Update FILES section and add a few extra cross references.
[dragonfly.git] / games / trek / shield.c
blob65e2624f26080c9a155e9bc77c0c5d562349e66c
1 /*
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)shield.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/shield.c,v 1.5 1999/11/30 03:49:54 billf Exp $
35 * $DragonFly: src/games/trek/shield.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
38 # include "trek.h"
39 # include "getpar.h"
42 ** SHIELD AND CLOAKING DEVICE CONTROL
44 ** 'f' is one for auto shield up (in case of Condition RED),
45 ** zero for shield control, and negative one for cloaking
46 ** device control.
48 ** Called with an 'up' or 'down' on the same line, it puts
49 ** the shields/cloak into the specified mode. Otherwise it
50 ** reports to the user the current mode, and asks if she wishes
51 ** to change.
53 ** This is not a free move. Hits that occur as a result of
54 ** this move appear as though the shields are half up/down,
55 ** so you get partial hits.
58 struct cvntab Udtab[] =
60 { "u", "p", (void (*)(int))1, 0 },
61 { "d", "own", (void (*)(int))0, 0 },
62 { NULL, NULL, NULL, 0 }
65 void
66 shield(int f)
68 int i;
69 struct cvntab *r;
70 char s[100];
71 const char *device, *dev2, *dev3;
72 int ind;
73 char *stat;
75 if (f > 0 && (Ship.shldup || damaged(SRSCAN)))
76 return;
77 if (f < 0)
79 /* cloaking device */
80 if (Ship.ship == QUEENE) {
81 printf("Ye Faire Queene does not have the cloaking device.\n");
82 return;
84 device = "Cloaking device";
85 dev2 = "is";
86 ind = CLOAK;
87 dev3 = "it";
88 stat = &Ship.cloaked;
90 else
92 /* shields */
93 device = "Shields";
94 dev2 = "are";
95 dev3 = "them";
96 ind = SHIELD;
97 stat = &Ship.shldup;
99 if (damaged(ind))
101 if (f <= 0)
102 out(ind);
103 return;
105 if (Ship.cond == DOCKED)
107 printf("%s %s down while docked\n", device, dev2);
108 return;
110 if (f <= 0 && !testnl())
112 r = getcodpar("Up or down", Udtab);
113 i = (long) r->value;
115 else
117 if (*stat)
118 sprintf(s, "%s %s up. Do you want %s down", device, dev2, dev3);
119 else
120 sprintf(s, "%s %s down. Do you want %s up", device, dev2, dev3);
121 if (!getynpar(s))
122 return;
123 i = !*stat;
125 if (*stat == i)
127 printf("%s already ", device);
128 if (i)
129 printf("up\n");
130 else
131 printf("down\n");
132 return;
134 if (i)
136 if (f >= 0)
137 Ship.energy -= Param.shupengy;
138 else
139 Ship.cloakgood = 0;
141 Move.free = 0;
142 if (f >= 0)
143 Move.shldchg = 1;
144 *stat = i;
145 return;