1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.mon.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.mon.c,v 1.5 1999/11/16 10:26:37 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.mon.c,v 1.6 2008/06/05 18:01:49 swildner Exp $ */
7 #include "hack.mfndpos.h"
9 int warnlevel
; /* used by movemon and dochugw */
12 static const char *warnings
[] = {
13 "white", "pink", "red", "ruby", "purple", "black"
16 static int dochugw(struct monst
*);
17 static void mpickgold(struct monst
*);
18 static void mpickgems(struct monst
*);
19 static void dmonsfree(void);
20 static bool ishuman(struct monst
*);
31 /* find a monster that we haven't treated yet */
33 * note that mtmp or mtmp->nmon might get killed while mtmp
34 * moves, so we cannot just walk down the chain (even new
35 * monsters might get created!)
37 for (mtmp
= fmon
; mtmp
; mtmp
= mtmp
->nmon
)
38 if (mtmp
->mlstmv
< moves
)
40 /* treated all monsters */
46 /* most monsters drown in pools */
48 boolean inpool
, iseel
;
50 inpool
= (levl
[mtmp
->mx
][mtmp
->my
].typ
== POOL
);
51 iseel
= (mtmp
->data
->mlet
== ';');
52 if (inpool
&& !iseel
) {
53 if (cansee(mtmp
->mx
, mtmp
->my
))
54 pline("%s drowns.", Monnam(mtmp
));
58 /* but eels have a difficult time outside */
59 if (iseel
&& !inpool
) {
66 if (mtmp
->mblinded
&& !--mtmp
->mblinded
)
68 if (mtmp
->mfleetim
&& !--mtmp
->mfleetim
)
72 if (mtmp
->mspeed
!= MSLOW
|| !(moves
% 2)) {
73 /* continue if the monster died fighting */
75 if (Conflict
&& cansee(mtmp
->mx
, mtmp
->my
)
76 && (fr
= fightm(mtmp
)) == 2)
78 if (fr
< 0 && dochugw(mtmp
))
81 if (mtmp
->mspeed
== MFAST
&& dochugw(mtmp
))
85 warnlevel
-= u
.ulevel
;
86 if (warnlevel
>= SIZE(warnings
))
87 warnlevel
= SIZE(warnings
) - 1;
89 if (warnlevel
> lastwarnlev
|| moves
> lastwarntime
+ 5) {
91 switch (Warning
& (LEFT_RING
| RIGHT_RING
)) {
93 rr
= "Your left ring glows";
96 rr
= "Your right ring glows";
98 case LEFT_RING
| RIGHT_RING
:
99 rr
= "Both your rings glow";
102 rr
= "Your fingertips glow";
105 pline("%s %s!", rr
, warnings
[warnlevel
]);
106 lastwarntime
= moves
;
107 lastwarnlev
= warnlevel
;
110 dmonsfree(); /* remove all dead monsters */
114 justswld(struct monst
*mtmp
, const char *name
)
120 kludge("%s swallows you!", name
);
129 youswld(struct monst
*mtmp
, int dam
, int die
, const char *name
)
131 if (mtmp
!= u
.ustuck
)
133 kludge("%s digests you!", name
);
135 if ((int)u
.uswldtim
++ >= die
) { /* a3 */
136 pline("It totally digests you!");
142 flags
.botlx
= 1; /* should we show status line ? */
147 dochugw(struct monst
*mtmp
)
151 int d1
= dochug(mtmp
);
