2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * @(#)machdep.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/machdep.c,v 1.6.2.1 2001/12/17 12:43:23 phantom Exp $
39 * This source herein may be modified and/or distributed by anybody who
40 * so desires, with the following restrictions:
41 * 1.) No portion of this notice shall be removed.
42 * 2.) Credit shall not be taken for the creation of this source.
43 * 3.) This code is not to be traded, sold, or used for personal
48 /* Included in this file are all system dependent routines. Extensive use
49 * of #ifdef's will be used to compile the appropriate code on each system:
51 * UNIX: all UNIX systems.
52 * UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
53 * UNIX_SYSV: UNIX system V
54 * UNIX_V7: UNIX version 7
56 * All UNIX code should be included between the single "#ifdef UNIX" at the
57 * top of this file, and the "#endif" at the bottom.
59 * To change a routine to include a new UNIX system, simply #ifdef the
60 * existing routine, as in the following example:
62 * To make a routine compatible with UNIX system 5, change the first
63 * function to the second:
79 * Appropriate variations of this are of course acceptible.
80 * The use of "#elseif" is discouraged because of non-portability.
81 * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
82 * and insert it in the list at the top of the file. Alter the CFLAGS
83 * in you Makefile appropriately.
90 #include <sys/types.h>
110 #include "pathnames.h"
114 * This routine throws away all keyboard input that has not
115 * yet been read. It is used to get rid of input that the user may have
118 * This function is not necessary, so it may be stubbed. The might cause
119 * message-line output to flash by because the game has continued to read
120 * input without waiting for the user to read the message. Not such a
130 /* md_control_keybord():
132 * This routine is much like md_cbreak_no_echo_nonl() below. It sets up the
133 * keyboard for appropriate input. Specifically, it prevents the tty driver
134 * from stealing characters. For example, ^Y is needed as a command
135 * character, but the tty driver intercepts it for another purpose. Any
136 * such behavior should be stopped. This routine could be avoided if
137 * we used RAW mode instead of CBREAK. But RAW mode does not allow the
138 * generation of keyboard signals, which the program uses.
140 * The parameter 'mode' when true, indicates that the keyboard should
141 * be set up to play rogue. When false, it should be restored if
144 * This routine is not strictly necessary and may be stubbed. This may
145 * cause certain command characters to be unavailable.
149 md_control_keybord(boolean mode
)
151 static boolean called_before
= 0;
153 static struct ltchars ltc_orig
;
154 static struct tchars tc_orig
;
155 struct ltchars ltc_temp
;
156 struct tchars tc_temp
;
159 static struct termio _oldtty
;
163 if (!called_before
) {
166 ioctl(0, TIOCGETC
, &tc_orig
);
167 ioctl(0, TIOCGLTC
, <c_orig
);
170 ioctl(0, TCGETA
, &_oldtty
);
183 ltc_temp
.t_suspc
= ltc_temp
.t_dsuspc
= -1;
184 ltc_temp
.t_rprntc
= ltc_temp
.t_flushc
= -1;
185 ltc_temp
.t_werasc
= ltc_temp
.t_lnextc
= -1;
186 tc_temp
.t_startc
= tc_temp
.t_stopc
= -1;
189 _tty
.c_cc
[VSWTCH
] = CNSWTCH
;
193 ioctl(0, TIOCSETC
, &tc_temp
);
194 ioctl(0, TIOCSLTC
, <c_temp
);
197 ioctl(0, TCSETA
, &_tty
);
201 /* md_heed_signals():
203 * This routine tells the program to call particular routines when
204 * certain interrupts/events occur:
206 * SIGINT: call onintr() to interrupt fight with monster or long rest.
207 * SIGQUIT: call byebye() to check for game termination.
208 * SIGHUP: call error_save() to save game when terminal hangs up.
210 * On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
212 * This routine is not strictly necessary and can be stubbed. This will
213 * mean that the game cannot be interrupted properly with keyboard
214 * input, this is not usually critical.
218 md_heed_signals(void)
220 signal(SIGINT
, onintr
);
221 signal(SIGQUIT
, byebye
);
222 signal(SIGHUP
, error_save
);
225 /* md_ignore_signals():
227 * This routine tells the program to completely ignore the events mentioned
228 * in md_heed_signals() above. The event handlers will later be turned on
229 * by a future call to md_heed_signals(), so md_heed_signals() and
230 * md_ignore_signals() need to work together.
232 * This function should be implemented or the user risks interrupting
233 * critical sections of code, which could cause score file, or saved-game
238 md_ignore_signals(void)
240 signal(SIGQUIT
, SIG_IGN
);
241 signal(SIGINT
, SIG_IGN
);
242 signal(SIGHUP
, SIG_IGN
);
247 * This function returns an integer that uniquely identifies the specified
248 * file. It need not check for the file's existence. In UNIX, the inode
251 * This function is used to identify saved-game files.
255 md_get_file_id(const char *fname
)
259 if (stat(fname
, &sbuf
)) {
262 return((int)sbuf
.st_ino
);
267 * This routine returns the number of hard links to the specified file.
