1 /* diag.c Larn is copyrighted 1986 by Noah Morgan. */
2 /* $FreeBSD: src/games/larn/diag.c,v 1.5 1999/11/16 02:57:21 billf Exp $ */
7 extern int rmst
, maxitm
, lasttime
;
9 static void greedy(void);
10 static void fsorry(void);
11 static void fcheat(void);
13 static struct tms cputime
;
16 ***************************
17 DIAG -- dungeon diagnostics
18 ***************************
20 subroutine to print out data for debugging
23 static int dcount(int);
24 static void drawdiagscreen(void);
26 static int rndcount
[16];
35 if (lcreat(diagfile
) < 0) { /* open the diagnostic file */
37 lprcat("\ndiagnostic failure\n");
41 write(1, "\nDiagnosing . . .\n", 18);
42 lprcat("\n\nBeginning of DIAG diagnostics ----------\n");
44 /* for the character attributes */
46 lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)", (long)c
[HP
], (long)c
[HPMAX
]);
47 lprintf("\ngold: %d Experience: %d Character level: %d Level in caverns: %d",
48 (long)c
[GOLD
], (long)c
[EXPERIENCE
], (long)c
[LEVEL
], (long)level
);
49 lprintf("\nTotal types of monsters: %d", (long)MAXMONST
+ 8);
51 lprcat("\f\nHere's the dungeon:\n\n");
54 for (j
= 0; j
< MAXLEVEL
+ MAXVLEVEL
; j
++) {
56 lprintf("\nMaze for level %s:\n", levelname
[level
]);
61 lprcat("\f\nNow for the monster data:\n\n");
62 lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n");
63 lprcat("--------------------------------------------------------------------------\n");
64 for (i
= 0; i
<= MAXMONST
+ 8; i
++) {
65 lprintf("%19s %2d %3d ", monster
[i
].name
, (long)monster
[i
].level
, (long)monster
[i
].armorclass
);
66 lprintf(" %3d %3d %3d ", (long)monster
[i
].damage
, (long)monster
[i
].attack
, (long)monster
[i
].defense
);
67 lprintf("%6d %3d %6d\n", (long)monster
[i
].gold
, (long)monster
[i
].hitpoints
, (long)monster
[i
].experience
);
70 lprcat("\n\nHere's a Table for the to hit percentages\n");
71 lprcat("\n We will be assuming that players level = 2 * monster level");
72 lprcat("\n and that the players dexterity and strength are 16.");
73 lprcat("\n to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");
74 lprcat("\n damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4");
75 lprcat("\n to hit: if rnd(22) < to hit then player hits\n");
76 lprcat("\n Each entry is as follows: to hit / damage / number hits to kill\n");
77 lprcat("\n monster WC = 4 WC = 20 WC = 40");
78 lprcat("\n---------------------------------------------------------------");
79 for (i
= 0; i
<= MAXMONST
+ 8; i
++) {
80 hit
= 2 * monster
[i
].armorclass
+ 2 * monster
[i
].level
+ 16;
81 dam
= 16 - c
[HARDGAME
];
82 lprintf("\n%20s %2d/%2d/%2d %2d/%2d/%2d %2d/%2d/%2d",
84 (long)(hit
/ 2), (long)max(0, dam
+ 2), (long)(monster
[i
].hitpoints
/ (dam
+ 2) + 1),
85 (long)((hit
+ 2) / 2), (long)max(0, dam
+ 10), (long)(monster
[i
].hitpoints
/ (dam
+ 10) + 1),
86 (long)((hit
+ 5) / 2), (long)max(0, dam
+ 20), (long)(monster
[i
].hitpoints
/ (dam
+ 20) + 1));
89 lprcat("\n\nHere's the list of available potions:\n\n");
90 for (i
= 0; i
< MAXPOTION
; i
++)
91 lprintf("%20s\n", &potionhide
[i
][1]);
