Sell soul to the devil
[dormin.git] / skb.ml
blob1146b0d5e4a34b397c8ff4d03184a38c1d6a253c
1 open Format;;
3 let qof f = Qtr.make f.(5) f.(6) f.(7) f.(8);;
4 let vof f = Vec.make f.(1) f.(2) f.(3);;
6 type t = int * (string * int32 array * float array * int array * float);;
8 let rt sbuf strtab =
9 let d = Array.init 3 (fun n -> Xff.r32 sbuf (n*4)) in
10 let f9 = Array.init 9 (fun n -> Xff.rfloat sbuf (12 +n*4)) in
11 let h = Array.init 3 (fun n -> Xff.rint sbuf (48 + n*4)) in
12 let f = Xff.rfloat sbuf 60 in
13 (Xff.rcstrtabent strtab 0 (Int32.to_int d.(0)), d, f9, h, f)
16 let r1 xff sbufxff =
17 if Array.length xff.Xff.sections != 2
18 then
19 Xff.sbuferr sbufxff 0 "number of xff sections is not 2"
21 let sectpos = xff.Xff.sections.(1).Xff.off in
22 let sectbuf = Xff.sbufplus sbufxff sectpos in
23 let skbbuf = Xff.sbufplus sectbuf xff.Xff.entry in
25 let count1 = Xff.rint skbbuf 4 in
26 let _pos1 = Xff.rint skbbuf 8 in
27 let tabpos1 = Xff.rint skbbuf 12 in
28 let strtab1 = Xff.sbufplus sectbuf tabpos1 in
30 let bones = Array.init count1 (fun n ->
31 let pos = Xff.rint skbbuf (44 + n*8) in
32 let sbuf = Xff.sbufplus sectbuf pos in
33 pos + sectpos, rt sbuf strtab1)
35 bones
38 let vertices bones quats =
39 let parentinfo = Array.make (Array.length bones + 1) (Qtr.id, Vec.origin) in
40 let mapf i (pos, (name, offsets, floats, neighbors, float)) =
41 let curq = quats.(i) in
42 let curv = vof floats in
44 let parent = neighbors.(2) in
45 let parentq, parentv = parentinfo.(parent + 1) in
47 let v = Qtr.apply parentq curv in
48 let v = Vec.add v parentv in
50 let q = Qtr.compose curq parentq in
51 parentinfo.(i + 1) <- (q, v);
52 Vec.elts parentv, Vec.elts v;
54 Array.mapi mapf bones;
57 let sphere =
58 let quad = lazy (GluQuadric.create ()) in
59 fun origin ->
60 GlMat.mode `modelview;
61 GlMat.push ();
62 GlMat.translate3 (origin);
63 let radius = Rend.view.Rend.radial_scale*.0.009 in
64 let quad = Lazy.force quad in
65 GluQuadric.sphere ~radius ~stacks:5 ~slices:5 ~quad ();
66 GlMat.pop ();
69 let draw bones =
70 fun ?(dsphere=false) quats ->
71 let rta = vertices bones quats in
72 fun () ->
73 GlDraw.polygon_mode `both `line;
74 GlDraw.color (0., 0., 1.);
75 Gl.disable `depth_test;
76 for i = 0 to Array.length bones - 1 do
77 let v0, v1 = rta.(i) in
78 if dsphere then (
79 GlDraw.line_width 0.1;
80 sphere v1;
82 GlDraw.line_width 2.0;
83 GlDraw.begins `lines;
84 GlDraw.vertex3 v0;
85 GlDraw.vertex3 v1;
86 GlDraw.ends ();
87 done;
88 Gl.enable `depth_test;
91 let skbquats bones =
92 Array.map (fun (_, (_, _, f, _, _)) -> qof f) bones
95 let animate quats =
96 Skin.set_anim quats;
97 Skin.anim ();
100 let obj bones anim =
101 let posecount, rotations = anim in
102 let clip poseno =
103 let poseno' = poseno mod posecount in
104 if poseno' < 0 then posecount + poseno' else poseno'
106 let skeldraw n quats =
107 match n mod 3 with
108 | 0 -> ()
109 | 1 -> draw bones quats ()
110 | _ -> draw ~dsphere:true bones quats ()
