Raise some WARNS in usr.bin.
[dragonfly.git] / contrib / ncurses-5.4 / test / blue.c
blobcd0ccdaa2bfd5a42b4d3ff409cb686ded1362ae1
1 /*****************************************************************************
2 * *
3 * B l u e M o o n *
4 * ================= *
5 * V2.2 *
6 * A patience game by T.A.Lister *
7 * Integral screen support by Eric S. Raymond *
8 * *
9 *****************************************************************************/
12 * Compile this with the command `cc -O blue.c -lcurses -o blue'. For best
13 * results, use the ncurses(3) library. On non-Intel machines, SVr4 curses is
14 * just as good.
16 * $Id: blue.c,v 1.24 2002/06/29 23:32:18 tom Exp $
19 #include <time.h>
21 #include <test.priv.h>
23 #define NOCARD (-1)
25 #define ACE 0
26 #define KING 12
27 #define SUIT_LENGTH 13
29 #define HEARTS 0
30 #define SPADES 1
31 #define DIAMONDS 2
32 #define CLUBS 3
33 #define NSUITS 4
35 #define GRID_WIDTH 14 /* 13+1 */
36 #define GRID_LENGTH 56 /* 4*(13+1) */
37 #define PACK_SIZE 52
39 #define BASEROW 1
40 #define PROMPTROW 11
42 #define RED_ON_WHITE 1
43 #define BLACK_ON_WHITE 2
44 #define BLUE_ON_WHITE 3
46 static RETSIGTYPE die(int onsig) GCC_NORETURN;
48 static int deck_size = PACK_SIZE; /* initial deck */
49 static int deck[PACK_SIZE];
51 static int grid[GRID_LENGTH]; /* card layout grid */
52 static int freeptr[4]; /* free card space pointers */
54 static int deal_number = 0;
56 static chtype ranks[SUIT_LENGTH][2] =
58 {' ', 'A'},
59 {' ', '2'},
60 {' ', '3'},
61 {' ', '4'},
62 {' ', '5'},
63 {' ', '6'},
64 {' ', '7'},
65 {' ', '8'},
66 {' ', '9'},
67 {'1', '0'},
68 {' ', 'J'},
69 {' ', 'Q'},
70 {' ', 'K'}
73 /* Please note, that this is a bad example.
74 Color values should not be or'ed in. This
75 only works, because the characters used here
76 are plain and have no color attribute themselves. */
77 #ifdef COLOR_PAIR
78 #define OR_COLORS(value,pair) ((value) | COLOR_PAIR(pair))
79 #else
80 #define OR_COLORS(value,pair) (value)
81 #endif
83 #define PC_COLORS(value,pair) (OR_COLORS(value,pair) | A_ALTCHARSET)
85 static chtype letters[4] =
87 OR_COLORS('h', RED_ON_WHITE), /* hearts */
88 OR_COLORS('s', BLACK_ON_WHITE), /* spades */
89 OR_COLORS('d', RED_ON_WHITE), /* diamonds */
90 OR_COLORS('c', BLACK_ON_WHITE), /* clubs */
93 #if defined(__i386__)
94 static chtype glyphs[] =
96 PC_COLORS('\003', RED_ON_WHITE), /* hearts */
97 PC_COLORS('\006', BLACK_ON_WHITE), /* spades */
98 PC_COLORS('\004', RED_ON_WHITE), /* diamonds */
99 PC_COLORS('\005', BLACK_ON_WHITE), /* clubs */
101 #endif /* __i386__ */
103 static chtype *suits = letters; /* this may change to glyphs below */
105 static RETSIGTYPE
106 die(int onsig)
108 (void) signal(onsig, SIG_IGN);
109 endwin();
110 ExitProgram(EXIT_SUCCESS);
113 static void
114 init_vars(void)
116 int i;
118 deck_size = PACK_SIZE;
119 for (i = 0; i < PACK_SIZE; i++)
120 deck[i] = i;
121 for (i = 0; i < 4; i++)
122 freeptr[i] = i * GRID_WIDTH;
125 static void
126 shuffle(int size)
128 int i, j, numswaps, swapnum, temp;
130 numswaps = size * 10; /* an arbitrary figure */
132 for (swapnum = 0; swapnum < numswaps; swapnum++) {
133 i = rand() % size;
134 j = rand() % size;
135 temp = deck[i];
136 deck[i] = deck[j];
137 deck[j] = temp;
141 static void
142 deal_cards(void)
144 int ptr, card = 0, value, csuit, crank, suit, aces[4];
146 for (suit = HEARTS; suit <= CLUBS; suit++) {
147 ptr = freeptr[suit];