154 if (!d1
) /* monster still alive */
156 if (!mtmp
->mpeaceful
)
157 if (mtmp
->data
->mlevel
> warnlevel
)
158 if ((dd
= dist(mtmp
->mx
, mtmp
->my
)) <
161 if (!canseemon(mtmp
))
169 /* returns 1 if monster died moving, 0 otherwise */
171 dochug(struct monst
*mtmp
)
173 struct permonst
*mdat
;
174 int tmp
= 0, nearby
, scared
;
176 if (mtmp
->cham
&& !rn2(6))
177 newcham(mtmp
, &mons
[dlevel
+ 14 + rn2(CMNUM
- 14 - dlevel
)]);
179 if (mdat
->mlevel
< 0)
180 panic("bad monster %c (%d)", mdat
->mlet
, mdat
->mlevel
);
182 /* regenerate monsters */
183 if ((!(moves
% 20) || strchr(MREGEN
, mdat
->mlet
)) &&
184 mtmp
->mhp
< mtmp
->mhpmax
)
187 if (mtmp
->mfroz
) /* frozen monsters don't do anything */
191 /* wake up, or get out of here. */
192 /* ettins are hard to surprise */
193 /* Nymphs and Leprechauns do not easily wake up */
194 if (cansee(mtmp
->mx
, mtmp
->my
) &&
195 (!Stealth
|| (mdat
->mlet
== 'e' && rn2(10))) &&
196 (!strchr("NL", mdat
->mlet
) || !rn2(50)) &&
197 (Aggravate_monster
|| strchr("d1", mdat
->mlet
)
198 || (!rn2(7) && !mtmp
->mimic
)))
204 /* not frozen or sleeping: wipe out texts written in the dust */
205 wipe_engr_at(mtmp
->mx
, mtmp
->my
, 1);
207 /* confused monsters get unconfused with small probability */
208 if (mtmp
->mconf
&& !rn2(50))
211 /* some monsters teleport */
212 if (mtmp
->mflee
&& strchr("tNL", mdat
->mlet
) && !rn2(40)) {
216 if (mdat
->mmove
< rnd(6))
219 /* fleeing monsters might regain courage */
220 if (mtmp
->mflee
&& !mtmp
->mfleetim
221 && mtmp
->mhp
== mtmp
->mhpmax
&& !rn2(25))
224 nearby
= (dist(mtmp
->mx
, mtmp
->my
) < 3);
225 scared
= (nearby
&& (sengr_at("Elbereth", u
.ux
, u
.uy
) ||
226 sobj_at(SCR_SCARE_MONSTER
, u
.ux
, u
.uy
)));
227 if (scared
&& !mtmp
->mflee
) {
229 mtmp
->mfleetim
= (rn2(7) ? rnd(10) : rnd(100));
235 (mtmp
->minvis
&& !rn2(3)) ||
236 (strchr("BIuy", mdat
->mlet
) && !rn2(4)) ||
237 (mdat
->mlet
== 'L' && !u
.ugold
&& (mtmp
->mgold
|| rn2(2))) ||
238 (!mtmp
->mcansee
&& !rn2(4)) ||
241 tmp
= m_move(mtmp
, 0); /* 2: monster died moving */
242 if (tmp
== 2 || (tmp
&& mdat
->mmove
<= 12))
246 if (!strchr("Ea", mdat
->mlet
) && nearby
&&
247 !mtmp
->mpeaceful
&& u
.uhp
> 0 && !scared
) {
249 return (1); /* monster died (e.g. 'y' or 'F') */
251 /* extra movement for fast monsters */
252 if (mdat
->mmove
- 12 > rnd(12))
253 tmp
= m_move(mtmp
, 1);
258 m_move(struct monst
*mtmp
, int after
)
261 int nx
, ny
, omx
, omy
, appr
, nearer
, cnt
, i
, j
;
262 xchar gx
, gy
, nix
, niy
, chcnt
;
264 boolean likegold
= 0, likegems
= 0, likeobjs
;
265 char msym
= mtmp
->data
->mlet
;