112 let skbquats = skbquats bones in
113 (object (self)
114 val drawindex = 0
115 val sposeno = 0
116 val dposeno = clip 1
117 val quats = skbquats
118 val t = 0.0
119 val dir = 1
121 method private advance quats dir =
122 let t = t +. !Rend.slerp_step in
123 if t >= 1.0
124 then
125 let sposeno = dposeno
126 and dposeno = clip (dposeno + dir) in
127 {< quats = quats; sposeno = sposeno; dposeno = dposeno; t = 0.0 >}
128 else
129 {< quats = quats; sposeno = sposeno; dposeno = dposeno; t = 0.0 >}
131 method help =
132 [("s", "toggle skeleton (S type)",
133 if drawindex = 0 then "off" else string_of_int drawindex)
134 ;"B", sprintf "toggle animation direction", string_of_int dir
135 ;"f", "forward one frame", sprintf "%d, %f" sposeno t
136 ;"b", "backward one frame", sprintf "%d, %f" sposeno t
137 ;"", "", "total frames " ^ string_of_int posecount
138 ;"r", "go to bind pose", ""
139 ;"1,2", "go to first/last frame", ""
142 method draw = skeldraw drawindex quats
144 method char c =
145 match c with
146 | 'n' | 'f' | 'b' ->
147 let quats = Anb.interpolated rotations sposeno dposeno t in
148 animate quats;
149 self#advance quats
150 (match c with
151 | 'n' -> dir
152 | 'f' -> 1
153 | _ -> -1)
155 | 'B' -> {< dir = -dir >}
157 | 'r' ->
158 Skin.set_anim skbquats;
159 Skin.anim ();
160 {< drawindex = 1; quats = skbquats >}
162 | '1' | '2' ->
163 let sposeno, dposeno =
164 if c = '1'
165 then 0, clip 1
166 else clip (posecount - 1), 0
168 let quats = Anb.exact rotations sposeno in
169 animate quats;
170 let t = if dir > 0 then 1.0 else 0.0 in
171 {< quats = quats; sposeno = sposeno; dposeno = dposeno; t = t >}
173 | 's' -> {< drawindex = drawindex lxor 1 >}
174 | 'S' -> {< drawindex = (drawindex + 1) mod 3 >}
175 | _ -> self
176 end)
179 let dummy draw =
180 (object (self)
181 val dodraw = false
183 method help = ["s", "toggle skeleton", if dodraw then "on" else "off"]
184 method draw = if dodraw then draw ()
185 method char c =
186 if c = 's' then {< dodraw = not dodraw >} else self
187 end)
190 let skin bones =
191 let skel = Array.map
192 (fun (_, (_, _, floats, neighbors, _)) -> (neighbors.(2), floats))
193 bones
195 Skin.set_skel skel;
198 let main name =
199 let obj =
201 let name =
202 match !Rend.skb_name with
203 | Some s -> s
204 | None ->
205 Filename.chop_extension name ^ ".skb"
207 let xff, sbuf = Xff.test2 name in
208 let bones = r1 xff sbuf in
209 begin match !Rend.anb_names with
210 | [] ->
211 let quats = skbquats bones in
212 dummy (draw bones quats)
213 | hd :: tl ->
214 let ranb name =
215 let xff, sbuf = Xff.test2 (Filename.basename name) in
216 let anim = Anb.r xff sbuf in
217 anim
219 let anim =
220 List.fold_left
221 (fun accu name -> Anb.append accu (ranb name)) (ranb hd) tl
223 skin bones;
224 obj bones anim;
225 end;
226 with exn ->
227 prerr_endline (Printexc.to_string exn);
228 (object (self)
229 method help = []
230 method draw = ()
231 method char _ = self
232 end)
234 Rend.add_obj obj