Add __attribute__((__noreturn__)) to various function prototypes in games/.
[dragonfly.git] / games / tetris / tetris.c
blobe217654977c95c40764f332ad7e7bf4ef333c06a
1 /* $OpenBSD: tetris.c,v 1.32 2017/08/13 02:12:16 tedu Exp $ */
2 /* $NetBSD: tetris.c,v 1.2 1995/04/22 07:42:47 cgd Exp $ */
4 /*-
5 * Copyright (c) 1992, 1993
6 * The Regents of the University of California. All rights reserved.
8 * This code is derived from software contributed to Berkeley by
9 * Chris Torek and Darren F. Provine.
11 * Redistribution and use in source and binary forms, with or without
12 * modification, are permitted provided that the following conditions
13 * are met:
14 * 1. Redistributions of source code must retain the above copyright
15 * notice, this list of conditions and the following disclaimer.
16 * 2. Redistributions in binary form must reproduce the above copyright
17 * notice, this list of conditions and the following disclaimer in the
18 * documentation and/or other materials provided with the distribution.
19 * 3. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
35 * @(#)tetris.c 8.1 (Berkeley) 5/31/93
39 * Tetris (or however it is spelled).
42 #include <err.h>
43 #include <limits.h>
44 #include <signal.h>
45 #include <stdio.h>
46 #include <stdlib.h>
47 #include <string.h>
48 #include <unistd.h>
50 #include "input.h"
51 #include "scores.h"
52 #include "screen.h"
53 #include "tetris.h"
55 cell board[B_SIZE];
56 int Rows, Cols;
57 const struct shape *curshape;
58 const struct shape *nextshape;
59 long fallrate;
60 int score;
61 char key_msg[100];
62 int showpreview, classic;
64 static void elide(void);
65 __dead2 void onintr(int __unused);
66 const struct shape *randshape(void);
67 static void setup_board(void);
68 __dead2 void usage(void);
71 * Set up the initial board. The bottom display row is completely set,
72 * along with another (hidden) row underneath that. Also, the left and
73 * right edges are set.
75 static void
76 setup_board(void)
78 int i;
79 cell *p;
81 p = board;
82 for (i = B_SIZE; i; i--)
83 *p++ = i <= (2 * B_COLS) || (i % B_COLS) < 2;
87 * Elide any full active rows.
89 static void
90 elide(void)
92 int rows = 0;
93 int i, j, base;
94 cell *p;
96 for (i = A_FIRST; i < A_LAST; i++) {
97 base = i * B_COLS + 1;
98 p = &board[base];
99 for (j = B_COLS - 2; *p++ != 0;) {
100 if (--j <= 0) {
101 /* this row is to be elided */
102 rows++;
103 memset(&board[base], 0, B_COLS - 2);
104 scr_update();
105 tsleep();
106 while (--base != 0)
107 board[base + B_COLS] = board[base];
108 memset(&board[1], 0, B_COLS - 2);
109 scr_update();
110 tsleep();
111 break;
115 switch (rows) {
116 case 1:
117 score += 10;
118 break;
119 case 2:
120 score += 30;
121 break;
122 case 3:
123 score += 70;
124 break;
125 case 4:
126 score += 150;
127 break;
128 default:
129 break;
133 const struct shape *
134 randshape(void)
136 const struct shape *tmp;
137 int i, j;
139 tmp = &shapes[arc4random_uniform(7)];
140 j = arc4random_uniform(4);
141 for (i = 0; i < j; i++)
142 tmp = &shapes[classic? tmp->rotc : tmp->rot];
143 return (tmp);
147 main(int argc, char *argv[])
149 int pos, c;
150 const char *keys;
151 int level = 2;
152 char key_write[6][10];
153 const char *errstr;
154 int ch, i, j;
156 keys = "jkl pq";
158 classic = showpreview = 0;
159 while ((ch = getopt(argc, argv, "ck:l:ps")) != -1)
160 switch(ch) {
161 case 'c':
163 * this means:
164 * - rotate the other way;
165 * - no reverse video.
