic!!!");
468 if (c[HERO]==0) for (i=0; i<6; i++) c[i] += 11;
469 c[HERO] += 250; break;
471 case 16: lprcat("\nYou have a greater intestinal constitude!");
472 c[CONSTITUTION]++; break;
474 case 17: lprcat("\nYou now have incredibly bulging muscles!!!");
475 if (c[GIANTSTR]==0) c[STREXTRA] += 21;
476 c[GIANTSTR] += 700; break;
478 case 18: lprcat("\nYou feel a chill run up your spine!");
479 c[FIRERESISTANCE] += 1000; break;
481 case 0: lprcat("\nYou fall asleep. . .");
482 i=rnd(11)-(c[CONSTITUTION]>>2)+2; while(--i>0) { parse2(); nap(1000); }
483 cursors(); lprcat("\nYou woke up!"); return;
485 case 7: lprcat("\nYou become dizzy!");
486 if (--c[STRENGTH] < 3) c[STRENGTH]=3; break;
488 case 11: lprcat("\nYou stagger for a moment . .");
489 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
490 know[j][i]=0;
491 nap(2000); draws(0,MAXX,0,MAXY); /* potion of forgetfulness */ return;
493 case 13: lprcat("\nYou can't see anything!"); /* blindness */
494 c[BLINDCOUNT]+=500; return;
496 case 14: lprcat("\nYou feel confused"); c[CONFUSE]+= 20+rnd(9); return;
498 case 21: lprcat("\nYou don't seem to be affected"); return; /* cure dianthroritis */
500 case 22: lprcat("\nYou feel a sickness engulf you"); /* poison */
501 c[HALFDAM] += 200 + rnd(200); return;
503 case 23: lprcat("\nYou feel your vision sharpen"); /* see invisible */
504 c[SEEINVISIBLE] += rnd(1000)+400;
505 monstnamelist[INVISIBLESTALKER] = 'I'; return;
507 bottomline(); /* show new stats */ return;
511 *******
512 OSCROLL
513 *******
515 function to process a magic scroll
517 static void
518 oscroll(int typ)
520 lprcat("\nDo you ");
521 if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
522 while (1) switch(getchr())
524 case '\33':
525 case 'i': ignore(); return;
527 case 'r': if (c[BLINDCOUNT]) break;
528 lprcat("read"); forget();
529 if (typ==2 || typ==15) { show1cell(playerx,playery); cursors(); }
530 /* destroy it */ read_scroll(typ); return;
532 case 't': lprcat("take"); if (take(OSCROLL,typ)==0) forget(); /* destroy it */
533 return;
538 data for the function to read a scroll
540 static int xh,yh,yl,xl;
541 static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
542 LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM };
543 static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT,
544 INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP };
545 char time_change[] = { HASTESELF,HERO,ALTPRO,PROTECTIONTIME,DEXCOUNT,
546 STRCOUNT,GIANTSTR,CHARMCOUNT,INVISIBILITY,CANCELLATION,
547 HASTESELF,AGGRAVATE,SCAREMONST,STEALTH,AWARENESS,HOLDMONST,HASTEMONST,
548 FIRERESISTANCE,GLOBE,SPIRITPRO,UNDEADPRO,HALFDAM,SEEINVISIBLE,
549 ITCHING,CLUMSINESS, WTW };
551 * function to adjust time when time warping and taking courses in school
553 void
554 larn_adjtime(long tim)
556 int j;
557 for (j=0; j<26; j++) /* adjust time related parameters */
558 if (c[(int)time_change[j]])
559 if ((c[(int)time_change[j]] -= tim) < 1) c[(int)time_change[j]]=1;
560 regen();
564 function to read a scroll
566 void
567 read_scroll(int typ)
569 int i,j;
570 if (typ<0 || typ>=MAXSCROLL) return; /* be sure we are within bounds */
571 scrollname[typ] = scrollhide[typ];
572 switch(typ)
574 case 0: lprcat("\nYour armor glows for a moment"); enchantarmor(); return;
576 case 1: lprcat("\nYour weapon glows for a moment"); enchweapon(); return; /* enchant weapon */
578 case 2: lprcat("\nYou have been granted enlightenment!");
579 yh = min(playery+7,MAXY); xh = min(playerx+25,MAXX);
580 yl = max(playery-7,0); xl = max(playerx-25,0);
