libc/sysvipc: Mark two functions as printf-like and fix resulting errors.
[dragonfly.git] / games / trek / initquad.c
blob9bf2054646c46b9a3cb2bd3ae409f9224bc79110
1 /*-
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)initquad.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/initquad.c,v 1.4 1999/11/30 03:49:49 billf Exp $
31 * $DragonFly: src/games/trek/initquad.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
34 #include "trek.h"
37 ** Paramize Quadrant Upon Entering
39 ** A quadrant is initialized from the information held in the
40 ** Quad matrix. Basically, everything is just initialized
41 ** randomly, except for the starship, which goes into a fixed
42 ** sector.
44 ** If there are Klingons in the quadrant, the captain is informed
45 ** that the condition is RED, and he is given a chance to put
46 ** his shields up if the computer is working.
48 ** The flag `f' is set to disable the check for condition red.
49 ** This mode is used in situations where you know you are going
50 ** to be docked, i.e., abandon() and help().
53 void
54 initquad(int f)
56 int i, j;
57 int rx, ry;
58 int nbases, nstars;
59 struct quad *q;
60 int nholes;
62 q = &Quad[Ship.quadx][Ship.quady];
64 /* ignored supernova'ed quadrants (this is checked again later anyway */
65 if (q->stars < 0)
66 return;
67 Etc.nkling = q->klings;
68 nbases = q->bases;
69 nstars = q->stars;
70 nholes = q->holes;
72 /* have we blundered into a battle zone w/ shields down? */
73 if (Etc.nkling > 0 && !f) {
74 printf("Condition RED\n");
75 Ship.cond = RED;
76 if (!damaged(COMPUTER))
77 shield(1);
80 /* clear out the quadrant */
81 for (i = 0; i < NSECTS; i++)
82 for (j = 0; j < NSECTS; j++)
83 Sect[i][j] = EMPTY;
85 /* initialize Enterprise */
86 Sect[Ship.sectx][Ship.secty] = Ship.ship;
88 /* initialize Klingons */
89 for (i = 0; i < Etc.nkling; i++) {
90 sector(&rx, &ry);
91 Sect[rx][ry] = KLINGON;
92 Etc.klingon[i].x = rx;
93 Etc.klingon[i].y = ry;
94 Etc.klingon[i].power = Param.klingpwr;
95 Etc.klingon[i].srndreq = 0;
97 compkldist(1);
99 /* initialize star base */
100 if (nbases > 0) {
101 sector(&rx, &ry);
102 Sect[rx][ry] = BASE;
103 Etc.starbase.x = rx;
104 Etc.starbase.y = ry;
107 /* initialize inhabited starsystem */
108 if (q->qsystemname != 0) {
109 sector(&rx, &ry);
110 Sect[rx][ry] = INHABIT;
111 nstars -= 1;
114 /* initialize black holes */
115 for (i = 0; i < nholes; i++) {
116 sector(&rx, &ry);
117 Sect[rx][ry] = HOLE;
120 /* initialize stars */
121 for (i = 0; i < nstars; i++) {
122 sector(&rx, &ry);
123 Sect[rx][ry] = STAR;
125 Move.newquad = 1;
128 void
129 sector(int *x, int *y)
131 int i, j;
133 do {
134 i = ranf(NSECTS);
135 j = ranf(NSECTS);
136 } while (Sect[i][j] != EMPTY);
137 *x = i;
138 *y = j;
139 return;