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[dragonfly.git] / contrib / nvi / vi / vs_refresh.c
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1 /*-
2 * Copyright (c) 1992, 1993, 1994
3 * The Regents of the University of California. All rights reserved.
4 * Copyright (c) 1992, 1993, 1994, 1995, 1996
5 * Keith Bostic. All rights reserved.
7 * See the LICENSE file for redistribution information.
9 * @(#)vs_refresh.c 10.44 (Berkeley) 10/13/96
10 * $FreeBSD: src/contrib/nvi/vi/vs_refresh.c,v 1.2.6.1 2001/07/31 00:03:41 dd Exp $
11 * $DragonFly: src/contrib/nvi/vi/vs_refresh.c,v 1.2 2003/06/17 04:24:04 dillon Exp $
14 #include "config.h"
16 #include <sys/types.h>
17 #include <sys/queue.h>
18 #include <sys/time.h>
20 #include <bitstring.h>
21 #include <ctype.h>
22 #include <limits.h>
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
27 #include "../common/common.h"
28 #include "vi.h"
30 #define UPDATE_CURSOR 0x01 /* Update the cursor. */
31 #define UPDATE_SCREEN 0x02 /* Flush to screen. */
33 static void vs_modeline __P((SCR *));
34 static int vs_paint __P((SCR *, u_int));
37 * v_repaint --
38 * Repaint selected lines from the screen.
40 * PUBLIC: int vs_repaint __P((SCR *, EVENT *));
42 int
43 vs_repaint(sp, evp)
44 SCR *sp;
45 EVENT *evp;
47 SMAP *smp;
49 for (; evp->e_flno <= evp->e_tlno; ++evp->e_flno) {
50 smp = HMAP + evp->e_flno - 1;
51 SMAP_FLUSH(smp);
52 if (vs_line(sp, smp, NULL, NULL))
53 return (1);
55 return (0);
59 * vs_refresh --
60 * Refresh all screens.
62 * PUBLIC: int vs_refresh __P((SCR *, int));
64 int
65 vs_refresh(sp, forcepaint)
66 SCR *sp;
67 int forcepaint;
69 GS *gp;
70 SCR *tsp;
71 int need_refresh;
72 u_int priv_paint, pub_paint;
74 gp = sp->gp;
77 * 1: Refresh the screen.
79 * If SC_SCR_REDRAW is set in the current screen, repaint everything
80 * that we can find, including status lines.
82 if (F_ISSET(sp, SC_SCR_REDRAW))
83 for (tsp = gp->dq.cqh_first;
84 tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
85 if (tsp != sp)
86 F_SET(tsp, SC_SCR_REDRAW | SC_STATUS);
89 * 2: Related or dirtied screens, or screens with messages.
91 * If related screens share a view into a file, they may have been
92 * modified as well. Refresh any screens that aren't exiting that
93 * have paint or dirty bits set. Always update their screens, we
94 * are not likely to get another chance. Finally, if we refresh any
95 * screens other than the current one, the cursor will be trashed.
97 pub_paint = SC_SCR_REFORMAT | SC_SCR_REDRAW;
98 priv_paint = VIP_CUR_INVALID | VIP_N_REFRESH;
99 if (O_ISSET(sp, O_NUMBER))
100 priv_paint |= VIP_N_RENUMBER;
101 for (tsp = gp->dq.cqh_first;
102 tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
103 if (tsp != sp && !F_ISSET(tsp, SC_EXIT | SC_EXIT_FORCE) &&
104 (F_ISSET(tsp, pub_paint) ||
105 F_ISSET(VIP(tsp), priv_paint))) {
106 (void)vs_paint(tsp,
107 (F_ISSET(VIP(tsp), VIP_CUR_INVALID) ?
108 UPDATE_CURSOR : 0) | UPDATE_SCREEN);
109 F_SET(VIP(sp), VIP_CUR_INVALID);
113 * 3: Refresh the current screen.
115 * Always refresh the current screen, it may be a cursor movement.
116 * Also, always do it last -- that way, SC_SCR_REDRAW can be set
117 * in the current screen only, and the screen won't flash.
119 if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint &&
120 F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN)))
121 return (1);
124 * 4: Paint any missing status lines.
