mptable - factor out the MP_SIG lookup code
[dragonfly.git] / games / hack / hack.u_init.c
blob4bb25cd55b36a3fe5288a6dbe3924c20390c114f
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.u_init.c,v 1.4 1999/11/16 02:57:13 billf Exp $ */
4 /* $DragonFly: src/games/hack/hack.u_init.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
6 #include "hack.h"
7 #define Strcpy (void) strcpy
8 #define Strcat (void) strcat
9 #define UNDEF_TYP 0
10 #define UNDEF_SPE '\177'
12 struct you zerou;
13 char pl_character[PL_CSIZ];
15 * must all have distinct first letter
16 * roles[4] may be changed to -man
18 char roles[][12 + 1] = {
19 "Tourist", "Speleologist", "Fighter", "Knight",
20 "Cave-man", "Wizard"
22 #define NR_OF_ROLES SIZE(roles)
23 char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */
25 struct trobj {
26 uchar trotyp;
27 schar trspe;
28 char trolet;
29 Bitfield(trquan,6);
30 Bitfield(trknown,1);
33 #ifdef WIZARD
34 struct trobj Extra_objs[] = {
35 { 0, 0, 0, 0, 0 },
36 { 0, 0, 0, 0, 0 }
38 #endif /* WIZARD */
40 struct trobj Cave_man[] = {
41 { MACE, 1, WEAPON_SYM, 1, 1 },
42 { BOW, 1, WEAPON_SYM, 1, 1 },
43 { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */
44 { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
45 { 0, 0, 0, 0, 0}
48 struct trobj Fighter[] = {
49 { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
50 { RING_MAIL, 0, ARMOR_SYM, 1, 1 },
51 { 0, 0, 0, 0, 0 }
54 struct trobj Knight[] = {
55 { LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
56 { SPEAR, 2, WEAPON_SYM, 1, 1 },
57 { RING_MAIL, 1, ARMOR_SYM, 1, 1 },
58 { HELMET, 0, ARMOR_SYM, 1, 1 },
59 { SHIELD, 0, ARMOR_SYM, 1, 1 },
60 { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
61 { 0, 0, 0, 0, 0 }
64 struct trobj Speleologist[] = {
65 { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
66 { UNDEF_TYP, 0, POTION_SYM, 2, 0 },
67 { FOOD_RATION, 0, FOOD_SYM, 3, 1 },
68 { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
69 { ICE_BOX, 0, TOOL_SYM, 1, 0 },
70 { 0, 0, 0, 0, 0}
73 struct trobj Tinopener[] = {
74 { CAN_OPENER, 0, TOOL_SYM, 1, 1 },
75 { 0, 0, 0, 0, 0 }
78 struct trobj Tourist[] = {
79 { UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
80 { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
81 { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
82 { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */
83 { 0, 0, 0, 0, 0 }
86 struct trobj Wizard[] = {
87 { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
88 { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
89 { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
90 { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
91 { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
92 { 0, 0, 0, 0, 0 }
95 static void ini_inv(struct trobj *);
96 #ifdef WIZARD
97 static void wiz_inv(void);
98 #endif
99 static int role_index(char);
101 void
102 u_init(void)
104 int i;
105 char exper = 'y', pc;
107 if (flags.female) /* should have been set in HACKOPTIONS */
108 strlcpy(roles[4], "Cave-woman", sizeof(roles[4]));
