1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.wizard.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.wizard.c,v 1.3 1999/11/16 02:57:14 billf Exp $ */
4 /* $DragonFly: src/games/hack/hack.wizard.c,v 1.3 2006/08/21 19:45:32 pavalos Exp $ */
6 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
9 extern struct permonst pm_wizard
;
11 #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
12 #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
14 char wizapp
[] = "@DNPTUVXcemntx";
16 static void aggravate(void);
17 static void clonewiz(struct monst
*);
19 /* If he has found the Amulet, make the wizard appear after some time */
26 if(!flags
.made_amulet
|| !flags
.no_of_wizards
)
28 /* find wizard, and wake him if necessary */
29 for(mtmp
= fmon
; mtmp
; mtmp
= mtmp
->nmon
)
30 if(mtmp
->data
->mlet
== '1' && mtmp
->msleep
&& !rn2(40))
31 for(otmp
= invent
; otmp
; otmp
= otmp
->nobj
)
32 if(otmp
->olet
== AMULET_SYM
&& !otmp
->spe
) {
34 if(dist(mtmp
->mx
,mtmp
->my
) > 2)
36 "You get the creepy feeling that somebody noticed your taking the Amulet."
43 wiz_hit(struct monst
*mtmp
)
45 /* if we have stolen or found the amulet, we disappear */
46 if(mtmp
->minvent
&& mtmp
->minvent
->olet
== AMULET_SYM
&&
47 mtmp
->minvent
->spe
== 0) {
48 /* vanish -- very primitive */
53 /* if it is lying around someplace, we teleport to it */
54 if(!carrying(AMULET_OF_YENDOR
)) {
57 for(otmp
= fobj
; otmp
; otmp
= otmp
->nobj
)
58 if(otmp
->olet
== AMULET_SYM
&& !otmp
->spe
) {
59 if((u
.ux
!= otmp
->ox
|| u
.uy
!= otmp
->oy
) &&
60 !m_at(otmp
->ox
, otmp
->oy
)) {
62 /* teleport to it and pick it up */
72 return(0); /* we don't know where it is */
75 if(rn2(2)) { /* hit - perhaps steal */
77 /* if hit 1/20 chance of stealing amulet & vanish
78 - amulet is on level 26 again. */
79 if(hitu(mtmp
, d(mtmp
->data
->damn
,mtmp
->data
->damd
))
80 && !rn2(20) && stealamulet(mtmp
))
84 inrange(mtmp
); /* try magic */
89 inrange(struct monst
*mtmp
)
93 /* do nothing if cancelled (but make '1' say something) */
94 if(mtmp
->data
->mlet
!= '1' && mtmp
->mcan
)
97 /* spit fire only when both in a room or both in a corridor */
98 if(inroom(u
.ux
,u
.uy
) != inroom(mtmp
->mx
,mtmp
->my
)) return;
100 ty
= u
.uy
- mtmp
->my
;
101 if((!tx
&& abs(ty
) < BOLT_LIM
) || (!ty
&& abs(tx
) < BOLT_LIM
)
102 || (abs(tx
) == abs(ty
) && abs(tx
) < BOLT_LIM
)){
103 switch(mtmp
->data
->mlet
) {
105 /* spit fire in the direction of @ (not nec. hitting) */
106 buzz(-1,mtmp
->mx
,mtmp
->my
,sgn(tx
),sgn(ty
));
109 if(rn2(WIZSHOT
)) break;
110 /* if you zapped wizard with wand of cancellation,
111 he has to shake off the effects before he can throw
112 spells successfully. 1/2 the time they fail anyway */
113 if(mtmp
->mcan
|| rn2(2)) {
115 pline("%s makes a gesture, then curses.",
118 pline("You hear mumbled cursing.");
127 if(!rn2(6) && !Invis
) {
128 pline("%s hypnotizes you.", Monnam(mtmp
));
132 pline("%s chants an incantation.",
135 pline("You hear a mumbled incantation.");
136 switch(rn2(Invis
? 5 : 6)) {
138 /* create a nasty monster from a deep level */
139 /* (for the moment, 'nasty' is not implemented) */
140 makemon((struct permonst
*)0, u
.ux
, u
.uy
);
143 pline("\"Destroy the thief, my pets!\"");
144 aggravate(); /* aggravate all the monsters */
145 /* fall into next case */
147 if (flags
.no_of_wizards
== 1 && rnd(5) == 0)
148 /* if only 1 wizard, clone himself */
152 if(mtmp
->mspeed
== MSLOW
)
155 mtmp
->mspeed
= MFAST
;
161 /* Only if not Invisible */
162 pline("You hear a clap of thunder!");
163 /* shoot a bolt of fire or cold, or a sleep ray */
164 buzz(-rnd(3),mtmp
->mx
,mtmp
->my
,sgn(tx
),sgn(ty
));
169 if(u
.uhp
< 1) done_in_by(mtmp
);
178 for(mtmp
= fmon
; mtmp
; mtmp
= mtmp
->nmon
) {
180 if(mtmp
->mfroz
&& !rn2(5))
186 clonewiz(struct monst
*mtmp
)
190 if((mtmp2
= makemon(PM_WIZARD
, mtmp
->mx
, mtmp
->my
))) {
191 flags
.no_of_wizards
= 2;
193 mtmp2
->mappearance
= wizapp
[rn2(sizeof(wizapp
)-1)];