266 schar mmoved
= 0; /* not strictly nec.: chi >= 0 will do */
270 if (mtmp
->mfroz
|| mtmp
->msleep
)
272 if (mtmp
->mtrapped
) {
274 if (i
== 2) /* he died */
276 if (i
== 1) /* still in trap, so didnt move */
279 if (mtmp
->mhide
&& o_at(mtmp
->mx
, mtmp
->my
) && rn2(10))
280 return (0); /* do not leave hiding place */
287 /* my dog gets a special treatment */
289 return (dog_move(mtmp
, after
));
291 /* likewise for shopkeeper */
293 mmoved
= shk_move(mtmp
);
296 mmoved
= 0; /* follow player outside shop */
299 /* and for the guard */
305 /* teleport if that lies in our nature ('t') or when badly wounded ('1') */
306 if ((msym
== 't' && !rn2(5))
307 || (msym
== '1' && (mtmp
->mhp
< 7 || (!xdnstair
&& !rn2(5))
308 || levl
[u
.ux
][u
.uy
].typ
== STAIRS
))) {
309 if (mtmp
->mhp
< 7 || (msym
== 't' && rn2(2)))
317 /* spit fire ('D') or use a wand ('1') when appropriate */
318 if (strchr("D1", msym
))
321 if (msym
== 'U' && !mtmp
->mcan
&& canseemon(mtmp
) &&
322 mtmp
->mcansee
&& rn2(5)) {
324 pline("%s's gaze has confused you!", Monnam(mtmp
));
326 pline("You are getting more and more confused.");
329 Confusion
+= d(3, 4); /* timeout */
332 if (!mtmp
->mflee
&& u
.uswallow
&& u
.ustuck
!= mtmp
)
337 if (mtmp
->mconf
|| Invis
|| !mtmp
->mcansee
||
338 (strchr("BIy", msym
) && !rn2(3)))
344 if (msym
== 'L' && appr
== 1 && mtmp
->mgold
> u
.ugold
)
348 * random criterion for 'smell' or track finding ability should use
349 * mtmp->msmell or sth
352 ('a' <= msym
&& msym
<= 'z')) {
355 mroom
= inroom(omx
, omy
);
356 if (mroom
< 0 || mroom
!= inroom(u
.ux
, u
.uy
)) {
357 cp
= gettrack(omx
, omy
);
365 /* look for gold or jewels nearby */
366 likegold
= (strchr("LOD", msym
) != NULL
);
367 likegems
= (strchr("ODu", msym
) != NULL
);
368 likeobjs
= mtmp
->mhide
;
369 #define SRCHRADIUS 25
371 xchar mind
= SRCHRADIUS
; /* not too far away */
375 for (gold
= fgold
; gold
; gold
= gold
->ngold
)
376 if ((dd
= DIST(omx
, omy
, gold
->gx
,
383 if (likegems
|| likeobjs
) {
385 for (otmp
= fobj
; otmp
; otmp
= otmp
->nobj
)
386 if (likeobjs
|| otmp
->olet
== GEM_SYM
)
388 objects
[otmp
->otyp
].g_val
!= 0)
389 if ((dd
= DIST(omx
, omy
, otmp
->ox
,
396 if (mind
< SRCHRADIUS
&& appr
== -1) {
397 if (dist(omx
, omy
) < 10) {
406 cnt
= mfndpos(mtmp
, poss
, info
,
407 msym
== 'u' ? NOTONL
:
408 (msym
== '@' || msym
== '1') ? (ALLOW_SSM
| ALLOW_TRAPS
) :
409 strchr(UNDEAD
, msym
) ? NOGARLIC
: ALLOW_TRAPS
);
410 /* ALLOW_ROCK for some monsters ? */
413 for (i
= 0; i
< cnt
; i
++) {
416 for (j
= 0; j
< MTSZ
&& j
< cnt
- 1; j
++)
417 if (nx
== mtmp
->mtrack
[j
].x
&& ny
