2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
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9 * modification, are permitted provided that the following conditions
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13 * 2. Redistributions in binary form must reproduce the above copyright
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16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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32 * @(#)zap.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/zap.c,v 1.3 1999/11/30 03:49:29 billf Exp $
34 * $DragonFly: src/games/rogue/zap.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
40 * This source herein may be modified and/or distributed by anybody who
41 * so desires, with the following restrictions:
42 * 1.) No portion of this notice shall be removed.
43 * 2.) Credit shall not be taken for the creation of this source.
44 * 3.) This code is not to be traded, sold, or used for personal
51 static object
*get_zapped_monster(short, short *, short *);
52 static void tele_away(object
*);
53 static void wdrain_life(object
*);
54 static void zap_monster(object
*, unsigned short);
58 extern boolean being_held
, score_only
, detect_monster
;
59 extern short cur_room
;
65 boolean first_miss
= 1;
67 short dir
, d
, row
, col
;
70 while (!is_direction(dir
= rgetchar(), &d
)) {
73 message("direction? ", 0);
81 if ((wch
= pack_letter("zap with what?", WAND
)) == CANCEL
) {
86 if (!(wand
= get_letter_object(wch
))) {
87 message("no such item.", 0);
90 if (wand
->what_is
!= WAND
) {
91 message("you can't zap with that", 0);
94 if (wand
->class <= 0) {
95 message("nothing happens", 0);
98 row
= rogue
.row
; col
= rogue
.col
;
99 if ((wand
->which_kind
== COLD
) || (wand
->which_kind
== FIRE
)) {
100 bounce((short)wand
->which_kind
, d
, row
, col
, 0);
102 monster
= get_zapped_monster(d
, &row
, &col
);
103 if (wand
->which_kind
== DRAIN_LIFE
) {
104 wdrain_life(monster
);
105 } else if (monster
) {
108 zap_monster(monster
, wand
->which_kind
);
117 get_zapped_monster(short dir
, short *row
, short *col
)
122 orow
= *row
; ocol
= *col
;
123 get_dir_rc(dir
, row
, col
, 0);
124 if (((*row
== orow
) && (*col
== ocol
)) ||
125 (dungeon
[*row
][*col
] & (HORWALL
| VERTWALL
)) ||
126 (dungeon
[*row
][*col
] == NOTHING
)) {
129 if (dungeon
[*row
][*col
] & MONSTER
) {
130 if (!imitating(*row
, *col
)) {
131 return(object_at(&level_monsters
, *row
, *col
));
138 zap_monster(object
*monster
, unsigned short kind
)
149 if (monster
->m_flags
& HASTED
) {
150 monster
->m_flags
&= (~HASTED
);
152 monster
->slowed_toggle
= 0;
153 monster
->m_flags
|= SLOWED
;
157 if (monster
->m_flags
& SLOWED
) {
158 monster
->m_flags
&= (~SLOWED
);
160 monster
->m_flags
|= HASTED
;
167 monster
->m_flags
|= INVISIBLE
;
170 if (monster
->m_flags
& HOLDS
) {
173 nm
= monster
->next_monster
;
174 tc
= monster
->trail_char
;
175 gr_monster(monster
, get_rand(0, MONSTERS
-1));
178 monster
->next_monster
= nm
;
179 monster
->trail_char
= tc
;
180 if (!(monster
->m_flags
& IMITATES
)) {
185 rogue_hit(monster
, 1);
188 if (monster
->m_flags
& HOLDS
) {
191 if (monster
->m_flags
& STEALS_ITEM
) {
192 monster
->drop_percent
= 0;
194 monster
->m_flags
&= (~(FLIES
| FLITS
| SPECIAL_HIT
| INVISIBLE
|
195 FLAMES
| IMITATES
| CONFUSES
| SEEKS_GOLD
| HOLDS
));
198 message("nothing happens", 0);
204 tele_away(object
*monster
)
208 if (monster
->m_flags
& HOLDS
) {
211 gr_row_col(&row
, &col
, (FLOOR
| TUNNEL