109 for (i = 0; i < NR_OF_ROLES; i++)
110 rolesyms[i] = roles[i][0];
111 rolesyms[i] = 0;
113 if ((pc = pl_character[0]) != '\0') {
114 if ('a' <= pc && pc <= 'z')
115 pc += 'A' - 'a';
116 if ((i = role_index(pc)) >= 0)
117 goto got_suffix; /* implies experienced */
118 printf("\nUnknown role: %c\n", pc);
119 pl_character[0] = pc = 0;
122 printf("\nAre you an experienced player? [ny] ");
124 while (!strchr("ynYN \n\004", (exper = readchar())))
125 bell();
126 if (exper == '\004') /* Give him an opportunity to get out */
127 end_of_input();
128 printf("%c\n", exper); /* echo */
129 if (strchr("Nn \n", exper)) {
130 exper = 0;
131 goto beginner;
134 printf("\nTell me what kind of character you are:\n");
135 printf("Are you");
136 for (i = 0; i < NR_OF_ROLES; i++) {
137 printf(" a %s", roles[i]);
138 if (i == 2) /* %% */
139 printf(",\n\t");
140 else if (i < NR_OF_ROLES - 2)
141 printf(",");
142 else if (i == NR_OF_ROLES - 2)
143 printf(" or");
145 printf("? [%s] ", rolesyms);
147 while ((pc = readchar()) != '\0') {
148 if ('a' <= pc && pc <= 'z')
149 pc += 'A' - 'a';
150 if ((i = role_index(pc)) >= 0) {
151 printf("%c\n", pc); /* echo */
152 fflush(stdout); /* should be seen */
153 break;
155 if (pc == '\n')
156 break;
157 if (pc == '\004') /* Give him the opportunity to get out */
158 end_of_input();
159 bell();
161 if (pc == '\n')
162 pc = 0;
164 beginner:
165 if (!pc) {
166 printf("\nI'll choose a character for you.\n");
167 i = rn2(NR_OF_ROLES);
168 pc = rolesyms[i];
169 printf("This game you will be a%s %s.\n",
170 exper ? "n experienced" : "",
171 roles[i]);
172 getret();
173 /* give him some feedback in case mklev takes much time */
174 putchar('\n');
175 fflush(stdout);
177 if (exper)
178 roles[i][0] = pc;
180 got_suffix:
182 strncpy(pl_character, roles[i], PL_CSIZ - 1);
183 pl_character[PL_CSIZ - 1] = 0;
184 flags.beginner = 1;
185 u = zerou;
186 u.usym = '@';
187 u.ulevel = 1;
188 init_uhunger();
189 #ifdef QUEST
190 u.uhorizon = 6;
191 #endif /* QUEST */
192 uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
193 uleft = uright = 0;
195 switch (pc) {
196 case 'c':
197 case 'C':
198 Cave_man[2].trquan = 12 + rnd(9) * rnd(9);
199 u.uhp = u.uhpmax = 16;
200 u.ustr = u.ustrmax = 18;
201 ini_inv(Cave_man);
202 break;
203 case 't':
204 case 'T':
205 Tourist[3].trquan = 20 + rnd(20);
206 u.ugold = u.ugold0 = rnd(1000);
207 u.uhp = u.uhpmax = 10;
208 u.ustr = u.ustrmax = 8;
209 ini_inv(Tourist);
210 if (!rn2(25))
211 ini_inv(Tinopener);
212 break;
213 case 'w':
214 case 'W':
215 for (i = 1; i <= 4; i++)
216 if (!rn2(5))
217 Wizard[i].trquan += rn2(3) - 1;
218 u.uhp = u.uhpmax = 15;
219 u.ustr = u.ustrmax = 16;
220 ini_inv(Wizard);
221 break;
222 case 's':
223 case 'S':
224 Fast = INTRINSIC;
225 Stealth = INTRINSIC;
226 u.uhp = u.uhpmax = 12;
227 u.ustr = u.ustrmax = 10;
228 ini_inv(Speleologist);
229 if (!rn2(10))
230 ini_inv(Tinopener);
231 break;
232 case 'k':
233 case 'K':
234 u.uhp = u.uhpmax = 12;
235 u.ustr = u.ustrmax = 10;
236 ini_inv(Knight);
237 break;
238 case 'f':
