1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.do.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.do.c,v 1.4 1999/11/16 10:26:36 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.do.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
6 /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
10 extern struct monst youmonst
;
12 static int drop(struct obj
*);
13 static void dropy(struct obj
*);
18 return (drop(getobj("0$#", "drop")));
26 if (obj
->olet
== '$') { /* pseudo object */
27 long amount
= OGOLD(obj
);
30 pline("You didn't drop any gold pieces.");
32 mkgold(amount
, u
.ux
, u
.uy
);
33 pline("You dropped %ld gold piece%s.",
34 amount
, plur(amount
));
41 if (obj
->owornmask
& (W_ARMOR
| W_RING
)) {
42 pline("You cannot drop something you are wearing.");
47 pline("Your weapon is welded to your hand!");
52 pline("You dropped %s.", doname(obj
));
57 /* Called in several places - should not produce texts */
59 dropx(struct obj
*obj
)
66 dropy(struct obj
*obj
)
68 if (obj
->otyp
== CRYSKNIFE
)
69 obj
->otyp
= WORM_TOOTH
;
80 /* drop several things */
84 return (ggetobj("drop", drop
, 0));
90 if (u
.ux
!= xdnstair
|| u
.uy
!= ydnstair
) {
91 pline("You can't go down here.");
95 pline("You are being held, and cannot go down.");
99 pline("You're floating high above the stairs.");
103 goto_level(dlevel
+ 1, TRUE
);
110 if (u
.ux
!= xupstair
|| u
.uy
!= yupstair
) {
111 pline("You can't go up here.");
115 pline("You are being held, and cannot go up.");
118 if (!Levitation
&& inv_weight() + 5 > 0) {
119 pline("Your load is too heavy to climb the stairs.");
123 goto_level(dlevel
- 1, TRUE
);
128 goto_level(int newlevel
, boolean at_stairs
)
131 boolean up
= (newlevel
< dlevel
);
133 if (newlevel
<= 0) /* in fact < 0 is impossible */
135 if (newlevel
> MAXLEVEL
) /* strange ... */
137 if (newlevel
== dlevel
) /* this can happen */
141 fd
= creat(lock
, FMASK
);
144 * This is not quite impossible: e.g., we may have
145 * exceeded our quota. If that is the case then we
146 * cannot leave this level, and cannot save either.
147 * Another possibility is that the directory was not
150 pline("A mysterious force prevents you from going %s.",
157 u
.utrap
= 0; /* needed in level_tele */
158 u
.ustuck
= 0; /* idem */
161 if (u
.uswallow
) /* idem */
162 u
.uswldtim
= u
.uswallow
= 0;
164 u
.ux
= FAR
; /* hack */
165 inshop(); /* probably was a trapdoor */
171 if (maxdlevel
< dlevel
)
175 if (!level_exists
[dlevel
])
178 if ((fd
= open(lock
, O_RDONLY
)) < 0) {
179 pline("Cannot open %s .", lock
);
180 pline("Probably someone removed it.");
183 getlev(fd
, hackpid
, dlevel
);
191 if (!u
.ux
) { /* entering a maze from below? */
192 u
.ux
= xupstair
; /* this will confuse the player! */
195 if (Punished
&& !Levitation
) {
196 pline("With great effort you climb the stairs.");
202 if (inv_weight() + 5 > 0 || Punished
) {
203 pline("You fall down the stairs."); /* %% */
204 losehp(rnd(3), "fall");
206 if (uwep
!= uball
&& rn2(3)) {
207 pline("... and are hit by the iron ball.");
208 losehp(rnd(20), "iron ball");
212 selftouch("Falling, you");
216 struct monst
*mtmp
= m_at(u
.ux
, u
.uy
);
220 } else { /* trapdoor or level_tele */
222 u
.ux
= rnd(COLNO
- 1);
224 } while (levl
[u
.ux
][u
.uy
].typ
!= ROOM
||
227 if (uwep
!= uball
&& !up
/* %% */ && rn2(5)) {
228 pline("The iron ball falls on your head.");
229 losehp(rnd(25), "iron ball");
233 selftouch("Falling, you");
241 if ((mtmp
= m_at(u
.ux
, u
.uy
))) /* riv05!a3 */
246 seeobjs(); /* make old cadavers disappear - riv05!a3 */
249 read_engr_at(u
.ux
, u
.uy
);
255 return (1); /* Do nothing, but let other things happen */
261 nomovemsg
= "You finished your prayer.";
273 obj
= getobj("#)", "throw"); /* it is also possible to throw food */
274 /* (or jewels, or iron balls ... ) */
275 if (!obj
|| !getdir(1)) /* ask "in what direction?" */
277 if (obj
->owornmask
& (W_ARMOR
| W_RING
)) {
278 pline("You can't throw something you are wearing.");
286 pline("Your weapon is welded to your hand.");
290 setuwep(splitobj(obj
, 1));
293 } else if (obj
->quan
> 1)