126 * XXX
127 * This is fairly evil. Status lines are written using the vi message
128 * mechanism, since we have no idea how long they are. Since we may be
129 * painting screens other than the current one, we don't want to make
130 * the user wait. We depend heavily on there not being any other lines
131 * currently waiting to be displayed and the message truncation code in
132 * the msgq_status routine working.
134 * And, finally, if we updated any status lines, make sure the cursor
135 * gets back to where it belongs.
137 for (need_refresh = 0, tsp = gp->dq.cqh_first;
138 tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
139 if (F_ISSET(tsp, SC_STATUS)) {
140 need_refresh = 1;
141 vs_resolve(tsp, sp, 0);
143 if (need_refresh)
144 (void)gp->scr_refresh(sp, 0);
147 * A side-effect of refreshing the screen is that it's now ready
148 * for everything else, i.e. messages.
150 F_SET(sp, SC_SCR_VI);
151 return (0);
155 * vs_paint --
156 * This is the guts of the vi curses screen code. The idea is that
157 * the SCR structure passed in contains the new coordinates of the
158 * screen. What makes this hard is that we don't know how big
159 * characters are, doing input can put the cursor in illegal places,
160 * and we're frantically trying to avoid repainting unless it's
161 * absolutely necessary. If you change this code, you'd better know
162 * what you're doing. It's subtle and quick to anger.
164 static int
165 vs_paint(sp, flags)
166 SCR *sp;
167 u_int flags;
169 GS *gp;
170 SMAP *smp, tmp;
171 VI_PRIVATE *vip;
172 recno_t lastline, lcnt;
173 size_t cwtotal, cnt, len, notused, off, y;
174 int ch, didpaint, isempty, leftright_warp;
175 char *p;
177 #define LNO sp->lno /* Current file line. */
178 #define OLNO vip->olno /* Remembered file line. */
179 #define CNO sp->cno /* Current file column. */
180 #define OCNO vip->ocno /* Remembered file column. */
181 #define SCNO vip->sc_col /* Current screen column. */
183 gp = sp->gp;
184 vip = VIP(sp);
185 didpaint = leftright_warp = 0;
188 * 5: Reformat the lines.
190 * If the lines themselves have changed (:set list, for example),
191 * fill in the map from scratch. Adjust the screen that's being
192 * displayed if the leftright flag is set.
194 if (F_ISSET(sp, SC_SCR_REFORMAT)) {
195 /* Invalidate the line size cache. */
196 VI_SCR_CFLUSH(vip);
198 /* Toss vs_line() cached information. */
199 if (F_ISSET(sp, SC_SCR_TOP)) {
200 if (vs_sm_fill(sp, LNO, P_TOP))
201 return (1);
203 else if (F_ISSET(sp, SC_SCR_CENTER)) {
204 if (vs_sm_fill(sp, LNO, P_MIDDLE))
205 return (1);
206 } else
207 if (vs_sm_fill(sp, OOBLNO, P_TOP))
208 return (1);
209 F_SET(sp, SC_SCR_REDRAW);
213 * 6: Line movement.
215 * Line changes can cause the top line to change as well. As
216 * before, if the movement is large, the screen is repainted.
218 * 6a: Small screens.
220 * Users can use the window, w300, w1200 and w9600 options to make
221 * the screen artificially small. The behavior of these options
222 * in the historic vi wasn't all that consistent, and, in fact, it
223 * was never documented how various screen movements affected the
224 * screen size. Generally, one of three things would happen:
225 * 1: The screen would expand in size, showing the line
226 * 2: The screen would scroll, showing the line
227 * 3: The screen would compress to its smallest size and
228 * repaint.
229 * In general, scrolling didn't cause compression (200^D was handled
230 * the same as ^D), movement to a specific line would (:N where N
231 * was 1 line below the screen caused a screen compress), and cursor
232 * movement would scroll if it was 11 lines or less, and compress if
233 * it was more than 11 lines. (And, no, I have no idea where the 11
234 * comes from.)
236 * What we do is try and figure out if the line is less than half of
237 * a full screen away. If it is, we expand the screen if there's
238 * room, and then scroll as necessary. The alternative is to compress
239 * and repaint.
241 * !!!
242 * This code is a special case from beginning to end. Unfortunately,
243 * home modems are still slow enough that it's worth having.
245 * XXX
246 * If the line a really long one, i.e. part of the line is on the
247 * screen but the column offset is not, we'll end up in the adjust
248 * code, when we should probably have compressed the screen.