== mtmp
->mtrack
[j
].y
)
418 if (rn2(4 * (cnt
- j
)))
421 /* some stupid compilers think that this is too complicated */
423 int d1
= DIST(nx
, ny
, gx
, gy
);
424 int d2
= DIST(nix
, niy
, gx
, gy
);
428 nearer
= (DIST(nx
, ny
, gx
, gy
) < DIST(nix
, niy
, gx
, gy
));
430 if ((appr
== 1 && nearer
) || (appr
== -1 && !nearer
) ||
432 (!appr
&& !rn2(++chcnt
))) {
441 if (info
[chi
] & ALLOW_M
) {
442 mtmp2
= m_at(nix
, niy
);
443 if (hitmm(mtmp
, mtmp2
) == 1 && rn2(4) &&
444 hitmm(mtmp2
, mtmp
) == 2)
448 if (info
[chi
] & ALLOW_U
) {
449 hitu(mtmp
, d(mtmp
->data
->damn
, mtmp
->data
->damd
) + 1);
454 for (j
= MTSZ
- 1; j
> 0; j
--)
455 mtmp
->mtrack
[j
] = mtmp
->mtrack
[j
- 1];
456 mtmp
->mtrack
[0].x
= omx
;
457 mtmp
->mtrack
[0].y
= omy
;
463 if (msym
== 'u' && rn2(2)) {
474 if (mintrap(mtmp
) == 2) /* he died */
481 mtmp
->mundetected
= 1;
488 mpickgold(struct monst
*mtmp
)
492 while ((gold
= g_at(mtmp
->mx
, mtmp
->my
)) != NULL
) {
493 mtmp
->mgold
+= gold
->amount
;
495 if (levl
[mtmp
->mx
][mtmp
->my
].scrsym
== '$')
496 newsym(mtmp
->mx
, mtmp
->my
);
501 mpickgems(struct monst
*mtmp
)
505 for (otmp
= fobj
; otmp
; otmp
= otmp
->nobj
)
506 if (otmp
->olet
== GEM_SYM
)
507 if (otmp
->ox
== mtmp
->mx
&& otmp
->oy
== mtmp
->my
)
508 if (mtmp
->data
->mlet
!= 'u' ||
509 objects
[otmp
->otyp
].g_val
!= 0) {
511 mpickobj(mtmp
, otmp
);
512 if (levl
[mtmp
->mx
][mtmp
->my
].scrsym
== GEM_SYM
)
513 newsym(mtmp
->mx
, mtmp
->my
); /* %% */
514 return; /* pick only one object */
518 /* return number of acceptable neighbour positions */
520 mfndpos(struct monst
*mon
, coord poss
[9], int info
[9], int flag
)
522 int x
, y
, nx
, ny
, cnt
= 0, ntyp
;
529 nowtyp
= levl
[x
][y
].typ
;
531 pool
= (mon
->data
->mlet
== ';');
534 * eels prefer the water, but if there is no water nearby, they will
541 for (nx
= x
- 1; nx
<= x
+ 1; nx
++)
542 for (ny
= y
- 1; ny
<= y
+ 1; ny
++)
543 if (nx
!= x
|| ny
!= y
)
545 if (!IS_ROCK(ntyp
= levl
[nx
][ny
].typ
))
546 if (!(nx
!= x
&& ny
!= y
&&
547 (nowtyp
== DOOR
|| ntyp
== DOOR
)))
548 if ((ntyp
== POOL
) == pool
) {
550 if (nx
== u
.ux
&& ny
== u
.uy
) {
551 if (!(flag
& ALLOW_U
))
554 } else if ((mtmp
= m_at(nx
, ny
)) != NULL
) {
555 if (!(flag
& ALLOW_M
))
559 if (!(flag
& ALLOW_TM
))
561 info
[cnt
] |= ALLOW_TM
;
564 if (sobj_at(CLOVE_OF_GARLIC
, nx
, ny
)) {
567 info
[cnt
] |= NOGARLIC
;
569 if (sobj_at(SCR_SCARE_MONSTER
, nx
, ny
) ||
571 sengr_at("Elbereth", nx
, ny
))) {
572 if (!(flag
& ALLOW_SSM
))
574 info
[cnt
] |= ALLOW_SSM
;
576 if (sobj_at(ENORMOUS_ROCK
, nx
, ny
)) {
577 if (!(flag
& ALLOW_ROCK
))
579 info
