2 * Copyright (c) 1980, 1993
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33 * @(#)warp.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/warp.c,v 1.4 1999/11/30 03:49:56 billf Exp $
35 * $DragonFly: src/games/trek/warp.c,v 1.4 2007/05/13 18:33:55 swildner Exp $
42 ** MOVE UNDER WARP POWER
44 ** This is both the "move" and the "ram" commands, differing
45 ** only in the flag 'fl'. It is also used for automatic
46 ** emergency override mode, when 'fl' is < 0 and 'c' and 'd'
47 ** are the course and distance to be moved. If 'fl' >= 0,
48 ** the course and distance are asked of the captain.
50 ** The guts of this routine are in the routine move(), which
51 ** is shared with impulse(). Also, the working part of this
52 ** routine is very small; the rest is to handle the slight chance
53 ** that you may be moving at some riduculous speed. In that
54 ** case, there is code to handle time warps, etc.
58 warp(int fl
, int c
, double d
)
70 if (Ship
.cond
== DOCKED
) {
71 printf("%s is docked\n", Ship
.shipname
);
82 /* check to see that we are not using an absurd amount of power */
83 power
= (dist
+ 0.05) * Ship
.warp3
;
84 percent
= 100 * power
/ Ship
.energy
+ 0.5;
87 printf("Scotty: That would consume %d%% of our remaining energy.\n",
89 if (!getynpar("Are you sure that is wise"))
93 /* compute the speed we will move at, and the time it will take */
94 speed
= Ship
.warp2
/ Param
.warptime
;
95 p_time
= dist
/ speed
;
97 /* check to see that that value is not ridiculous */
98 percent
= 100 * p_time
/ Now
.time
+ 0.5;
101 printf("Spock: That would take %d%% of our remaining time.\n",
103 if (!getynpar("Are you sure that is wise"))
107 /* compute how far we will go if we get damages */
108 if (Ship
.warp
> 6.0 && ranf(100) < 20 + 15 * (Ship
.warp
- 6.0))
113 damage(WARP
, (frac
+ 1.0) * Ship
.warp
* (franf() + 0.25) * 0.20);
117 Move
.time
= move(fl
, course
, p_time
, speed
);
119 /* see how far we actually went, and decrement energy appropriately */
120 dist
= Move
.time
* speed
;
121 Ship
.energy
-= dist
* Ship
.warp3
* (Ship
.shldup
+ 1);
123 /* test for bizarre events */
124 if (Ship
.warp
<= 9.0)
126 printf("\n\n ___ Speed exceeding warp nine ___\n\n");
128 printf("Ship's safety systems malfunction\n");
130 printf("Crew experiencing extreme sensory distortion\n");
132 if (ranf(100) >= 100 * dist
)
134 printf("Equilibrium restored -- all systems normal\n");
138 /* select a bizzare thing to happen to us */
143 if (percent
< 35 || !Game
.snap
)
145 /* positive time warp */
146 p_time
= (Ship
.warp
- 8.0) * dist
* (franf() + 1.0);
148 printf("Positive time portal entered -- it is now Stardate %.2f\n",
150 for (i
= 0; i
< MAXEVENTS
; i
++)
152 percent
= Event
[i
].evcode
;
153 if (percent
== E_FIXDV
|| percent
== E_LRTB
)
154 Event
[i
].date
+= p_time
;
159 /* s/he got lucky: a negative time portal */
162 bmove(s
, Quad
, sizeof Quad
);
163 bmove(s
+= sizeof Quad
, Event
, sizeof Event
);
164 bmove(s
+= sizeof Event
, &Now
, sizeof Now
);
165 printf("Negative time portal entered -- it is now Stardate %.2f\n",
167 for (i
= 0; i
< MAXEVENTS
; i
++)
168 if (Event
[i
].evcode
== E_FIXDV
)
169 reschedule(&Event
[i
], Event
[i
].date
- p_time
);
173 /* test for just a lot of damage */
176 printf("Equilibrium restored -- extreme damage occurred to ship systems\n");
177 for (i
= 0; i
< NDEV
; i
++)
178 damage(i
, (3.0 * (franf() + franf()) + 1.0) * Param
.damfac
[i
]);
183 * dowarp() is used in a struct cvntab to call warp(). Since it is always ram
184 * or move, fl is never < 0, so ask the user for course and distance, then pass