1 /* $FreeBSD: src/games/larn/main.c,v 1.9 1999/11/30 03:48:59 billf Exp $ */
7 static const char copyright
[] = "\nLarn is copyrighted 1986 by Noah Morgan.\n";
8 int srcount
= 0; /* line counter for showstr() */
9 int dropflag
= 0; /* if 1 then don't lookforobject() next round */
10 int rmst
= 80; /* random monster creation counter */
11 int userid
; /* the players login user id number */
12 char nowelcome
= 0, nomove
= 0; /* if (nomove) then don't count next iteration as a move */
13 static char viewflag
= 0;
14 /* if viewflag then we have done a 99 stay here and don't showcell in the main loop */
15 char restorflag
=0; /* 1 means restore has been done */
16 static char cmdhelp
[] = "\
17 Cmd line format: larn [-slicnh] [-o<optsifle>] [-##] [++]\n\
18 -s show the scoreboard\n\
19 -l show the logfile (wizard id only)\n\
20 -i show scoreboard with inventories of dead characters\n\
21 -c create new scoreboard (wizard id only)\n\
22 -n suppress welcome message on starting game\n\
23 -## specify level of difficulty (example: -5)\n\
24 -h print this help text\n\
25 ++ restore game from checkpoint file\n\
26 -o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
29 static const char *termtypes
[] = { "vt100", "vt101", "vt102", "vt103", "vt125",
30 "vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
34 static void showstr(void);
35 static void t_setup(int);
36 static void t_endup(int);
37 static void showwear(void);
38 static void showwield(void);
39 static void showread(void);
40 static void showeat(void);
41 static void showquaff(void);
42 static void show1(int, const char **);
43 static void randmonst(void);
44 static void parse(void);
46 static void wield(void);
47 static void ydhi(int);
48 static void ycwi(int);
49 static void wear(void);
50 static void dropobj(void);
51 static void readscr(void);
52 static void eatcookie(void);
53 static void quaff(void);
54 static int whatitem(const char *);
62 main(int argc
, char **argv
)
75 * first task is to identify the player
78 init_term(); /* setup the terminal (find out what type) for termcap */
80 /* try to get login name */
81 if (((ptr
= getlogin()) == NULL
) || (*ptr
== 0)) {
82 /* can we get it from /etc/passwd? */
83 if ((pwe
= getpwuid(getuid())) != NULL
)
85 else if ((ptr
= getenv("USER")) == NULL
)
86 if ((ptr
= getenv("LOGNAME")) == NULL
) {
87 noone
: write(2, "Can't find your logname. Who Are You?\n", 39);
97 * second task is to prepare the pathnames the player will need
99 strcpy(loginname
, ptr
); /* save loginname of the user for logging purposes */
100 strcpy(logname
, ptr
); /* this will be overwritten with the players name */
101 if ((ptr
= getenv("HOME")) == NULL
)
103 strcpy(savefilename
, ptr
);
104 strcat(savefilename
, "/Larn.sav"); /* save file name in home directory */
105 sprintf(optsfile
, "%s/.larnopts", ptr
); /* the .larnopts filename */
108 * now malloc the memory for the dungeon
110 cell
= malloc(sizeof(struct cel
) * (MAXLEVEL
+ MAXVLEVEL
) * MAXX
* MAXY
);
111 if (cell
== NULL
) /* malloc failure */
113 lpbuf
= malloc((5 * BUFBIG
) >> 2); /* output buffer */
