2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
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12 * notice, this list of conditions and the following disclaimer.
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15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * @(#)machdep.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/machdep.c,v 1.6.2.1 2001/12/17 12:43:23 phantom Exp $
38 * $DragonFly: src/games/rogue/machdep.c,v 1.4 2006/09/09 02:21:49 pavalos Exp $
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
53 /* Included in this file are all system dependent routines. Extensive use
54 * of #ifdef's will be used to compile the appropriate code on each system:
56 * UNIX: all UNIX systems.
57 * UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
58 * UNIX_SYSV: UNIX system V
59 * UNIX_V7: UNIX version 7
61 * All UNIX code should be included between the single "#ifdef UNIX" at the
62 * top of this file, and the "#endif" at the bottom.
64 * To change a routine to include a new UNIX system, simply #ifdef the
65 * existing routine, as in the following example:
67 * To make a routine compatible with UNIX system 5, change the first
68 * function to the second:
84 * Appropriate variations of this are of course acceptible.
85 * The use of "#elseif" is discouraged because of non-portability.
86 * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
87 * and insert it in the list at the top of the file. Alter the CFLAGS
88 * in you Makefile appropriately.
95 #include <sys/types.h>
103 #include <sys/time.h>
116 #include "pathnames.h"
120 * This routine throws away all keyboard input that has not
121 * yet been read. It is used to get rid of input that the user may have
124 * This function is not necessary, so it may be stubbed. The might cause
125 * message-line output to flash by because the game has continued to read
126 * input without waiting for the user to read the message. Not such a
136 /* md_control_keybord():
138 * This routine is much like md_cbreak_no_echo_nonl() below. It sets up the
139 * keyboard for appropriate input. Specifically, it prevents the tty driver
140 * from stealing characters. For example, ^Y is needed as a command
141 * character, but the tty driver intercepts it for another purpose. Any
142 * such behavior should be stopped. This routine could be avoided if
143 * we used RAW mode instead of CBREAK. But RAW mode does not allow the
144 * generation of keyboard signals, which the program uses.
146 * The parameter 'mode' when true, indicates that the keyboard should
147 * be set up to play rogue. When false, it should be restored if
150 * This routine is not strictly necessary and may be stubbed. This may
151 * cause certain command characters to be unavailable.
155 md_control_keybord(boolean mode
)
157 static boolean called_before
= 0;
159 static struct ltchars ltc_orig
;
160 static struct tchars tc_orig
;
161 struct ltchars ltc_temp
;
162 struct tchars tc_temp
;
165 static struct termio _oldtty
;
169 if (!called_before
) {
172 ioctl(0, TIOCGETC
, &tc_orig
);
173 ioctl(0, TIOCGLTC
, <c_orig
);
176 ioctl(0, TCGETA
, &_oldtty
);
189 ltc_temp
.t_suspc
= ltc_temp
.t_dsuspc
= -1;
190 ltc_temp
.t_rprntc
= ltc_temp
.t_flushc
= -1;
191 ltc_temp
.t_werasc
= ltc_temp
.t_lnextc
= -1;
192 tc_temp
.t_startc
= tc_temp
.t_stopc
= -1;
195 _tty
.c_cc
[VSWTCH
] = CNSWTCH
;
199 ioctl(0, TIOCSETC
, &tc_temp
);
200 ioctl(0, TIOCSLTC
, <c_temp
);
203 ioctl(0, TCSETA
, &_tty
);
207 /* md_heed_signals():
209 * This routine tells the program to call particular routines when
210 * certain interrupts/events occur:
212 * SIGINT: call onintr() to interrupt fight with monster or long rest.
213 * SIGQUIT: call byebye() to check for game termination.
214 * SIGHUP: call error_save() to save game when terminal hangs up.
216 * On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
218 * This routine is not strictly necessary and can be stubbed. This will
219 * mean that the game cannot be interrupted properly with keyboard
220 * input, this is not usually critical.
224 md_heed_signals(void)
226 signal(SIGINT
, (sig_t
)onintr
);
227 signal(SIGQUIT
, (sig_t
)byebye
);
228 signal(SIGHUP
, (sig_t
)error_save
);
231 /* md_ignore_signals():
233 * This routine tells the program to completely ignore the events mentioned
234 * in md_heed_signals() above. The event handlers will later be turned on
235 * by a future call to md_heed_signals(), so md_heed_signals() and
236 * md_ignore_signals() need to work together.
238 * This function should be implemented or the user risks interrupting
239 * critical sections of code, which could cause score file, or saved-game
244 md_ignore_signals(void)
246 signal(SIGQUIT
, SIG_IGN
);
247 signal(SIGINT
, SIG_IGN
);
248 signal(SIGHUP
, SIG_IGN
);
253 * This function returns an integer that uniquely identifies the specified
254 * file. It need not check for the file's existence. In UNIX, the inode
257 * This function is used to identify saved-game files.
261 md_get_file_id(const char *fname
)
265 if (stat(fname
, &sbuf
)) {
268 return((int) sbuf
.st_ino
);
273 * This routine returns the number of hard links to the specified file.
275 * This function is not strictly necessary. On systems without hard links
276 * this routine can be stubbed by just returning 1.
280 md_link_count(const char *fname
)
285 return((int) sbuf
.st_nlink
);
288 /* md_gct(): (Get Current Time)
290 * This function returns the current year, month(1-12), day(1-31), hour(0-23),
291 * minute(0-59), and second(0-59). This is used for identifying the time
292 * at which a game is saved.
