dhclient - Do not remove default route unless setting a default route
[dragonfly.git] / games / sail / pl_3.c
blob8866883b4e67fd9b6055fb3bf788858fa57246ad
1 /*-
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)pl_3.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/sail/pl_3.c,v 1.6 1999/11/30 03:49:37 billf Exp $
31 * $DragonFly: src/games/sail/pl_3.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $
34 #include "player.h"
36 void
37 acceptcombat(void)
39 int men = 0;
40 int target, temp;
41 int n, r;
42 int idx, rakehim, sternrake;
43 int hhits = 0, ghits = 0, rhits = 0, chits = 0;
44 int crew[3];
45 int load;
46 int guns, car, ready, shootat, hit;
47 int roll;
48 struct ship *closest;
50 crew[0] = mc->crew1;
51 crew[1] = mc->crew2;
52 crew[2] = mc->crew3;
53 for (n = 0; n < 3; n++) {
54 if (mf->OBP[n].turnsent)
55 men += mf->OBP[n].mensent;
57 for (n = 0; n < 3; n++) {
58 if (mf->DBP[n].turnsent)
59 men += mf->DBP[n].mensent;
61 if (men) {
62 crew[0] = men/100 ? 0 : crew[0] != 0;
63 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
64 crew[2] = men%10 ? 0 : crew[2] != 0;
66 for (r = 0; r < 2; r++) {
67 if (r) {
68 ready = mf->readyR;
69 load = mf->loadR;
70 guns = mc->gunR;
71 car = mc->carR;
72 } else {
73 ready = mf->readyL;
74 load = mf->loadL;
75 guns = mc->gunL;
76 car = mc->carL;
78 if ((!guns && !car) || load == L_EMPTY ||
79 (ready & R_LOADED) == 0)
80 goto cant;
81 if (mf->struck || !crew[2])
82 goto cant;
83 closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
84 if (closest == 0)
85 goto cant;
86 if (closest->file->struck)
87 goto cant;
88 target = range(ms, closest);
89 if (target > rangeofshot[load] || (!guns && target >= 3))
90 goto cant;
91 Signal("%s (%c%c) within range of %s broadside.",
92 closest, r ? "right" : "left");
93 if (load > L_CHAIN && target < 6) {
94 switch (sgetch("Aim for hull or rigging? ",
95 NULL, 1)) {
96 case 'r':
97 shootat = RIGGING;
98 break;
99 case 'h':
100 shootat = HULL;
101 break;
102 default:
103 shootat = -1;
104 Signal("'Avast there! Hold your fire.'",
105 NULL);
107 } else {
108 if (sgetch("Fire? ", NULL, 1) == 'n') {
109 shootat = -1;
110 Signal("Belay that! Hold your fire.",
111 NULL);
112 } else
113 shootat = RIGGING;
115 if (shootat == -1)
116 continue;
117 fired = 1;
118 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
119 temp = portside(closest, ms, 1) - closest->file->dir + 1;
120 if (temp < 1)
121 temp += 8;
122 else if (temp > 8)
123 temp -= 8;
124 sternrake = temp > 4 && temp < 6;
125 if (rakehim) {
126 if (!sternrake)
127 Signal("Raking the %s!", closest);
128 else
129 Signal("Stern Rake! %s splintering!", closest);
131 idx = guns;
132 if (target < 3)
133 idx += car;
134 idx = (idx - 1)/3;
135 idx = idx > 8 ? 8 : idx;
136 if (!rakehim)
137 hit = HDT[idx][target-1];
138 else
139 hit = HDTrake[idx][target-1];
140 if (rakehim && sternrake)
141 hit++;
142 hit += QUAL[idx][mc->qual-1];
143 for (n = 0; n < 3 && mf->captured == 0; n++)
144 if (!crew[n]) {
145 if (idx <= 5)
146 hit--;
147 else
148 hit -= 2;
150 if (ready & R_INITIAL) {
151 if (idx <= 3)
152 hit++;
153 else
154 hit += 2;
156 if (mf->captured != 0) {
157 if (idx <= 1)
158 hit--;
159 else
160 hit -= 2;
162 hit += AMMO[idx][load - 1];
163 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
164 hit--;
165 if (windspeed == 6 && temp == 4)
166 hit -= 2;
167 if (windspeed == 6 && temp <= 3)
168 hit--;
169 if (hit >= 0) {
170 roll = die();
171 if (load == L_GRAPE)
172 chits = hit;
173 else {
174 struct Tables *t;
175 if (hit > 10)
176 hit = 10;
177 t = &(shootat == RIGGING ? RigTable : HullTable)
178 [hit][roll-1];
179 chits = t->C;
180 rhits = t->R;
181 hhits = t->H;
182 ghits = t->G;
183 if (closest->file->FS)
184 rhits *= 2;
185 if (load == L_CHAIN) {
186 ghits = 0;
187 hhits = 0;
190 table(shootat, load, hit, closest, ms, roll);
192 Signal("Damage inflicted on the %s:",
193 NULL, closest->shipname);
194 Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
195 NULL, hhits, ghits, chits, rhits);
196 if (!r) {
197 mf->loadL = L_EMPTY;
198 mf->readyL = R_EMPTY;
199 } else {
200 mf->loadR = L_EMPTY;
201 mf->readyR = R_EMPTY;
203 continue;
204 cant:
205 Signal("Unable to fire %s broadside",
206 NULL, r ? "right" : "left");
208 blockalarm();
209 draw_stat();
210 unblockalarm();
213 void
214 grapungrap(void)
216 struct ship *sp;
217 int i;
219 foreachship(sp) {
220 if (sp == ms || sp->file->dir == 0)
221 continue;
222 if (range(ms, sp) > 1 && !grappled2(ms, sp))
223 continue;
224 switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
225 sp, 1)) {
226 case 'g':
227 if (die() < 3
228 || ms->nationality == capship(sp)->nationality) {
229 Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
230 Write(W_GRAP, sp, player, 0, 0, 0);
231 Signal("Attempt succeeds!", NULL);
232 makesignal(ms, "grappled with %s (%c%c)", sp);
233 } else
234 Signal("Attempt fails.", NULL);
235 break;
236 case 'u':
237 for (i = grappled2(ms, sp); --i >= 0;) {
238 if (ms->nationality
239 == capship(sp)->nationality
240 || die() < 3) {
241 cleangrapple(ms, sp, 0);
242 Signal("Attempt succeeds!",
243 NULL);
244 makesignal(ms,
245 "ungrappling with %s (%c%c)",
246 sp);
247 } else
248 Signal("Attempt fails.",
249 NULL);
251 break;
256 void
257 unfoulplayer(void)
259 struct ship *to;
260 int i;
262 foreachship(to) {
263 if (fouled2(ms, to) == 0)
264 continue;
265 if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
266 continue;
267 for (i = fouled2(ms, to); --i >= 0;) {
268 if (die() <= 2) {
269 cleanfoul(ms, to, 0);
270 Signal("Attempt succeeds!", NULL);
271 makesignal(ms, "Unfouling %s (%c%c)", to);
272 } else
273 Signal("Attempt fails.", NULL);