2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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32 * @(#)zap.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/zap.c,v 1.3 1999/11/30 03:49:29 billf Exp $
39 * This source herein may be modified and/or distributed by anybody who
40 * so desires, with the following restrictions:
41 * 1.) No portion of this notice shall be removed.
42 * 2.) Credit shall not be taken for the creation of this source.
43 * 3.) This code is not to be traded, sold, or used for personal
50 static object
*get_zapped_monster(short, short *, short *);
51 static void tele_away(object
*);
52 static void wdrain_life(object
*);
53 static void zap_monster(object
*, unsigned short);
61 boolean first_miss
= 1;
63 short dir
, d
, row
, col
;
66 while (!is_direction(dir
= rgetchar(), &d
)) {
69 message("direction? ", 0);
77 if ((wch
= pack_letter("zap with what?", WAND
)) == CANCEL
) {
82 if (!(wand
= get_letter_object(wch
))) {
83 message("no such item.", 0);
86 if (wand
->what_is
!= WAND
) {
87 message("you can't zap with that", 0);
90 if (wand
->class <= 0) {
91 message("nothing happens", 0);
94 row
= rogue
.row
; col
= rogue
.col
;
95 if ((wand
->which_kind
== COLD
) || (wand
->which_kind
== FIRE
)) {
96 bounce((short)wand
->which_kind
, d
, row
, col
, 0);
98 monster
= get_zapped_monster(d
, &row
, &col
);
99 if (wand
->which_kind
== DRAIN_LIFE
) {
100 wdrain_life(monster
);
101 } else if (monster
) {
104 zap_monster(monster
, wand
->which_kind
);
113 get_zapped_monster(short dir
, short *row
, short *col
)
118 orow
= *row
; ocol
= *col
;
119 get_dir_rc(dir
, row
, col
, 0);
120 if (((*row
== orow
) && (*col
== ocol
)) ||
121 (dungeon
[*row
][*col
] & (HORWALL
| VERTWALL
)) ||
122 (dungeon
[*row
][*col
] == NOTHING
)) {
125 if (dungeon
[*row
][*col
] & MONSTER
) {
126 if (!imitating(*row
, *col
)) {
127 return(object_at(&level_monsters
, *row
, *col
));
134 zap_monster(object
*monster
, unsigned short kind
)
145 if (monster
->m_flags
& HASTED
) {
146 monster
->m_flags
&= (~HASTED
);
148 monster
->slowed_toggle
= 0;
149 monster
->m_flags
|= SLOWED
;
153 if (monster
->m_flags
& SLOWED
) {
154 monster
->m_flags
&= (~SLOWED
);
156 monster
->m_flags
|= HASTED
;
163 monster
->m_flags
|= INVISIBLE
;
166 if (monster
->m_flags
& HOLDS
) {
169 nm
= monster
->next_monster
;
170 tc
= monster
->trail_char
;
171 gr_monster(monster
, get_rand(0, MONSTERS
-1));
174 monster
->next_monster
= nm
;
175 monster
->trail_char
= tc
;
176 if (!(monster
->m_flags
& IMITATES
)) {
181 rogue_hit(monster
, 1);
184 if (monster
->m_flags
& HOLDS
) {
187 if (monster
->m_flags
& STEALS_ITEM
) {
188 monster
->drop_percent
= 0;
190 monster
->m_flags
&= (~(FLIES
| FLITS
| SPECIAL_HIT
| INVISIBLE
|
191 FLAMES
| IMITATES
| CONFUSES
| SEEKS_GOLD
| HOLDS
));
194 message("nothing happens", 0);
200 tele_away(object
*monster
)
204 if (monster
->m_flags
& HOLDS
) {
207 gr_row_col(&row
, &col
, (FLOOR
| TUNNEL
| STAIRS
| OBJECT
));
208 mvaddch(monster
->row
, monster
->col
, monster
->trail_char
);
209 dungeon
[monster
->row
][monster
->col
] &= ~MONSTER
;
210 monster
->row
= row
; monster
->col
= col
;
211 dungeon
[row
][col
] |= MONSTER
;
212 monster
->trail_char
= mvinch(row