114 inbuffer
= malloc((5 * MAXIBUF
) >> 2); /* output buffer */
115 if ((lpbuf
== NULL
) || (inbuffer
== NULL
)) /* malloc() failure */
119 newgame(); /* set the initial clock */
124 * check terminal type to avoid users who have not vt100 type terminals
126 ttype
= getenv("TERM");
127 for (j
= 1, i
= 0; i
< sizeof(termtypes
) / sizeof(char *); i
++)
128 if (strcmp(ttype
, termtypes
[i
]) == 0) {
133 lprcat("Sorry, Larn needs a VT100 family terminal for all it's features.\n");
140 * now make scoreboard if it is not there (don't clear)
142 if (stat(scorefile
, &sb
) < 0 || sb
.st_size
== 0) /* not there */
146 * now process the command line arguments
148 for (i
= 1; i
< argc
; i
++) {
149 if (argv
[i
][0] == '-')
150 switch (argv
[i
][1]) {
153 exit(0); /* show scoreboard */
155 case 'l': /* show log file */
161 exit(0); /* show all scoreboard */
163 case 'c': /* anyone with password can create scoreboard */
164 lprcat("Preparing to initialize the scoreboard.\n");
165 if (getpassword() != 0) { /* make new scoreboard */
172 case 'n': /* no welcome msg */
186 case '9': /* for hardness */
187 sscanf(&argv
[i
][1], "%d", &hard
);
190 case 'h': /* print out command line arguments */
191 write(1, cmdhelp
, sizeof(cmdhelp
));
194 case 'o': /* specify a .larnopts filename */
195 strncpy(optsfile
, argv
[i
] + 2, 127);
199 printf("Unknown option <%s>\n", argv
[i
]);
203 if (argv
[i
][0] == '+') {
206 if (argv
[i
][1] == '+') {
208 restoregame(ckpfile
); /* restore checkpointed game */
214 readopts(); /* read the options file if there is one */
218 userid
= geteuid(); /* obtain the user's effective id number */
220 userid
= getplid(logname
); /* obtain the players id number */
221 #endif /* UIDSCORE */
223 write(2, "Can't obtain playerid\n", 22);
227 if (access(savefilename
, 0) == 0) { /* restore game if need to */
231 restoregame(savefilename
); /* restore last game */
233 sigsetup(); /* trap all needed signals */
234 sethard(hard
); /* set up the desired difficulty */
235 setupvt100(); /* setup the terminal special mode */
236 if (c
[HP
] == 0) { /* create new game */
237 makeplayer(); /* make the character that will play */
238 newcavelevel(0);/* make the dungeon */
239 predostuff
= 1; /* tell signals that we are in the welcome screen */
241 welcome(); /* welcome the player to the game */
243 drawscreen(); /* show the initial dungeon */
244 predostuff
= 2; /* tell the trap functions that they must do
245 * a showplayer() from here on */
247 nice(1); /* games should be run niced */
249 yrepcount
= hit2flag
= 0;
251 if (dropflag
== 0) /* see if there is an object here */
253 else /* don't show it just dropped an item */
259 } /* move the monsters */
261 showcell(playerx
, playery
);
263 viewflag
= 0; /* show stuff around player */
266 hitflag
= hit3flag
= 0;
268 bot_linex(); /* update bottom line */
274 } /* get commands and make moves */
275 regen(); /* regenerate hp and spells */
276 if (c
[TIMESTOP
] == 0)
278 rmst
= 120 - (level
<< 2);
279 fillmonst(makemonst(level
));
287 show character's inventory
293 for (number
= 3, i
= 0; i
< 26; i
