ifq: Switch to drop-head for default enqueue method.
[dragonfly.git] / games / rogue / zap.c
blobb2a135e20c5832035a1faad3e56b2558c8b84bae
1 /*-
2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30 * SUCH DAMAGE.
32 * @(#)zap.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/zap.c,v 1.3 1999/11/30 03:49:29 billf Exp $
34 * $DragonFly: src/games/rogue/zap.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
38 * zap.c
40 * This source herein may be modified and/or distributed by anybody who
41 * so desires, with the following restrictions:
42 * 1.) No portion of this notice shall be removed.
43 * 2.) Credit shall not be taken for the creation of this source.
44 * 3.) This code is not to be traded, sold, or used for personal
45 * gain or profit.
49 #include "rogue.h"
51 static object *get_zapped_monster(short, short *, short *);
52 static void tele_away(object *);
53 static void wdrain_life(object *);
54 static void zap_monster(object *, unsigned short);
56 boolean wizard = 0;
58 extern boolean being_held, score_only, detect_monster;
59 extern short cur_room;
61 void
62 zapp(void)
64 short wch;
65 boolean first_miss = 1;
66 object *wand;
67 short dir, d, row, col;
68 object *monster;
70 while (!is_direction(dir = rgetchar(), &d)) {
71 sound_bell();
72 if (first_miss) {
73 message("direction? ", 0);
74 first_miss = 0;
77 check_message();
78 if (dir == CANCEL) {
79 return;
81 if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) {
82 return;
84 check_message();
86 if (!(wand = get_letter_object(wch))) {
87 message("no such item.", 0);
88 return;
90 if (wand->what_is != WAND) {
91 message("you can't zap with that", 0);
92 return;
94 if (wand->class <= 0) {
95 message("nothing happens", 0);
96 } else {
97 wand->class--;
98 row = rogue.row; col = rogue.col;
99 if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) {
100 bounce((short)wand->which_kind, d, row, col, 0);
101 } else {
102 monster = get_zapped_monster(d, &row, &col);
103 if (wand->which_kind == DRAIN_LIFE) {
104 wdrain_life(monster);
105 } else if (monster) {
106 wake_up(monster);
107 s_con_mon(monster);
108 zap_monster(monster, wand->which_kind);
109 relight();
113 reg_move();
116 static object *
117 get_zapped_monster(short dir, short *row, short *col)
119 short orow, ocol;
121 for (;;) {
122 orow = *row; ocol = *col;
123 get_dir_rc(dir, row, col, 0);
124 if (((*row == orow) && (*col == ocol)) ||
125 (dungeon[*row][*col] & (HORWALL | VERTWALL)) ||
126 (dungeon[*row][*col] == NOTHING)) {
127 return(0);
129 if (dungeon[*row][*col] & MONSTER) {
130 if (!imitating(*row, *col)) {
131 return(object_at(&level_monsters, *row, *col));
137 static void
138 zap_monster(object *monster, unsigned short kind)
140 short row, col;
141 object *nm;
142 short tc;
144 row = monster->row;
145 col = monster->col;
147 switch(kind) {
148 case SLOW_MONSTER:
149 if (monster->m_flags & HASTED) {
150 monster->m_flags &= (~HASTED);
151 } else {
152 monster->slowed_toggle = 0;
153 monster->m_flags |= SLOWED;
155 break;
156 case HASTE_MONSTER:
157 if (monster->m_flags & SLOWED) {
158 monster->m_flags &= (~SLOWED);
159 } else {
160 monster->m_flags |= HASTED;
162 break;
163 case TELE_AWAY:
164 tele_away(monster);
165 break;
166 case INVISIBILITY:
167 monster->m_flags |= INVISIBLE;
168 break;
169 case POLYMORPH:
170 if (monster->m_flags & HOLDS) {
171 being_held = 0;
173 nm = monster->next_monster;
174 tc = monster->trail_char;
175 gr_monster(monster, get_rand(0, MONSTERS-1));
176 monster->row = row;
177 monster->col = col;
178 monster->next_monster = nm;
179 monster->trail_char = tc;
180 if (!(monster->m_flags & IMITATES)) {
181 wake_up(monster);
183 break;
184 case MAGIC_MISSILE:
185 rogue_hit(monster, 1);
186 break;
187 case CANCELLATION:
188 if (monster->m_flags & HOLDS) {
189 being_held = 0;
191 if (monster->m_flags & STEALS_ITEM) {
192 monster->drop_percent = 0;
194 monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE |
195 FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
196 break;
197 case DO_NOTHING:
198 message("nothing happens", 0);
199 break;
203 static void
204 tele_away(object *monster)
206 short row, col;
208 if (monster->m_flags & HOLDS) {
209 being_held = 0;
211 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
212 mvaddch(monster->row, monster->col, monster->trail_char);
213 dungeon[monster->row][monster->col] &= ~MONSTER;
214 monster->row = row; monster->col = col;
