sbin/hammer: Use uuid_compare(3) instead of bcmp(3)
[dragonfly.git] / games / larn / regen.c
blobc97876d05a801003b6227d4cc0ef52457762c15e
1 /* regen.c Larn is copyrighted 1986 by Noah Morgan. */
2 /* $FreeBSD: src/games/larn/regen.c,v 1.4 1999/11/16 02:57:24 billf Exp $ */
3 /* $DragonFly: src/games/larn/regen.c,v 1.3 2006/08/26 17:05:05 pavalos Exp $ */
4 #include "header.h"
5 /*
6 *******
7 REGEN()
8 *******
9 regen()
11 subroutine to regenerate player hp and spells
13 void
14 regen(void)
16 int i, flag;
17 long *d;
18 d = c;
19 #ifdef EXTRA
20 d[MOVESMADE]++;
21 #endif
22 if (d[TIMESTOP]) {
23 if (--d[TIMESTOP] <= 0)
24 bottomline();
25 return;
26 } /* for stop time spell */
27 flag = 0;
29 if (d[STRENGTH] < 3) {
30 d[STRENGTH] = 3;
31 flag = 1;
33 if ((d[HASTESELF] == 0) || ((d[HASTESELF] & 1) == 0))
34 gtime++;
36 if (d[HP] != d[HPMAX])
37 if (d[REGENCOUNTER]-- <= 0) { /* regenerate hit points */
38 d[REGENCOUNTER] = 22 + (d[HARDGAME] << 1) - d[LEVEL];
39 if ((d[HP] += d[REGEN]) > d[HPMAX])
40 d[HP] = d[HPMAX];
41 bottomhp();
44 if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */
45 if (d[ECOUNTER]-- <= 0) {
46 d[ECOUNTER] = 100 + 4 * (d[HARDGAME] - d[LEVEL] - d[ENERGY]);
47 d[SPELLS]++;
48 bottomspell();
51 if (d[HERO])
52 if (--d[HERO] <= 0) {
53 for (i = 0; i < 6; i++)
54 d[i] -= 10;
55 flag = 1;
57 if (d[ALTPRO])
58 if (--d[ALTPRO] <= 0) {
59 d[MOREDEFENSES] -= 3;
60 flag = 1;
62 if (d[PROTECTIONTIME])
63 if (--d[PROTECTIONTIME] <= 0) {
64 d[MOREDEFENSES] -= 2;
65 flag = 1;
67 if (d[DEXCOUNT])
68 if (--d[DEXCOUNT] <= 0) {
69 d[DEXTERITY] -= 3;
70 flag = 1;
72 if (d[STRCOUNT])
73 if (--d[STRCOUNT] <= 0) {
74 d[STREXTRA] -= 3;
75 flag = 1;
77 if (d[BLINDCOUNT])
78 if (--d[BLINDCOUNT] <= 0) {
79 cursors();
80 lprcat("\nThe blindness lifts ");
81 beep();
83 if (d[CONFUSE])
84 if (--d[CONFUSE] <= 0) {
85 cursors();
86 lprcat("\nYou regain your senses");
87 beep();
89 if (d[GIANTSTR])
90 if (--d[GIANTSTR] <= 0) {
91 d[STREXTRA] -= 20;
92 flag = 1;
94 if (d[CHARMCOUNT])
95 if ((--d[CHARMCOUNT]) <= 0)
96 flag = 1;
97 if (d[INVISIBILITY])
98 if ((--d[INVISIBILITY]) <= 0)
99 flag = 1;
100 if (d[CANCELLATION])
101 if ((--d[CANCELLATION]) <= 0)
102 flag = 1;
103 if (d[WTW])
104 if ((--d[WTW]) <= 0)
105 flag = 1;
106 if (d[HASTESELF])
107 if ((--d[HASTESELF]) <= 0)
108 flag = 1;
109 if (d[AGGRAVATE])
110 --d[AGGRAVATE];
111 if (d[SCAREMONST])
112 if ((--d[SCAREMONST]) <= 0)
113 flag = 1;
114 if (d[STEALTH])
115 if ((--d[STEALTH]) <= 0)
116 flag = 1;
117 if (d[AWARENESS])
118 --d[AWARENESS];
119 if (d[HOLDMONST])
120 if ((--d[HOLDMONST]) <= 0)
121 flag = 1;
122 if (d[HASTEMONST])
123 --d[HASTEMONST];
124 if (d[FIRERESISTANCE])
125 if ((--d[FIRERESISTANCE]) <= 0)
126 flag = 1;
127 if (d[GLOBE])
128 if (--d[GLOBE] <= 0) {
129 d[MOREDEFENSES] -= 10;
130 flag = 1;
132 if (d[SPIRITPRO])
133 if (--d[SPIRITPRO] <= 0)
134 flag = 1;
135 if (d[UNDEADPRO])
136 if (--d[UNDEADPRO] <= 0)
137 flag = 1;
138 if (d[HALFDAM])
139 if (--d[HALFDAM] <= 0) {
140 cursors();
141 lprcat("\nYou now feel better ");
142 beep();
144 if (d[SEEINVISIBLE])
145 if (--d[SEEINVISIBLE] <= 0) {
146 monstnamelist[INVISIBLESTALKER] = ' ';
147 cursors();
148 lprcat("\nYou feel your vision return to normal");
149 beep();
151 if (d[ITCHING]) {
152 if (d[ITCHING] > 1)
153 if ((d[WEAR] != -1) || (d[SHIELD] != -1))
154 if (rnd(100) < 50) {
155 d[WEAR] = d[SHIELD] = -1;
156 cursors();
157 lprcat("\nThe hysteria of itching forces you to remove your armor!");
158 beep();
159 recalc();
160 bottomline();
162 if (--d[ITCHING] <= 0) {
163 cursors();
164 lprcat("\nYou now feel the irritation subside!");
165 beep();
168 if (d[CLUMSINESS]) {
169 if (d[WIELD] != -1)
170 if (d[CLUMSINESS] > 1)
171 if (item[playerx][playery] == 0) /* only if nothing there */
172 if (rnd(100) < 33) /* drop your weapon due to clumsiness */
173 drop_object((int)d[WIELD]);
174 if (--d[CLUMSINESS] <= 0) {
175 cursors();
176 lprcat("\nYou now feel less awkward!");
177 beep();
180 if (flag)
181 bottomline();