Merge branch 'master' of ssh://crater.dragonflybsd.org/repository/git/dragonfly
[dragonfly.git] / games / rogue / use.c
blob73fee6f1906aac74dbaa6733b56f64afe0be7601
1 /*-
2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30 * SUCH DAMAGE.
32 * @(#)use.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/use.c,v 1.4 1999/11/30 03:49:29 billf Exp $
34 * $DragonFly: src/games/rogue/use.c,v 1.4 2006/09/02 19:31:07 pavalos Exp $
38 * use.c
40 * This source herein may be modified and/or distributed by anybody who
41 * so desires, with the following restrictions:
42 * 1.) No portion of this notice shall be removed.
43 * 2.) Credit shall not be taken for the creation of this source.
44 * 3.) This code is not to be traded, sold, or used for personal
45 * gain or profit.
49 #include "rogue.h"
51 short halluc = 0;
52 short blind = 0;
53 short confused = 0;
54 short levitate = 0;
55 short haste_self = 0;
56 boolean see_invisible = 0;
57 short extra_hp = 0;
58 boolean detect_monster = 0;
59 boolean con_mon = 0;
60 const char *strange_feeling = "you have a strange feeling for a moment, then it passes";
62 extern short bear_trap;
63 extern short cur_room;
64 extern long level_points[];
65 extern boolean being_held;
66 extern char *fruit, *you_can_move_again;
67 extern boolean sustain_strength;
69 static const char *get_ench_color(void);
70 static void go_blind(void);
71 static void hold_monster(void);
72 static void idntfy(void);
73 static void potion_heal(boolean);
74 static void uncurse_all(void);
76 void
77 quaff(void)
79 short ch;
80 char buf[80];
81 object *obj;
83 ch = pack_letter("quaff what?", POTION);
85 if (ch == CANCEL) {
86 return;
88 if (!(obj = get_letter_object(ch))) {
89 message("no such item.", 0);
90 return;
92 if (obj->what_is != POTION) {
93 message("you can't drink that", 0);
94 return;
96 switch(obj->which_kind) {
97 case INCREASE_STRENGTH:
98 message("you feel stronger now, what bulging muscles!",
99 0);
100 rogue.str_current++;
101 if (rogue.str_current > rogue.str_max) {
102 rogue.str_max = rogue.str_current;
104 break;
105 case RESTORE_STRENGTH:
106 rogue.str_current = rogue.str_max;
107 message("this tastes great, you feel warm all over", 0);
108 break;
109 case HEALING:
110 message("you begin to feel better", 0);
111 potion_heal(0);
112 break;
113 case EXTRA_HEALING:
114 message("you begin to feel much better", 0);
115 potion_heal(1);
116 break;
117 case POISON:
118 if (!sustain_strength) {
119 rogue.str_current -= get_rand(1, 3);
120 if (rogue.str_current < 1) {
121 rogue.str_current = 1;
124 message("you feel very sick now", 0);
125 if (halluc) {
126 unhallucinate();
128 break;
129 case RAISE_LEVEL:
130 rogue.exp_points = level_points[rogue.exp - 1];
131 message("you suddenly feel much more skillful", 0);
132 add_exp(1, 1);
133 break;
134 case BLINDNESS:
135 go_blind();
136 break;
137 case HALLUCINATION:
138 message("oh wow, everything seems so cosmic", 0);
139 halluc += get_rand(500, 800);
140 break;
141 case DETECT_MONSTER:
142 show_monsters();
143 if (!(level_monsters.next_monster)) {
144 message(strange_feeling, 0);
146 break;
147 case DETECT_OBJECTS:
148 if (level_objects.next_object) {
149 if (!blind) {
150 show_objects();
152 } else {
153 message(strange_feeling, 0);
155 break;
156 case CONFUSION:
157 message((halluc ? "what a trippy feeling" :
158 "you feel confused"), 0);
159 cnfs();
160 break;
