2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)com5.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/battlestar/com5.c,v 1.9.2.1 2001/03/05 11:45:35 kris Exp $
35 * $DragonFly: src/games/battlestar/com5.c,v 1.4 2008/04/20 13:44:24 swildner Exp $
43 while (wordtype
[++wordnumber
] != NOUNS
&& wordnumber
<= wordcount
);
44 if (wordtype
[wordnumber
] == NOUNS
&& testbit(location
[position
].objects
,wordvalue
[wordnumber
])){
47 switch (wordvalue
[wordnumber
]){
51 puts("She squirms and avoids your advances.");
54 puts("She is coming around; she didn't fight it as much.");
57 puts("She's beginning to like it.");
60 puts("She's gone limp.");
65 puts("The lips are warm and her body robust. She pulls you down to the ground.");
68 puts("The old man blushes.");
71 puts("The dwarf punches you in the kneecap.");
77 else puts("I'd prefer not to.");
85 while (wordtype
[++wordnumber
] != NOUNS
&& wordnumber
<= wordcount
);
86 if (wordtype
[wordnumber
] == NOUNS
&& testbit(location
[position
].objects
,wordvalue
[wordnumber
])){
87 if (wordvalue
[wordnumber
] == NORMGOD
&& !loved
) {
89 puts("She cuddles up to you, and her mouth starts to work:\n'That was my sister's amulet. The lovely goddess, Purl, was she. The Empire\ncaptured her just after the Darkness came. My other sister, Vert, was killed\nby the Dark Lord himself. He took her amulet and warped its power.\nYour quest was foretold by my father before he died, but to get the Dark Lord's\namulet you must use cunning and skill. I will leave you my amulet.");
90 puts("which you may use as you wish. As for me, I am the last goddess of the\nwaters. My father was the Island King, and the rule is rightfully mine.'\n\nShe pulls the throne out into a large bed.");
94 if (card(injuries
, NUMOFINJURIES
)){
95 puts("Her kisses revive you; your wounds are healed.\n");
96 for (n
=0; n
< NUMOFINJURIES
; n
++)
101 printf("Goddess:\n");
103 setbit(location
[position
].objects
,MEDALION
);
113 if (wordvalue
[wordnumber
] == NATIVE
){
114 puts("The girl is easy prey. She peels off her sarong and indulges you.");
123 else puts("I't doesn't seem to work.");
133 if ((snooze
- gtime
) < (0.75 * CYCLE
)){
134 gtime
+= 0.75 * CYCLE
- (snooze
- gtime
);
136 for (n
= 0; n
< gtime
- oldtime
; n
++)
139 snooze
+= 3 * (gtime
- oldtime
);
140 if (notes
[LAUNCHED
]){
141 fuel
-= (gtime
- oldtime
);
142 if (location
[position
].down
){
143 position
= location
[position
].down
;
149 if (OUTSIDE
&& rnd(100) < 50){
150 puts("You are awakened abruptly by the sound of someone nearby.");
154 n
= rnd(NUMOFOBJECTS
);
155 while(!testbit(inven
,n
))
156 n
= rnd(NUMOFOBJECTS
);
158 if (n
!= AMULET
&& n
!= MEDALION
&& n
!= TALISMAN
)
159 setbit(location
[position
].objects
,n
);
160 carrying
-= objwt
[n
];
161 encumber
-= objcumber
[n
];
163 puts("A fiendish little Elf is stealing your treasures!");
167 setbit(location
[position
].objects
,DEADWOOD
);
170 setbit(location
[position
].objects
,HALBERD
);
185 if ((gtime
/ CYCLE
+ 1) % 2 && OUTSIDE
)
186 switch((gtime
% CYCLE
)/(CYCLE
/ 7)){
188 puts("It is just after sunrise.");
191 puts("It is early morning.");
194 puts("It is late morning.");
197 puts("It is near noon.");
200 puts("It is early afternoon.");
203 puts("It is late afternoon.");
206 puts("It is near sunset.");
210 switch((gtime
% CYCLE
)/(CYCLE
/ 7)){
212 puts("It is just after sunset.");
215 puts("It is early evening.");
218 puts("The evening is getting old.");
221 puts("It is near midnight.");
224 puts("These are the wee hours of the morning.");
227 puts("The night is waning.");
230 puts("It is almost morning.");
234 puts("I can't tell the time in here.");
240 int obj
= -1, result
= -1, person
= 0, firstnumber
;
241 int last1
= 0, last2
= 0;
243 firstnumber
= wordnumber
;
244 while (wordtype
[++wordnumber
] != OBJECT
&& wordvalue
[wordnumber
] != AMULET
&& wordvalue
[wordnumber
] != MEDALION
&& wordvalue
[wordnumber
] != TALISMAN
&& wordnumber
<= wordcount
);
245 if (wordnumber
<= wordcount
){
246 obj
= wordvalue
[wordnumber
];
247 if (obj
== EVERYTHING
)
248 wordtype
[wordnumber
] = -1;
251 wordnumber
= firstnumber
;
252 while ((wordtype
[++wordnumber
] != NOUNS
|| wordvalue
[wordnumber
] == obj
) && wordnumber
<= wordcount
);
253 if (wordtype
[wordnumber
] == NOUNS
){
254 person
= wordvalue
[wordnumber
];
257 /* Setting wordnumber to last1 - 1 looks wrong if last1 is 0, e.g.,
258 * plain `give'. However, detecting this case is liable to detect
259 * `give foo' as well, which would give a confusing error. We
260 * need to make sure the -1 value can cause no problems if it arises.
