kernel - Fix excessive call stack depth on stuck interrupt
[dragonfly.git] / games / atc / Makefile
blobb703dd1d8b2d8a0f318f4cfd8b203bdc798d247a
1 # @(#)Makefile 8.1 (Berkeley) 5/31/93
2 # $FreeBSD: src/games/atc/Makefile,v 1.14.2.3 2002/02/18 16:02:41 ru Exp $
4 PROG= atc
5 CFLAGS+=-I${.CURDIR} -I.
6 SRCS= extern.c grammar.y graphics.c input.c lex.l list.c log.c \
7 main.c tunable.c update.c y.tab.h
8 MAN= atc.6
9 DPADD= ${LIBL} ${LIBM} ${LIBNCURSES}
10 LDADD= -ll -lm -lprivate_ncurses
12 CFLAGS+= -I${_SHLIBDIRPREFIX}/usr/include/priv/ncurses
13 LDFLAGS+= ${PRIVATELIB_LDFLAGS}
14 FILES= Game_List Killer crossover default easy game_2
15 FILESDIR= ${SHAREDIR}/games/atc
16 HIDEGAME= hidegame
18 .PATH: ${.CURDIR}/games
20 .include <bsd.prog.mk>