250 if (IS_SMALL(sp))
251 if (LNO < HMAP->lno) {
252 lcnt = vs_sm_nlines(sp, HMAP, LNO, sp->t_maxrows);
253 if (lcnt <= HALFSCREEN(sp))
254 for (; lcnt && sp->t_rows != sp->t_maxrows;
255 --lcnt, ++sp->t_rows) {
256 ++TMAP;
257 if (vs_sm_1down(sp))
258 return (1);
260 else
261 goto small_fill;
262 } else if (LNO > TMAP->lno) {
263 lcnt = vs_sm_nlines(sp, TMAP, LNO, sp->t_maxrows);
264 if (lcnt <= HALFSCREEN(sp))
265 for (; lcnt && sp->t_rows != sp->t_maxrows;
266 --lcnt, ++sp->t_rows) {
267 if (vs_sm_next(sp, TMAP, TMAP + 1))
268 return (1);
269 ++TMAP;
270 if (vs_line(sp, TMAP, NULL, NULL))
271 return (1);
273 else {
274 small_fill: (void)gp->scr_move(sp, LASTLINE(sp), 0);
275 (void)gp->scr_clrtoeol(sp);
276 for (; sp->t_rows > sp->t_minrows;
277 --sp->t_rows, --TMAP) {
278 (void)gp->scr_move(sp, TMAP - HMAP, 0);
279 (void)gp->scr_clrtoeol(sp);
281 if (vs_sm_fill(sp, LNO, P_FILL))
282 return (1);
283 F_SET(sp, SC_SCR_REDRAW);
284 goto adjust;
289 * 6b: Line down, or current screen.
291 if (LNO >= HMAP->lno) {
292 /* Current screen. */
293 if (LNO <= TMAP->lno)
294 goto adjust;
295 if (F_ISSET(sp, SC_SCR_TOP))
296 goto top;
297 if (F_ISSET(sp, SC_SCR_CENTER))
298 goto middle;
301 * If less than half a screen above the line, scroll down
302 * until the line is on the screen.
304 lcnt = vs_sm_nlines(sp, TMAP, LNO, HALFTEXT(sp));
305 if (lcnt < HALFTEXT(sp)) {
306 while (lcnt--)
307 if (vs_sm_1up(sp))
308 return (1);
309 goto adjust;
311 goto bottom;
315 * 6c: If not on the current screen, may request center or top.
317 if (F_ISSET(sp, SC_SCR_TOP))
318 goto top;
319 if (F_ISSET(sp, SC_SCR_CENTER))
320 goto middle;
323 * 6d: Line up.
325 lcnt = vs_sm_nlines(sp, HMAP, LNO, HALFTEXT(sp));
326 if (lcnt < HALFTEXT(sp)) {
328 * If less than half a screen below the line, scroll up until
329 * the line is the first line on the screen. Special check so
330 * that if the screen has been emptied, we refill it.
332 if (db_exist(sp, HMAP->lno)) {
333 while (lcnt--)
334 if (vs_sm_1down(sp))
335 return (1);
336 goto adjust;
340 * If less than a half screen from the bottom of the file,
341 * put the last line of the file on the bottom of the screen.
343 bottom: if (db_last(sp, &lastline))
344 return (1);
345 tmp.lno = LNO;
346 tmp.coff = HMAP->coff;
347 tmp.soff = 1;
348 lcnt = vs_sm_nlines(sp, &tmp, lastline, sp->t_rows);
349 if (lcnt < HALFTEXT(sp)) {
350 if (vs_sm_fill(sp, lastline, P_BOTTOM))
351 return (1);
352 F_SET(sp, SC_SCR_REDRAW);
353 goto adjust;
355 /* It's not close, just put the line in the middle. */
356 goto middle;
360 * If less than half a screen from the top of the file, put the first
361 * line of the file at the top of the screen. Otherwise, put the line
362 * in the middle of the screen.
