btxld(8): Convert to hostprog.
[dragonfly.git] / contrib / dialog / guage.c
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1 /*
2 * $Id: guage.c,v 1.69 2015/02/26 02:07:12 tom Exp $
4 * guage.c -- implements the gauge dialog
6 * Copyright 2000-2013,2015 Thomas E. Dickey
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU Lesser General Public License, version 2.1
10 * as published by the Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this program; if not, write to
19 * Free Software Foundation, Inc.
20 * 51 Franklin St., Fifth Floor
21 * Boston, MA 02110, USA.
23 * An earlier version of this program lists as authors
24 * Marc Ewing, Red Hat Software
27 #include <dialog.h>
29 #include <errno.h>
31 #define MY_LEN (MAX_LEN)/2
33 #define MIN_HIGH (4)
34 #define MIN_WIDE (10 + 2 * (2 + MARGIN))
36 #define isMarker(buf) !strncmp(buf, "XXX", (size_t) 3)
38 typedef struct _my_obj {
39 DIALOG_CALLBACK obj; /* has to be first in struct */
40 struct _my_obj *next;
41 WINDOW *text;
42 char *title;
43 char *prompt;
44 char prompt_buf[MY_LEN];
45 int percent;
46 int height;
47 int width;
48 char line[MAX_LEN + 1];
49 } MY_OBJ;
51 static MY_OBJ *all_objects;
53 static int
54 valid(MY_OBJ * obj)
56 MY_OBJ *list = all_objects;
57 int result = 0;
59 while (list != 0) {
60 if (list == obj) {
61 result = 1;
62 break;
64 list = list->next;
66 return result;
69 static void
70 delink(MY_OBJ * obj)
72 MY_OBJ *p = all_objects;
73 MY_OBJ *q = 0;
74 while (p != 0) {
75 if (p == obj) {
76 if (q != 0) {
77 q->next = p->next;
78 } else {
79 all_objects = p->next;
81 break;
83 q = p;
84 p = p->next;
88 static int
89 read_data(char *buffer, FILE *fp)
91 int result;
93 if (feof(fp)) {
94 result = 0;
95 } else if (fgets(buffer, MY_LEN, fp) != 0) {
96 DLG_TRACE(("read_data:%s", buffer));
97 buffer[MY_LEN] = '\0';
98 dlg_trim_string(buffer);
99 result = 1;
100 } else {
101 result = -1;
103 return result;
106 static int
107 decode_percent(char *buffer)
109 char *tmp = 0;
110 long value = strtol(buffer, &tmp, 10);
112 if (tmp != 0 && (*tmp == 0 || isspace(UCH(*tmp))) && value >= 0) {
113 return TRUE;
115 return FALSE;
118 static void
119 repaint_text(MY_OBJ * obj)
121 WINDOW *dialog = obj->obj.win;
122 int i, x;
124 if (dialog != 0) {
125 (void) werase(dialog);
126 dlg_draw_box2(dialog, 0, 0, obj->height, obj->width, dialog_attr,
127 border_attr, border2_attr);
129 dlg_draw_title(dialog, obj->title);
131 (void) wattrset(dialog, dialog_attr);
132 dlg_draw_helpline(dialog, FALSE);
133 dlg_print_autowrap(dialog, obj->prompt, obj->height, obj->width);
135 dlg_draw_box2(dialog,
136 obj->height - 4, 2 + MARGIN,
137 2 + MARGIN, obj->width - 2 * (2 + MARGIN),
138 dialog_attr,
139 border_attr,
140 border2_attr);
143 * Clear the area for the progress bar by filling it with spaces
144 * in the gauge-attribute, and write the percentage with that
145 * attribute.
147 (void) wmove(dialog, obj->height - 3, 4);
148 (void) wattrset(dialog, gauge_attr);
150 for (i = 0; i < (obj->width - 2 * (3 + MARGIN)); i++)
151 (void) waddch(dialog, ' ');
153 (void) wmove(dialog, obj->height - 3, (obj->width / 2) - 2);
154 (void) wprintw(dialog, "%3d%%", obj->percent);
157 * Now draw a bar in reverse, relative to the background.