[cnt
] |= ALLOW_ROCK
;
581 if (!Invis
&& online(nx
, ny
)) {
586 /* we cannot avoid traps of an unknown kind */
588 struct trap
*ttmp
= t_at(nx
, ny
);
591 tt
= 1 << ttmp
->ttyp
;
592 if (mon
->mtrapseen
& tt
) {
603 if (!cnt
&& pool
&& nowtyp
!= POOL
) {
613 return ((x
- u
.ux
) * (x
- u
.ux
) + (y
- u
.uy
) * (y
- u
.uy
));
617 poisoned(const char *string
, const char *pname
)
622 pline("It was poisoned.");
624 pline("The %s was poisoned!", string
);
625 if (Poison_resistance
) {
626 pline("The poison doesn't seem to affect you.");
632 pline("I am afraid the poison was deadly ...");
636 losehp(rn1(10, 6), pname
);
645 mondead(struct monst
*mtmp
)
662 /* called when monster is moved to larger structure */
664 replmon(struct monst
*mtmp
, struct monst
*mtmp2
)
670 if (u
.ustuck
== mtmp
)
673 replshk(mtmp
, mtmp2
);
679 relmon(struct monst
*mon
)
686 for (mtmp
= fmon
; mtmp
->nmon
!= mon
; mtmp
= mtmp
->nmon
)
688 mtmp
->nmon
= mon
->nmon
;
693 * we do not free monsters immediately, in order to have their name available
694 * shortly after their demise
696 struct monst
*fdmon
; /* chain of dead monsters, need not to be saved */
699 monfree(struct monst
*mtmp
)
710 while ((mtmp
= fdmon
) != NULL
) {
717 unstuck(struct monst
*mtmp
)
719 if (u
.ustuck
== mtmp
) {
732 killed(struct monst
*mtmp
)
739 struct permonst
*mdat
;
742 mtmp
->data
= PM_CHAMELEON
;
745 pline("You destroy it!");
747 pline("You destroy %s!",
748 mtmp
->mtame
? amonnam(mtmp
, "poor") : monnam(mtmp
));
751 pline("Your hands stop glowing blue.");
755 /* count killed monsters */
757 nk
= 1; /* in case we cannot find it in mons */
758 tmp
= mdat
- mons
; /* index in mons array (if not 'd', '@', ...) */
759 if (tmp
>= 0 && tmp
< CMNUM
+ 2) {
761 if ((nk
= u
.nr_killed
[tmp
]) > MAXMONNO
&&
762 !strchr(fut_geno
, mdat
->mlet
))
763 charcat(fut_geno
, mdat
->mlet
);
766 /* punish bad behaviour */
767 if (mdat
->mlet
== '@')
768 Telepat
= 0, u
.uluck
-= 2;
769 if (mtmp
->mpeaceful
|| mtmp
->mtame
)
771 if (mdat
->mlet
== 'u')
773 if ((int)u
.uluck
< LUCKMIN
)
776 /* give experience points */
777 tmp
= 1 + mdat
->mlevel
* mdat
->mlevel
;
779 tmp
+= 2 * (7 - mdat
->ac
);
780 if (strchr("AcsSDXaeRTVWU&In:P", mdat
->mlet
))
781 tmp
+= 2 * mdat
->mlevel
;
782 if (strchr("DeV&P", mdat
->mlet
))
783 tmp
+= (7 * mdat
->mlevel
);
784 if (mdat
->mlevel
> 6)
786 if (mdat
->mlet
== ';')
790 /* ------- recent addition: make nr of points decrease
791 * when this is not the first of this kind */
794 int ml
= mdat
->mlevel
;
796 if (ul
< 14) /* points are given based on present and future level */
797 for (tmp2