364 tmp.lno = 1;
365 tmp.coff = HMAP->coff;
366 tmp.soff = 1;
367 lcnt = vs_sm_nlines(sp, &tmp, LNO, HALFTEXT(sp));
368 if (lcnt < HALFTEXT(sp)) {
369 if (vs_sm_fill(sp, 1, P_TOP))
370 return (1);
371 } else
372 middle: if (vs_sm_fill(sp, LNO, P_MIDDLE))
373 return (1);
374 if (0) {
375 top: if (vs_sm_fill(sp, LNO, P_TOP))
376 return (1);
378 F_SET(sp, SC_SCR_REDRAW);
381 * At this point we know part of the line is on the screen. Since
382 * scrolling is done using logical lines, not physical, all of the
383 * line may not be on the screen. While that's not necessarily bad,
384 * if the part the cursor is on isn't there, we're going to lose.
385 * This can be tricky; if the line covers the entire screen, lno
386 * may be the same as both ends of the map, that's why we test BOTH
387 * the top and the bottom of the map. This isn't a problem for
388 * left-right scrolling, the cursor movement code handles the problem.
390 * There's a performance issue here if editing *really* long lines.
391 * This gets to the right spot by scrolling, and, in a binary, by
392 * scrolling hundreds of lines. If the adjustment looks like it's
393 * going to be a serious problem, refill the screen and repaint.
395 adjust: if (!O_ISSET(sp, O_LEFTRIGHT) &&
396 (LNO == HMAP->lno || LNO == TMAP->lno)) {
397 cnt = vs_screens(sp, LNO, &CNO);
398 if (LNO == HMAP->lno && cnt < HMAP->soff)
399 if ((HMAP->soff - cnt) > HALFTEXT(sp)) {
400 HMAP->soff = cnt;
401 vs_sm_fill(sp, OOBLNO, P_TOP);
402 F_SET(sp, SC_SCR_REDRAW);
403 } else
404 while (cnt < HMAP->soff)
405 if (vs_sm_1down(sp))
406 return (1);
407 if (LNO == TMAP->lno && cnt > TMAP->soff)
408 if ((cnt - TMAP->soff) > HALFTEXT(sp)) {
409 TMAP->soff = cnt;
410 vs_sm_fill(sp, OOBLNO, P_BOTTOM);
411 F_SET(sp, SC_SCR_REDRAW);
412 } else
413 while (cnt > TMAP->soff)
414 if (vs_sm_1up(sp))
415 return (1);
419 * If the screen needs to be repainted, skip cursor optimization.
420 * However, in the code above we skipped leftright scrolling on
421 * the grounds that the cursor code would handle it. Make sure
422 * the right screen is up.
424 if (F_ISSET(sp, SC_SCR_REDRAW)) {
425 if (O_ISSET(sp, O_LEFTRIGHT))
426 goto slow;
427 goto paint;
431 * 7: Cursor movements (current screen only).
433 if (!LF_ISSET(UPDATE_CURSOR))
434 goto number;
437 * Decide cursor position. If the line has changed, the cursor has
438 * moved over a tab, or don't know where the cursor was, reparse the
439 * line. Otherwise, we've just moved over fixed-width characters,
440 * and can calculate the left/right scrolling and cursor movement
441 * without reparsing the line. Note that we don't know which (if any)
442 * of the characters between the old and new cursor positions changed.
444 * XXX
445 * With some work, it should be possible to handle tabs quickly, at
446 * least in obvious situations, like moving right and encountering
447 * a tab, without reparsing the whole line.
449 * If the line we're working with has changed, reread it..
451 if (F_ISSET(vip, VIP_CUR_INVALID) || LNO != OLNO)
452 goto slow;
454 /* Otherwise, if nothing's changed, ignore the cursor. */
455 if (CNO == OCNO)
456 goto fast;
459 * Get the current line. If this fails, we either have an empty
460 * file and can just repaint, or there's a real problem. This
461 * isn't a performance issue because there aren't any ways to get
462 * here repeatedly.
464 if (db_eget(sp, LNO, &p, &len, &isempty)) {
465 if (isempty)
466 goto slow;
467 return (1);
470 #ifdef DEBUG
471 /* Sanity checking. */
472 if (CNO >= len && len != 0) {
473 msgq(sp, M_ERR, "Error: %s/%d: cno (%u) >= len (%u)",
474 tail(__FILE__), __LINE__, CNO, len);
475 return (1);
477 #endif
479 * The basic scheme here is to look at the characters in between
480 * the old and new positions and decide how big they are on the
481 * screen, and therefore, how many screen positions to move.
483 if (CNO < OCNO) {
485 * 7a: Cursor moved left.