261 * If in the below we get to the drop("Given") then drop will look
262 * at word 0 for an object to give, and fail, which is OK; then
263 * result will be -1 and we get to the end, where wordnumber gets
264 * set to something more sensible. If we get to "I don't think
265 * that is possible" then again wordnumber is set to something
266 * sensible. The wordnumber we leave with still isn't right if
267 * you include words the game doesn't know in your command, but
268 * that's no worse than what other commands than give do in
270 wordnumber
= last1
- 1;
271 if (person
&& testbit(location
[position
].objects
,person
))
272 if (person
== NORMGOD
&& godready
< 2 && !(obj
== RING
|| obj
== BRACELET
))
273 puts("The goddess won't look at you.");
275 result
= drop("Given");
277 puts("I don't think that is possible.");
278 wordnumber
= max(last1
, last2
) + 1;
281 if (result
!= -1 && (testbit(location
[position
].objects
,obj
) || obj
== AMULET
|| obj
== MEDALION
|| obj
== TALISMAN
)){
282 clearbit(location
[position
].objects
,obj
);
287 puts("She accepts it shyly.");
291 if (obj
== RING
|| obj
== BRACELET
){
292 puts("She takes the charm and puts it on. A little kiss on the cheek is");
293 puts("your reward.");
297 if (obj
== AMULET
|| obj
== MEDALION
|| obj
== TALISMAN
){
302 puts("The powers of the earth are now legitimate. You have destroyed the Darkness");
303 puts("and restored the goddess to her thrown. The entire island celebrates with");
304 puts("dancing and spring feasts. As a measure of her gratitude, the goddess weds you");
305 puts("in the late summer and crowns you Prince Liverwort, Lord of Fungus.");
306 puts("\nBut, as the year wears on and autumn comes along, you become restless and");
307 puts("yearn for adventure. The goddess, too, realizes that the marriage can't last.");
308 puts("She becomes bored and takes several more natives as husbands. One evening,");
309 puts("after having been out drinking with the girls, she kicks the throne particularly");
310 puts("hard and wakes you up. (If you want to win this game, you're going to have to\nshoot her!)");
311 clearbit(location
[position
].objects
,MEDALION
);
318 puts("He fingers the coins for a moment and then looks up agape. `Kind you are and");
319 puts("I mean to repay you as best I can.' Grabbing a pencil and cocktail napkin...\n");
320 printf( "+-----------------------------------------------------------------------------+\n");
321 printf( "| xxxxxxxx\\ |\n");
322 printf( "| xxxxx\\ CLIFFS |\n");
323 printf( "| FOREST xxx\\ |\n");
324 printf( "| \\\\ x\\ OCEAN |\n");
325 printf( "| || x\\ |\n");
326 printf( "| || ROAD x\\ |\n");
327 printf( "| || x\\ |\n");
328 printf( "| SECRET || ......... |\n");
329 printf( "| - + - || ........ |\n");
330 printf( "| ENTRANCE || ... BEACH |\n");
331 printf( "| || ... E |\n");
332 printf( "| || ... | |\n");
333 printf( "| // ... N <-- + --- S |\n");
334 printf( "| PALM GROVE // ... | |\n");
335 printf( "| // ... W |\n");
336 printf( "+-----------------------------------------------------------------------------+\n");
337 puts("\n`This map shows a secret entrance to the catacombs.");
338 puts("You will know when you arrive because I left an old pair of shoes there.'");
343 wordnumber
= max(last1
,last2
) + 1;