= 0; !tmp2
|| ul
+ tmp2
<= ml
; tmp2
++)
798 if (u
.uexp
+ 1 + (tmp
+ ((tmp2
<= 0) ? 0 : 4 << (tmp2
- 1))) / nk
799 >= 10 * pow((unsigned)(ul
- 1)))
804 tmp
= (tmp
+ ((tmp2
< 0) ? 0 : 4 << tmp2
)) / nk
;
808 /* note: ul is not necessarily the future value of u.ulevel */
809 /* ------- end of recent valuation change ------- */
810 #endif /* NEW_SCORING */
812 more_experienced(tmp
, 0);
814 while (u
.ulevel
< 14 && u
.uexp
>= newuexp()) {
815 pline("Welcome to experience level %u.", ++u
.ulevel
);
824 /* dispose of monster and make cadaver */
829 if (tmp
== 'm') { /* he killed a minotaur, give him a wand of digging */
830 /* note: the dead minotaur will be on top of it! */
831 mksobj_at(WAN_DIGGING
, x
, y
);
832 /* if (cansee(x, y)) atl(x, y, fobj->olet); */
837 mksobj_at(WORM_TOOTH
, x
, y
);
841 if (!letter(tmp
) || (!strchr("mw", tmp
) && !rn2(3)))
844 if (ACCESSIBLE(levl
[x
][y
].typ
)) /* might be mimic in wall or dead eel*/
845 if (x
!= u
.ux
|| y
!= u
.uy
) /* might be here after swallowed */
846 if (strchr("NTVm&", mdat
->mlet
) || rn2(5)) {
847 struct obj
*obj2
= mkobj_at(tmp
, x
, y
);
849 atl(x
, y
, obj2
->olet
);
855 kludge(const char *str
, const char *arg
)
867 rescham(void) /* force all chameleons to become normal */
871 for (mtmp
= fmon
; mtmp
; mtmp
= mtmp
->nmon
)
874 newcham(mtmp
, PM_CHAMELEON
);
878 /* make a chameleon look like a new monster */
879 /* returns 1 if the monster actually changed */
881 newcham(struct monst
*mtmp
, struct permonst
*mdat
)
885 if (mdat
== mtmp
->data
) /* still the same monster */
888 if (mtmp
->wormno
) /* throw tail away */
891 if (u
.ustuck
== mtmp
) {
902 hpd
= (mtmp
->data
->mlevel
) * 8;
906 mhp
= (mdat
->mlevel
) * 8;
907 /* new hp: same fraction of max as before */
908 mtmp
->mhp
= 2 + (hpn
* mhp
) / hpd
;
910 mtmp
->mhpmax
= 2 + (hpn
* mhp
) / hpd
;
911 mtmp
->minvis
= (mdat
->mlet
== 'I') ? 1 : 0;
913 if (mdat
->mlet
== 'w' && getwn(mtmp
))
915 /* perhaps we should clear mtmp->mtame here? */
917 unpmon(mtmp
); /* necessary for 'I' and to force pmon */
922 /* Make monster mtmp next to you (if possible) */
924 mnexto(struct monst
*mtmp
)
927 mm
= enexto(u
.ux
, u
.uy
);
934 ishuman(struct monst
*mtmp
)
936 return (mtmp
->data
->mlet
== '@');
940 setmangry(struct monst
*mtmp
)
942 if (!mtmp
->mpeaceful
)
948 pline("%s gets angry!", Monnam(mtmp
));
952 * not one hundred percent correct: now a snake may hide under an invisible
956 canseemon(struct monst
*mtmp
)
958 return ((!mtmp
->minvis
|| See_invisible
)
959 && (!mtmp
->mhide
|| !o_at(mtmp
->mx
, mtmp
->my
))
960 && cansee(mtmp
->mx
, mtmp
->my
));