487 * Point to the old character. The old cursor position can
488 * be past EOL if, for example, we just deleted the rest of
489 * the line. In this case, since we don't know the width of
490 * the characters we traversed, we have to do it slowly.
492 p += OCNO;
493 cnt = (OCNO - CNO) + 1;
494 if (OCNO >= len)
495 goto slow;
498 * Quick sanity check -- it's hard to figure out exactly when
499 * we cross a screen boundary as we do in the cursor right
500 * movement. If cnt is so large that we're going to cross the
501 * boundary no matter what, stop now.
503 if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt)
504 goto slow;
507 * Count up the widths of the characters. If it's a tab
508 * character, go do it the the slow way.
510 for (cwtotal = 0; cnt--; cwtotal += KEY_LEN(sp, ch))
511 if ((ch = *(u_char *)p--) == '\t')
512 goto slow;
515 * Decrement the screen cursor by the total width of the
516 * characters minus 1.
518 cwtotal -= 1;
521 * If we're moving left, and there's a wide character in the
522 * current position, go to the end of the character.
524 if (KEY_LEN(sp, ch) > 1)
525 cwtotal -= KEY_LEN(sp, ch) - 1;
528 * If the new column moved us off of the current logical line,
529 * calculate a new one. If doing leftright scrolling, we've
530 * moved off of the current screen, as well.
532 if (SCNO < cwtotal)
533 goto slow;
534 SCNO -= cwtotal;
535 } else {
537 * 7b: Cursor moved right.
539 * Point to the first character to the right.
541 p += OCNO + 1;
542 cnt = CNO - OCNO;
545 * Count up the widths of the characters. If it's a tab
546 * character, go do it the the slow way. If we cross a
547 * screen boundary, we can quit.
549 for (cwtotal = SCNO; cnt--;) {
550 if ((ch = *(u_char *)p++) == '\t')
551 goto slow;
552 if ((cwtotal += KEY_LEN(sp, ch)) >= SCREEN_COLS(sp))
553 break;
557 * Increment the screen cursor by the total width of the
558 * characters.
560 SCNO = cwtotal;
562 /* See screen change comment in section 6a. */
563 if (SCNO >= SCREEN_COLS(sp))
564 goto slow;
568 * 7c: Fast cursor update.
570 * We have the current column, retrieve the current row.
572 fast: (void)gp->scr_cursor(sp, &y, &notused);
573 goto done_cursor;
576 * 7d: Slow cursor update.
578 * Walk through the map and find the current line.
580 slow: for (smp = HMAP; smp->lno != LNO; ++smp);
583 * 7e: Leftright scrolling adjustment.
585 * If doing left-right scrolling and the cursor movement has changed
586 * the displayed screen, scroll the screen left or right, unless we're
587 * updating the info line in which case we just scroll that one line.
588 * We adjust the offset up or down until we have a window that covers
589 * the current column, making sure that we adjust differently for the
590 * first screen as compared to subsequent ones.
592 if (O_ISSET(sp, O_LEFTRIGHT)) {
594 * Get the screen column for this character, and correct
595 * for the number option offset.
597 cnt = vs_columns(sp, NULL, LNO, &CNO, NULL);
598 if (O_ISSET(sp, O_NUMBER) && cnt >= O_NUMBER_LENGTH)
599 cnt -= O_NUMBER_LENGTH;
601 /* Adjust the window towards the beginning of the line. */
602 off = smp->coff;
603 if (off >= cnt) {
604 do {
605 if (off >= O_VAL(sp, O_SIDESCROLL))
606 off -= O_VAL(sp, O_SIDESCROLL);
607 else {
608 off = 0;
609 break;
611 } while (off >= cnt);
612 goto shifted;
615 /* Adjust the window towards the end of the line. */
616 if (off == 0 && off + SCREEN_COLS(sp) < cnt ||
617 off != 0 && off + sp->cols < cnt) {
618 do {
619 off += O_VAL(sp, O_SIDESCROLL);
620 } while (off + sp->cols < cnt);
622 shifted: /* Fill in screen map with the new offset. */
623 if (F_ISSET(sp, SC_TINPUT_INFO))
624 smp->coff = off;
625 else {
626 for (smp = HMAP; smp <= TMAP; ++smp)
627 smp->coff = off;
628 leftright_warp = 1;
630 goto paint;
634 * We may have jumped here to adjust a leftright screen because
635 * redraw was set. If so, we have to paint the entire screen.
