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29 * @(#)phaser.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/phaser.c,v 1.5.2.1 2000/07/20 10:35:07 kris Exp $
31 * $DragonFly: src/games/trek/phaser.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
37 /* factors for phaser hits; see description below */
39 #define ALPHA 3.0 /* spread */
40 #define BETA 3.0 /* franf() */
41 #define GAMMA 0.30 /* cos(angle) */
42 #define EPSILON 150.0 /* dist ** 2 */
43 #define OMEGA 10.596 /* overall scaling factor */
45 /* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
50 ** There are up to NBANKS phaser banks which may be fired
51 ** simultaneously. There are two modes, "manual" and
52 ** "automatic". In manual mode, you specify exactly which
53 ** direction you want each bank to be aimed, the number
54 ** of units to fire, and the spread angle. In automatic
55 ** mode, you give only the total number of units to fire.
57 ** The spread is specified as a number between zero and
58 ** one, with zero being minimum spread and one being maximum
59 ** spread. You will normally want zero spread, unless your
60 ** short range scanners are out, in which case you probably
61 ** don't know exactly where the Klingons are. In that case,
62 ** you really don't have any choice except to specify a
63 ** fairly large spread.
65 ** Phasers spread slightly, even if you specify zero spread.
70 struct cvntab Matab
[] = {
71 { "m", "anual", (cmdfun
)1, 0 },
72 { "a", "utomatic", (cmdfun
)0, 0 },
73 { NULL
, NULL
, NULL
, 0 }
84 phaser(int v __unused
)
90 double anglefactor
, distfactor
;
92 int manual
, flag
, extra
= 0;
97 struct banks bank
[NBANKS
];
100 if (Ship
.cond
== DOCKED
) {
101 printf("Phasers cannot fire through starbase shields\n");
104 if (damaged(PHASER
)) {
109 printf("Sulu: Captain, we cannot fire through shields.\n");
113 printf("Sulu: Captain, surely you must realize that we cannot fire\n");
114 printf(" phasers with the cloaking device up.\n");
118 /* decide if we want manual or automatic mode */
121 if (damaged(COMPUTER
)) {
122 printf("%s", Device
[COMPUTER
].name
);
124 } else if (damaged(SRSCAN
)) {
125 printf("%s", Device
[SRSCAN
].name
);
129 printf(" damaged, manual mode selected\n");
133 ptr
= getcodpar("Manual or automatic", Matab
);
134 manual
= (long) ptr
->value
;
136 if (!manual
&& damaged(COMPUTER
)) {
137 printf("Computer damaged, manual selected\n");
142 /* initialize the bank[] array */
144 for (i
= 0; i
< NBANKS
; i
++)
147 /* collect manual mode statistics */
149 printf("%d units available\n", Ship
.energy
);
152 for (i
= 0; i
< NBANKS
; i
++) {
154 printf("\nBank %d:\n", i
);
155 hit
= getintpar("units");
161 if (extra
> Ship
.energy
) {
162 printf("available energy exceeded. ");
168 hit
= getintpar("course");
169 if (hit
< 0 || hit
> 360)
171 b
->angle
= hit
* 0.0174532925;
172 b
->spread
= getfltpar("spread");
173 if (b
->spread
< 0 || b
->spread
> 1)
176 Ship
.energy
-= extra
;
180 /* automatic distribution of power */
181 if (Etc
.nkling
<= 0) {
182 printf("Sulu: But there are no Klingons in this quadrant\n");
185 printf("Phasers locked on target. ");
187 printf("%d units available\n", Ship
.energy
);
188 hit
= getintpar("Units to fire");
191 if (hit
> Ship
.energy
) {
192 printf("available energy exceeded. ");
202 tot
= n
* (n
+ 1) / 2;
203 for (i
= 0; i
< n
; i
++) {
206 distfactor
= k
->dist
;
207 anglefactor
= ALPHA
* BETA
* OMEGA
/ (distfactor
* distfactor
+ EPSILON
);
208 anglefactor
*= GAMMA
;
209 distfactor
= k
->power
;
210 distfactor
/= anglefactor
;
211 hitreqd
[i
] = distfactor
+ 0.5;
212 dx
= Ship
.sectx
- k
->x
;
213 dy
= k
->y
- Ship
.secty
;
214 b
->angle
= atan2(dy
, dx
);
216 b
->units
= ((n
- i
) / tot
) * extra
;
219 printf("b%d hr%d u%d df%.2f af%.2f\n",
220 i
, hitreqd
[i
], b
->units
,
221 distfactor
, anglefactor
);
225 hit
= b
->units
- hitreqd
[i
];
232 /* give out any extra energy we might have around */
234 for (i
= 0; i
< n
; i
++) {
236 hit
= hitreqd
[i
] - b
->units
;
244 b
->units
= hitreqd
[i
];
248 printf("%d units overkill\n", extra
);
255 for (i
= 0; i
< NBANKS
; i
++) {
257 printf("b%d u%d", i
, b
->units
);
259 printf(" a%.2f s%.2f\n", b
->angle
, b
->spread
);
266 /* actually fire the shots */
268 for (i
= 0; i
< NBANKS
; i
++) {
273 printf("\nPhaser bank %d fires:\n", i
);
276 for (j
= 0; j
< n
; j
++) {
280 ** The formula for hit is as follows:
282 ** zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
283 ** / (dist ** 2 + EPSILON)]
284 ** * [cos(delta * sigma) + GAMMA]
287 ** where sigma is the spread factor,
288 ** rho is a random number (0 -> 1),
289 ** GAMMA is a crud factor for angle (essentially
290 ** cruds up the spread factor),
291 ** delta is the difference in radians between the
292 ** angle you are shooting at and the actual
293 ** angle of the klingon,
294 ** ALPHA scales down the significance of sigma,
295 ** BETA scales down the significance of rho,
296 ** OMEGA is the magic number which makes everything
297 ** up to "* hit" between zero and one,
298 ** dist is the distance to the klingon
299 ** hit is the number of units in the bank, and
300 ** zap is the amount of the actual hit.
302 ** Everything up through dist squared should maximize
303 ** at 1.0, so that the distance factor is never
304 ** greater than one. Conveniently, cos() is
305 ** never greater than one, but the same restric-
308 distfactor
= BETA
+ franf();
309 distfactor
*= ALPHA
+ b
->spread
;
311 anglefactor
= k
->dist
;
312 distfactor
/= anglefactor
* anglefactor
+ EPSILON
;
313 distfactor
*= b
->units
;
314 dx
= Ship
.sectx
- k
->x
;
315 dy
= k
->y
- Ship
.secty
;
316 anglefactor
= atan2(dy
, dx
) - b
->angle
;
317 anglefactor
= cos((anglefactor
* b
->spread
) + GAMMA
);
318 if (anglefactor
< 0.0) {
322 hit
= anglefactor
* distfactor
+ 0.5;
324 printf("%d unit hit on Klingon", hit
);
325 if (!damaged(SRSCAN
))
326 printf(" at %d,%d", k
->x
, k
->y
);
337 /* compute overkill */
338 for (i
= 0; i
< NBANKS
; i
++)
339 extra
+= bank
[i
].units
;
341 printf("\n%d units expended on empty space\n", extra
);