Remove tm.h and xm.h handling, as it wasn't used. Use nm.h only when needed.
[dragonfly.git] / games / backgammon / backgammon / main.c
blob4791faf6600b51c87cc396552f73954ec5c8a956
1 /*
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#) Copyright (c) 1980, 1993 The Regents of the University of California. All rights reserved.
34 * @(#)main.c 8.1 (Berkeley) 5/31/93
35 * $FreeBSD: src/games/backgammon/backgammon/main.c,v 1.13 1999/11/30 03:48:22 billf Exp $
36 * $DragonFly: src/games/backgammon/backgammon/main.c,v 1.3 2006/08/08 16:36:11 pavalos Exp $
39 #include <stdio.h>
40 #include <string.h>
41 #include <signal.h>
42 #include "back.h"
44 #define MVPAUSE 5 /* time to sleep when stuck */
45 #define MAXUSERS 35 /* maximum number of users */
47 extern const char *const instr[]; /* text of instructions */
48 extern const char *const message[]; /* update message */
50 const char *helpm[] = { /* help message */
51 "Enter a space or newline to roll, or",
52 " R to reprint the board\tD to double",
53 " S to save the game\tQ to quit",
57 const char *contin[] = { /* pause message */
58 "(Type a newline to continue.)",
59 "",
63 static const char rules[] = "\nDo you want the rules of the game?";
64 static const char noteach[] = "Teachgammon not available!\n\007";
65 static const char need[] = "Do you need instructions for this program?";
66 static const char askcol[] =
67 "Enter 'r' to play red, 'w' to play white, 'b' to play both:";
68 static const char rollr[] = "Red rolls a ";
69 static const char rollw[] = ". White rolls a ";
70 static const char rstart[] = ". Red starts.\n";
71 static const char wstart[] = ". White starts.\n";
72 static const char toobad1[] = "Too bad, ";
73 static const char unable[] = " is unable to use that roll.\n";
74 static const char toobad2[] = ". Too bad, ";
75 static const char cantmv[] = " can't move.\n";
76 static const char bgammon[] = "Backgammon! ";
77 static const char gammon[] = "Gammon! ";
78 static const char again[] = ".\nWould you like to play again?";
79 static const char svpromt[] = "Would you like to save this game?";
81 static const char password[] = "losfurng";
82 static char pbuf[10];
84 int
85 main(int argc, char **argv)
87 int i; /* non-descript index */
88 int l; /* non-descript index */
89 char c; /* non-descript character storage */
91 /* revoke privs */
92 setgid(getgid());
94 /* initialization */
95 bflag = 2; /* default no board */
96 acnt = 1; /* Nuber of args */
97 signal (SIGINT,(sig_t)getout); /* trap interrupts */
98 if (ioctl(0, TIOCGETP, &tty) == -1) /* get old tty mode */
99 errexit ("backgammon(gtty)");
100 old = tty.sg_flags;
101 #ifdef V7
102 raw = ((noech = old & ~ECHO) | CBREAK); /* set up modes */
103 #else
104 raw = ((noech = old & ~ECHO) | RAW); /* set up modes */
105 #endif
107 /* get terminal
108 * capabilities, and
109 * decide if it can
110 * cursor address */
111 tflag = getcaps (getenv ("TERM"));
112 /* use whole screen
113 * for text */
114 if (tflag)
115 begscr = 0;
116 srandomdev();
118 getarg (argc, argv);
119 args[acnt] = NULL;
120 if (tflag) { /* clear screen */
121 noech &= ~(CRMOD|XTABS);
122 raw &= ~(CRMOD|XTABS);
123 clear();
125 fixtty (raw); /* go into raw mode */
127 /* check if restored
128 * game and save flag
129 * for later */
130 if ((rfl = rflag) != 0) {
131 text (message); /* print message */
132 text (contin);
133 wrboard(); /* print board */
134 /* if new game, pretend
135 * to be a non-restored