148 grid[ptr++] = NOCARD; /* 1st card space is blank */
149 while ((ptr % GRID_WIDTH) != 0) {
150 value = deck[card++];
151 crank = value % SUIT_LENGTH;
152 csuit = value / SUIT_LENGTH;
153 if (crank == ACE)
154 aces[csuit] = ptr;
155 grid[ptr++] = value;
159 if (deal_number == 1) /* shift the aces down to the 1st column */
160 for (suit = HEARTS; suit <= CLUBS; suit++) {
161 grid[suit * GRID_WIDTH] = suit * SUIT_LENGTH;
162 grid[aces[suit]] = NOCARD;
163 freeptr[suit] = aces[suit];
167 static void
168 printcard(int value)
170 (void) addch(' ');
171 if (value == NOCARD)
172 (void) addstr(" ");
173 else {
174 addch(ranks[value % SUIT_LENGTH][0] | COLOR_PAIR(BLUE_ON_WHITE));
175 addch(ranks[value % SUIT_LENGTH][1] | COLOR_PAIR(BLUE_ON_WHITE));
176 addch(suits[value / SUIT_LENGTH]);
178 (void) addch(' ');
181 static void
182 display_cards(int deal)
184 int row, card;
186 clear();
187 (void) printw(
188 "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",
189 deal);
190 for (row = HEARTS; row <= CLUBS; row++) {
191 move(BASEROW + row + row + 2, 1);
192 for (card = 0; card < GRID_WIDTH; card++)
193 printcard(grid[row * GRID_WIDTH + card]);
196 move(PROMPTROW + 2, 0);
197 refresh();
198 #define P(x) (void)printw("%s\n", x)
199 P(" This 52-card solitaire starts with the entire deck shuffled and dealt");
200 P("out in four rows. The aces are then moved to the left end of the layout,");
201 P("making 4 initial free spaces. You may move to a space only the card that");
202 P("matches the left neighbor in suit, and is one greater in rank. Kings are");
203 P("high, so no cards may be placed to their right (they create dead spaces).");
204 P(" When no moves can be made, cards still out of sequence are reshuffled");
205 P("and dealt face up after the ends of the partial sequences, leaving a card");
206 P("space after each sequence, so that each row looks like a partial sequence");
207 P("followed by a space, followed by enough cards to make a row of 14. ");
208 P(" A moment's reflection will show that this game cannot take more than 13");
209 P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. ");
210 #undef P
211 refresh();
214 static int
215 find(int card)
217 int i;
219 if ((card < 0) || (card >= PACK_SIZE))
220 return (NOCARD);
221 for (i = 0; i < GRID_LENGTH; i++)
222 if (grid[i] == card)
223 return i;
224 return (NOCARD);
227 static void
228 movecard(int src, int dst)
230 grid[dst] = grid[src];
231 grid[src] = NOCARD;
233 move(BASEROW + (dst / GRID_WIDTH) * 2 + 2, (dst % GRID_WIDTH) * 5 + 1);
234 printcard(grid[dst]);
236 move(BASEROW + (src / GRID_WIDTH) * 2 + 2, (src % GRID_WIDTH) * 5 + 1);
237 printcard(grid[src]);
239 refresh();
242 static void
243 play_game(void)
245 int dead = 0, i, j;
246 char c;
247 int selection[4], card;
249 while (dead < 4) {
250 dead = 0;
251 for (i = 0; i < 4; i++) {
252 card = grid[freeptr[i] - 1];
254 if (((card % SUIT_LENGTH) == KING)
256 (card == NOCARD))
257 selection[i] = NOCARD;
258 else
259 selection[i] = find(card + 1);
261 if (selection[i] == NOCARD)
262 dead++;
265 if (dead < 4) {
266 char live[NSUITS + 1], *lp = live;
268 for (i = 0; i < 4; i++) {
269 if (selection[i] != NOCARD) {
270 move(BASEROW + (selection[i] / GRID_WIDTH) * 2 + 3,
271 (selection[i] % GRID_WIDTH) * 5);
272 (void) printw(" %c ", *lp++ = 'a' + i);
275 *lp = '\0';
277 if (strlen(live) == 1) {
278 move(PROMPTROW, 0);