| STAIRS
| OBJECT
));
212 mvaddch(monster
->row
, monster
->col
, monster
->trail_char
);
213 dungeon
[monster
->row
][monster
->col
] &= ~MONSTER
;
214 monster
->row
= row
; monster
->col
= col
;
215 dungeon
[row
][col
] |= MONSTER
;
216 monster
->trail_char
= mvinch(row
, col
);
217 if (detect_monster
|| rogue_can_see(row
, col
)) {
218 mvaddch(row
, col
, gmc(monster
));
229 message("not wizard anymore", 0);
231 if (get_input_line("wizard's password:", "", buf
, "", 0, 0)) {
233 xxxx(buf
, strlen(buf
));
234 if (!strncmp(buf
, "\247\104\126\272\115\243\027", 7)) {
237 message("Welcome, mighty wizard!", 0);
246 wdrain_life(object
*monster
)
251 hp
= rogue
.hp_current
/ 3;
252 rogue
.hp_current
= (rogue
.hp_current
+ 1) / 2;
255 lmon
= level_monsters
.next_monster
;
257 nm
= lmon
->next_monster
;
258 if (get_room_number(lmon
->row
, lmon
->col
) == cur_room
) {
260 mon_damage(lmon
, hp
);
267 mon_damage(monster
, hp
);
270 print_stats(STAT_HP
);
275 bounce(short ball
, short dir
, short row
, short col
, short r
)
280 short i
, ch
, new_dir
= -1, damage
;
284 btime
= get_rand(3, 6);
285 } else if (r
> btime
) {
295 sprintf(buf
, "the %s bounces", s
);
301 ch
= mvinch(orow
, ocol
);
303 mvaddch(orow
, ocol
, ch
);
304 get_dir_rc(dir
, &orow
, &ocol
, 1);
305 } while (!( (ocol
<= 0) ||
307 (dungeon
[orow
][ocol
] == NOTHING
) ||
308 (dungeon
[orow
][ocol
] & MONSTER
) ||
309 (dungeon
[orow
][ocol
] & (HORWALL
| VERTWALL
)) ||
310 ((orow
== rogue
.row
) && (ocol
== rogue
.col
))));
316 ch
= mvinch(row
, col
);
317 mvaddch(row
, col
, ch
);
318 get_dir_rc(dir
, &row
, &col
, 1);
319 } while (!( (col
<= 0) ||
321 (dungeon
[row
][col
] == NOTHING
) ||
322 (dungeon
[row
][col
] & MONSTER
) ||
323 (dungeon
[row
][col
] & (HORWALL
| VERTWALL
)) ||
324 ((row
== rogue
.row
) && (col
== rogue
.col
))));
326 if (dungeon
[row
][col
] & MONSTER
) {
329 monster
= object_at(&level_monsters
, row
, col
);
332 if (rand_percent(33)) {
333 sprintf(buf
, "the %s misses the %s", s
, mon_name(monster
));
338 if (!(monster
->m_flags
& RUSTS
)) {
339 if (monster
->m_flags
& FREEZES
) {
340 damage
= monster
->hp_to_kill
;
341 } else if (monster
->m_flags
& FLAMES
) {
342 damage
= (monster
->hp_to_kill
/ 10) + 1;
344 damage
= get_rand((rogue
.hp_current
/ 3), rogue
.hp_max
);
347 damage
= (monster
->hp_to_kill
/ 2) + 1;
349 sprintf(buf
, "the %s hits the %s", s
, mon_name(monster
));
351 mon_damage(monster
, damage
);
354 if (!(monster
->m_flags
& FREEZES
)) {
355 if (rand_percent(33)) {
356 message("the monster is frozen", 0);
357 monster
->m_flags
|= (ASLEEP
| NAPPING
);
358 monster
->nap_length
= get_rand(3, 6);
360 damage
= rogue
.hp_current
/ 4;
366 sprintf(buf
, "the %s hits the %s", s
, mon_name(monster
));
368 mon_damage(monster
, damage
);
371 } else if ((row
== rogue
.row
) && (col
== rogue
.col
)) {
372 if (rand_percent(10 + (3 * get_armor_class(rogue
.armor
)))) {
373 sprintf(buf
, "the %s misses", s
);
377 damage
= get_rand(3, (3 * rogue
.exp
));
379 damage
= (damage
* 3) / 2;
380 damage
-= get_armor_class(rogue
.armor
);
382 sprintf(buf
, "the %s hits", s
);
383 rogue_damage(damage
, NULL
,
384 ((ball
== FIRE
) ? KFIRE
: HYPOTHERMIA
));
390 ND
: for (i
= 0; i
< 10; i
++) {
391 dir
= get_rand(0, DIRS
-1);
394 get_dir_rc(dir
, &nrow
, &ncol
, 1);
395 if (((ncol
>= 0) && (ncol
<= DCOLS
-1)) &&
396 (dungeon
[nrow
][ncol
] != NOTHING
) &&
397 (!(dungeon
[nrow
][ncol
] & (VERTWALL
| HORWALL
)))) {
403 bounce(ball
, new_dir
, orow
, ocol
, r
);