158 * The window attribute was useful for painting the background,
159 * but requires some tweaks to reverse it.
161 x = (obj->percent * (obj->width - 2 * (3 + MARGIN))) / 100;
162 if ((gauge_attr & A_REVERSE) != 0) {
163 wattroff(dialog, A_REVERSE);
164 } else {
165 (void) wattrset(dialog, A_REVERSE);
167 (void) wmove(dialog, obj->height - 3, 4);
168 for (i = 0; i < x; i++) {
169 chtype ch2 = winch(dialog);
170 if (gauge_attr & A_REVERSE) {
171 ch2 &= ~A_REVERSE;
173 (void) waddch(dialog, ch2);
176 (void) wrefresh(dialog);
180 static bool
181 handle_input(DIALOG_CALLBACK * cb)
183 MY_OBJ *obj = (MY_OBJ *) cb;
184 bool result;
185 int status;
186 char buf[MY_LEN + 1];
188 if (dialog_state.pipe_input == 0) {
189 status = -1;
190 delink(obj);
191 dlg_remove_callback(cb);
192 } else if ((status = read_data(buf, dialog_state.pipe_input)) > 0) {
194 if (isMarker(buf)) {
196 * Historically, next line should be percentage, but one of the
197 * worse-written clones of 'dialog' assumes the number is missing.
198 * (Gresham's Law applied to software).
200 if ((status = read_data(buf, dialog_state.pipe_input)) > 0) {
202 obj->prompt_buf[0] = '\0';
203 if (decode_percent(buf))
204 obj->percent = atoi(buf);
205 else
206 strcpy(obj->prompt_buf, buf);
208 /* Rest is message text */
209 while ((status = read_data(buf, dialog_state.pipe_input)) > 0
210 && !isMarker(buf)) {
211 if (strlen(obj->prompt_buf) + strlen(buf) <
212 sizeof(obj->prompt_buf) - 1) {
213 strcat(obj->prompt_buf, buf);
217 if (obj->prompt != obj->prompt_buf)
218 free(obj->prompt);
219 obj->prompt = obj->prompt_buf;
221 } else if (decode_percent(buf)) {
222 obj->percent = atoi(buf);
224 } else {
225 if (feof(dialog_state.pipe_input) ||
226 (ferror(dialog_state.pipe_input) && errno != EINTR)) {
227 delink(obj);
228 dlg_remove_callback(cb);
232 if (status > 0) {
233 result = TRUE;
234 repaint_text(obj);
235 } else {
236 repaint_text(obj);
237 result = FALSE;
240 return result;
243 static bool
244 handle_my_getc(DIALOG_CALLBACK * cb, int ch, int fkey, int *result)
246 int status = TRUE;
248 *result = DLG_EXIT_OK;
249 if (cb != 0) {
250 if (!fkey && (ch == ERR)) {
251 (void) handle_input(cb);
252 /* cb might be freed in handle_input */
253 status = (valid((MY_OBJ *) cb) && (cb->input != 0));
255 } else {
256 status = FALSE;
258 return status;
261 static void
262 my_cleanup(DIALOG_CALLBACK * cb)
264 MY_OBJ *obj = (MY_OBJ *) cb;
266 if (valid(obj)) {
267 if (obj->prompt != obj->prompt_buf) {
268 free(obj->prompt);
269 obj->prompt = obj->prompt_buf;
271 delink(obj);
275 void
276 dlg_update_gauge(void *objptr, int percent)
278 MY_OBJ *obj = (MY_OBJ *) objptr;
279 bool save_finish_string = dialog_state.finish_string;
281 dialog_state.finish_string = TRUE;
282 curs_set(0);
283 obj->percent = percent;
284 repaint_text(obj);
285 dialog_state.finish_string = save_finish_string;
289 * (Re)Allocates an object and fills it as per the arguments
291 void *
292 dlg_reallocate_gauge(void *objptr,
293 const char *title,
294 const char *cprompt,
295 int height,
296 int width,
297 int percent)
299 char *prompt = dlg_strclone(cprompt);
300 MY_OBJ *obj = objptr;
301 bool save_finish_string = dialog_state.finish_string;
303 dialog_state.finish_string = TRUE;
304 dlg_tab_correct_str(prompt);
306 if (objptr == 0) {
