Fix typo in MLINK name.
[dragonfly.git] / games / phantasia / phantglobs.h
blobaba03c376b03e440b0d823bd9177d929645424f9
1 /* $NetBSD: phantglobs.h,v 1.11 2009/08/12 08:21:41 dholland Exp $ */
3 /*
4 * phantglobs.h - global declarations for Phantasia
5 */
7 extern double Circle; /* which circle player is in */
8 extern double Shield; /* force field thrown up in monster battle */
10 extern bool Beyond; /* set if player is beyond point of no return */
11 extern bool Marsh; /* set if player is in dead marshes */
12 extern bool Throne; /* set if player is on throne */
13 extern bool Changed; /* set if important player stats have changed */
14 extern bool Wizard; /* set if player is the 'wizard' of the game */
15 extern bool Timeout; /* set if short timeout waiting for input */
16 extern bool Windows; /* set if we are set up for curses stuff */
17 extern bool Luckout; /* set if we have tried to luck out in fight */
18 extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/
19 extern bool Echo; /* set if echo input to terminal */
21 extern int Users; /* number of users currently playing */
22 extern int Whichmonster; /* which monster we are fighting */
23 extern int Lines; /* line on screen counter for fight routines */
25 extern jmp_buf Fightenv; /* used to jump into fight routine */
26 extern jmp_buf Timeoenv; /* used for timing out waiting for input */
28 extern long Fileloc; /* location in file of player statistics */
30 extern const char *Login; /* pointer to login of current player */
31 extern const char *Enemyname; /* pointer name of monster/player we are battling*/
33 extern struct player Player; /* stats for player */
34 extern struct player Other; /* stats for another player */
36 extern struct monster Curmonster;/* stats for current monster */
38 extern struct energyvoid Enrgyvoid;/* energy void buffer */
40 extern const struct charstats Stattable[];/* used for rolling and changing player stats*/
42 extern const struct charstats *Statptr;/* pointer into Stattable[] */
44 extern const struct menuitem Menu[]; /* menu of items for purchase */
46 extern FILE *Playersfp; /* pointer to open player file */
47 extern FILE *Monstfp; /* pointer to open monster file */
48 extern FILE *Messagefp; /* pointer to open message file */
49 extern FILE *Energyvoidfp; /* pointer to open energy void file */
51 extern char Databuf[]; /* a place to read data into */
53 /* some canned strings for messages */
54 extern const char Illcmd[];
55 extern const char Illmove[];
56 extern const char Illspell[];
57 extern const char Nomana[];
58 extern const char Somebetter[];
59 extern const char Nobetter[];
61 /* functions which we need to know about */
63 const char *descrlocation(struct player *, bool);
64 const char *descrstatus(struct player *);
65 const char *descrtype(struct player *, bool);
66 void activelist(void);
67 void adjuststats(void);
68 long allocrecord(void);
69 void allstatslist(void);
70 void altercoordinates(double, double, int);
71 void changestats(bool);
72 void checkbattle(void);
73 void checktampered(void);
74 void cleanup(bool);
75 void collecttaxes(double, double);
76 void death(const char *);
77 void displaystats(void);
78 double distance(double, double, double, double);
79 void dotampered(void);
80 double drandom(void);
81 void encounter(int);
82 void enterscore(void);
83 void error(const char *);
84 long findname(const char *, struct player *);
85 void freerecord(struct player *, long);
86 int getanswer(const char *, bool);
87 void getstring(char *, int);
88 void ill_sig(int);
89 double infloat(void);
90 void initplayer(struct player *);
91 int inputoption(void);
92 void interrupt(void);
93 void leavegame(void) __dead2;
94 void monstlist(void);
95 void more(int);
96 void purgeoldplayers(void);
97 void readmessage(void);
98 void readrecord(struct player *, long);
99 void scorelist(void);
100 void throneroom(void);
101 void tradingpost(void);
102 void truncstring(char *);
103 void userlist(bool);
104 void writerecord(struct player *, long);