2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * @(#)com7.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/battlestar/com7.c,v 1.4.2.1 2001/03/05 11:45:36 kris Exp $
31 * $DragonFly: src/games/battlestar/com7.c,v 1.3 2006/08/08 16:47:20 pavalos Exp $
37 fight(int enemy
, int strength
)
41 char auxbuf
[LINELENGTH
];
46 exhaustion
= lifeline
= 0;
51 exhaustion
= CYCLE
/ (snooze
- gtime
);
53 puts("You collapse exhausted, and he pulverizes your skull.");
56 if (snooze
- gtime
< 20)
57 puts("You look tired! I hope you're able to fight.");
58 next
= getcom(auxbuf
, LINELENGTH
, "<fight!>-: ", 0);
59 for (i
= 0; next
&& i
< 10; i
++)
60 next
= getword(next
, words
[i
], -1);
62 switch (wordvalue
[wordnumber
]) {
65 if (testbit(inven
, TWO_HANDED
))
66 hurt
= rnd(70) - 2 * card(injuries
, NUMOFINJURIES
) -
67 ucard(wear
) - exhaustion
;
68 else if (testbit(inven
, SWORD
) || testbit(inven
, BROAD
))
69 hurt
= rnd(50) % (WEIGHT
- carrying
) -
70 card(injuries
, NUMOFINJURIES
) - encumber
-
72 else if (testbit(inven
, KNIFE
) || testbit(inven
, MALLET
) ||
73 testbit(inven
, CHAIN
) || testbit(inven
, MACE
) ||
74 testbit(inven
, HALBERD
))
75 hurt
= rnd(15) - card(injuries
, NUMOFINJURIES
) -
78 hurt
= rnd(7) - encumber
;
82 puts("You swung wide and missed.");
85 puts("He checked your blow. CLASH! CLANG!");
88 puts("His filthy tunic hangs by one less thread.");
94 puts("He's bleeding.");
97 puts("A trickle of blood runs down his face.");
100 puts("A huge purple bruise is forming on the side of his face.");
104 } else if (hurt
< 20) {
107 puts("He staggers back quavering.");
110 puts("He jumps back with his hand over the wound.");
113 puts("His shirt falls open with a swath across the chest.");
117 } else if (hurt
< 30) {
120 printf("A bloody gash opens up on his %s side.\n",
121 (rnd(2) ? "left" : "right"));
124 puts("The steel bites home and scrapes along his ribs.");
127 puts("You pierce him, and his breath hisses through clenched teeth.");
131 } else if (hurt
< 40) {
134 puts("You smite him to the ground.");
135 if (strength
- lifeline
> 20)
136 puts("But in a flurry of steel he regains his feet!");
139 puts("The force of your blow sends him to his knees.");
140 puts("His arm swings lifeless at his side.");
143 puts("Clutching his blood drenched shirt, he collapses stunned.");
150 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
153 puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
154 puts("into his back, severing the spinal cord.");
158 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
167 if (enemy
== DARK
&& lifeline
> strength
* 0.33) {
168 puts("He throws you back against the rock and pummels your face.");
169 if (testbit(inven
, AMULET
) || testbit(wear
, AMULET
)) {
170 printf("Lifting the amulet from you, ");
171 if (testbit(inven
, MEDALION
) ||
172 testbit(wear
, MEDALION
)) {
173 puts("his power grows and the walls of\nthe earth tremble.");
174 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
175 puts("The planet is consumed by darkness.");
178 if (testbit(inven
, AMULET
)) {
179 clearbit(inven
, AMULET
);
180 carrying
-= objwt
[AMULET
];
181 encumber
-= objcumber
[AMULET
];
183 clearbit(wear
, AMULET
);
184 puts("he flees down the dark caverns.");
185 clearbit(location
[position
].objects
, DARK
);
190 puts("I'm afraid you have been killed.");
194 puts("You escape stunned and disoriented from the fight.");
195 puts("A victorious bellow echoes from the battlescene.");
196 if (back
&& position
!= back
)
197 battlestar_move(back
, BACK
);
198 else if (ahead
&& position
!= ahead
)
199 battlestar_move(ahead
, AHEAD
);
200 else if (left
&& position
!= left
)
201 battlestar_move(left
, LEFT
);
202 else if (right
&& position
!= right
)
203 battlestar_move(right
, RIGHT
);
205 battlestar_move(location
[position
].down
, AHEAD
);
210 if (testbit(inven
, LASER
)) {
211 if (strength
- lifeline
<= 50) {
212 printf("The %s took a direct hit!\n",
216 puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
217 clearbit(inven
, LASER
);
218 setbit(location
[position
].objects
, LASER
);
219 carrying
-= objwt
[LASER
];
220 encumber
-= objcumber
[LASER
];
223 puts("Unfortunately, you don't have a blaster handy.");
233 puts("You don't have a chance, he is too quick.");
236 if (lifeline
>= strength
) {
237 printf("You have killed the %s.\n", objsht
[enemy
]);
238 if (enemy
== ELF
|| enemy
== DARK
)
239 puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
240 clearbit(location
[position
].objects
, enemy
);
245 puts("He attacks...");
246 /* Some embellishments. */
247 hurt
= rnd(NUMOFINJURIES
) - (testbit(inven
, SHIELD
) != 0) -
248 (testbit(wear
, MAIL
) != 0) - (testbit(wear
, HELM
) != 0);
249 hurt
+= (testbit(wear
, AMULET
) != 0) +
250 (testbit(wear
, MEDALION
) != 0) + (testbit(wear
, TALISMAN
) != 0);
251 hurt
= hurt
< 0 ? 0 : hurt
;
252 hurt
= hurt
>= NUMOFINJURIES
? NUMOFINJURIES
- 1 : hurt
;
253 if (!injuries
[hurt
]) {
255 printf("I'm afraid you have suffered %s.\n", ouch
[hurt
]);
257 puts("You emerge unscathed.");
258 if (injuries
[SKULL
] && injuries
[INCISE
] && injuries
[NECK
]) {
259 puts("I'm afraid you have suffered fatal injuries.");