Fix typo in MLINK name.
[dragonfly.git] / games / backgammon / common_source / back.h
blob84c8744cdc0d546bd6ec4a5a682e3826e1939efd
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)back.h 8.1 (Berkeley) 5/31/93
32 #include <termios.h>
33 #include <stdlib.h>
34 #include <unistd.h>
36 #define rnum(r) (random()%r)
37 #define D0 dice[0]
38 #define D1 dice[1]
39 #define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
43 * Some numerical conventions:
45 * Arrays have white's value in [0], red in [1].
46 * Numeric values which are one color or the other use
47 * -1 for white, 1 for red.
48 * Hence, white will be negative values, red positive one.
49 * This makes a lot of sense since white is going in descending
50 * order around the board, and red is ascending.
54 extern const char EXEC[]; /* object for main program */
55 extern const char TEACH[];/* object for tutorial program */
57 extern int pnum; /* color of player:
58 -1 = white
59 1 = red
60 0 = both
61 2 = not yet init'ed */
62 extern char *args[16]; /* args passed to teachgammon and back */
63 extern int acnt; /* number of args */
64 extern int aflag; /* flag to ask for rules or instructions */
65 extern int bflag; /* flag for automatic board printing */
66 extern int cflag; /* case conversion flag */
67 extern int hflag; /* flag for cleaning screen */
68 extern int mflag; /* backgammon flag */
69 extern int raflag; /* 'roll again' flag for recovered game */
70 extern int rflag; /* recovered game flag */
71 extern int tflag; /* cursor addressing flag */
72 extern int rfl; /* saved value of rflag */
73 extern int iroll; /* special flag for inputting rolls */
74 extern int board[26]; /* board: negative values are white,
75 positive are red */
76 extern int dice[2]; /* value of dice */
77 extern int mvlim; /* 'move limit': max. number of moves */
78 extern int mvl; /* working copy of mvlim */
79 extern int p[5]; /* starting position of moves */
80 extern int g[5]; /* ending position of moves (goals) */
81 extern int h[4]; /* flag for each move if a man was hit */
82 extern int cturn; /* whose turn it currently is:
83 -1 = white
84 1 = red
85 0 = just quitted
86 -2 = white just lost
87 2 = red just lost */
88 extern int d0; /* flag if dice have been reversed from
89 original position */
90 extern int table[6][6]; /* odds table for possible rolls */
91 extern int rscore; /* red's score */
92 extern int wscore; /* white's score */
93 extern int gvalue; /* value of game (64 max.) */
94 extern int dlast; /* who doubled last (0 = neither) */
95 extern int bar; /* position of bar for current player */
96 extern int home; /* position of home for current player */
97 extern int off[2]; /* number of men off board */
98 extern int *offptr; /* pointer to off for current player */
99 extern int *offopp; /* pointer to off for opponent */
100 extern int in[2]; /* number of men in inner table */
101 extern int *inptr; /* pointer to in for current player */
102 extern int *inopp; /* pointer to in for opponent */
104 extern int ncin; /* number of characters in cin */
105 extern char cin[100]; /* input line of current move
106 (used for reconstructing input after
107 a backspace) */
109 extern const char *const color[];
110 /* colors as strings */
111 extern const char *const *colorptr; /* color of current player */
112 extern const char *const *Colorptr; /* color of current player, capitalized */
113 extern int colen; /* length of color of current player */
115 extern struct termios tty; /* tty information buffer */
116 extern int old; /* original tty status */
117 extern int noech; /* original tty status without echo */
118 extern int bgraw; /* raw tty status, no echo */
120 extern int curr; /* row position of cursor */
121 extern int curc; /* column position of cursor */
122 extern int begscr; /* 'beginning' of screen
123 (not including board) */
125 int addbuf(int);
126 void backone(int);
127 void buflush(void);
128 int canhit(int, int);
129 int checkmove(int);
130 void clear(void);
131 void clend(void);
132 void cline(void);
133 int count(void);
134 void curmove(int, int);
135 void dble(void);
136 int dblgood(void);
137 void errexit(const char *) __dead2;
138 void fancyc(char);
139 void fboard(void);
140 void fixtty(int);
141 int freemen(int);
142 void getarg(int, char **);
143 int getcaps(const char *);
144 void getmove(void);
145 void getout(int) __dead2; /* function to exit backgammon cleanly */
146 void gwrite(void);
147 void init(void);
148 int makmove(int);
149 int movallow(void);
150 void movback(int);
151 void move(int);
152 void moverr(int);
153 int movokay(int);
154 void newpos(void);
155 void nexturn(void);
156 void odds(int, int, int);
157 void proll(void);
158 int quit(void);
159 char readc(void);
160 void recover(const char *);
161 void refresh(void);
162 void roll(void);
163 void save(int);
164 #ifdef TEACHGAMMON_TEXT
165 int text(const char *const *);
166 #else
167 void text(const char *const *);
168 #endif
169 int trapped(int, int);
170 void wrboard(void);
171 void wrhit(int);
172 void wrint(int);
173 void writec(char);
174 void writel(const char *);
175 void wrscore(void);
176 int yorn(char);