, col
);
213 if (detect_monster
|| rogue_can_see(row
, col
)) {
214 mvaddch(row
, col
, gmc(monster
));
225 message("not wizard anymore", 0);
227 if (get_input_line("wizard's password:", "", buf
, "", 0, 0)) {
229 xxxx(buf
, strlen(buf
));
230 if (!strncmp(buf
, "\247\104\126\272\115\243\027", 7)) {
233 message("Welcome, mighty wizard!", 0);
242 wdrain_life(object
*monster
)
247 hp
= rogue
.hp_current
/ 3;
248 rogue
.hp_current
= (rogue
.hp_current
+ 1) / 2;
251 lmon
= level_monsters
.next_monster
;
253 nm
= lmon
->next_monster
;
254 if (get_room_number(lmon
->row
, lmon
->col
) == cur_room
) {
256 mon_damage(lmon
, hp
);
263 mon_damage(monster
, hp
);
266 print_stats(STAT_HP
);
271 bounce(short ball
, short dir
, short row
, short col
, short r
)
276 short i
, ch
, new_dir
= -1, damage
;
280 btime
= get_rand(3, 6);
281 } else if (r
> btime
) {
291 sprintf(buf
, "the %s bounces", s
);
297 ch
= mvinch(orow
, ocol
);
299 mvaddch(orow
, ocol
, ch
);
300 get_dir_rc(dir
, &orow
, &ocol
, 1);
301 } while (!( (ocol
<= 0) ||
303 (dungeon
[orow
][ocol
] == NOTHING
) ||
304 (dungeon
[orow
][ocol
] & MONSTER
) ||
305 (dungeon
[orow
][ocol
] & (HORWALL
| VERTWALL
)) ||
306 ((orow
== rogue
.row
) && (ocol
== rogue
.col
))));
312 ch
= mvinch(row
, col
);
313 mvaddch(row
, col
, ch
);
314 get_dir_rc(dir
, &row
, &col
, 1);
315 } while (!( (col
<= 0) ||
317 (dungeon
[row
][col
] == NOTHING
) ||
318 (dungeon
[row
][col
] & MONSTER
) ||
319 (dungeon
[row
][col
] & (HORWALL
| VERTWALL
)) ||
320 ((row
== rogue
.row
) && (col
== rogue
.col
))));
322 if (dungeon
[row
][col
] & MONSTER
) {
325 monster
= object_at(&level_monsters
, row
, col
);
328 if (rand_percent(33)) {
329 sprintf(buf
, "the %s misses the %s", s
, mon_name(monster
));
334 if (!(monster
->m_flags
& RUSTS
)) {
335 if (monster
->m_flags
& FREEZES
) {
336 damage
= monster
->hp_to_kill
;
337 } else if (monster
->m_flags
& FLAMES
) {
338 damage
= (monster
->hp_to_kill
/ 10) + 1;
340 damage
= get_rand((rogue
.hp_current
/ 3), rogue
.hp_max
);
343 damage
= (monster
->hp_to_kill
/ 2) + 1;
345 sprintf(buf
, "the %s hits the %s", s
, mon_name(monster
));
347 mon_damage(monster
, damage
);
350 if (!(monster
->m_flags
& FREEZES
)) {
351 if (rand_percent(33)) {
352 message("the monster is frozen", 0);
353 monster
->m_flags
|= (ASLEEP
| NAPPING
);
354 monster
->nap_length
= get_rand(3, 6);
356 damage
= rogue
.hp_current
/ 4;
362 sprintf(buf
, "the %s hits the %s", s
, mon_name(monster
));
364 mon_damage(monster
, damage
);
367 } else if ((row
== rogue
.row
) && (col
== rogue
.col
)) {
368 if (rand_percent(10 + (3 * get_armor_class(rogue
.armor
)))) {
369 sprintf(buf
, "the %s misses", s
);
373 damage
= get_rand(3, (3 * rogue
.exp
));
375 damage
= (damage
* 3) / 2;
376 damage
-= get_armor_class(rogue
.armor
);
378 sprintf(buf
, "the %s hits", s
);
379 rogue_damage(damage
, NULL
,
380 ((ball
== FIRE
) ? KFIRE
: HYPOTHERMIA
));
386 ND
: for (i
= 0; i
< 10; i
++) {
387 dir
= get_rand(0, DIRS
-1);
390 get_dir_rc(dir
, &nrow
, &ncol
, 1);
391 if (((ncol
>= 0) && (ncol
<= DCOLS
-1)) &&
392 (dungeon
[nrow
][ncol
] != NOTHING
) &&
393 (!(dungeon
[nrow
][ncol
] & (VERTWALL
| HORWALL
)))) {
399 bounce(ball
, new_dir
, orow
, ocol
, r
);