libc/sysvipc: Mark two functions as printf-like and fix resulting errors.
[dragonfly.git] / games / mille / move.c
blobb696f50f75df34e17b413047ec89d5ebead1a8b9
1 /*-
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)move.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/mille/move.c,v 1.6 1999/12/12 06:17:24 billf Exp $
33 #include <termios.h>
35 #include "mille.h"
36 #include <unctrl.h>
37 #include <term.h>
40 * @(#)move.c 1.2 (Berkeley) 3/28/83
43 #undef CTRL
44 #define CTRL(c) (c - 'A' + 1)
46 static void check_go(void);
47 static void getmove(void);
48 static int haspicked(PLAY *);
49 static bool playcard(PLAY *);
51 void
52 domove(void)
54 PLAY *pp;
55 int i, j;
56 bool goodplay;
58 pp = &Player[Play];
59 if (Play == PLAYER)
60 getmove();
61 else
62 calcmove();
63 Next = FALSE;
64 goodplay = TRUE;
65 switch (Movetype) {
66 case M_DISCARD:
67 if (haspicked(pp)) {
68 if (pp->hand[Card_no] == C_INIT) {
69 if (Card_no == 6)
70 Finished = TRUE;
71 else
72 error("no card there");
73 } else {
74 if (issafety(pp->hand[Card_no])) {
75 error("discard a safety?");
76 goodplay = FALSE;
77 break;
79 Discard = pp->hand[Card_no];
80 pp->hand[Card_no] = C_INIT;
81 Next = TRUE;
82 if (Play == PLAYER)
83 account(Discard);
86 else
87 error("must pick first");
88 break;
89 case M_PLAY:
90 goodplay = playcard(pp);
91 break;
92 case M_DRAW:
93 Card_no = 0;
94 if (Topcard <= Deck)
95 error("no more cards");
96 else if (haspicked(pp))
97 error("already picked");
98 else {
99 pp->hand[0] = *--Topcard;
100 #ifdef DEBUG
101 if (Debug)
102 fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
103 #endif
104 acc:
105 if (Play == COMP) {
106 account(*Topcard);
107 if (issafety(*Topcard))
108 pp->safety[*Topcard-S_CONV] = S_IN_HAND;
110 if (pp->hand[1] == C_INIT && Topcard > Deck) {
111 Card_no = 1;
112 pp->hand[1] = *--Topcard;
113 #ifdef DEBUG
114 if (Debug)
115 fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
116 #endif
117 goto acc;
119 pp->new_battle = FALSE;
120 pp->new_speed = FALSE;
122 break;
124 case M_ORDER:
125 break;
128 * move blank card to top by one of two methods. If the
129 * computer's hand was sorted, the randomness for picking
130 * between equally valued cards would be lost
132 if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
133 sort(pp->hand);
134 else
135 for (i = 1; i < HAND_SZ; i++)
136 if (pp->hand[i] == C_INIT) {
137 for (j = 0; pp->hand[j] == C_INIT; j++)
138 if (j == HAND_SZ - 1) {
139 j = 0;
140 break;
142 pp->hand[i] = pp->hand[j];
143 pp->hand[j] = C_INIT;
145 if (Topcard <= Deck)
146 check_go();
147 if (Next)
148 nextplay();
152 * Check and see if either side can go. If they cannot,
153 * the game is over
155 static void
156 check_go(void)
158 CARD card;
159 PLAY *pp, *op;
160 int i;
162 for (pp = Player; pp < &Player[2]; pp++) {
163 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
164 for (i = 0; i < HAND_SZ; i++) {
165 card = pp->hand[i];
166 if (issafety(card) || canplay(pp, op, card)) {
167 #ifdef DEBUG
168 if (Debug) {
169 fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
170 fprintf(outf, "issafety(card) = %d, ", issafety(card));
171 fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
173 #endif
174 return;
176 #ifdef DEBUG
177 else if (Debug)
178 fprintf(outf, "CHECK_GO: cannot play %s\n",
179 C_name[card]);
180 #endif
183 Finished = TRUE;
186 static bool
187 playcard(PLAY *pp)
189 int v;
190 CARD card;
191 bool blockNext;
194 * check and see if player has picked
196 switch (pp->hand[Card_no]) {
197 default:
198 if (!haspicked(pp))
199 mustpick:
200 return error("must pick first");
201 case C_GAS_SAFE: case C_SPARE_SAFE:
202 case C_DRIVE_SAFE: case C_RIGHT_WAY:
203 break;
206 card = pp->hand[Card_no];
207 #ifdef DEBUG
208 if (Debug)