++)
294 if (iven
[i
]) /* count items in inventory */
307 nosignal
= 1; /* don't allow ^c etc */
309 lprintf(".) %d gold pieces", (long)c
[GOLD
]);
312 for (k
= 26; k
>= 0; k
--)
314 for (i
= 22; i
< 84; i
++)
315 for (j
= 0; j
<= k
; j
++)
321 lprintf("\nElapsed time is %d. You have %d mobuls left", (long)((gtime
+ 99) / 100 + 1), (long)((TIMELIMIT
- gtime
) / 100));
327 * subroutine to clear screen depending on # lines to display
332 if (count
< 20) { /* how do we clear the screen? */
342 * subroutine to restore normal display screen depending on t_setup()
347 if (count
< 18) /* how did we clear the screen? */
348 draws(0, MAXX
, 0, (count
> MAXY
) ? MAXY
: count
);
356 function to show the things player is wearing only
361 int i
, j
, sigsav
, count
;
363 nosignal
= 1; /* don't allow ^c etc */
366 for (count
= 2, j
= 0; j
<= 26; j
++) /* count number of items we will display */
367 if ((i
= iven
[j
]) != 0)
383 for (i
= 22; i
< 84; i
++)
384 for (j
= 0; j
<= 26; j
++)
404 function to show the things player can wield only
409 int i
, j
, sigsav
, count
;
411 nosignal
= 1; /* don't allow ^c etc */
414 for (count
= 2, j
= 0; j
<= 26; j
++) /* count how many items */
415 if ((i
= iven
[j
]) != 0)
436 for (i
= 22; i
< 84; i
++)
437 for (j
= 0; j
<= 26; j
++)
462 * function to show the things player can read only
467 int i
, j
, sigsav
, count
;
469 nosignal
= 1; /* don't allow ^c etc */
472 for (count
= 2, j
= 0; j
<= 26; j
++)
480 for (i
= 22; i
< 84; i
++)
481 for (j
= 0; j
<= 26; j
++)
494 * function to show the things player can eat only
499 int i
, j
, sigsav
, count
;
501 nosignal
= 1; /* don't allow ^c etc */
504 for (count
= 2, j
= 0; j
<= 26; j
++)
511 for (i
= 22; i
< 84; i
++)
512 for (j
= 0; j
<= 26; j
++)
524 function to show the things player can quaff only
529 int i
, j
, sigsav
, count
;
531 nosignal
= 1; /* don't allow ^c etc */
534 for (count
= 2, j
= 0; j
<= 26; j
++)
541 for (i
= 22; i
< 84; i
++)
542 for (j
= 0; j
<= 26; j
++)
554 show1(int idx
, const char *str2
[])
556 lprintf("\n%c) %s", idx
+ 'a', objectname
[(int)iven
[idx
]]);
557 if (str2
!= NULL
&& str2
[ivenarg
[idx
]][0] != 0)
558 lprintf(" of%s", str2
[ivenarg
[idx
]]);
566 show1(idx
, potionname
);
569 show1(idx
, scrollname
);
587 lprintf("\n%c) %s", idx
+ 'a', objectname
[(int)iven
[idx
]]);
588 if (ivenarg
[idx
] > 0)
589 lprintf(" + %d", (long)ivenarg
[idx
]);
590 else if (ivenarg
[idx
] < 0)
591 lprintf(" %d", (long)ivenarg
[idx
]);
595 lprcat(" (weapon in hand)");
596 if ((c
[WEAR
] == idx
) || (c
[SHIELD
] == idx
))
597 lprcat(" (being worn)");
598 if (++srcount
>= 22) {
606 subroutine to randomly create monsters if needed
611 if (c
[TIMESTOP
]) /* don't make monsters if time is stopped */
614 rmst
= 120 - (level
<< 2);
615 fillmonst(makemonst(level
));
622 get and execute a command
630 switch (k
) { /* get the token from the input and switch on it */
657 return; /* northeast */
660 return; /* northeast */
663 return; /* northwest */
666 return; /* northwest */
669 return; /* southeast */
672 return; /* southeast */
675 return; /* southwest */