637 if (F_ISSET(sp, SC_SCR_REDRAW))
638 goto paint;
642 * Update the screen lines for this particular file line until we
643 * have a new screen cursor position.
645 for (y = -1,
646 vip->sc_smap = NULL; smp <= TMAP && smp->lno == LNO; ++smp) {
647 if (vs_line(sp, smp, &y, &SCNO))
648 return (1);
649 if (y != -1) {
650 vip->sc_smap = smp;
651 break;
654 goto done_cursor;
657 * 8: Repaint the entire screen.
659 * Lost big, do what you have to do. We flush the cache, since
660 * SC_SCR_REDRAW gets set when the screen isn't worth fixing, and
661 * it's simpler to repaint. So, don't trust anything that we
662 * think we know about it.
664 paint: for (smp = HMAP; smp <= TMAP; ++smp)
665 SMAP_FLUSH(smp);
666 for (y = -1, vip->sc_smap = NULL, smp = HMAP; smp <= TMAP; ++smp) {
667 if (vs_line(sp, smp, &y, &SCNO))
668 return (1);
669 if (y != -1 && vip->sc_smap == NULL)
670 vip->sc_smap = smp;
673 * If it's a small screen and we're redrawing, clear the unused lines,
674 * ex may have overwritten them.
676 if (F_ISSET(sp, SC_SCR_REDRAW) && IS_SMALL(sp))
677 for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) {
678 (void)gp->scr_move(sp, cnt, 0);
679 (void)gp->scr_clrtoeol(sp);
682 didpaint = 1;
684 done_cursor:
686 * Sanity checking. When the repainting code messes up, the usual
687 * result is we don't repaint the cursor and so sc_smap will be
688 * NULL. If we're debugging, die, otherwise restart from scratch.
690 #ifdef DEBUG
691 if (vip->sc_smap == NULL)
692 abort();
693 #else
694 if (vip->sc_smap == NULL) {
695 F_SET(sp, SC_SCR_REFORMAT);
696 return (vs_paint(sp, flags));
698 #endif
701 * 9: Set the remembered cursor values.
703 OCNO = CNO;
704 OLNO = LNO;
707 * 10: Repaint the line numbers.
709 * If O_NUMBER is set and the VIP_N_RENUMBER bit is set, and we
710 * didn't repaint the screen, repaint all of the line numbers,
711 * they've changed.
713 number: if (O_ISSET(sp, O_NUMBER) &&
714 F_ISSET(vip, VIP_N_RENUMBER) && !didpaint && vs_number(sp))
715 return (1);
718 * 11: Update the mode line, position the cursor, and flush changes.
720 * If we warped the screen, we have to refresh everything.
722 if (leftright_warp)
723 LF_SET(UPDATE_CURSOR | UPDATE_SCREEN);
725 if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) &&
726 !F_ISSET(vip, VIP_S_MODELINE) && !F_ISSET(sp, SC_TINPUT_INFO))
727 vs_modeline(sp);
729 if (LF_ISSET(UPDATE_CURSOR)) {
730 (void)gp->scr_move(sp, y, SCNO);
733 * XXX
734 * If the screen shifted, we recalculate the "most favorite"
735 * cursor position. Vi won't know that we've warped the
736 * screen, so it's going to have a wrong idea about where the
737 * cursor should be. This is vi's problem, and fixing it here
738 * is a gross layering violation.
740 if (leftright_warp)
741 (void)vs_column(sp, &sp->rcm);
744 if (LF_ISSET(UPDATE_SCREEN))
745 (void)gp->scr_refresh(sp, F_ISSET(vip, VIP_N_EX_PAINT));
747 /* 12: Clear the flags that are handled by this routine. */
748 F_CLR(sp, SC_SCR_CENTER | SC_SCR_REDRAW | SC_SCR_REFORMAT | SC_SCR_TOP);
749 F_CLR(vip, VIP_CUR_INVALID |
750 VIP_N_EX_PAINT | VIP_N_REFRESH | VIP_N_RENUMBER | VIP_S_MODELINE);
752 return (0);
754 #undef LNO
755 #undef OLNO
756 #undef CNO
757 #undef OCNO
758 #undef SCNO
762 * vs_modeline --
763 * Update the mode line.
