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33 * @(#)help.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/help.c,v 1.4 1999/11/30 03:49:48 billf Exp $
35 * $DragonFly: src/games/trek/help.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
41 ** call starbase for help
43 ** First, the closest starbase is selected. If there is a
44 ** a starbase in your own quadrant, you are in good shape.
45 ** This distance takes quadrant distances into account only.
47 ** A magic number is computed based on the distance which acts
48 ** as the probability that you will be rematerialized. You
51 ** When it is determined that you should be able to be remater-
52 ** ialized (i.e., when the probability thing mentioned above
53 ** comes up positive), you are put into that quadrant (anywhere).
54 ** Then, we try to see if there is a spot adjacent to the star-
55 ** base. If not, you can't be rematerialized!!! Otherwise,
56 ** it drops you there. It only tries five times to find a spot
57 ** to drop you. After that, it's your problem.
60 const char *Cntvect
[3] =
61 {"first", "second", "third"};
64 help(__unused
int unused
)
71 /* check to see if calling for help is reasonable ... */
72 if (Ship
.cond
== DOCKED
) {
73 printf("Uhura: But Captain, we're already docked\n");
77 if (damaged(SSRADIO
)) {
82 printf("Uhura: I'm not getting any response from starbase\n");
85 /* tut tut, there goes the score */
88 /* find the closest base */
90 if (Quad
[Ship
.quadx
][Ship
.quady
].bases
<= 0)
92 /* there isn't one in this quadrant */
93 for (i
= 0; i
< Now
.bases
; i
++)
95 /* compute distance */
96 dx
= Now
.base
[i
].x
- Ship
.quadx
;
97 dy
= Now
.base
[i
].y
- Ship
.quady
;
98 x
= dx
* dx
+ dy
* dy
;
101 /* see if better than what we already have */
109 /* go to that quadrant */
110 Ship
.quadx
= Now
.base
[l
].x
;
111 Ship
.quady
= Now
.base
[l
].y
;
119 /* dematerialize the Enterprise */
120 Sect
[Ship
.sectx
][Ship
.secty
] = EMPTY
;
121 printf("Starbase in %d,%d responds\n", Ship
.quadx
, Ship
.quady
);
123 /* this next thing acts as a probability that it will work */
124 x
= pow(1.0 - pow(0.94, dist
), 0.3333333);
126 /* attempt to rematerialize */
127 for (i
= 0; i
< 3; i
++)
130 printf("%s attempt to rematerialize ", Cntvect
[i
]);
133 /* ok, that's good. let's see if we can set her down */
134 for (j
= 0; j
< 5; j
++)
136 dx
= Etc
.starbase
.x
+ ranf(3) - 1;
137 if (dx
< 0 || dx
>= NSECTS
)
139 dy
= Etc
.starbase
.y
+ ranf(3) - 1;
140 if (dy
< 0 || dy
>= NSECTS
|| Sect
[dx
][dy
] != EMPTY
)
146 /* found an empty spot */
147 printf("succeeds\n");
150 Sect
[dx
][dy
] = Ship
.ship
;
155 /* the starbase must have been surrounded */
160 /* one, two, three strikes, you're out */