239 case 'F':
240 u.uhp = u.uhpmax = 14;
241 u.ustr = u.ustrmax = 17;
242 ini_inv(Fighter);
243 break;
244 default: /* impossible */
245 u.uhp = u.uhpmax = 12;
246 u.ustr = u.ustrmax = 16;
248 find_ac();
249 if (!rn2(20)) {
250 int d1 = rn2(7) - 2; /* biased variation */
251 u.ustr += d1;
252 u.ustrmax += d1;
255 #ifdef WIZARD
256 if (wizard)
257 wiz_inv();
258 #endif /* WIZARD */
260 /* make sure he can carry all he has - especially for T's */
261 while (inv_weight() > 0 && u.ustr < 118)
262 u.ustr++, u.ustrmax++;
265 static void
266 ini_inv(struct trobj *trop)
268 struct obj *obj;
270 while (trop->trolet) {
271 obj = mkobj(trop->trolet);
272 obj->known = trop->trknown;
273 /* not obj->dknown = 1; - let him look at it at least once */
274 obj->cursed = 0;
275 if (obj->olet == WEAPON_SYM) {
276 obj->quan = trop->trquan;
277 trop->trquan = 1;
279 if (trop->trspe != UNDEF_SPE)
280 obj->spe = trop->trspe;
281 if (trop->trotyp != UNDEF_TYP)
282 obj->otyp = trop->trotyp;
283 else if (obj->otyp == WAN_WISHING) /* gitpyr!robert */
284 obj->otyp = WAN_DEATH;
285 obj->owt = weight(obj); /* defined after setting otyp+quan */
286 obj = addinv(obj);
287 if (obj->olet == ARMOR_SYM) {
288 switch (obj->otyp) {
289 case SHIELD:
290 if (!uarms)
291 setworn(obj, W_ARMS);
292 break;
293 case HELMET:
294 if (!uarmh)
295 setworn(obj, W_ARMH);
296 break;
297 case PAIR_OF_GLOVES:
298 if (!uarmg)
299 setworn(obj, W_ARMG);
300 break;
301 case ELVEN_CLOAK:
302 if (!uarm2)
303 setworn(obj, W_ARM);
304 break;
305 default:
306 if (!uarm)
307 setworn(obj, W_ARM);
310 if (obj->olet == WEAPON_SYM)
311 if (!uwep)
312 setuwep(obj);
313 #ifndef PYRAMID_BUG
314 if (--trop->trquan) /* make a similar object */
315 continue;
316 #else
317 if (trop->trquan) { /* check if zero first */
318 --trop->trquan;
319 if (trop->trquan)
320 continue; /* make a similar object */
322 #endif /* PYRAMID_BUG */
323 trop++;
327 #ifdef WIZARD
328 static void
329 wiz_inv(void)
331 struct trobj *trop = &Extra_objs[0];
332 char *ep = getenv("INVENT");
333 int type;
335 while (ep && *ep) {
336 type = atoi(ep);
337 ep = strchr(ep, ',');
338 if (ep)
339 while (*ep == ',' || *ep == ' ')
340 ep++;
341 if (type <= 0 || type > NROFOBJECTS)
342 continue;
343 trop->trotyp = type;
344 trop->trolet = objects[type].oc_olet;
345 trop->trspe = 4;
346 trop->trknown = 1;
347 trop->trquan = 1;
348 ini_inv(trop);
350 /* give him a wand of wishing by default */
351 trop->trotyp = WAN_WISHING;
352 trop->trolet = WAND_SYM;
353 trop->trspe = 20;
354 trop->trknown = 1;
355 trop->trquan = 1;
356 ini_inv(trop);
358 #endif /* WIZARD */
360 void
361 plnamesuffix(void)
363 char *p;
365 if ((p = strrchr(plname, '-')) != NULL) {
366 *p = 0;
367 pl_character[0] = p[1];
368 pl_character[1] = 0;
369 if (!plname[0]) {
370 askname();
371 plnamesuffix();
376 static int
377 role_index(char pc)
378 { /* must be called only from u_init() */
379 /* so that rolesyms[] is defined */
380 char *cp;
382 if ((cp = strchr(rolesyms, pc)) != NULL)
383 return (cp - rolesyms);
384 return (-1);