678 return; /* southwest */
683 return; /* stay here */
688 return; /* wield a weapon */
693 return; /* wear armor */
699 lprcat("\nYou can't read anything when you're blind!");
700 } else if (c
[TIMESTOP
] == 0)
702 return; /* to read a scroll */
706 if (c
[TIMESTOP
] == 0)
708 return; /* quaff a potion */
712 if (c
[TIMESTOP
] == 0)
714 return; /* to drop an object */
719 return; /* cast a spell */
729 if (c
[TIMESTOP
] == 0)
731 return; /* to eat a fortune cookie */
737 return; /* list spells and scrolls */
743 return; /* give the help screen */
747 lprcat("Saving . . .");
749 savegame(savefilename
);
751 died(-257); /* save the game - doesn't return */
752 exit(1); /* hint for a compiler */
761 lprcat("\nAs yet, you don't have enough experience to use teleportation");
762 return; /* teleport yourself */
764 case '^': /* identify traps */
765 flag
= yrepcount
= 0;
768 for (j
= playery
- 1; j
< playery
+ 2; j
++) {
773 for (i
= playerx
- 1; i
< playerx
+ 2; i
++) {
778 switch (item
[i
][j
]) {
784 lprcat(objectname
[(int)item
[i
][j
]]);
790 lprcat("\nNo traps are visible");
794 case '_': /* this is the fudge player password for wizard mode */
798 if (userid
!= wisid
) {
799 lprcat("Sorry, you are not empowered to be a wizard.\n");
800 scbr(); /* system("stty -echo cbreak"); */
804 if (getpassword() == 0) {
805 scbr(); /* system("stty -echo cbreak"); */
809 scbr(); /* system("stty -echo cbreak"); */
810 for (i
= 0; i
< 6; i
++)
812 iven
[0] = iven
[1] = 0;
817 c
[WEAR
] = c
[SHIELD
] = -1;
818 raiseexperience(6000000L);
819 c
[AWARENESS
] += 25000;
822 for (i
= 0; i
< MAXY
; i
++)
823 for (j
= 0; j
< MAXX
; j
++)
825 for (i
= 0; i
< SPNUM
; i
++)
827 for (i
= 0; i
< MAXSCROLL
; i
++)
828 scrollname
[i
] = scrollhide
[i
];
829 for (i
= 0; i
< MAXPOTION
; i
++)
830 potionname
[i
] = potionhide
[i
];
832 for (i
= 0; i
< MAXSCROLL
; i
++)
833 if (strlen(scrollname
[i
]) > 2) { /* no null items */
834 item
[i
][0] = OSCROLL
;
837 for (i
= MAXX
- 1; i
> MAXX
- 1 - MAXPOTION
; i
--)
838 if (strlen(potionname
[i
- MAXX
+ MAXPOTION
]) > 2) { /* no null items */
839 item
[i
][0] = OPOTION
;
840 iarg
[i
][0] = i
- MAXX
+ MAXPOTION
;
842 for (i
= 1; i
< MAXY
; i
++) {
846 for (i
= MAXY
; i
< MAXY
+ MAXX
; i
++) {
847 item
[i
- MAXY
][MAXY
- 1] = i
;
848 iarg
[i
- MAXY
][MAXY
- 1] = 0;
850 for (i
= MAXX
+ MAXY
; i
< MAXX
+ MAXY
+ MAXY
; i
++) {
851 item
[MAXX
- 1][i
- MAXX
- MAXY
] = i
;
852 iarg
[MAXX
- 1][i
- MAXX
- MAXY
] = 0;
862 if (c
[SHIELD
] != -1) {
864 lprcat("\nYour shield is off");
866 } else if (c
[WEAR
] != -1) {
868 lprcat("\nYour armor is off");
871 lprcat("\nYou aren't wearing anything");
876 lprintf("\nThe stuff you are carrying presently weighs %d pounds", (long)packweight());
886 lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d",
887 (long)VERSION
, (long)SUBVERSION
, (long)c
[HARDGAME
]);
916 } /* create diagnostic file */
922 if (outstanding_taxes
> 0)
923 lprintf("\nYou presently owe %d gp in taxes.", (long)outstanding_taxes
);
925 lprcat("\nYou do not owe any taxes.");
936 movemonst(); /* move the monsters */