161 case LEVITATION:
162 message("you start to float in the air", 0);
163 levitate += get_rand(15, 30);
164 bear_trap = being_held = 0;
165 break;
166 case HASTE_SELF:
167 message("you feel yourself moving much faster", 0);
168 haste_self += get_rand(11, 21);
169 if (!(haste_self % 2)) {
170 haste_self++;
172 break;
173 case SEE_INVISIBLE:
174 sprintf(buf, "hmm, this potion tastes like %sjuice", fruit);
175 message(buf, 0);
176 if (blind) {
177 unblind();
179 see_invisible = 1;
180 relight();
181 break;
183 print_stats((STAT_STRENGTH | STAT_HP));
184 if (id_potions[obj->which_kind].id_status != CALLED) {
185 id_potions[obj->which_kind].id_status = IDENTIFIED;
187 vanish(obj, 1, &rogue.pack);
190 void
191 read_scroll(void)
193 short ch;
194 object *obj;
195 char msg[DCOLS];
197 ch = pack_letter("read what?", SCROL);
199 if (ch == CANCEL) {
200 return;
202 if (!(obj = get_letter_object(ch))) {
203 message("no such item.", 0);
204 return;
206 if (obj->what_is != SCROL) {
207 message("you can't read that", 0);
208 return;
210 switch(obj->which_kind) {
211 case SCARE_MONSTER:
212 message("you hear a maniacal laughter in the distance",
214 break;
215 case HOLD_MONSTER:
216 hold_monster();
217 break;
218 case ENCH_WEAPON:
219 if (rogue.weapon) {
220 if (rogue.weapon->what_is == WEAPON) {
221 sprintf(msg, "your %sglow%s %sfor a moment",
222 name_of(rogue.weapon),
223 ((rogue.weapon->quantity <= 1) ? "s" : ""),
224 get_ench_color());
225 message(msg, 0);
226 if (coin_toss()) {
227 rogue.weapon->hit_enchant++;
228 } else {
229 rogue.weapon->d_enchant++;
232 rogue.weapon->is_cursed = 0;
233 } else {
234 message("your hands tingle", 0);
236 break;
237 case ENCH_ARMOR:
238 if (rogue.armor) {
239 sprintf(msg, "your armor glows %sfor a moment",
240 get_ench_color());
241 message(msg, 0);
242 rogue.armor->d_enchant++;
243 rogue.armor->is_cursed = 0;
244 print_stats(STAT_ARMOR);
245 } else {
246 message("your skin crawls", 0);
248 break;
249 case IDENTIFY:
250 message("this is a scroll of identify", 0);
251 obj->identified = 1;
252 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
253 idntfy();
254 break;
255 case TELEPORT:
256 tele();
257 break;
258 case SLEEP:
259 message("you fall asleep", 0);
260 take_a_nap();
261 break;
262 case PROTECT_ARMOR:
263 if (rogue.armor) {
264 message( "your armor is covered by a shimmering gold shield",0);
265 rogue.armor->is_protected = 1;
266 rogue.armor->is_cursed = 0;
267 } else {
268 message("your acne seems to have disappeared", 0);
270 break;
271 case REMOVE_CURSE:
272 message((!halluc) ?
273 "you feel as though someone is watching over you" :
274 "you feel in touch with the universal oneness", 0);
275 uncurse_all();
276 break;
277 case CREATE_MONSTER:
278 create_monster();
279 break;
280 case AGGRAVATE_MONSTER:
281 aggravate();
282 break;
283 case MAGIC_MAPPING:
284 message("this scroll seems to have a map on it", 0);
285 draw_magic_map();
286 break;
287 case CON_MON:
288 con_mon = 1;
289 sprintf(msg, "your hands glow %sfor a moment", get_ench_color());
290 message(msg, 0);
291 break;
293 if (id_scrolls[obj->which_kind].id_status != CALLED) {
294 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
296 vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
299 /* vanish() does NOT handle a quiver of weapons with more than one
300 * arrow (or whatever) in the quiver. It will only decrement the count.
