1 type skin
= (float * float * float * int) array
2 type skel
= (int * float array
) array
3 type anim
= Qtr.t array
4 type vertices
= float array
5 type normals
= float array
6 type coords
= float array
8 external init
: (vertices
* normals
* coords
* skin
* string) -> unit
11 external draw_begin
: unit -> unit = "ml_skin_draw_begin"
12 external draw_end
: unit -> unit = "ml_skin_draw_end"
14 external set_skel
: skel
-> unit = "ml_skin_set_skel"
15 external set_anim
: anim
-> unit = "ml_skin_set_anim"
16 external anim
: unit -> unit = "ml_skin_anim"