209 fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
210 #endif
211 blockNext = FALSE;
212 switch (card) {
213 case C_200:
214 if (pp->nummiles[C_200] == 2)
215 return error("only two 200's per hand");
216 /* FALLTHROUGH */
217 case C_100: case C_75:
218 if (pp->speed == C_LIMIT)
219 return error("limit of 50");
220 /* FALLTHROUGH */
221 case C_50:
222 if (pp->mileage + Value[card] > End)
223 return error("puts you over %d", End);
224 /* FALLTHROUGH */
225 case C_25:
226 if (!pp->can_go)
227 return error("cannot move now");
228 pp->nummiles[card]++;
229 v = Value[card];
230 pp->total += v;
231 pp->hand_tot += v;
232 if ((pp->mileage += v) == End)
233 check_ext(FALSE);
234 break;
236 case C_GAS: case C_SPARE: case C_REPAIRS:
237 if (pp->battle != opposite(card))
238 return error("can't play \"%s\"", C_name[card]);
239 pp->battle = card;
240 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
241 pp->can_go = TRUE;
242 break;
244 case C_GO:
245 if (pp->battle != C_INIT && pp->battle != C_STOP
246 && !isrepair(pp->battle))
247 return error("cannot play \"Go\" on a \"%s\"",
248 C_name[pp->battle]);
249 pp->battle = C_GO;
250 pp->can_go = TRUE;
251 break;
253 case C_END_LIMIT:
254 if (pp->speed != C_LIMIT)
255 return error("not limited");
256 pp->speed = C_END_LIMIT;
257 break;
259 case C_EMPTY: case C_FLAT: case C_CRASH:
260 case C_STOP:
261 pp = &Player[other(Play)];
262 if (!pp->can_go)
263 return error("opponent cannot go");
264 else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
265 protected:
266 return error("opponent is protected");
267 pp->battle = card;
268 pp->new_battle = TRUE;
269 pp->can_go = FALSE;
270 pp = &Player[Play];
271 break;
273 case C_LIMIT:
274 pp = &Player[other(Play)];
275 if (pp->speed == C_LIMIT)
276 return error("opponent has limit");
277 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
278 goto protected;
279 pp->speed = C_LIMIT;
280 pp->new_speed = TRUE;
281 pp = &Player[Play];
282 break;
284 case C_GAS_SAFE: case C_SPARE_SAFE:
285 case C_DRIVE_SAFE: case C_RIGHT_WAY:
286 if (pp->battle == opposite(card)
287 || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
288 if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
289 pp->battle = C_GO;
290 pp->can_go = TRUE;
292 if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
293 pp->speed = C_INIT;
294 if (pp->new_battle
295 || (pp->new_speed && card == C_RIGHT_WAY)) {
296 pp->coups[card - S_CONV] = TRUE;
297 pp->total += SC_COUP;
298 pp->hand_tot += SC_COUP;
299 pp->coupscore += SC_COUP;
303 * if not coup, must pick first
305 else if (pp->hand[0] == C_INIT && Topcard > Deck)
306 goto mustpick;
307 pp->safety[card - S_CONV] = S_PLAYED;
308 pp->total += SC_SAFETY;
309 pp->hand_tot += SC_SAFETY;
310 if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
311 pp->total += SC_ALL_SAFE;
312 pp->hand_tot += SC_ALL_SAFE;
314 if (card == C_RIGHT_WAY) {
315 if (pp->speed == C_LIMIT)
316 pp->speed = C_INIT;
317 if (pp->battle == C_STOP || pp->battle == C_INIT) {
318 pp->can_go = TRUE;
319 pp->battle = C_INIT;
321 if (!pp->can_go && isrepair(pp->battle))
322 pp->can_go = TRUE;
324 blockNext = TRUE;
325 break;
327 case C_INIT:
328 error("no card there");
329 blockNext = TRUE;
330 break;
332 if (pp == &Player[PLAYER])
333 account(card);
334 pp->hand[Card_no] = C_INIT;
335 Next = !blockNext;
336 return TRUE;
339 static void
340 getmove(void)
342 char c;
343 #ifdef DEBUG
344 char *sp;
345 #endif
346 #ifdef EXTRAP
347 static bool last_ex = FALSE; /* set if last command was E */
349 if (last_ex) {
350 undoex();
351 prboard();
352 last_ex = FALSE;
354 #endif
355 for (;;) {
356 prompt(MOVEPROMPT);
357 leaveok(Board, FALSE);
358 refresh();
359 while ((c = readch()) == killchar() || c == erasechar())
360 continue;