307 /* create a new object */
308 obj = dlg_calloc(MY_OBJ, 1);
309 assert_ptr(obj, "dialog_gauge");
311 dlg_auto_size(title, prompt, &height, &width, MIN_HIGH, MIN_WIDE);
312 dlg_print_size(height, width);
313 dlg_ctl_size(height, width);
315 } else {
316 /* reuse an existing object */
317 obj = objptr;
318 height = obj->height;
319 width = obj->width;
322 if (obj->obj.win == 0) {
323 /* center dialog box on screen */
324 int x = dlg_box_x_ordinate(width);
325 int y = dlg_box_y_ordinate(height);
326 WINDOW *dialog = dlg_new_window(height, width, y, x);
327 obj->obj.win = dialog;
330 obj->obj.input = dialog_state.pipe_input;
331 obj->obj.keep_win = TRUE;
332 obj->obj.bg_task = TRUE;
333 obj->obj.handle_getc = handle_my_getc;
334 obj->obj.handle_input = handle_input;
336 if (obj->title == 0 || strcmp(obj->title, title)) {
337 dlg_finish_string(obj->title);
338 free(obj->title);
339 obj->title = dlg_strclone(title);
342 dlg_finish_string(obj->prompt);
343 free(obj->prompt);
345 obj->prompt = prompt;
346 obj->percent = percent;
347 obj->height = height;
348 obj->width = width;
350 /* if this was a new object, link it into the list */
351 if (objptr == 0) {
352 obj->next = all_objects;
353 all_objects = obj;
356 dialog_state.finish_string = save_finish_string;
357 return (void *) obj;
360 void *
361 dlg_allocate_gauge(const char *title,
362 const char *cprompt,
363 int height,
364 int width,
365 int percent)
367 return dlg_reallocate_gauge(NULL, title, cprompt, height, width, percent);
370 void
371 dlg_free_gauge(void *objptr)
373 MY_OBJ *obj = (MY_OBJ *) objptr;
375 curs_set(1);
376 if (valid(obj)) {
377 delink(obj);
378 obj->obj.keep_win = FALSE;
379 dlg_remove_callback(&(obj->obj));
384 * Display a gauge, or progress meter. Starts at percent% and reads stdin. If
385 * stdin is not XXX, then it is interpreted as a percentage, and the display is
386 * updated accordingly. Otherwise the next line is the percentage, and
387 * subsequent lines up to another XXX are used for the new prompt. Note that
388 * the size of the window never changes, so the prompt can not get any larger
389 * than the height and width specified.
392 dialog_gauge(const char *title,
393 const char *cprompt,
394 int height,
395 int width,
396 int percent)
398 int fkey;
399 int ch, result;
400 void *objptr = dlg_allocate_gauge(title, cprompt, height, width, percent);
401 MY_OBJ *obj = (MY_OBJ *) objptr;
403 dlg_add_callback_ref((DIALOG_CALLBACK **) & obj, my_cleanup);
404 dlg_update_gauge(obj, percent);
406 dlg_trace_win(obj->obj.win);
407 do {
408 ch = dlg_getc(obj->obj.win, &fkey);
409 #ifdef KEY_RESIZE
410 if (fkey && ch == KEY_RESIZE) {
411 MY_OBJ *oldobj = obj;
413 dlg_mouse_free_regions();
415 obj = dlg_allocate_gauge(title,
416 cprompt,
417 height,
418 width,
419 oldobj->percent);
421 /* avoid breaking new window in dlg_remove_callback */
422 oldobj->obj.caller = 0;
423 oldobj->obj.input = 0;
424 oldobj->obj.keep_win = FALSE;
426 /* remove the old version of the gauge */
427 dlg_clear();
428 dlg_remove_callback(&(oldobj->obj));
429 refresh();
431 dlg_add_callback_ref((DIALOG_CALLBACK **) & obj, my_cleanup);
432 dlg_update_gauge(obj, obj->percent);
434 #endif
436 while (valid(obj) && handle_my_getc(&(obj->obj), ch, fkey, &result));
438 dlg_free_gauge(obj);
440 return (DLG_EXIT_OK);