92 lprcat("\n\nHere's the list of available scrolls:\n\n");
93 for (i
= 0; i
< MAXSCROLL
; i
++)
94 lprintf("%20s\n", &scrollhide
[i
][1]);
95 lprcat("\n\nHere's the spell list:\n\n");
96 lprcat("spell name description\n");
97 lprcat("-------------------------------------------------------------------------------------------\n\n");
98 for (j
= 0; j
< SPNUM
; j
++) {
101 lprintf(" %21s %s\n", spelname
[j
], speldescript
[j
]);
104 lprcat("\n\nFor the c[] array:\n");
105 for (j
= 0; j
< 100; j
+= 10) {
106 lprintf("\nc[%2d] = ", (long)j
);
107 for (i
= 0; i
< 9; i
++)
108 lprintf("%5d ", (long)c
[i
+ j
]);
111 lprcat("\n\nTest of random number generator ----------------");
112 lprcat("\n for 25,000 calls divided into 16 slots\n\n");
114 for (i
= 0; i
< 16; i
++)
116 for (i
= 0; i
< 25000; i
++)
117 rndcount
[rund(16)]++;
118 for (i
= 0; i
< 16; i
++) {
119 lprintf(" %5d", (long)rndcount
[i
]);
127 lprcat("Done Diagnosing . . .");
131 subroutine to count the number of occurrences of an object
139 for (i
= 0; i
< MAXX
; i
++)
140 for (j
= 0; j
< MAXY
; j
++)
141 for (p
= 0; p
< MAXLEVEL
; p
++)
142 if (cell
[p
* MAXX
* MAXY
+ i
* MAXY
+ j
].item
== l
)
148 subroutine to draw the whole screen as the player knows it
155 /* for the east west walls of this line */
156 for (i
= 0; i
< MAXY
; i
++) {
157 for (j
= 0; j
< MAXX
; j
++)
159 lprc(monstnamelist
[k
]);
161 lprc(objnamelist
[item
[j
][i
]]);
168 to save the game in a file
170 static time_t zzz
= 0;
173 savegame(char *fname
)
183 if (lcreat(fname
) < 0) {
185 lprintf("\nCan't open file <%s> to save game\n", fname
);
191 lwrite((char *)beenhere
, MAXLEVEL
+ MAXVLEVEL
);
192 for (k
= 0; k
< MAXLEVEL
+ MAXVLEVEL
; k
++)
194 lwrite((char *)&cell
[k
* MAXX
* MAXY
], sizeof(struct cel
) * MAXY
* MAXX
);
195 times(&cputime
); /* get cpu time */
196 c
[CPUTIME
] += (cputime
.tms_utime
+ cputime
.tms_stime
) / 60;
197 lwrite((char *)&c
[0], 100 * sizeof(long));
202 lwrite((char *)iven
, 26);
203 lwrite((char *)ivenarg
, 26 * sizeof(short));
204 for (k
= 0; k
< MAXSCROLL
; k
++)
205 lprc(scrollname
[k
][0]);
206 for (k
= 0; k
< MAXPOTION
; k
++)
207 lprc(potionname
[k
][0]);
208 lwrite((char *)spelknow
, SPNUM
);
210 lprc(rmst
); /* random monster generation counter */
211 for (i
= 0; i
< 90; i
++)
213 lwrite((char *)course
, 25);
216 for (i
= 0; i
< MAXMONST
; i
++)
217 lprc(monster
[i
].genocided
); /* genocide info */
218 /* save spheres of annihilation */
219 for (sp
= spheres
; sp
; sp
= sp
->p
)
220 lwrite((char *)sp
, sizeof(struct sphere
));
222 lprint((long)(zzz
- initialtime
));
223 lwrite((char *)&zzz
, sizeof(long));
224 if (fstat(io_outfd
, &statbuf
) < 0)
227 lprint((long)statbuf
.st_ino
); /* inode # */
239 restoregame(char *fname
)
242 struct sphere
*sp
, *sp2
;
243 struct stat filetimes
;
245 lprcat("\nRestoring . . .");
247 if (lopen(fname
) <= 0) {
249 lprintf("\nCan't open file <%s>to restore game\n", fname
);
251 c
[GOLD
] = c
[BANKACCOUNT
] = 0;
255 lrfill((char *)beenhere
, MAXLEVEL
+ MAXVLEVEL
);
256 for (k
= 0; k
< MAXLEVEL
+ MAXVLEVEL
; k
++)
258 lrfill((char *)&cell
[k
