Oops, drop head's version back one for head (it was set to the release's
[dragonfly.git] / games / trek / klmove.c
blobc9fa6857789b156d3198db29a10afe36eaf1b8d4
1 /*
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)klmove.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/klmove.c,v 1.4 1999/11/30 03:49:49 billf Exp $
35 * $DragonFly: src/games/trek/klmove.c,v 1.4 2006/10/08 17:11:30 pavalos Exp $
38 # include "trek.h"
41 ** Move Klingons Around
43 ** This is a largely incomprehensible block of code that moves
44 ** Klingons around in a quadrant. It was written in a very
45 ** "program as you go" fashion, and is a prime candidate for
46 ** rewriting.
48 ** The flag `fl' is zero before an attack, one after an attack,
49 ** and two if you are leaving a quadrant. This serves to
50 ** change the probability and distance that it moves.
52 ** Basically, what it will try to do is to move a certain number
53 ** of steps either toward you or away from you. It will avoid
54 ** stars whenever possible. Nextx and nexty are the next
55 ** sector to move to on a per-Klingon basis; they are roughly
56 ** equivalent to Ship.sectx and Ship.secty for the starship. Lookx and
57 ** looky are the sector that you are going to look at to see
58 ** if you can move their. Dx and dy are the increment. Fudgex
59 ** and fudgey are the things you change around to change your
60 ** course around stars.
63 void
64 klmove(int fl)
66 int n;
67 struct kling *k;
68 double dx, dy;
69 int nextx, nexty;
70 int lookx, looky;
71 int motion;
72 int fudgex, fudgey;
73 int qx, qy;
74 double bigger;
75 int i;
77 # ifdef xTRACE
78 if (Trace)
79 printf("klmove: fl = %d, Etc.nkling = %d\n", fl, Etc.nkling);
80 # endif
81 for (n = 0; n < Etc.nkling; n++)
83 k = &Etc.klingon[n];
84 i = 100;
85 if (fl)
86 i = 100.0 * k->power / Param.klingpwr;
87 if (ranf(i) >= Param.moveprob[2 * Move.newquad + fl])
88 continue;
89 /* compute distance to move */
90 motion = ranf(75) - 25;
91 motion *= k->avgdist * Param.movefac[2 * Move.newquad + fl];
92 /* compute direction */
93 dx = Ship.sectx - k->x + ranf(3) - 1;
94 dy = Ship.secty - k->y + ranf(3) - 1;
95 bigger = dx;
96 if (dy > bigger)
97 bigger = dy;
98 if (bigger == 0.0)
99 bigger = 1.0;
100 dx = dx / bigger + 0.5;
101 dy = dy / bigger + 0.5;
102 if (motion < 0)
104 motion = -motion;
105 dx = -dx;
106 dy = -dy;
108 fudgex = fudgey = 1;
109 /* try to move the klingon */
110 nextx = k->x;
111 nexty = k->y;
112 for (; motion > 0; motion--)
114 lookx = nextx + dx;
115 looky = nexty + dy;
116 if (lookx < 0 || lookx >= NSECTS || looky < 0 || looky >= NSECTS)
118 /* new quadrant */
119 qx = Ship.quadx;
120 qy = Ship.quady;
121 if (lookx < 0)
122 qx -= 1;
123 else
124 if (lookx >= NSECTS)
125 qx += 1;
126 if (looky < 0)
127 qy -= 1;
128 else
129 if (looky >= NSECTS)
130 qy += 1;
131 if (qx < 0 || qx >= NQUADS || qy < 0 || qy >= NQUADS ||
132 Quad[qx][qy].stars < 0 || Quad[qx][qy].klings > MAXKLQUAD - 1)
133 break;
134 if (!damaged(SRSCAN))
136 printf("Klingon at %d,%d escapes to quadrant %d,%d\n",
137 k->x, k->y, qx, qy);
138 motion = Quad[qx][qy].scanned;
139 if (motion >= 0 && motion < 1000)
140 Quad[qx][qy].scanned += 100;
141 motion = Quad[Ship.quadx][Ship.quady].scanned;
142 if (motion >= 0 && motion < 1000)
143 Quad[Ship.quadx][Ship.quady].scanned -= 100;
145 Sect[k->x][k->y] = EMPTY;
146 Quad[qx][qy].klings += 1;
147 Etc.nkling -= 1;
148 bmove(&Etc.klingon[Etc.nkling], k, sizeof *k);
149 Quad[Ship.quadx][Ship.quady].klings -= 1;
150 k = 0;
151 break;
153 if (Sect[lookx][looky] != EMPTY)
155 lookx = nextx + fudgex;
156 if (lookx < 0 || lookx >= NSECTS)
157 lookx = nextx + dx;
158 if (Sect[lookx][looky] != EMPTY)
160 fudgex = -fudgex;
161 looky = nexty + fudgey;
162 if (looky < 0 || looky >= NSECTS || Sect[lookx][looky] != EMPTY)
164 fudgey = -fudgey;
165 break;
169 nextx = lookx;
170 nexty = looky;
172 if (k && (k->x != nextx || k->y != nexty))
174 if (!damaged(SRSCAN))
175 printf("Klingon at %d,%d moves to %d,%d\n",
176 k->x, k->y, nextx, nexty);
177 Sect[k->x][k->y] = EMPTY;
178 Sect[k->x = nextx][k->y = nexty] = KLINGON;
181 compkldist(0);