303 void
304 vanish(object *obj, short rm, object *pack)
306 if (obj->quantity > 1) {
307 obj->quantity--;
308 } else {
309 if (obj->in_use_flags & BEING_WIELDED) {
310 unwield(obj);
311 } else if (obj->in_use_flags & BEING_WORN) {
312 unwear(obj);
313 } else if (obj->in_use_flags & ON_EITHER_HAND) {
314 un_put_on(obj);
316 take_from_pack(obj, pack);
317 free_object(obj);
319 if (rm) {
320 reg_move();
324 static void
325 potion_heal(boolean extra)
327 float ratio;
328 short add;
330 rogue.hp_current += rogue.exp;
332 ratio = ((float)rogue.hp_current) / rogue.hp_max;
334 if (ratio >= 1.00) {
335 rogue.hp_max += (extra ? 2 : 1);
336 extra_hp += (extra ? 2 : 1);
337 rogue.hp_current = rogue.hp_max;
338 } else if (ratio >= 0.90) {
339 rogue.hp_max += (extra ? 1 : 0);
340 extra_hp += (extra ? 1 : 0);
341 rogue.hp_current = rogue.hp_max;
342 } else {
343 if (ratio < 0.33) {
344 ratio = 0.33;
346 if (extra) {
347 ratio += ratio;
349 add = (short)(ratio * ((float)rogue.hp_max - rogue.hp_current));
350 rogue.hp_current += add;
351 if (rogue.hp_current > rogue.hp_max) {
352 rogue.hp_current = rogue.hp_max;
355 if (blind) {
356 unblind();
358 if (confused && extra) {
359 unconfuse();
360 } else if (confused) {
361 confused = (confused / 2) + 1;
363 if (halluc && extra) {
364 unhallucinate();
365 } else if (halluc) {
366 halluc = (halluc / 2) + 1;
370 static void
371 idntfy(void)
373 short ch;
374 object *obj;
375 struct id *id_table;
376 char desc[DCOLS];
377 AGAIN:
378 ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
380 if (ch == CANCEL) {
381 return;
383 if (!(obj = get_letter_object(ch))) {
384 message("no such item, try again", 0);
385 message("", 0);
386 check_message();
387 goto AGAIN;
389 obj->identified = 1;
390 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
391 id_table = get_id_table(obj);
392 id_table[obj->which_kind].id_status = IDENTIFIED;
394 get_desc(obj, desc);
395 message(desc, 0);
398 void
399 eat(void)
401 short ch;
402 short moves;
403 object *obj;
404 char buf[70];
406 ch = pack_letter("eat what?", FOOD);
408 if (ch == CANCEL) {
409 return;
411 if (!(obj = get_letter_object(ch))) {
412 message("no such item.", 0);
413 return;
415 if (obj->what_is != FOOD) {
416 message("you can't eat that", 0);
417 return;
419 if ((obj->which_kind == FRUIT) || rand_percent(60)) {
420 moves = get_rand(950, 1150);
421 if (obj->which_kind == RATION) {
422 message("yum, that tasted good", 0);
423 } else {
424 sprintf(buf, "my, that was a yummy %s", fruit);
425 message(buf, 0);
427 } else {
428 moves = get_rand(750, 950);
429 message("yuk, that food tasted awful", 0);
430 add_exp(2, 1);
432 rogue.moves_left /= 3;
433 rogue.moves_left += moves;
434 hunger_str[0] = 0;
435 print_stats(STAT_HUNGER);
437 vanish(obj, 1, &rogue.pack);
440 static void
441 hold_monster(void)
443 short i, j;
444 short mcount = 0;
445 object *monster;
446 short row, col;
448 for (i = -2; i <= 2; i++) {
449 for (j = -2; j <= 2; j++) {
450 row = rogue.row + i;
451 col = rogue.col + j;
452 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
453 (col > (DCOLS-1))) {