136 * game */
137 if (cturn == 0)
138 rflag = 0;
139 } else {
140 rscore = wscore = 0; /* zero score */
141 text (message); /* update message
142 * without pausing */
144 if (aflag) { /* print rules */
145 writel (rules);
146 if (yorn(0)) {
148 fixtty (old); /* restore tty */
149 args[0] = strdup ("teachgammon");
150 execv (TEACH,args);
152 tflag = 0; /* error! */
153 writel (noteach);
154 exit(1);
155 } else { /* if not rules, then
156 * instructions */
157 writel (need);
158 if (yorn(0)) { /* print instructions */
159 clear();
160 text (instr);
165 for (i = 0; i < acnt; i++)
166 free (args[i]);
168 init(); /* initialize board */
170 if (pnum == 2) { /* ask for color(s) */
171 writec ('\n');
172 writel (askcol);
173 while (pnum == 2) {
174 c = readc();
175 switch (c) {
177 case 'R': /* red */
178 pnum = -1;
179 break;
181 case 'W': /* white */
182 pnum = 1;
183 break;
185 case 'B': /* both */
186 pnum = 0;
187 break;
189 case 'P':
190 if (iroll)
191 break;
192 if (tflag)
193 curmove (curr,0);
194 else
195 writec ('\n');
196 writel ("Password:");
197 signal (SIGALRM,(sig_t)getout);
198 cflag = 1;
199 alarm (10);
200 for (i = 0; i < 10; i++) {
201 pbuf[i] = readc();
202 if (pbuf[i] == '\n')
203 break;
205 if (i == 10)
206 while (readc() != '\n');
207 alarm (0);
208 cflag = 0;
209 if (i < 10)
210 pbuf[i] = '\0';
211 for (i = 0; i < 9; i++)
212 if (pbuf[i] != password[i])
213 getout();
214 iroll = 1;
215 if (tflag)
216 curmove (curr,0);
217 else
218 writec ('\n');
219 writel (askcol);
220 break;
222 default: /* error */
223 writec ('\007');
226 } else if (!aflag)
227 /* pause to read
228 * message */
229 text (contin);
231 wrboard(); /* print board */
233 if (tflag)
234 curmove (18,0);
235 else
236 writec ('\n');
238 /* limit text to bottom
239 * of screen */
240 if (tflag)
241 begscr = 17;
243 for (;;) { /* begin game! */
244 /* initial roll if
245 * needed */
246 if ((! rflag) || raflag)
247 roll();
249 /* perform ritual of
250 * first roll */
251 if (! rflag) {
252 if (tflag)
253 curmove (17,0);
254 while (D0 == D1) /* no doubles */
255 roll();
257 /* print rolls */
258 writel (rollr);
259 writec (D0+'0');
260 writel (rollw);
261 writec (D1+'0');
263 /* winner goes first */
264 if (D0 > D1) {
265 writel (rstart);
266 cturn = 1;
267 } else {
268 writel (wstart);
269 cturn = -1;
273 /* initalize variables
274 * according to whose
275 * turn it is */
277 if (cturn == 1) { /* red */
278 home = 25;
279 bar = 0;
280 inptr = &in[1];
281 inopp = &in[0];
282 offptr = &off[1];
283 offopp = &off[0];
284 Colorptr = &color[1];
285 colorptr = &color[3];
286 colen = 3;
287 } else { /* white */
288 home = 0;
289 bar = 25;
290 inptr = &in[0];
291 inopp = &in[1];
292 offptr = &off[0];
293 offopp = &off[1];
294 Colorptr = &color[0];
295 colorptr = &color[2];
296 colen = 5;
299 /* do first move
300 * (special case) */
301 if (! (rflag && raflag)) {
302 if (cturn == pnum) /* computer's move */
303 move (0);
304 else { /* player's move */
305 mvlim = movallow();
306 /* reprint roll */
307 if (tflag)
308 curmove (cturn == -1? 18: 19,0);
309 proll();
310 getmove(); /* get player's move */
313 if (tflag) {
314 curmove (17,0);
315 cline();
316 begscr = 18;
319 /* no longer any diff-
320 * erence between normal
321 * game and recovered
322 * game. */
323 rflag = 0;
325 /* move as long as it's
326 * someone's turn */
327 while (cturn == 1 || cturn == -1) {
329 /* board maintainence */
330 if (tflag)
331 refresh(); /* fix board */