294 * This function is not strictly necessary. It can be stubbed by returning
295 * zeros instead of the correct year, month, etc. If your operating
296 * system doesn't provide all of the time units requested here, then you
297 * can provide only those that it does, and return zeros for the others.
298 * If you cannot provide good time values, then users may be able to copy
299 * saved-game files and play them.
303 md_gct(struct rogue_time
*rt_buf
)
309 t
= localtime(&seconds
);
311 rt_buf
->year
= t
->tm_year
;
312 rt_buf
->month
= t
->tm_mon
+ 1;
313 rt_buf
->day
= t
->tm_mday
;
314 rt_buf
->hour
= t
->tm_hour
;
315 rt_buf
->minute
= t
->tm_min
;
316 rt_buf
->second
= t
->tm_sec
;
319 /* md_gfmt: (Get File Modification Time)
321 * This routine returns a file's date of last modification in the same format
324 * This function is not strictly necessary. It is used to see if saved-game
325 * files have been modified since they were saved. If you have stubbed the
326 * routine md_gct() above by returning constant values, then you may do
327 * exactly the same here.
328 * Or if md_gct() is implemented correctly, but your system does not provide
329 * file modification dates, you may return some date far in the past so
330 * that the program will never know that a saved-game file being modified.
331 * You may also do this if you wish to be able to restore games from
332 * saved-games that have been modified.
336 md_gfmt(const char *fname
, struct rogue_time
*rt_buf
)
343 seconds
= sbuf
.st_mtime
;
344 t
= localtime(&seconds
);
346 rt_buf
->year
= t
->tm_year
;
347 rt_buf
->month
= t
->tm_mon
+ 1;
348 rt_buf
->day
= t
->tm_mday
;
349 rt_buf
->hour
= t
->tm_hour
;
350 rt_buf
->minute
= t
->tm_min
;
351 rt_buf
->second
= t
->tm_sec
;
354 /* md_df: (Delete File)
356 * This function deletes the specified file, and returns true (1) if the
357 * operation was successful. This is used to delete saved-game files
358 * after restoring games from them.
360 * Again, this function is not strictly necessary, and can be stubbed
361 * by simply returning 1. In this case, saved-game files will not be
362 * deleted and can be replayed.
366 md_df(const char *fname
)
374 /* md_gln: (Get login name)
376 * This routine returns the login name of the user. This string is
377 * used mainly for identifying users in score files.
379 * A dummy string may be returned if you are unable to implement this
380 * function, but then the score file would only have one name in it.
389 if ((s
= getlogin()))
391 if (!(p
= getpwuid(getuid())))
398 * This routine causes the game to pause for the specified number of
401 * This routine is not particularly necessary at all. It is used for
402 * delaying execution, which is useful to this program at some times.
413 * This routine gets certain values from the user's environment. These
414 * values are strings, and each string is identified by a name. The names
415 * of the values needed, and their use, is as follows:
418 * A string containing the various game options. This need not be
421 * The user's home directory. This is only used when the user specifies
422 * '~' as the first character of a saved-game file. This string need
425 * The user's favorite shell. If not found, "/bin/sh" is assumed.
430 md_getenv(const char *name
)
434 value
= getenv(name
);
441 * This routine allocates, and returns a pointer to, the specified number
442 * of bytes. This routines absolutely MUST be implemented for your
443 * particular system or the program will not run at all. Return zero
444 * when no more memory can be allocated.
456 /* md_gseed() (Get Seed)
458 * This function returns a seed for the random number generator (RNG). This
459 * seed causes the RNG to begin generating numbers at some point in it's
460 * sequence. Without a random seed, the RNG will generate the same set
461 * of numbers, and every game will start out exactly the same way. A good
462 * number to use is the process id, given by getpid() on most UNIX systems.
464 * You need to find some single random integer, such as:
466 * current time (minutes + seconds) returned from md_gct(), if implemented.
468 * It will not help to return "get_rand()" or "rand()" or the return value of
469 * any pseudo-RNG. If you don't have a random number, you can just return 1,
470 * but this means your games will ALWAYS start the same way, and will play
471 * exactly the same way given the same input.
480 return((int) seconds
);
485 * This function causes the program to discontinue execution and exit.
486 * This function must be implemented or the program will continue to
487 * hang when it should quit.
498 * This function is intended to give the user exclusive access to the score
499 * file. It does so by flock'ing the score file. The full path name of the
500 * score file should be defined for any particular site in rogue.h. The
501 * constants _PATH_SCOREFILE defines this file name.
503 * When the parameter 'l' is non-zero (true), a lock is requested. Otherwise
504 * the lock is released.
514 if ((fd
= open(_PATH_SCOREFILE
, O_RDONLY
)) < 1) {
515 message("cannot lock score file", 0);
518 for (tries
= 0; tries
< 5; tries
++)
519 if (!flock(fd
, LOCK_EX
|LOCK_NB
))
529 * This function spawns a shell for the user to use. When this shell is
530 * terminated, the game continues. Since this program may often be run
531 * setuid to gain access to privileged files, care is taken that the shell
532 * is run with the user's REAL user id, and not the effective user id.
533 * The effective user id is restored after the shell completes.
537 md_shell(const char *shell
)
549 execl(shell
, shell
, NULL
);