167 classic = 1;
168 break;
169 case 'k':
170 if (strlen(keys = optarg) != 6)
171 usage();
172 break;
173 case 'l':
174 level = (int)strtonum(optarg, MINLEVEL, MAXLEVEL,
175 &errstr);
176 if (errstr)
177 errx(1, "level must be from %d to %d",
178 MINLEVEL, MAXLEVEL);
179 break;
180 case 'p':
181 showpreview = 1;
182 break;
183 case 's':
184 showscores(0);
185 return 0;
186 default:
187 usage();
190 argc -= optind;
191 argv += optind;
193 if (argc)
194 usage();
196 fallrate = 1000000000L / level;
198 for (i = 0; i <= 5; i++) {
199 for (j = i+1; j <= 5; j++) {
200 if (keys[i] == keys[j])
201 errx(1, "duplicate command keys specified.");
203 if (keys[i] == ' ')
204 strlcpy(key_write[i], "<space>", sizeof key_write[i]);
205 else {
206 key_write[i][0] = keys[i];
207 key_write[i][1] = '\0';
211 snprintf(key_msg, sizeof key_msg,
212 "%s - left %s - rotate %s - right %s - drop %s - pause %s - quit",
213 key_write[0], key_write[1], key_write[2], key_write[3],
214 key_write[4], key_write[5]);
216 signal(SIGINT, onintr);
217 scr_init();
218 setup_board();
220 scr_set();
222 pos = A_FIRST*B_COLS + (B_COLS/2)-1;
223 nextshape = randshape();
224 curshape = randshape();
226 scr_msg(key_msg, 1);
228 for (;;) {
229 place(curshape, pos, 1);
230 scr_update();
231 place(curshape, pos, 0);
232 c = tgetchar();
233 if (c < 0) {
235 * Timeout. Move down if possible.
237 if (fits_in(curshape, pos + B_COLS)) {
238 pos += B_COLS;
239 continue;
243 * Put up the current shape `permanently',
244 * bump score, and elide any full rows.
246 place(curshape, pos, 1);
247 score++;
248 elide();
251 * Choose a new shape. If it does not fit,
252 * the game is over.
254 curshape = nextshape;
255 nextshape = randshape();
256 pos = A_FIRST*B_COLS + (B_COLS/2)-1;
257 if (!fits_in(curshape, pos))
258 break;
259 continue;
263 * Handle command keys.
265 if (c == keys[5]) {
266 /* quit */
267 break;
269 if (c == keys[4]) {
270 static char msg[] =
271 "paused - press RETURN to continue";
273 place(curshape, pos, 1);
274 do {
275 scr_update();
276 scr_msg(key_msg, 0);
277 scr_msg(msg, 1);
278 fflush(stdout);
279 } while (rwait(NULL) == -1);
280 scr_msg(msg, 0);
281 scr_msg(key_msg, 1);
282 place(curshape, pos, 0);
283 continue;
285 if (c == keys[0]) {
286 /* move left */
287 if (fits_in(curshape, pos - 1))
288 pos--;
289 continue;
291 if (c == keys[1]) {
292 /* turn */
293 const struct shape *new = &shapes[
294 classic? curshape->rotc : curshape->rot];
296 if (fits_in(new, pos))
297 curshape = new;
298 continue;
300 if (c == keys[2]) {
301 /* move right */
302 if (fits_in(curshape, pos + 1))
303 pos++;
304 continue;
306 if (c == keys[3]) {
307 /* move to bottom */
308 while (fits_in(curshape, pos + B_COLS)) {
309 pos += B_COLS;
310 score++;
312 continue;
314 if (c == '\f') {
315 scr_clear();
316 scr_msg(key_msg, 1);
320 scr_clear();
321 scr_end();
323 if (showpreview == 0)
324 printf("Your score: %d point%s x level %d = %d\n",
325 score, score == 1 ? "" : "s", level, score * level);
326 else {
327 printf("Your score: %d point%s x level %d x preview penalty %0.3f = %d\n",
328 score, score == 1 ? "" : "s", level, (double)PRE_PENALTY,
329 (int)(score * level * PRE_PENALTY));
330 score = score * PRE_PENALTY;
332 savescore(level);
334 printf("\nHit RETURN to see high scores, ^C to skip.\n");
336 while ((i = getchar()) != '\n')
337 if (i == EOF)
338 break;
340 showscores(level);
342 return 0;
345 void
346 onintr(int signo __unused)
348 scr_clear(); /* XXX signal race */
349 scr_end(); /* XXX signal race */
350 _exit(0);
353 void
354 usage(void)
356 fprintf(stderr, "usage: %s [-cps] [-k keys] "
357 "[-l level]\n", getprogname());
358 exit(1);