215 dungeon[row][col] |= MONSTER;
216 monster->trail_char = mvinch(row, col);
217 if (detect_monster || rogue_can_see(row, col)) {
218 mvaddch(row, col, gmc(monster));
222 void
223 wizardize(void)
225 char buf[100];
227 if (wizard) {
228 wizard = 0;
229 message("not wizard anymore", 0);
230 } else {
231 if (get_input_line("wizard's password:", "", buf, "", 0, 0)) {
232 xxx(1);
233 xxxx(buf, strlen(buf));
234 if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) {
235 wizard = 1;
236 score_only = 1;
237 message("Welcome, mighty wizard!", 0);
238 } else {
239 message("sorry", 0);
245 static void
246 wdrain_life(object *monster)
248 short hp;
249 object *lmon, *nm;
251 hp = rogue.hp_current / 3;
252 rogue.hp_current = (rogue.hp_current + 1) / 2;
254 if (cur_room >= 0) {
255 lmon = level_monsters.next_monster;
256 while (lmon) {
257 nm = lmon->next_monster;
258 if (get_room_number(lmon->row, lmon->col) == cur_room) {
259 wake_up(lmon);
260 mon_damage(lmon, hp);
262 lmon = nm;
264 } else {
265 if (monster) {
266 wake_up(monster);
267 mon_damage(monster, hp);
270 print_stats(STAT_HP);
271 relight();
274 void
275 bounce(short ball, short dir, short row, short col, short r)
277 short orow, ocol;
278 char buf[DCOLS];
279 const char *s;
280 short i, ch, new_dir = -1, damage;
281 static short btime;
283 if (++r == 1) {
284 btime = get_rand(3, 6);
285 } else if (r > btime) {
286 return;
289 if (ball == FIRE) {
290 s = "fire";
291 } else {
292 s = "ice";
294 if (r > 1) {
295 sprintf(buf, "the %s bounces", s);
296 message(buf, 0);
298 orow = row;
299 ocol = col;
300 do {
301 ch = mvinch(orow, ocol);
302 standout();
303 mvaddch(orow, ocol, ch);
304 get_dir_rc(dir, &orow, &ocol, 1);
305 } while (!( (ocol <= 0) ||
306 (ocol >= DCOLS-1) ||
307 (dungeon[orow][ocol] == NOTHING) ||
308 (dungeon[orow][ocol] & MONSTER) ||
309 (dungeon[orow][ocol] & (HORWALL | VERTWALL)) ||
310 ((orow == rogue.row) && (ocol == rogue.col))));
311 standend();
312 refresh();
313 do {
314 orow = row;
315 ocol = col;
316 ch = mvinch(row, col);
317 mvaddch(row, col, ch);
318 get_dir_rc(dir, &row, &col, 1);
319 } while (!( (col <= 0) ||
320 (col >= DCOLS-1) ||
321 (dungeon[row][col] == NOTHING) ||
322 (dungeon[row][col] & MONSTER) ||
323 (dungeon[row][col] & (HORWALL | VERTWALL)) ||
324 ((row == rogue.row) && (col == rogue.col))));
326 if (dungeon[row][col] & MONSTER) {
327 object *monster;
329 monster = object_at(&level_monsters, row, col);
331 wake_up(monster);
332 if (rand_percent(33)) {
333 sprintf(buf, "the %s misses the %s", s, mon_name(monster));
334 message(buf, 0);
335 goto ND;
337 if (ball == FIRE) {
338 if (!(monster->m_flags & RUSTS)) {
339 if (monster->m_flags & FREEZES) {
340 damage = monster->hp_to_kill;
341 } else if (monster->m_flags & FLAMES) {
342 damage = (monster->hp_to_kill / 10) + 1;
343 } else {
344 damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
346 } else {
347 damage = (monster->hp_to_kill / 2) + 1;
349 sprintf(buf, "the %s hits the %s", s, mon_name(monster));
350 message(buf, 0);
351 mon_damage(monster, damage);
352 } else {
353 damage = -1;
354 if (!(monster->m_flags & FREEZES)) {
355 if (rand_percent(33)) {
356 message("the monster is frozen", 0);
357 monster->m_flags |= (ASLEEP | NAPPING);
358 monster->nap_length = get_rand(3, 6);
359 } else {
360 damage = rogue.hp_current / 4;
362 } else {
363 damage = -2;
365 if (damage != -1) {
366 sprintf(buf, "the %s hits the %s", s, mon_name(monster));
367 message(buf, 0);
368 mon_damage(monster, damage);
371 } else if ((row == rogue.row) && (col == rogue.col)) {
372 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
373 sprintf(buf, "the %s misses", s);
374 message(buf, 0);
375 goto ND;
376 } else {
377 damage = get_rand(3, (3 * rogue.exp));
378 if (ball == FIRE) {
379 damage = (damage * 3) / 2;
380 damage -= get_armor_class(rogue.armor);
382 sprintf(buf, "the %s hits", s);
383 rogue_damage(damage, NULL,
384 ((ball == FIRE) ? KFIRE : HYPOTHERMIA));
385 message(buf, 0);
387 } else {
388 short nrow, ncol;
390 ND: for (i = 0; i < 10; i++) {
391 dir = get_rand(0, DIRS-1);
392 nrow = orow;
393 ncol = ocol;
394 get_dir_rc(dir, &nrow, &ncol, 1);
395 if (((ncol >= 0) && (ncol <= DCOLS-1)) &&
396 (dungeon[nrow][ncol] != NOTHING) &&
397 (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) {
398 new_dir = dir;
399 break;
402 if (new_dir != -1) {
403 bounce(ball, new_dir, orow, ocol, r);