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[dragonfly.git] / games / trek / initquad.c
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1 /*
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)initquad.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/initquad.c,v 1.4 1999/11/30 03:49:49 billf Exp $
35 * $DragonFly: src/games/trek/initquad.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
38 # include "trek.h"
41 ** Paramize Quadrant Upon Entering
43 ** A quadrant is initialized from the information held in the
44 ** Quad matrix. Basically, everything is just initialized
45 ** randomly, except for the starship, which goes into a fixed
46 ** sector.
48 ** If there are Klingons in the quadrant, the captain is informed
49 ** that the condition is RED, and he is given a chance to put
50 ** his shields up if the computer is working.
52 ** The flag `f' is set to disable the check for condition red.
53 ** This mode is used in situations where you know you are going
54 ** to be docked, i.e., abandon() and help().
57 void
58 initquad(int f)
60 int i, j;
61 int rx, ry;
62 int nbases, nstars;
63 struct quad *q;
64 int nholes;
66 q = &Quad[Ship.quadx][Ship.quady];
68 /* ignored supernova'ed quadrants (this is checked again later anyway */
69 if (q->stars < 0)
70 return;
71 Etc.nkling = q->klings;
72 nbases = q->bases;
73 nstars = q->stars;
74 nholes = q->holes;
76 /* have we blundered into a battle zone w/ shields down? */
77 if (Etc.nkling > 0 && !f)
79 printf("Condition RED\n");
80 Ship.cond = RED;
81 if (!damaged(COMPUTER))
82 shield(1);
85 /* clear out the quadrant */
86 for (i = 0; i < NSECTS; i++)
87 for (j = 0; j < NSECTS; j++)
88 Sect[i][j] = EMPTY;
90 /* initialize Enterprise */
91 Sect[Ship.sectx][Ship.secty] = Ship.ship;
93 /* initialize Klingons */
94 for (i = 0; i < Etc.nkling; i++)
96 sector(&rx, &ry);
97 Sect[rx][ry] = KLINGON;
98 Etc.klingon[i].x = rx;
99 Etc.klingon[i].y = ry;
100 Etc.klingon[i].power = Param.klingpwr;
101 Etc.klingon[i].srndreq = 0;
103 compkldist(1);
105 /* initialize star base */
106 if (nbases > 0)
108 sector(&rx, &ry);
109 Sect[rx][ry] = BASE;
110 Etc.starbase.x = rx;
111 Etc.starbase.y = ry;
114 /* initialize inhabited starsystem */
115 if (q->qsystemname != 0)
117 sector(&rx, &ry);
118 Sect[rx][ry] = INHABIT;
119 nstars -= 1;
122 /* initialize black holes */
123 for (i = 0; i < nholes; i++)
125 sector(&rx, &ry);
126 Sect[rx][ry] = HOLE;
129 /* initialize stars */
130 for (i = 0; i < nstars; i++)
132 sector(&rx, &ry);
133 Sect[rx][ry] = STAR;
135 Move.newquad = 1;
138 void
139 sector(int *x, int *y)
141 int i, j;
145 i = ranf(NSECTS);
146 j = ranf(NSECTS);
147 } while (Sect[i][j] != EMPTY);
148 *x = i;
149 *y = j;
150 return;