279 (void) printw(
280 "Making forced moves... ");
281 refresh();
282 (void) sleep(1);
283 c = live[0];
284 } else {
285 char buf[BUFSIZ];
287 (void) sprintf(buf,
288 "Type [%s] to move, r to redraw, q or INTR to quit: ",
289 live);
291 do {
292 move(PROMPTROW, 0);
293 (void) addstr(buf);
294 move(PROMPTROW, (int) strlen(buf));
295 clrtoeol();
296 (void) addch(' ');
297 } while
298 (((c = getch()) < 'a' || c > 'd') && (c != 'r') && (c != 'q'));
301 for (j = 0; j < 4; j++)
302 if (selection[j] != NOCARD) {
303 move(BASEROW + (selection[j] / GRID_WIDTH) * 2 + 3,
304 (selection[j] % GRID_WIDTH) * 5);
305 (void) printw(" ");
308 if (c == 'r')
309 display_cards(deal_number);
310 else if (c == 'q')
311 die(SIGINT);
312 else {
313 i = c - 'a';
314 if (selection[i] == NOCARD)
315 beep();
316 else {
317 movecard(selection[i], freeptr[i]);
318 freeptr[i] = selection[i];
324 move(PROMPTROW, 0);
325 standout();
326 (void) printw("Finished deal %d - type any character to continue...", deal_number);
327 standend();
328 (void) getch();
331 static int
332 collect_discards(void)
334 int row, col, cardno = 0, finish, gridno;
336 for (row = HEARTS; row <= CLUBS; row++) {
337 finish = 0;
338 for (col = 1; col < GRID_WIDTH; col++) {
339 gridno = row * GRID_WIDTH + col;
341 if ((grid[gridno] != (grid[gridno - 1] + 1)) && (finish == 0)) {
342 finish = 1;
343 freeptr[row] = gridno;
346 if ((finish != 0) && (grid[gridno] != NOCARD))
347 deck[cardno++] = grid[gridno];
350 return cardno;
353 static void
354 game_finished(int deal)
356 clear();
357 (void) printw("You finished the game in %d deals. This is ", deal);
358 standout();
359 if (deal < 2)
360 (void) addstr("excellent");
361 else if (deal < 4)
362 (void) addstr("good");
363 else if (deal < 8)
364 (void) addstr("average");
365 else
366 (void) addstr("poor");
367 standend();
368 (void) addstr(". ");
369 refresh();
373 main(int argc, char *argv[])
375 (void) signal(SIGINT, die);
377 setlocale(LC_ALL, "");
379 initscr();
382 * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing.
384 start_color();
385 init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE);
386 init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE);
387 init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE);
389 #ifndef COLOR_PAIR
390 letters[0] = OR_COLORS('h', RED_ON_WHITE); /* hearts */
391 letters[1] = OR_COLORS('s', BLACK_ON_WHITE); /* spades */
392 letters[2] = OR_COLORS('d', RED_ON_WHITE); /* diamonds */
393 letters[3] = OR_COLORS('c', BLACK_ON_WHITE); /* clubs */
394 #if defined(__i386__) && defined(A_ALTCHARSET)
395 glyphs[0] = PC_COLORS('\003', RED_ON_WHITE); /* hearts */
396 glyphs[1] = PC_COLORS('\006', BLACK_ON_WHITE); /* spades */
397 glyphs[2] = PC_COLORS('\004', RED_ON_WHITE); /* diamonds */
398 glyphs[3] = PC_COLORS('\005', BLACK_ON_WHITE); /* clubs */
399 #endif
400 #endif
402 #if defined(__i386__) && defined(A_ALTCHARSET)
403 if (tigetstr("smpch"))
404 suits = glyphs;
405 #endif /* __i386__ && A_ALTCHARSET */
407 cbreak();
409 if (argc == 2)
410 srand((unsigned) atoi(argv[1]));
411 else
412 srand((unsigned) time((time_t *) 0));
414 init_vars();
416 do {
417 deal_number++;
418 shuffle(deck_size);
419 deal_cards();
420 display_cards(deal_number);
421 play_game();
423 while
424 ((deck_size = collect_discards()) != 0);
426 game_finished(deal_number);
428 die(SIGINT);
429 /*NOTREACHED */
432 /* blue.c ends here */