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33 * @(#)klmove.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/klmove.c,v 1.4 1999/11/30 03:49:49 billf Exp $
35 * $DragonFly: src/games/trek/klmove.c,v 1.4 2006/10/08 17:11:30 pavalos Exp $
41 ** Move Klingons Around
43 ** This is a largely incomprehensible block of code that moves
44 ** Klingons around in a quadrant. It was written in a very
45 ** "program as you go" fashion, and is a prime candidate for
48 ** The flag `fl' is zero before an attack, one after an attack,
49 ** and two if you are leaving a quadrant. This serves to
50 ** change the probability and distance that it moves.
52 ** Basically, what it will try to do is to move a certain number
53 ** of steps either toward you or away from you. It will avoid
54 ** stars whenever possible. Nextx and nexty are the next
55 ** sector to move to on a per-Klingon basis; they are roughly
56 ** equivalent to Ship.sectx and Ship.secty for the starship. Lookx and
57 ** looky are the sector that you are going to look at to see
58 ** if you can move their. Dx and dy are the increment. Fudgex
59 ** and fudgey are the things you change around to change your
60 ** course around stars.
79 printf("klmove: fl = %d, Etc.nkling = %d\n", fl
, Etc
.nkling
);
81 for (n
= 0; n
< Etc
.nkling
; n
++)
86 i
= 100.0 * k
->power
/ Param
.klingpwr
;
87 if (ranf(i
) >= Param
.moveprob
[2 * Move
.newquad
+ fl
])
89 /* compute distance to move */
90 motion
= ranf(75) - 25;
91 motion
*= k
->avgdist
* Param
.movefac
[2 * Move
.newquad
+ fl
];
92 /* compute direction */
93 dx
= Ship
.sectx
- k
->x
+ ranf(3) - 1;
94 dy
= Ship
.secty
- k
->y
+ ranf(3) - 1;
100 dx
= dx
/ bigger
+ 0.5;
101 dy
= dy
/ bigger
+ 0.5;
109 /* try to move the klingon */
112 for (; motion
> 0; motion
--)
116 if (lookx
< 0 || lookx
>= NSECTS
|| looky
< 0 || looky
>= NSECTS
)
131 if (qx
< 0 || qx
>= NQUADS
|| qy
< 0 || qy
>= NQUADS
||
132 Quad
[qx
][qy
].stars
< 0 || Quad
[qx
][qy
].klings
> MAXKLQUAD
- 1)
134 if (!damaged(SRSCAN
))
136 printf("Klingon at %d,%d escapes to quadrant %d,%d\n",
138 motion
= Quad
[qx
][qy
].scanned
;
139 if (motion
>= 0 && motion
< 1000)
140 Quad
[qx
][qy
].scanned
+= 100;
141 motion
= Quad
[Ship
.quadx
][Ship
.quady
].scanned
;
142 if (motion
>= 0 && motion
< 1000)
143 Quad
[Ship
.quadx
][Ship
.quady
].scanned
-= 100;
145 Sect
[k
->x
][k
->y
] = EMPTY
;
146 Quad
[qx
][qy
].klings
+= 1;
148 bmove(&Etc
.klingon
[Etc
.nkling
], k
, sizeof *k
);
149 Quad
[Ship
.quadx
][Ship
.quady
].klings
-= 1;
153 if (Sect
[lookx
][looky
] != EMPTY
)
155 lookx
= nextx
+ fudgex
;
156 if (lookx
< 0 || lookx
>= NSECTS
)
158 if (Sect
[lookx
][looky
] != EMPTY
)
161 looky
= nexty
+ fudgey
;
162 if (looky
< 0 || looky
>= NSECTS
|| Sect
[lookx
][looky
] != EMPTY
)
172 if (k
&& (k
->x
!= nextx
|| k
->y
!= nexty
))
174 if (!damaged(SRSCAN
))
175 printf("Klingon at %d,%d moves to %d,%d\n",
176 k
->x
, k
->y
, nextx
, nexty
);
177 Sect
[k
->x
][k
->y
] = EMPTY
;
178 Sect
[k
->x
= nextx
][k
->y
= nexty
] = KLINGON
;