765 static void
766 vs_modeline(sp)
767 SCR *sp;
769 static char * const modes[] = {
770 "215|Append", /* SM_APPEND */
771 "216|Change", /* SM_CHANGE */
772 "217|Command", /* SM_COMMAND */
773 "218|Insert", /* SM_INSERT */
774 "219|Replace", /* SM_REPLACE */
776 GS *gp;
777 size_t cols, curcol, curlen, endpoint, len, midpoint;
778 const char *t;
779 int ellipsis;
780 char *p, buf[20];
782 gp = sp->gp;
785 * We put down the file name, the ruler, the mode and the dirty flag.
786 * If there's not enough room, there's not enough room, we don't play
787 * any special games. We try to put the ruler in the middle and the
788 * mode and dirty flag at the end.
790 * !!!
791 * Leave the last character blank, in case it's a really dumb terminal
792 * with hardware scroll. Second, don't paint the last character in the
793 * screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you.
795 * Move to the last line on the screen.
797 (void)gp->scr_move(sp, LASTLINE(sp), 0);
799 /* If more than one screen in the display, show the file name. */
800 curlen = 0;
801 if (IS_SPLIT(sp)) {
802 for (p = sp->frp->name; *p != '\0'; ++p);
803 for (ellipsis = 0, cols = sp->cols / 2; --p > sp->frp->name;) {
804 if (*p == '/') {
805 ++p;
806 break;
808 if ((curlen += KEY_LEN(sp, *p)) > cols) {
809 ellipsis = 3;
810 curlen +=
811 KEY_LEN(sp, '.') * 3 + KEY_LEN(sp, ' ');
812 while (curlen > cols) {
813 ++p;
814 curlen -= KEY_LEN(sp, *p);
816 break;
819 if (ellipsis) {
820 while (ellipsis--)
821 (void)gp->scr_addstr(sp,
822 KEY_NAME(sp, '.'), KEY_LEN(sp, '.'));
823 (void)gp->scr_addstr(sp,
824 KEY_NAME(sp, ' '), KEY_LEN(sp, ' '));
826 for (; *p != '\0'; ++p)
827 (void)gp->scr_addstr(sp,
828 KEY_NAME(sp, *p), KEY_LEN(sp, *p));
831 /* Clear the rest of the line. */
832 (void)gp->scr_clrtoeol(sp);
835 * Display the ruler. If we're not at the midpoint yet, move there.
836 * Otherwise, add in two extra spaces.
838 * Adjust the current column for the fact that the editor uses it as
839 * a zero-based number.
841 * XXX
842 * Assume that numbers, commas, and spaces only take up a single
843 * column on the screen.
845 cols = sp->cols - 1;
846 if (O_ISSET(sp, O_RULER)) {
847 vs_column(sp, &curcol);
848 len = snprintf(buf, sizeof(buf), "%lu,%lu",
849 (u_long)sp->lno, (u_long)(curcol + 1));
851 midpoint = (cols - ((len + 1) / 2)) / 2;
852 if (curlen < midpoint) {
853 (void)gp->scr_move(sp, LASTLINE(sp), midpoint);
854 curlen += len;
855 } else if (curlen + 2 + len < cols) {
856 (void)gp->scr_addstr(sp, " ", 2);
857 curlen += 2 + len;
859 (void)gp->scr_addstr(sp, buf, len);
863 * Display the mode and the modified flag, as close to the end of the
864 * line as possible, but guaranteeing at least two spaces between the
865 * ruler and the modified flag.
867 #define MODESIZE 9
868 endpoint = cols;
869 if (O_ISSET(sp, O_SHOWMODE)) {
870 if (F_ISSET(sp->ep, F_MODIFIED))
871 --endpoint;
872 t = msg_cat(sp, modes[sp->showmode], &len);
873 endpoint -= len;
876 if (endpoint > curlen + 2) {
877 (void)gp->scr_move(sp, LASTLINE(sp), endpoint);
878 if (O_ISSET(sp, O_SHOWMODE)) {
879 if (F_ISSET(sp->ep, F_MODIFIED))
880 (void)gp->scr_addstr(sp,
881 KEY_NAME(sp, '*'), KEY_LEN(sp, '*'));
882 (void)gp->scr_addstr(sp, t, len);