332 else
333 /* redo board if -p */
334 if (cturn == bflag || bflag == 0)
335 wrboard();
337 /* do computer's move */
338 if (cturn == pnum) {
339 move (1);
341 /* see if double
342 * refused */
343 if (cturn == -2 || cturn == 2)
344 break;
346 /* check for winning
347 * move */
348 if (*offopp == 15) {
349 cturn *= -2;
350 break;
352 continue;
356 /* (player's move) */
358 /* clean screen if
359 * safe */
360 if (tflag && hflag) {
361 curmove (20,0);
362 clend ();
363 hflag = 1;
366 /* if allowed, give him
367 * a chance to double */
368 if (dlast != cturn && gvalue < 64) {
369 if (tflag)
370 curmove (cturn == -1? 18: 19,0);
371 writel (*Colorptr);
372 c = readc();
374 /* character cases */
375 switch (c) {
377 /* reprint board */
378 case 'R':
379 wrboard();
380 break;
382 /* save game */
383 case 'S':
384 raflag = 1;
385 save (1);
386 break;
388 /* quit */
389 case 'Q':
390 quit();
391 break;
393 /* double */
394 case 'D':
395 dble();
396 break;
398 /* roll */
399 case ' ':
400 case '\n':
401 roll();
402 writel (" rolls ");
403 writec (D0+'0');
404 writec (' ');
405 writec (D1+'0');
406 writel (". ");
408 /* see if he can move */
409 if ( (mvlim = movallow()) == 0) {
411 /* can't move */
412 writel (toobad1);
413 writel (*colorptr);
414 writel (unable);
415 if (tflag) {
416 if (pnum) {
417 buflush();
418 sleep (MVPAUSE);
421 nexturn();
422 break;
425 /* get move */
426 getmove();
428 /* okay to clean
429 * screen */
430 hflag = 1;
431 break;
433 /* invalid character */
434 default:
436 /* print help message */
437 if (tflag)
438 curmove (20,0);
439 else
440 writec ('\n');
441 text (helpm);
442 if (tflag)
443 curmove (cturn == -1? 18: 19,0);
444 else
445 writec ('\n');
447 /* don't erase */
448 hflag = 0;
450 } else { /* couldn't double */
452 /* print roll */
453 roll();
454 if (tflag)
455 curmove (cturn == -1? 18: 19,0);
456 proll ();
458 /* can he move? */
459 if ((mvlim = movallow()) == 0) {
461 /* he can't */
462 writel (toobad2);
463 writel (*colorptr);
464 writel (cantmv);
465 buflush();
466 sleep (MVPAUSE);
467 nexturn();
468 continue;
471 /* get move */
472 getmove();
476 /* don't worry about who
477 * won if quit */
478 if (cturn == 0)
479 break;
481 /* fix cturn = winner */
482 cturn /= -2;
484 /* final board pos. */
485 if (tflag)
486 refresh();
488 /* backgammon? */
489 mflag = 0;
490 l = bar+7*cturn;
491 for (i = bar; i != l; i += cturn)
492 if (board[i]*cturn) mflag++;
494 /* compute game value */
495 if (tflag)
496 curmove (20,0);
497 if (*offopp == 15) {
498 if (mflag) {
499 writel (bgammon);
500 gvalue *= 3;
502 else if (*offptr <= 0) {
503 writel (gammon);
504 gvalue *= 2;
508 /* report situation */
509 if (cturn == -1) {
510 writel ("Red wins ");
511 rscore += gvalue;
512 } else {
513 writel ("White wins ");
514 wscore += gvalue;
516 wrint (gvalue);
517 writel (" point");
518 if (gvalue > 1)
519 writec ('s');
520 writel (".\n");
522 /* write score */
523 wrscore();
525 /* see if he wants
526 * another game */
527 writel (again);
528 if ((i = yorn ('S')) == 0)
529 break;
531 init();
532 if (i == 2) {
533 writel (" Save.\n");
534 cturn = 0;
535 save (0);
538 /* yes, reset game */
539 wrboard();
542 /* give him a chance to save if game was recovered */
543 if (rfl && cturn) {
544 writel (svpromt);
545 if (yorn (0)) {
546 /* re-initialize for
547 * recovery */
548 init();
549 cturn = 0;
550 save(0);
554 /* leave peacefully */
555 getout ();
556 /* NOTREACHED */
557 return(0);