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33 * @(#)checkcond.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/checkcond.c,v 1.4 1999/11/30 03:49:44 billf Exp $
35 * $DragonFly: src/games/trek/checkcond.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
41 ** Check for Condition After a Move
43 ** Various ship conditions are checked. First we check
44 ** to see if we have already lost the game, due to running
45 ** out of life support reserves, running out of energy,
46 ** or running out of crew members. The check for running
47 ** out of time is in events().
49 ** If we are in automatic override mode (Etc.nkling < 0), we
50 ** don't want to do anything else, lest we call autover
53 ** In the normal case, if there is a supernova, we call
54 ** autover() to help us escape. If after calling autover()
55 ** we are still in the grips of a supernova, we get burnt
58 ** If there are no Klingons in this quadrant, we nullify any
59 ** distress calls which might exist.
61 ** We then set the condition code, based on the energy level
62 ** and battle conditions.
68 /* see if we are still alive and well */
69 if (Ship
.reserves
< 0.0)
75 /* if in auto override mode, ignore the rest */
78 /* call in automatic override if appropriate */
79 if (Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
81 if (Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
83 /* nullify distress call if appropriate */
85 killd(Ship
.quadx
, Ship
.quady
, 1);
87 /* set condition code */
88 if (Ship
.cond
== DOCKED
)
96 if (Ship
.energy
< Param
.energylow
)