361 if (islower(c))
362 c = toupper(c);
363 if (isprint(c) && !isspace(c)) {
364 addch(c);
365 refresh();
367 switch (c) {
368 case 'P': /* Pick */
369 Movetype = M_DRAW;
370 goto ret;
371 case 'U': /* Use Card */
372 case 'D': /* Discard Card */
373 if ((Card_no = getcard()) < 0)
374 break;
375 Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
376 goto ret;
377 case 'O': /* Order */
378 Order = !Order;
379 if (Window == W_SMALL) {
380 if (!Order)
381 mvwaddstr(Score, 12, 21,
382 "o: order hand");
383 else
384 mvwaddstr(Score, 12, 21,
385 "o: stop ordering");
386 wclrtoeol(Score);
388 Movetype = M_ORDER;
389 goto ret;
390 case 'Q': /* Quit */
391 rub(0); /* Same as a rubout */
392 break;
393 case 'W': /* Window toggle */
394 Window = nextwin(Window);
395 newscore();
396 prscore(TRUE);
397 wrefresh(Score);
398 break;
399 case 'R': /* Redraw screen */
400 case CTRL('L'):
401 wrefresh(curscr);
402 break;
403 case 'S': /* Save game */
404 On_exit = FALSE;
405 save();
406 break;
407 case 'E': /* Extrapolate */
408 #ifdef EXTRAP
409 if (last_ex)
410 break;
411 Finished = TRUE;
412 if (Window != W_FULL)
413 newscore();
414 prscore(FALSE);
415 wrefresh(Score);
416 last_ex = TRUE;
417 Finished = FALSE;
418 #else
419 error("%c: command not implemented", c);
420 #endif
421 break;
422 case '\r': /* Ignore RETURNs and */
423 case '\n': /* Line Feeds */
424 case ' ': /* Spaces */
425 case '\0': /* and nulls */
426 break;
427 #ifdef DEBUG
428 case 'Z': /* Debug code */
429 if (!Debug && outf == NULL) {
430 char buf[MAXPATHLEN];
432 prompt(FILEPROMPT);
433 leaveok(Board, FALSE);
434 refresh();
435 sp = buf;
436 while ((*sp = readch()) != '\n') {
437 if (*sp == killchar())
438 goto over;
439 else if (*sp == erasechar()) {
440 if (--sp < buf)
441 sp = buf;
442 else {
443 addch('\b');
444 if (*sp < ' ')
445 addch('\b');
446 clrtoeol();
449 else
450 addstr(unctrl(*sp++));
451 refresh();
453 *sp = '\0';
454 leaveok(Board, TRUE);
455 if ((outf = fopen(buf, "w")) == NULL)
456 perror(buf);
457 setbuf(outf, NULL);
459 Debug = !Debug;
460 break;
461 #endif
462 default:
463 error("unknown command: %s", unctrl(c));
464 break;
467 ret:
468 leaveok(Board, TRUE);
472 * return whether or not the player has picked
474 static int
475 haspicked(PLAY *pp)
477 int card;
479 if (Topcard <= Deck)
480 return TRUE;
481 switch (pp->hand[Card_no]) {
482 case C_GAS_SAFE: case C_SPARE_SAFE:
483 case C_DRIVE_SAFE: case C_RIGHT_WAY:
484 card = 1;
485 break;
486 default:
487 card = 0;
488 break;
490 return (pp->hand[card] != C_INIT);
493 void
494 account(CARD card)
496 CARD oppos;
498 if (card == C_INIT)
499 return;
500 ++Numseen[card];
501 if (Play == COMP)
502 switch (card) {
503 case C_GAS_SAFE:
504 case C_SPARE_SAFE:
505 case C_DRIVE_SAFE:
506 oppos = opposite(card);
507 Numgos += Numcards[oppos] - Numseen[oppos];
508 break;
509 case C_CRASH:
510 case C_FLAT:
511 case C_EMPTY:
512 case C_STOP:
513 Numgos++;
514 break;
518 void
519 prompt(int promptno)
521 static const char *const names[] = {
522 ">>:Move:",
523 "Really?",
524 "Another hand?",
525 "Another game?",
526 "Save game?",
527 "Same file?",
528 "file:",
529 "Extension?",
530 "Overwrite file?",
532 static int last_prompt = -1;
534 if (promptno == last_prompt)
535 move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
536 else {
537 move(MOVE_Y, MOVE_X);
538 if (promptno == MOVEPROMPT)
539 standout();
540 addstr(names[promptno]);
541 if (promptno == MOVEPROMPT)
542 standend();
543 addch(' ');
544 last_prompt = promptno;
546 clrtoeol();
549 void
550 sort(CARD *hand)
552 CARD *cp, *tp;
553 CARD temp;
555 cp = hand;
556 hand += HAND_SZ;
557 for ( ; cp < &hand[-1]; cp++)
558 for (tp = cp + 1; tp < hand; tp++)
559 if (*cp > *tp) {
560 temp = *cp;
561 *cp = *tp;
562 *tp = temp;