Add parameter names.
[dragonfly.git] / games / rogue / play.c
blobd3f743c7173f2f3c18ab18dcb2443edeef462181
1 /*
2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
36 * @(#)play.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/play.c,v 1.3 1999/11/30 03:49:26 billf Exp $
38 * $DragonFly: src/games/rogue/play.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
42 * play.c
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
49 * gain or profit.
53 #include "rogue.h"
55 boolean interrupted = 0;
56 const char *unknown_command = "unknown command";
58 extern short party_room, bear_trap;
59 extern char hit_message[];
60 extern boolean wizard, trap_door;
62 void
63 play_level(void)
65 short ch;
66 int count;
68 for (;;) {
69 interrupted = 0;
70 if (hit_message[0]) {
71 message(hit_message, 1);
72 hit_message[0] = 0;
74 if (trap_door) {
75 trap_door = 0;
76 return;
78 move(rogue.row, rogue.col);
79 refresh();
81 ch = rgetchar();
82 CMCH:
83 check_message();
84 count = 0;
85 CH:
86 switch(ch) {
87 case '.':
88 rest((count > 0) ? count : 1);
89 break;
90 case 's':
91 search(((count > 0) ? count : 1), 0);
92 break;
93 case 'i':
94 inventory(&rogue.pack, ALL_OBJECTS);
95 break;
96 case 'f':
97 fight(0);
98 break;
99 case 'F':
100 fight(1);
101 break;
102 case 'h':
103 case 'j':
104 case 'k':
105 case 'l':
106 case 'y':
107 case 'u':
108 case 'n':
109 case 'b':
110 one_move_rogue(ch, 1);
111 break;
112 case 'H':
113 case 'J':
114 case 'K':
115 case 'L':
116 case 'B':
117 case 'Y':
118 case 'U':
119 case 'N':
120 case '\010':
121 case '\012':
122 case '\013':
123 case '\014':
124 case '\031':
125 case '\025':
126 case '\016':
127 case '\002':
128 multiple_move_rogue(ch);
129 break;
130 case 'e':
131 eat();
132 break;
133 case 'q':
134 quaff();
135 break;
136 case 'r':
137 read_scroll();
138 break;
139 case 'm':
140 move_onto();
141 break;
142 case ',':
143 kick_into_pack();
144 break;
145 case 'd':
146 drop();
147 break;
148 case 'P':
149 put_on_ring();
150 break;
151 case 'R':
152 remove_ring();
153 break;
154 case '\020':
155 do {
156 remessage(count++);
157 ch = rgetchar();
158 } while (ch == '\020');
159 goto CMCH;
160 break;
161 case '\027':
162 wizardize();
163 break;
164 case '>':
165 if (drop_check()) {
166 return;
168 break;
169 case '<':
170 if (check_up()) {
171 return;
173 break;
174 case ')':
175 case ']':
176 inv_armor_weapon(ch == ')');
177 break;
178 case '=':
179 inv_rings();
180 break;
181 case '^':
182 id_trap();
183 break;
184 case '/':
185 id_type();
186 break;
187 case '?':
188 id_com();
189 break;
190 case '!':
191 do_shell();
192 break;
193 case 'o':
194 edit_opts();
195 break;
196 case 'I':
197 single_inv(0);
198 break;
199 case 'T':
200 take_off();
201 break;
202 case 'W':
203 wear();
204 break;
205 case 'w':
206 wield();
207 break;
208 case 'c':
209 call_it();
210 break;
211 case 'z':
212 zapp();
213 break;
214 case 't':
215 throw();
216 break;
217 case 'v':
218 message("rogue-clone: Version III. (Tim Stoehr was here), tektronix!zeus!tims", 0);
219 break;
220 case 'Q':
221 quit(0);
222 case '0':
223 case '1':
224 case '2':
225 case '3':
226 case '4':
227 case '5':
228 case '6':
229 case '7':
230 case '8':
231 case '9':
232 move(rogue.row, rogue.col);
233 refresh();
234 do {
235 if (count < 100) {
236 count = (10 * count) + (ch - '0');
238 ch = rgetchar();
239 } while (is_digit(ch));
240 if (ch != CANCEL) {
241 goto CH;
243 break;
244 case ' ':
245 break;
246 case '\011':
247 if (wizard) {
248 inventory(&level_objects, ALL_OBJECTS);
249 } else {
250 message(unknown_command, 0);
252 break;
253 case '\023':
254 if (wizard) {
255 draw_magic_map();
256 } else {
257 message(unknown_command, 0);
259 break;
260 case '\024':
261 if (wizard) {
262 show_traps();
263 } else {
264 message(unknown_command, 0);
266 break;
267 case '\017':
268 if (wizard) {
269 show_objects();
270 } else {
271 message(unknown_command, 0);
273 break;
274 case '\001':
275 show_average_hp();
276 break;
277 case '\003':
278 if (wizard) {
279 c_object_for_wizard();
280 } else {
281 message(unknown_command, 0);
283 break;
284 case '\015':
285 if (wizard) {
286 show_monsters();
287 } else {
288 message(unknown_command, 0);
290 break;
291 case 'S':
292 save_game();
293 break;
294 default:
295 message(unknown_command, 0);
296 break;