581 for (i=yl; i<yh; i++) for (j=xl; j<xh; j++) know[j][i]=1;
582 nap(2000); draws(xl,xh,yl,yh); return;
584 case 3: lprcat("\nThis scroll seems to be blank"); return;
586 case 4: createmonster(makemonst(level+1)); return; /* this one creates a monster */
588 case 5: something(level); /* create artifact */ return;
590 case 6: c[AGGRAVATE]+=800; return; /* aggravate monsters */
592 case 7: gtime += (i = rnd(1000) - 850); /* time warp */
593 if (i>=0) lprintf("\nYou went forward in time by %d mobuls",(long)((i+99)/100));
594 else lprintf("\nYou went backward in time by %d mobuls",(long)(-(i+99)/100));
595 larn_adjtime((long)i); /* adjust time for time warping */
596 return;
598 case 8: oteleport(0); return; /* teleportation */
600 case 9: c[AWARENESS] += 1800; return; /* expanded awareness */
602 case 10: c[HASTEMONST] += rnd(55)+12; return; /* haste monster */
604 case 11: for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++)
605 if (mitem[j][i])
606 hitp[j][i] = monster[(int)mitem[j][i]].hitpoints;
607 return; /* monster healing */
608 case 12: c[SPIRITPRO] += 300 + rnd(200); bottomline(); return; /* spirit protection */
610 case 13: c[UNDEADPRO] += 300 + rnd(200); bottomline(); return; /* undead protection */
612 case 14: c[STEALTH] += 250 + rnd(250); bottomline(); return; /* stealth */
614 case 15: lprcat("\nYou have been granted enlightenment!"); /* magic mapping */
615 for (i=0; i<MAXY; i++) for (j=0; j<MAXX; j++) know[j][i]=1;
616 nap(2000); draws(0,MAXX,0,MAXY); return;
618 case 16: c[HOLDMONST] += 30; bottomline(); return; /* hold monster */
620 case 17: for (i=0; i<26; i++) /* gem perfection */
621 switch(iven[i])
623 case ODIAMOND: case ORUBY:
624 case OEMERALD: case OSAPPHIRE:
625 j = ivenarg[i]; j &= 255; j <<= 1;
626 if (j > 255) j=255; /* double value */
627 ivenarg[i] = j; break;
629 break;
631 case 18: for (i=0; i<11; i++) c[(int)exten[i]] <<= 1; /* spell extension */
632 break;
634 case 19: for (i=0; i<26; i++) /* identify */
636 if (iven[i]==OPOTION) potionname[ivenarg[i]] = potionhide[ivenarg[i]];
637 if (iven[i]==OSCROLL) scrollname[ivenarg[i]] = scrollhide[ivenarg[i]];
639 break;
641 case 20: for (i=0; i<10; i++) /* remove curse */
642 if (c[(int)curse[i]]) c[(int)curse[i]] = 1;
643 break;
645 case 21: annihilate(); break; /* scroll of annihilation */
647 case 22: godirect(22,150,"The ray hits the %s",0,' '); /* pulverization */
648 break;
649 case 23: c[LIFEPROT]++; break; /* life protection */
654 static void
655 oorb(void)
659 static void
660 opit(void)
662 int i;
663 if (rnd(101)<81)
664 if (rnd(70) > 9*c[DEXTERITY]-packweight() || rnd(101)<5)
666 if (level==MAXLEVEL-1) obottomless(); else
667 if (level==MAXLEVEL+MAXVLEVEL-1) obottomless(); else
669 if (rnd(101)<20)
671 i=0; lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n");
673 else
675 i = rnd(level*3+3);
676 lprintf("\nYou fell into a pit! You suffer %d hit points damage",(long)i);
677 lastnum=261; /* if he dies scoreboard will say so */
679 losehp(i); nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY);
684 static void
685 obottomless(void)
687 lprcat("\nYou fell into a bottomless pit!"); beep(); nap(3000); died(262);
690 static void
691 oelevator(__unused int dir)
693 #ifdef lint
694 int x;
695 x=dir;
696 dir=x;
697 #endif /* lint */
700 static void
701 ostatue(void)
705 static void
706 omirror(void)
710 static void
711 obook(void)
713 lprcat("\nDo you ");
714 if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
715 while (1) switch(getchr())
717 case '\33':
718 case 'i': ignore(); return;
720 case 'r': if (c[BLINDCOUNT]) break;