958 showcell(playerx
, playery
);
963 function to wield a weapon
970 if ((i
= whatitem("wield")) == '\33')
975 else if (iven
[i
- 'a'] == 0) {
978 } else if (iven
[i
- 'a'] == OPOTION
) {
981 } else if (iven
[i
- 'a'] == OSCROLL
) {
984 } else if ((c
[SHIELD
] != -1) && (iven
[i
- 'a'] == O2SWORD
)) {
985 lprcat("\nBut one arm is busy with your shield!");
989 if (iven
[i
- 'a'] == OLANCE
)
1001 common routine to say you don't have an item
1007 lprintf("\nYou don't have item %c!", x
);
1014 lprintf("\nYou can't wield item %c!", x
);
1018 function to wear armor
1025 if ((i
= whatitem("wear")) == '\33')
1031 switch (iven
[i
- 'a']) {
1043 if (c
[WEAR
] != -1) {
1044 lprcat("\nYou're already wearing some armor");
1051 if (c
[SHIELD
] != -1) {
1052 lprcat("\nYou are already wearing a shield");
1055 if (iven
[c
[WIELD
]] == O2SWORD
) {
1056 lprcat("\nYour hands are busy with the two handed sword!");
1059 c
[SHIELD
] = i
- 'a';
1063 lprcat("\nYou can't wear that!");
1070 function to drop an object
1078 p
= &item
[playerx
][playery
];
1080 if ((i
= whatitem("drop")) == '\33')
1085 if (i
== '.') { /* drop some gold */
1087 lprcat("\nThere's something here already!");
1092 lprcat("How much gold do you drop? ");
1093 if ((amt
= readnum((long)c
[GOLD
])) == 0)
1095 if (amt
> c
[GOLD
]) {
1096 lprcat("\nYou don't have that much!");
1102 } else if (amt
<= 327670L) {
1106 } else if (amt
<= 3276700L) {
1110 } else if (amt
<= 32767000L) {
1120 lprintf("You drop %d gold pieces", (long)amt
);
1121 iarg
[playerx
][playery
] = i
;
1123 know
[playerx
][playery
] = 0;
1127 drop_object(i
- 'a');
1134 * readscr() Subroutine to read a scroll one is carrying
1141 if ((i
= whatitem("read")) == '\33')
1147 if (iven
[i
- 'a'] == OSCROLL
) {
1148 read_scroll(ivenarg
[i
- 'a']);
1152 if (iven
[i
- 'a'] == OBOOK
) {
1153 readbook(ivenarg
[i
- 'a']);
1157 if (iven
[i
- 'a'] == 0) {
1161 lprcat("\nThere's nothing on it to read");
1169 * subroutine to eat a cookie one is carrying
1178 if ((i
= whatitem("eat")) == '\33')
1184 if (iven
[i
- 'a'] == OCOOKIE
) {
1185 lprcat("\nThe cookie was delicious.");
1187 if (!c
[BLINDCOUNT
]) {
1188 if ((p
= fortune()) != NULL
) {
1189 lprcat(" Inside you find a scrap of paper that says:\n");
1195 if (iven
[i
- 'a'] == 0) {
1199 lprcat("\nYou can't eat that!");
1207 * subroutine to quaff a potion one is carrying
1214 if ((i
= whatitem("quaff")) == '\33')
1220 if (iven
[i
- 'a'] == OPOTION
) {
1221 quaffpotion(ivenarg
[i
- 'a']);
1225 if (iven
[i
- 'a'] == 0) {
1229 lprcat("\nYou wouldn't want to quaff that, would you? ");
1237 function to ask what player wants to do
1240 whatitem(const char *str
)
1244 lprintf("\nWhat do you want to %s [* for all] ? ", str
);
1246 while (i
> 'z' || (i
< 'a' && i
!= '*' && i
!= '\33' && i
!= '.'))
1254 subroutine to get a number from the player
1255 and allow * to mean return amt, else return the number entered
1261 unsigned long amt
= 0;
1263 if ((i
= getchr()) == '*')
1264 amt
= mx
; /* allow him to say * for all gold */
1272 if ((i
<= '9') && (i
>= '0') && (amt
< 99999999))
1273 amt
= amt
* 10 + i
- '0';