* MAXX
* MAXY
], sizeof(struct cel
) * MAXY
* MAXX
);
260 lrfill((char *)&c
[0], 100 * sizeof(long));
262 level
= c
[CAVELEVEL
] = lgetc();
265 lrfill((char *)iven
, 26);
266 lrfill((char *)ivenarg
, 26 * sizeof(short));
267 for (k
= 0; k
< MAXSCROLL
; k
++)
268 scrollname
[k
] = lgetc() ? scrollhide
[k
] : "";
269 for (k
= 0; k
< MAXPOTION
; k
++)
270 potionname
[k
] = lgetc() ? potionhide
[k
] : "";
271 lrfill((char *)spelknow
, SPNUM
);
273 rmst
= lgetc(); /* random monster creation flag */
275 for (i
= 0; i
< 90; i
++)
276 itm_
[i
].qty
= lgetc();
277 lrfill((char *)course
, 25);
279 if (VERSION
!= lgetc()) { /* version number */
281 lprcat("Sorry, But your save file is for an older version of larn\n");
283 c
[GOLD
] = c
[BANKACCOUNT
] = 0;
288 for (i
= 0; i
< MAXMONST
; i
++)
289 monster
[i
].genocided
= lgetc(); /* genocide info */
290 for (sp
= NULL
, i
= 0; i
< c
[SPHCAST
]; i
++) {
292 sp
= malloc(sizeof(struct sphere
));
294 write(2, "Can't malloc() for sphere space\n", 32);
297 /* get spheres of annihilation */
298 lrfill((char *)sp
, sizeof(struct sphere
));
299 sp
->p
= 0; /* null out pointer */
301 spheres
= sp
; /* beginning of list */
307 initialtime
= zzz
- lrint_x();
308 /* get the creation and modification time of file */
309 fstat(io_infd
, &filetimes
);
310 lrfill((char *)&zzz
, sizeof(long));
312 if (filetimes
.st_ctime
> zzz
) /* file create time */
314 else if (filetimes
.st_mtime
> zzz
) /* file modify time */
319 } /* died a post mortem death */
322 i
= lrint_x(); /* inode # */
323 if (i
&& (filetimes
.st_ino
!= (unsigned)i
))
326 if (strcmp(fname
, ckpfile
) == 0) {
327 if (lappend(fname
) < 0)
334 } else if (unlink(fname
) < 0)
335 fcheat(); /* can't unlink save file */
336 /* for the greedy cheater checker */
337 for (k
= 0; k
< 6; k
++)
340 if (c
[HPMAX
] > 999 || c
[SPELLMAX
] > 125)
342 /* if patch up lev 25 player */
343 if (c
[LEVEL
] == 25 && c
[EXPERIENCE
] > skill
[24]) {
345 tmp
= c
[EXPERIENCE
] - skill
[24]; /* amount to go up */
346 c
[EXPERIENCE
] = skill
[24];
347 raiseexperience((long)tmp
);
354 subroutine to not allow greedy cheaters
364 lprcat("\n\nI am so sorry, but your character is a little TOO good! Since this\n");
365 lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n");
366 lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n");
367 lprcat("to continue.\n");
369 c
[GOLD
] = c
[BANKACCOUNT
] = 0;
374 subroutine to not allow altered save files and terminate the attempted
380 lprcat("\nSorry, but your savefile has been altered.\n");
381 lprcat("However, seeing as I am a good sport, I will let you play.\n");
382 lprcat("Be advised though, you won't be placed on the normal scoreboard.");
388 subroutine to not allow game if save file can't be deleted
398 lprcat("\nSorry, but your savefile can't be deleted. This can only mean\n");
399 lprcat("that you tried to CHEAT by protecting the directory the savefile\n");
400 lprcat("is in. Since this is unfair to the rest of the larn community, I\n");
401 lprcat("cannot let you play this game.\n");
403 c
[GOLD
] = c
[BANKACCOUNT
] = 0;