2 * phantstruct.h - structure definitions for Phantasia
4 * $DragonFly: src/games/phantasia/phantstruct.h,v 1.3 2005/05/31 00:06:26 swildner Exp $
7 struct player
/* player statistics */
9 double p_experience
; /* experience */
10 double p_level
; /* level */
11 double p_strength
; /* strength */
12 double p_sword
; /* sword */
13 double p_might
; /* effect strength */
14 double p_energy
; /* energy */
15 double p_maxenergy
; /* maximum energy */
16 double p_shield
; /* shield */
17 double p_quickness
; /* quickness */
18 double p_quksilver
; /* quicksilver */
19 double p_speed
; /* effective quickness */
20 double p_magiclvl
; /* magic level */
21 double p_mana
; /* mana */
22 double p_brains
; /* brains */
23 double p_poison
; /* poison */
24 double p_gold
; /* gold */
25 double p_gems
; /* gems */
26 double p_sin
; /* sin */
27 double p_x
; /* x coord */
28 double p_y
; /* y coord */
30 p_2scratch
; /* variables used for decree, player battle */
34 short ring_type
; /* type of ring */
35 short ring_duration
; /* duration of ring */
36 bool ring_inuse
; /* ring in use flag */
37 } p_ring
; /* ring stuff */
39 long p_age
; /* age of player */
41 int p_degenerated
; /* age/3000 last degenerated */
43 short p_type
; /* character type */
44 short p_specialtype
; /* special character type */
45 short p_lives
; /* multiple lives for council, valar */
46 short p_crowns
; /* crowns */
47 short p_charms
; /* charms */
48 short p_amulets
; /* amulets */
49 short p_holywater
; /* holy water */
50 short p_lastused
; /* day of year last used */
51 short p_status
; /* playing, cloaked, etc. */
52 short p_tampered
; /* decree'd, etc. flag */
53 short p_istat
; /* used for inter-terminal battle */
55 bool p_palantir
; /* palantir */
56 bool p_blessing
; /* blessing */
57 bool p_virgin
; /* virgin */
58 bool p_blindness
; /* blindness */
60 char p_name
[SZ_NAME
]; /* name */
61 char p_password
[SZ_PASSWORD
];/* password */
62 char p_login
[SZ_LOGIN
]; /* login */
65 struct monster
/* monster stats */
67 double m_strength
; /* strength */
68 double m_brains
; /* brains */
69 double m_speed
; /* speed */
70 double m_energy
; /* energy */
71 double m_experience
; /* experience */
72 double m_flock
; /* % chance of flocking */
74 double m_o_strength
; /* original strength */
75 double m_o_speed
; /* original speed */
76 double m_maxspeed
; /* maximum speed */
77 double m_o_energy
; /* original energy */
78 double m_melee
; /* melee damage */
79 double m_skirmish
; /* skirmish damage */
81 int m_treasuretype
; /* treasure type */
82 int m_type
; /* special type */
84 char m_name
[26]; /* name */
87 struct energyvoid
/* energy void */
89 double ev_x
; /* x coordinate */
90 double ev_y
; /* y coordinate */
91 bool ev_active
; /* active or not */
94 struct scoreboard
/* scoreboard entry */
96 double sb_level
; /* level of player */
97 char sb_type
[4]; /* character type of player */
98 char sb_name
[SZ_NAME
]; /* name of player */
99 char sb_login
[SZ_LOGIN
]; /* login of player */
102 struct charstats
/* character type statistics */
104 double c_maxbrains
; /* max brains per level */
105 double c_maxmana
; /* max mana per level */
106 double c_weakness
; /* how strongly poison affects player */
107 double c_goldtote
; /* how much gold char can carry */
108 int c_ringduration
; /* bad ring duration */
111 double base
; /* base for roll */
112 double interval
; /* interval for roll */
113 double increase
; /* increment per level */
114 } c_quickness
, /* quickness */
115 c_strength
, /* strength */
117 c_energy
, /* energy level */
118 c_brains
, /* brains */
119 c_magiclvl
; /* magic level */
122 struct menuitem
/* menu item for purchase */
124 const char *item
; /* menu item name */
125 double cost
; /* cost of item */