4 First and foremost - Mikael 'Kalms' Kalms
6 Edward 'Harmless' Kmett
11 Given that your CD-ROM drive can read SOTCs disk.
12 Copy: NICO.DAT, XAB, XAC, XAD, XAE somewhere and
14 $ (cd index; ./index.sh /path/to/somewhere)
16 $ ./dormin bird_A.nmo bird_A_atk_gride.anb
19 After first command index/ will contain NICO.DAT.index, XAB.index,
20 etc which are simple textual files containing names/offsets/sizes
21 of models/textures/skeltons/animations. index/index is binary dump
22 of those X.index files for faster loading.
24 Or if you have a slice:
26 $ ./dormin -index slice.idx bird_A.nmo bird_A_atk_gride.anb
29 Incomplete list of "borrowed" code
30 ----------------------------------
31 Most of qtr.ml is based on code by Mikael Kalms
32 from_euler: was taken from some NVidia example
33 qapply: http://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation
35 vec.c q2matrix: from http://www.j3d.org/matrix_faq/matrfaq_latest.html
37 swizzling code: http://playstation2-linux.com/download/p2lsd/sparkys_swizzle_code.html
39 altivec code is based on:
40 http://www.freevec.org/category/simd/algorithms/algebra/matrix_operations
44 Skal, Unreal, Ex, Coderipper, dAS, Action, Vastator, pGeist,
45 Ms.Saigon, middy, lnx, TCMAN, greco, dvb, frenzy, Gaffer, Loblin,
46 Raster, df, lovex, Harmless, HeadSoft, Ghyll, lessy, tmk, Adept, Adok,
47 Crest, ED_Lead, icepick, Mr.Z, Reptile, Multiplex, fall, Ravian,
48 Sagacity, salami, shock, The Joker, toshka, whizzter, zensunni, codex,
49 [Wog|Zog|Carmody|Tan|Warezpimp], ica, Kneebiter, M.Bimba, mali,
50 mcbyte, nix, Solar_Diz, xls, Zed, ryg #coders