302 pline("%s hits the ceiling, then falls back on top of your head.",
303 Doname(obj
)); /* note: obj->quan == 1 */
304 if (obj
->olet
== POTION_SYM
)
305 potionhit(&youmonst
, obj
);
308 pline("Fortunately, you are wearing a helmet!");
309 losehp(uarmh
? 1 : rnd((int)(obj
->owt
)),
314 pline("%s hits the floor.", Doname(obj
));
315 if (obj
->otyp
== EXPENSIVE_CAMERA
) {
316 pline("It is shattered in a thousand pieces!");
318 } else if (obj
->otyp
== EGG
) {
319 pline("\"Splash!\"");
321 } else if (obj
->olet
== POTION_SYM
) {
322 pline("The flask breaks, and you smell a peculiar odor ...");
329 } else if (obj
->otyp
== BOOMERANG
) {
330 mon
= boomhit(u
.dx
, u
.dy
);
331 if (mon
== &youmonst
) { /* the thing was caught */
336 if (obj
->otyp
== PICK_AXE
&& shkcatch(obj
))
339 mon
= bhit(u
.dx
, u
.dy
, (obj
->otyp
== ICE_BOX
) ? 1 :
340 (!Punished
|| obj
!= uball
) ? 8 : !u
.ustuck
? 5 : 1,
341 obj
->olet
, (void (*)(struct monst
*, struct obj
*)) 0,
342 (bool (*)(struct obj
*, struct obj
*)) 0, obj
);
345 /* awake monster if sleeping */
348 if (obj
->olet
== WEAPON_SYM
) {
349 tmp
= -1 + u
.ulevel
+ mon
->data
->ac
+ abon();
350 if (obj
->otyp
< ROCK
) {
352 uwep
->otyp
!= obj
->otyp
+ (BOW
- ARROW
))
357 } else if (obj
->otyp
== BOOMERANG
)
360 if (u
.uswallow
|| tmp
>= rnd(20)) {
361 if (hmon(mon
, obj
, 1) == TRUE
) {
362 /* mon still alive */
364 cutworm(mon
, bhitpos
.x
, bhitpos
.y
, obj
->otyp
);
368 /* weapons thrown disappear sometimes */
369 if (obj
->otyp
< BOOMERANG
&& rn2(3)) {
370 /* check bill; free */
375 miss(objects
[obj
->otyp
].oc_name
, mon
);
376 } else if (obj
->otyp
== HEAVY_IRON_BALL
) {
377 tmp
= -1 + u
.ulevel
+ mon
->data
->ac
+ abon();
378 if (!Punished
|| obj
!= uball
)
382 if (u
.uswallow
|| tmp
>= rnd(20)) {
383 if (hmon(mon
, obj
, 1) == FALSE
)
384 mon
= 0; /* he died */
386 miss("iron ball", mon
);
387 } else if (obj
->olet
== POTION_SYM
&& u
.ulevel
> rn2(15)) {
391 if (cansee(bhitpos
.x
, bhitpos
.y
))
392 pline("You miss %s.", monnam(mon
));
394 pline("You miss it.");
395 if (obj
->olet
== FOOD_SYM
&& mon
->data
->mlet
== 'd')
396 if (tamedog(mon
, obj
))
398 if (obj
->olet
== GEM_SYM
&& mon
->data
->mlet
== 'u' &&
400 if (obj
->dknown
&& objects
[obj
->otyp
].oc_name_known
) {
401 if (objects
[obj
->otyp
].g_val
> 0) {
405 pline("%s is not interested in your junk.",
407 } else { /* value unknown to @ */
410 if (u
.uluck
> LUCKMAX
) /* dan@ut-ngp */
412 pline("%s graciously accepts your gift.",
421 /* the code following might become part of dropy() */
422 if (obj
->otyp
== CRYSKNIFE
)
423 obj
->otyp
= WORM_TOOTH
;
428 /* prevent him from throwing articles to the exit and escaping */
429 /* subfrombill(obj); */
431 if (Punished
&& obj
== uball
&&
432 (bhitpos
.x
!= u
.ux
|| bhitpos
.y
!= u
.uy
)) {
436 if (u
.utraptype
== TT_PIT
)
437 pline("The ball pulls you out of the pit!");
439 long side
= rn2(3) ? LEFT_SIDE
: RIGHT_SIDE
;
440 pline("The ball pulls you out of the bear trap.");
441 pline("Your %s leg is severely damaged.",
442 (side
== LEFT_SIDE
) ? "left" : "right");
443 set_wounded_legs(side
, 500 + rn2(1000));
444 losehp(2, "thrown ball");
451 u
.ux
= uchain
->ox
= bhitpos
.x
- u
.dx
;
452 u
.uy
= uchain
->oy
= bhitpos
.y
- u
.dy
;
456 if (cansee(bhitpos
.x
, bhitpos
.y
))
457 prl(bhitpos
.x
, bhitpos
.y
);
461 /* split obj so that it gets size num */
462 /* remainder is put in the object structure delivered by this call */
464 splitobj(struct obj
*obj
, int num
)
469 *otmp
= *obj
; /* copies whole structure */
470 otmp
->o_id
= flags
.ident
++;
473 obj
->owt
= weight(obj
);
475 otmp
->owt
= weight(otmp
); /* -= obj->owt ? */
478 splitbill(obj
, otmp
);
483 more_experienced(int exp
, int rexp
)
486 u
.urexp
+= 4 * exp
+ rexp
;
489 if (u
.urexp
>= ((pl_character
[0] == 'W') ? 1000 : 2000))
494 set_wounded_legs(long side
, int timex
)
496 if (!Wounded_legs
|| (Wounded_legs
& TIMEOUT
))
497 Wounded_legs
|= side
+ timex
;
499 Wounded_legs
|= side
;
506 if ((Wounded_legs
& BOTH_SIDES
) == BOTH_SIDES
)
507 pline("Your legs feel somewhat better.");
509 pline("Your leg feels somewhat better.");