1 type skin
= (float * float * float * int) array
2 type skel
= (int * float array
) array
3 type anim
= Qtr.t array
5 external init
: (float array
* float array
* float array
* skin
) -> unit
8 external draw_begin
: unit -> unit = "ml_skin_draw_begin"
9 external draw_end
: unit -> unit = "ml_skin_draw_end"
11 external set_skel
: skel
-> unit = "ml_skin_set_skel"
12 external set_anim
: anim
-> unit = "ml_skin_set_anim"
13 external anim
: unit -> unit = "ml_skin_anim"