721 lprcat("read");
722 /* no more book */ readbook(iarg[playerx][playery]); forget(); return;
724 case 't': lprcat("take"); if (take(OBOOK,iarg[playerx][playery])==0) forget(); /* no more book */
725 return;
730 function to read a book
732 void
733 readbook(int lev)
735 int i,tmp;
736 if (lev<=3) i = rund((tmp=splev[lev])?tmp:1); else
737 i = rnd((tmp=splev[lev]-9)?tmp:1) + 9;
738 spelknow[i]=1;
739 lprintf("\nSpell \"%s\": %s\n%s",spelcode[i],spelname[i],speldescript[i]);
740 if (rnd(10)==4)
741 { lprcat("\nYour int went up by one!"); c[INTELLIGENCE]++; bottomline(); }
744 static void
745 ocookie(void)
747 const char *p;
748 lprcat("\nDo you (e) eat it, (t) take it"); iopts();
749 while (1) switch(getchr())
751 case '\33':
752 case 'i': ignore(); return;
754 case 'e': lprcat("eat\nThe cookie tasted good.");
755 forget(); /* no more cookie */
756 if (c[BLINDCOUNT]) return;
757 if (!(p=fortune())) return;
758 lprcat(" A message inside the cookie reads:\n"); lprcat(p);
759 return;
761 case 't': lprcat("take"); if (take(OCOOKIE,0)==0) forget(); /* no more book */
762 return;
767 /* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth 100* the argument */
768 static void
769 ogold(int arg)
771 long i;
772 i = iarg[playerx][playery];
773 if (arg==OMAXGOLD) i *= 100;
774 else if (arg==OKGOLD) i *= 1000;
775 else if (arg==ODGOLD) i *= 10;
776 lprintf("\nIt is worth %d!",(long)i); c[GOLD] += i; bottomgold();
777 item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */
780 static void
781 ohome(void)
783 int i;
784 nosignal = 1; /* disable signals */
785 for (i=0; i<26; i++) if (iven[i]==OPOTION) if (ivenarg[i]==21)
787 iven[i]=0; /* remove the potion of cure dianthroritis from inventory */
788 clear(); lprcat("Congratulations. You found a potion of cure dianthroritis.\n");
789 lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n");
790 if (gtime>TIMELIMIT)
792 lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
793 lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
794 nap(5000); died(269);
796 else
798 lprcat("\nThe doctor is now administering the potion, and in a few moments\n");
799 lprcat("Your daughter should be well on her way to recovery.\n");
800 nap(6000);
801 lprcat("\nThe potion is"); nap(3000); lprcat(" working! The doctor thinks that\n");
802 lprcat("your daughter will recover in a few days. Congratulations!\n");
803 beep(); nap(5000); died(263);
807 while (1)
809 clear(); lprintf("Welcome home %s. Latest word from the doctor is not good.\n",logname);
811 if (gtime>TIMELIMIT)
813 lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
814 lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n");
815 nap(5000); died(269);
818 lprcat("\nThe diagnosis is confirmed as dianthroritis. He guesses that\n");
819 lprintf("your daughter has only %d mobuls left in this world. It's up to you,\n",(long)((TIMELIMIT-gtime+99)/100));
820 lprintf("%s, to find the only hope for your daughter, the very rare\n",logname);
821 lprcat("potion of cure dianthroritis. It is rumored that only deep in the\n");
822 lprcat("depths of the caves can this potion be found.\n\n\n");
823 lprcat("\n ----- press "); standout("return");
824 lprcat(" to continue, "); standout("escape");
825 lprcat(" to leave ----- ");
826 i=getchr(); while (i!='\33' && i!='\n') i=getchr();
827 if (i=='\33') { drawscreen(); nosignal = 0; /* enable signals */ return; }
831 /* routine to save program space */
832 void
833 iopts(void)
834 { lprcat(", or (i) ignore it? "); }
836 void
837 ignore(void)
838 { lprcat("ignore\n"); }