Use hardware timer to simulate interrupt moderation.
[dragonfly.git] / games / trek / help.c
blob4ac7fa67f2799d1992a32700621d6d177760a0a9
1 /*
2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
33 * @(#)help.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/trek/help.c,v 1.4 1999/11/30 03:49:48 billf Exp $
35 * $DragonFly: src/games/trek/help.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
38 # include "trek.h"
41 ** call starbase for help
43 ** First, the closest starbase is selected. If there is a
44 ** a starbase in your own quadrant, you are in good shape.
45 ** This distance takes quadrant distances into account only.
47 ** A magic number is computed based on the distance which acts
48 ** as the probability that you will be rematerialized. You
49 ** get three tries.
51 ** When it is determined that you should be able to be remater-
52 ** ialized (i.e., when the probability thing mentioned above
53 ** comes up positive), you are put into that quadrant (anywhere).
54 ** Then, we try to see if there is a spot adjacent to the star-
55 ** base. If not, you can't be rematerialized!!! Otherwise,
56 ** it drops you there. It only tries five times to find a spot
57 ** to drop you. After that, it's your problem.
60 const char *Cntvect[3] =
61 {"first", "second", "third"};
63 void
64 help(__unused int unused)
66 int i;
67 double dist, x;
68 int dx, dy;
69 int j, l = 0;
71 /* check to see if calling for help is reasonable ... */
72 if (Ship.cond == DOCKED) {
73 printf("Uhura: But Captain, we're already docked\n");
74 return;
76 /* or possible */
77 if (damaged(SSRADIO)) {
78 out(SSRADIO);
79 return;
81 if (Now.bases <= 0) {
82 printf("Uhura: I'm not getting any response from starbase\n");
83 return;
85 /* tut tut, there goes the score */
86 Game.helps += 1;
88 /* find the closest base */
89 dist = 1e50;
90 if (Quad[Ship.quadx][Ship.quady].bases <= 0)
92 /* there isn't one in this quadrant */
93 for (i = 0; i < Now.bases; i++)
95 /* compute distance */
96 dx = Now.base[i].x - Ship.quadx;
97 dy = Now.base[i].y - Ship.quady;
98 x = dx * dx + dy * dy;
99 x = sqrt(x);
101 /* see if better than what we already have */
102 if (x < dist)
104 dist = x;
105 l = i;
109 /* go to that quadrant */
110 Ship.quadx = Now.base[l].x;
111 Ship.quady = Now.base[l].y;
112 initquad(1);
114 else
116 dist = 0.0;
119 /* dematerialize the Enterprise */
120 Sect[Ship.sectx][Ship.secty] = EMPTY;
121 printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
123 /* this next thing acts as a probability that it will work */
124 x = pow(1.0 - pow(0.94, dist), 0.3333333);
126 /* attempt to rematerialize */
127 for (i = 0; i < 3; i++)
129 sleep(2);
130 printf("%s attempt to rematerialize ", Cntvect[i]);
131 if (franf() > x)
133 /* ok, that's good. let's see if we can set her down */
134 for (j = 0; j < 5; j++)
136 dx = Etc.starbase.x + ranf(3) - 1;
137 if (dx < 0 || dx >= NSECTS)
138 continue;
139 dy = Etc.starbase.y + ranf(3) - 1;
140 if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
141 continue;
142 break;
144 if (j < 5)
146 /* found an empty spot */
147 printf("succeeds\n");
148 Ship.sectx = dx;
149 Ship.secty = dy;
150 Sect[dx][dy] = Ship.ship;
151 dock(0);
152 compkldist(0);
153 return;
155 /* the starbase must have been surrounded */
157 printf("fails\n");
160 /* one, two, three strikes, you're out */
161 lose(L_NOHELP);