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29 * @(#)checkcond.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/checkcond.c,v 1.4 1999/11/30 03:49:44 billf Exp $
31 * $DragonFly: src/games/trek/checkcond.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
37 ** Check for Condition After a Move
39 ** Various ship conditions are checked. First we check
40 ** to see if we have already lost the game, due to running
41 ** out of life support reserves, running out of energy,
42 ** or running out of crew members. The check for running
43 ** out of time is in events().
45 ** If we are in automatic override mode (Etc.nkling < 0), we
46 ** don't want to do anything else, lest we call autover
49 ** In the normal case, if there is a supernova, we call
50 ** autover() to help us escape. If after calling autover()
51 ** we are still in the grips of a supernova, we get burnt
54 ** If there are no Klingons in this quadrant, we nullify any
55 ** distress calls which might exist.
57 ** We then set the condition code, based on the energy level
58 ** and battle conditions.
64 /* see if we are still alive and well */
65 if (Ship
.reserves
< 0.0)
71 /* if in auto override mode, ignore the rest */
74 /* call in automatic override if appropriate */
75 if (Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
77 if (Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
79 /* nullify distress call if appropriate */
81 killd(Ship
.quadx
, Ship
.quady
, 1);
83 /* set condition code */
84 if (Ship
.cond
== DOCKED
)
91 if (Ship
.energy
< Param
.energylow
) {