454 continue;
456 if (dungeon[row][col] & MONSTER) {
457 monster = object_at(&level_monsters, row, col);
458 monster->m_flags |= ASLEEP;
459 monster->m_flags &= (~WAKENS);
460 mcount++;
464 if (mcount == 0) {
465 message("you feel a strange sense of loss", 0);
466 } else if (mcount == 1) {
467 message("the monster freezes", 0);
468 } else {
469 message("the monsters around you freeze", 0);
473 void
474 tele(void)
476 mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
478 if (cur_room >= 0) {
479 darken_room(cur_room);
481 put_player(get_room_number(rogue.row, rogue.col));
482 being_held = 0;
483 bear_trap = 0;
486 void
487 hallucinate(void)
489 object *obj, *monster;
490 short ch;
492 if (blind) return;
494 obj = level_objects.next_object;
496 while (obj) {
497 ch = mvinch(obj->row, obj->col);
498 if (((ch < 'A') || (ch > 'Z')) &&
499 ((obj->row != rogue.row) || (obj->col != rogue.col)))
500 if ((ch != ' ') && (ch != '.') && (ch != '#') && (ch != '+')) {
501 addch(gr_obj_char());
503 obj = obj->next_object;
505 monster = level_monsters.next_monster;
507 while (monster) {
508 ch = mvinch(monster->row, monster->col);
509 if ((ch >= 'A') && (ch <= 'Z')) {
510 addch(get_rand('A', 'Z'));
512 monster = monster->next_monster;
516 void
517 unhallucinate(void)
519 halluc = 0;
520 relight();
521 message("everything looks SO boring now", 1);
524 void
525 unblind(void)
527 blind = 0;
528 message("the veil of darkness lifts", 1);
529 relight();
530 if (halluc) {
531 hallucinate();
533 if (detect_monster) {
534 show_monsters();
538 void
539 relight(void)
541 if (cur_room == PASSAGE) {
542 light_passage(rogue.row, rogue.col);
543 } else {
544 light_up_room(cur_room);
546 mvaddch(rogue.row, rogue.col, rogue.fchar);
549 void
550 take_a_nap(void)
552 short i;
554 i = get_rand(2, 5);
555 md_sleep(1);
557 while (i--) {
558 mv_mons();
560 md_sleep(1);
561 message(you_can_move_again, 0);
564 static void
565 go_blind(void)
567 short i, j;
569 if (!blind) {
570 message("a cloak of darkness falls around you", 0);
572 blind += get_rand(500, 800);
574 if (detect_monster) {
575 object *monster;
577 monster = level_monsters.next_monster;
579 while (monster) {
580 mvaddch(monster->row, monster->col, monster->trail_char);
581 monster = monster->next_monster;
584 if (cur_room >= 0) {
585 for (i = rooms[cur_room].top_row + 1;
586 i < rooms[cur_room].bottom_row; i++) {
587 for (j = rooms[cur_room].left_col + 1;
588 j < rooms[cur_room].right_col; j++) {
589 mvaddch(i, j, ' ');
593 mvaddch(rogue.row, rogue.col, rogue.fchar);
596 static const char *
597 get_ench_color(void)
599 if (halluc) {
600 return(id_potions[get_rand(0, POTIONS-1)].title);
601 } else if (con_mon) {
602 return("red ");
604 return("blue ");
607 void
608 cnfs(void)
610 confused += get_rand(12, 22);
613 void
614 unconfuse(void)
616 char msg[80];
618 confused = 0;
619 sprintf(msg, "you feel less %s now", (halluc ? "trippy" : "confused"));
620 message(msg, 1);
623 static void
624 uncurse_all(void)
626 object *obj;
628 obj = rogue.pack.next_object;
630 while (obj) {
631 obj->is_cursed = 0;
632 obj = obj->next_object;