269 * This function is not strictly necessary. On systems without hard links
270 * this routine can be stubbed by just returning 1.
274 md_link_count(const char *fname
)
279 return((int)sbuf
.st_nlink
);
282 /* md_gct(): (Get Current Time)
284 * This function returns the current year, month(1-12), day(1-31), hour(0-23),
285 * minute(0-59), and second(0-59). This is used for identifying the time
286 * at which a game is saved.
288 * This function is not strictly necessary. It can be stubbed by returning
289 * zeros instead of the correct year, month, etc. If your operating
290 * system doesn't provide all of the time units requested here, then you
291 * can provide only those that it does, and return zeros for the others.
292 * If you cannot provide good time values, then users may be able to copy
293 * saved-game files and play them.
297 md_gct(struct rogue_time
*rt_buf
)
303 t
= localtime(&seconds
);
305 rt_buf
->year
= t
->tm_year
;
306 rt_buf
->month
= t
->tm_mon
+ 1;
307 rt_buf
->day
= t
->tm_mday
;
308 rt_buf
->hour
= t
->tm_hour
;
309 rt_buf
->minute
= t
->tm_min
;
310 rt_buf
->second
= t
->tm_sec
;
313 /* md_gfmt: (Get File Modification Time)
315 * This routine returns a file's date of last modification in the same format
318 * This function is not strictly necessary. It is used to see if saved-game
319 * files have been modified since they were saved. If you have stubbed the
320 * routine md_gct() above by returning constant values, then you may do
321 * exactly the same here.
322 * Or if md_gct() is implemented correctly, but your system does not provide
323 * file modification dates, you may return some date far in the past so
324 * that the program will never know that a saved-game file being modified.
325 * You may also do this if you wish to be able to restore games from
326 * saved-games that have been modified.
330 md_gfmt(const char *fname
, struct rogue_time
*rt_buf
)
337 seconds
= sbuf
.st_mtime
;
338 t
= localtime(&seconds
);
340 rt_buf
->year
= t
->tm_year
;
341 rt_buf
->month
= t
->tm_mon
+ 1;
342 rt_buf
->day
= t
->tm_mday
;
343 rt_buf
->hour
= t
->tm_hour
;
344 rt_buf
->minute
= t
->tm_min
;
345 rt_buf
->second
= t
->tm_sec
;
348 /* md_df: (Delete File)
350 * This function deletes the specified file, and returns true (1) if the
351 * operation was successful. This is used to delete saved-game files
352 * after restoring games from them.
354 * Again, this function is not strictly necessary, and can be stubbed
355 * by simply returning 1. In this case, saved-game files will not be
356 * deleted and can be replayed.
360 md_df(const char *fname
)
368 /* md_gln: (Get login name)
370 * This routine returns the login name of the user. This string is
371 * used mainly for identifying users in score files.
373 * A dummy string may be returned if you are unable to implement this
374 * function, but then the score file would only have one name in it.
383 if ((s
= getlogin()))
385 if (!(p
= getpwuid(getuid())))
392 * This routine causes the game to pause for the specified number of
395 * This routine is not particularly necessary at all. It is used for
396 * delaying execution, which is useful to this program at some times.
407 * This routine gets certain values from the user's environment. These
408 * values are strings, and each string is identified by a name. The names
409 * of the values needed, and their use, is as follows:
412 * A string containing the various game options. This need not be
415 * The user's home directory. This is only used when the user specifies
416 * '~' as the first character of a saved-game file. This string need
419 * The user's favorite shell. If not found, "/bin/sh" is assumed.
424 md_getenv(const char *name
)
428 value
= getenv(name
);
435 * This routine allocates, and returns a pointer to, the specified number
436 * of bytes. This routines absolutely MUST be implemented for your
437 * particular system or the program will not run at all. Return zero
438 * when no more memory can be allocated.
452 * This function causes the program to discontinue execution and exit.
453 * This function must be implemented or the program will continue to
454 * hang when it should quit.
465 * This function is intended to give the user exclusive access to the score
466 * file. It does so by flock'ing the score file. The full path name of the
467 * score file should be defined for any particular site in rogue.h. The
468 * constants _PATH_SCOREFILE defines this file name.
470 * When the parameter 'l' is non-zero (true), a lock is requested. Otherwise
471 * the lock is released.
481 if ((fd
= open(_PATH_SCOREFILE
, O_RDONLY
)) < 1) {
482 message("cannot lock score file", 0);
485 for (tries
= 0; tries
< 5; tries
++)
486 if (!flock(fd
, LOCK_EX
|LOCK_NB
))
496 * This function spawns a shell for the user to use. When this shell is
497 * terminated, the game continues. Since this program may often be run
498 * setuid to gain access to privileged files, care is taken that the shell
499 * is run with the user's REAL user id, and not the effective user id.
500 * The effective user id is restored after the shell completes.
504 md_shell(const char *shell
)
516 execl(shell
, shell
, NULL
);